From 233b628639b590ff128d6b2ff8943abada32d355 Mon Sep 17 00:00:00 2001 From: Jonas Franz Date: Fri, 26 Oct 2018 23:47:57 +0200 Subject: [PATCH] Initial commit --- bot.go | 95 + go.mod | 8 + .../github.com/bwmarrin/discordgo/.travis.yml | 14 + vendor/github.com/bwmarrin/discordgo/LICENSE | 28 + .../github.com/bwmarrin/discordgo/README.md | 130 ++ .../github.com/bwmarrin/discordgo/discord.go | 146 ++ .../bwmarrin/discordgo/endpoints.go | 136 ++ vendor/github.com/bwmarrin/discordgo/event.go | 238 ++ .../bwmarrin/discordgo/eventhandlers.go | 1030 +++++++++ .../github.com/bwmarrin/discordgo/events.go | 253 ++ .../github.com/bwmarrin/discordgo/logging.go | 103 + .../github.com/bwmarrin/discordgo/message.go | 252 ++ .../github.com/bwmarrin/discordgo/mkdocs.yml | 17 + .../github.com/bwmarrin/discordgo/oauth2.go | 126 + .../bwmarrin/discordgo/ratelimit.go | 194 ++ .../github.com/bwmarrin/discordgo/restapi.go | 2049 +++++++++++++++++ vendor/github.com/bwmarrin/discordgo/state.go | 990 ++++++++ .../github.com/bwmarrin/discordgo/structs.go | 686 ++++++ vendor/github.com/bwmarrin/discordgo/types.go | 58 + vendor/github.com/bwmarrin/discordgo/user.go | 47 + vendor/github.com/bwmarrin/discordgo/voice.go | 886 +++++++ vendor/github.com/bwmarrin/discordgo/wsapi.go | 845 +++++++ .../github.com/gorilla/websocket/.gitignore | 25 + .../github.com/gorilla/websocket/.travis.yml | 19 + vendor/github.com/gorilla/websocket/AUTHORS | 9 + vendor/github.com/gorilla/websocket/LICENSE | 22 + vendor/github.com/gorilla/websocket/README.md | 64 + vendor/github.com/gorilla/websocket/client.go | 395 ++++ .../gorilla/websocket/client_clone.go | 16 + .../gorilla/websocket/client_clone_legacy.go | 38 + .../gorilla/websocket/compression.go | 148 ++ vendor/github.com/gorilla/websocket/conn.go | 1165 ++++++++++ .../gorilla/websocket/conn_write.go | 15 + .../gorilla/websocket/conn_write_legacy.go | 18 + vendor/github.com/gorilla/websocket/doc.go | 180 ++ vendor/github.com/gorilla/websocket/json.go | 60 + vendor/github.com/gorilla/websocket/mask.go | 54 + .../github.com/gorilla/websocket/mask_safe.go | 15 + .../github.com/gorilla/websocket/prepared.go | 102 + vendor/github.com/gorilla/websocket/proxy.go | 77 + vendor/github.com/gorilla/websocket/server.go | 363 +++ vendor/github.com/gorilla/websocket/trace.go | 19 + .../github.com/gorilla/websocket/trace_17.go | 12 + vendor/github.com/gorilla/websocket/util.go | 237 ++ .../gorilla/websocket/x_net_proxy.go | 473 ++++ .../github.com/kiliankoe/openmensa/.gitignore | 1 + .../kiliankoe/openmensa/.travis.yml | 8 + .../github.com/kiliankoe/openmensa/README.md | 28 + .../github.com/kiliankoe/openmensa/canteen.go | 76 + .../kiliankoe/openmensa/coordinate.go | 26 + vendor/github.com/kiliankoe/openmensa/meal.go | 42 + .../kiliankoe/openmensa/openmensa.go | 4 + vendor/github.com/kiliankoe/openmensa/util.go | 20 + vendor/golang.org/x/crypto/AUTHORS | 3 + vendor/golang.org/x/crypto/CONTRIBUTORS | 3 + vendor/golang.org/x/crypto/LICENSE | 27 + vendor/golang.org/x/crypto/PATENTS | 22 + .../x/crypto/internal/subtle/aliasing.go | 32 + .../internal/subtle/aliasing_appengine.go | 35 + .../x/crypto/nacl/secretbox/secretbox.go | 173 ++ .../golang.org/x/crypto/poly1305/poly1305.go | 33 + .../golang.org/x/crypto/poly1305/sum_amd64.go | 22 + .../golang.org/x/crypto/poly1305/sum_amd64.s | 125 + .../golang.org/x/crypto/poly1305/sum_arm.go | 22 + vendor/golang.org/x/crypto/poly1305/sum_arm.s | 427 ++++ .../golang.org/x/crypto/poly1305/sum_noasm.go | 14 + .../golang.org/x/crypto/poly1305/sum_ref.go | 139 ++ .../golang.org/x/crypto/poly1305/sum_s390x.go | 49 + .../golang.org/x/crypto/poly1305/sum_s390x.s | 400 ++++ .../x/crypto/poly1305/sum_vmsl_s390x.s | 931 ++++++++ .../x/crypto/salsa20/salsa/hsalsa20.go | 144 ++ .../x/crypto/salsa20/salsa/salsa2020_amd64.s | 889 +++++++ .../x/crypto/salsa20/salsa/salsa208.go | 199 ++ .../x/crypto/salsa20/salsa/salsa20_amd64.go | 24 + .../x/crypto/salsa20/salsa/salsa20_ref.go | 234 ++ vendor/modules.txt | 11 + 76 files changed, 16020 insertions(+) create mode 100644 bot.go create mode 100644 go.mod create mode 100644 vendor/github.com/bwmarrin/discordgo/.travis.yml create mode 100644 vendor/github.com/bwmarrin/discordgo/LICENSE create mode 100644 vendor/github.com/bwmarrin/discordgo/README.md create mode 100644 vendor/github.com/bwmarrin/discordgo/discord.go create mode 100644 vendor/github.com/bwmarrin/discordgo/endpoints.go create mode 100644 vendor/github.com/bwmarrin/discordgo/event.go create mode 100644 vendor/github.com/bwmarrin/discordgo/eventhandlers.go create mode 100644 vendor/github.com/bwmarrin/discordgo/events.go create mode 100644 vendor/github.com/bwmarrin/discordgo/logging.go create mode 100644 vendor/github.com/bwmarrin/discordgo/message.go create mode 100644 vendor/github.com/bwmarrin/discordgo/mkdocs.yml create mode 100644 vendor/github.com/bwmarrin/discordgo/oauth2.go create mode 100644 vendor/github.com/bwmarrin/discordgo/ratelimit.go create mode 100644 vendor/github.com/bwmarrin/discordgo/restapi.go create mode 100644 vendor/github.com/bwmarrin/discordgo/state.go create mode 100644 vendor/github.com/bwmarrin/discordgo/structs.go create mode 100644 vendor/github.com/bwmarrin/discordgo/types.go create mode 100644 vendor/github.com/bwmarrin/discordgo/user.go create mode 100644 vendor/github.com/bwmarrin/discordgo/voice.go create mode 100644 vendor/github.com/bwmarrin/discordgo/wsapi.go create mode 100644 vendor/github.com/gorilla/websocket/.gitignore create mode 100644 vendor/github.com/gorilla/websocket/.travis.yml create mode 100644 vendor/github.com/gorilla/websocket/AUTHORS create mode 100644 vendor/github.com/gorilla/websocket/LICENSE create mode 100644 vendor/github.com/gorilla/websocket/README.md create mode 100644 vendor/github.com/gorilla/websocket/client.go create mode 100644 vendor/github.com/gorilla/websocket/client_clone.go create mode 100644 vendor/github.com/gorilla/websocket/client_clone_legacy.go create mode 100644 vendor/github.com/gorilla/websocket/compression.go create mode 100644 vendor/github.com/gorilla/websocket/conn.go create mode 100644 vendor/github.com/gorilla/websocket/conn_write.go create mode 100644 vendor/github.com/gorilla/websocket/conn_write_legacy.go create mode 100644 vendor/github.com/gorilla/websocket/doc.go create mode 100644 vendor/github.com/gorilla/websocket/json.go create mode 100644 vendor/github.com/gorilla/websocket/mask.go create mode 100644 vendor/github.com/gorilla/websocket/mask_safe.go create mode 100644 vendor/github.com/gorilla/websocket/prepared.go create mode 100644 vendor/github.com/gorilla/websocket/proxy.go create mode 100644 vendor/github.com/gorilla/websocket/server.go create mode 100644 vendor/github.com/gorilla/websocket/trace.go create mode 100644 vendor/github.com/gorilla/websocket/trace_17.go create mode 100644 vendor/github.com/gorilla/websocket/util.go create mode 100644 vendor/github.com/gorilla/websocket/x_net_proxy.go create mode 100644 vendor/github.com/kiliankoe/openmensa/.gitignore create mode 100644 vendor/github.com/kiliankoe/openmensa/.travis.yml create mode 100644 vendor/github.com/kiliankoe/openmensa/README.md create mode 100644 vendor/github.com/kiliankoe/openmensa/canteen.go create mode 100644 vendor/github.com/kiliankoe/openmensa/coordinate.go create mode 100644 vendor/github.com/kiliankoe/openmensa/meal.go create mode 100644 vendor/github.com/kiliankoe/openmensa/openmensa.go create mode 100644 vendor/github.com/kiliankoe/openmensa/util.go create mode 100644 vendor/golang.org/x/crypto/AUTHORS create mode 100644 vendor/golang.org/x/crypto/CONTRIBUTORS create mode 100644 vendor/golang.org/x/crypto/LICENSE create mode 100644 vendor/golang.org/x/crypto/PATENTS create mode 100644 vendor/golang.org/x/crypto/internal/subtle/aliasing.go create mode 100644 vendor/golang.org/x/crypto/internal/subtle/aliasing_appengine.go create mode 100644 vendor/golang.org/x/crypto/nacl/secretbox/secretbox.go create mode 100644 vendor/golang.org/x/crypto/poly1305/poly1305.go create mode 100644 vendor/golang.org/x/crypto/poly1305/sum_amd64.go create mode 100644 vendor/golang.org/x/crypto/poly1305/sum_amd64.s create mode 100644 vendor/golang.org/x/crypto/poly1305/sum_arm.go create mode 100644 vendor/golang.org/x/crypto/poly1305/sum_arm.s create mode 100644 vendor/golang.org/x/crypto/poly1305/sum_noasm.go create mode 100644 vendor/golang.org/x/crypto/poly1305/sum_ref.go create mode 100644 vendor/golang.org/x/crypto/poly1305/sum_s390x.go create mode 100644 vendor/golang.org/x/crypto/poly1305/sum_s390x.s create mode 100644 vendor/golang.org/x/crypto/poly1305/sum_vmsl_s390x.s create mode 100644 vendor/golang.org/x/crypto/salsa20/salsa/hsalsa20.go create mode 100644 vendor/golang.org/x/crypto/salsa20/salsa/salsa2020_amd64.s create mode 100644 vendor/golang.org/x/crypto/salsa20/salsa/salsa208.go create mode 100644 vendor/golang.org/x/crypto/salsa20/salsa/salsa20_amd64.go create mode 100644 vendor/golang.org/x/crypto/salsa20/salsa/salsa20_ref.go create mode 100644 vendor/modules.txt diff --git a/bot.go b/bot.go new file mode 100644 index 0000000..826044d --- /dev/null +++ b/bot.go @@ -0,0 +1,95 @@ +package main + +import ( + "fmt" + "github.com/bwmarrin/discordgo" + "github.com/kiliankoe/openmensa" + "os" + "os/signal" + "strings" + "syscall" + "time" +) + +var canteen *openmensa.Canteen + +func main() { + if len(os.Args) <= 0 { + println("Please add token as cli argument.") + return + } + dg, err := discordgo.New(fmt.Sprintf("Bot %s", os.Args[1])) + canteens, err := openmensa.GetCanteens(175) + if err != nil { + fmt.Println("error creating discord bot: ", err) + return + } + dg.AddHandler(messageCreate) + canteen = canteens[0] + + // Open a websocket connection to Discord and begin listening. + err = dg.Open() + if err != nil { + fmt.Println("error opening connection,", err) + return + } + + // Wait here until CTRL-C or other term signal is received. + fmt.Println("Bot is now running. Press CTRL-C to exit.") + sc := make(chan os.Signal, 1) + signal.Notify(sc, syscall.SIGINT, syscall.SIGTERM, os.Interrupt, os.Kill) + <-sc + + // Cleanly close down the Discord session. + dg.Close() +} + +func messageCreate(s *discordgo.Session, m *discordgo.MessageCreate) { + // Ignore all messages created by the bot itself + // This isn't required in this specific example but it's a good practice. + if m.Author.ID == s.State.User.ID { + return + } + + if m.Content == "!mensa" { + sendMealsForDate(s, time.Now(), m.ChannelID) + } +} + +func sendMealsForDate(s *discordgo.Session, t time.Time, channel string) { + msg, err := s.ChannelMessageSend(channel, "Just a second...") + if err != nil { + println("error sending message: ", err) + return + } + meals, err := canteen.GetMeals(t) + if err != nil { + s.ChannelMessageEdit(channel, msg.ID, "An error occured :angry:") + return + } + var messages = make([]*discordgo.MessageEmbedField, len(meals)) + var footer = "" + for i, meal := range meals { + messages[i] = &discordgo.MessageEmbedField{ + Name: fmt.Sprintf("%s: %s", meal.Category, meal.Name), + Value: fmt.Sprintf("%.2f€", *meal.Prices.Students), + } + if len(meal.Notes) > 0 { + footer += fmt.Sprintf("[%d] %s\n", i + 1, strings.Join(meal.Notes, ", ")) + } + } + empty := "" + s.ChannelMessageEditComplex(&discordgo.MessageEdit{ + Embed: &discordgo.MessageEmbed{ + Title: fmt.Sprintf("** :spaghetti: Menü vom %s**", t.Format("02.01.2006")), + Fields: messages, + Footer: &discordgo.MessageEmbedFooter{ + IconURL: "https://pbs.twimg.com/profile_images/643755515118505984/xzZMK7fU_400x400.png", + Text: footer, + }, + }, + ID: msg.ID, + Channel: msg.ChannelID, + Content: &empty, + }) +} \ No newline at end of file diff --git a/go.mod b/go.mod new file mode 100644 index 0000000..d9f60c7 --- /dev/null +++ b/go.mod @@ -0,0 +1,8 @@ +module git.jonasfranz.software/mensabot + +require ( + github.com/bwmarrin/discordgo v0.18.0 + github.com/gorilla/websocket v1.4.0 // indirect + github.com/kiliankoe/openmensa v0.0.0-20160914233745-a68c3aca59c0 + golang.org/x/crypto v0.0.0-20181025213731-e84da0312774 // indirect +) diff --git a/vendor/github.com/bwmarrin/discordgo/.travis.yml b/vendor/github.com/bwmarrin/discordgo/.travis.yml new file mode 100644 index 0000000..c181dda --- /dev/null +++ b/vendor/github.com/bwmarrin/discordgo/.travis.yml @@ -0,0 +1,14 @@ +language: go +go: + - 1.7 + - 1.8 + - 1.9 +install: + - go get github.com/bwmarrin/discordgo + - go get -v . + - go get -v github.com/golang/lint/golint +script: + - diff <(gofmt -d .) <(echo -n) + - go vet -x ./... + - golint -set_exit_status ./... + - go test -v -race ./... diff --git a/vendor/github.com/bwmarrin/discordgo/LICENSE b/vendor/github.com/bwmarrin/discordgo/LICENSE new file mode 100644 index 0000000..8d062ea --- /dev/null +++ b/vendor/github.com/bwmarrin/discordgo/LICENSE @@ -0,0 +1,28 @@ +Copyright (c) 2015, Bruce Marriner +All rights reserved. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions are met: + +* Redistributions of source code must retain the above copyright notice, this + list of conditions and the following disclaimer. + +* Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + +* Neither the name of discordgo nor the names of its + contributors may be used to endorse or promote products derived from + this software without specific prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE +FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL +DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR +SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER +CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, +OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + diff --git a/vendor/github.com/bwmarrin/discordgo/README.md b/vendor/github.com/bwmarrin/discordgo/README.md new file mode 100644 index 0000000..eb9f14f --- /dev/null +++ b/vendor/github.com/bwmarrin/discordgo/README.md @@ -0,0 +1,130 @@ +# DiscordGo + +[![GoDoc](https://godoc.org/github.com/bwmarrin/discordgo?status.svg)](https://godoc.org/github.com/bwmarrin/discordgo) [![Go report](http://goreportcard.com/badge/bwmarrin/discordgo)](http://goreportcard.com/report/bwmarrin/discordgo) [![Build Status](https://travis-ci.org/bwmarrin/discordgo.svg?branch=master)](https://travis-ci.org/bwmarrin/discordgo) [![Discord Gophers](https://img.shields.io/badge/Discord%20Gophers-%23discordgo-blue.svg)](https://discord.gg/0f1SbxBZjYoCtNPP) [![Discord API](https://img.shields.io/badge/Discord%20API-%23go_discordgo-blue.svg)](https://discord.gg/0SBTUU1wZTWT6sqd) + + + +DiscordGo is a [Go](https://golang.org/) package that provides low level +bindings to the [Discord](https://discordapp.com/) chat client API. DiscordGo +has nearly complete support for all of the Discord API endpoints, websocket +interface, and voice interface. + +If you would like to help the DiscordGo package please use +[this link](https://discordapp.com/oauth2/authorize?client_id=173113690092994561&scope=bot) +to add the official DiscordGo test bot **dgo** to your server. This provides +indispensable help to this project. + +* See [dgVoice](https://github.com/bwmarrin/dgvoice) package for an example of +additional voice helper functions and features for DiscordGo + +* See [dca](https://github.com/bwmarrin/dca) for an **experimental** stand alone +tool that wraps `ffmpeg` to create opus encoded audio appropriate for use with +Discord (and DiscordGo) + +**For help with this package or general Go discussion, please join the [Discord +Gophers](https://discord.gg/0f1SbxBZjYq9jLBk) chat server.** + +## Getting Started + +### master vs develop Branch +* The master branch represents the latest released version of DiscordGo. This +branch will always have a stable and tested version of the library. Each release +is tagged and you can easily download a specific release and view release notes +on the github [releases](https://github.com/bwmarrin/discordgo/releases) page. + +* The develop branch is where all development happens and almost always has +new features over the master branch. However breaking changes are frequently +added to develop and even sometimes bugs are introduced. Bugs get fixed and +the breaking changes get documented before pushing to master. + +*So, what should you use?* + +If you can accept the constant changing nature of *develop* then it is the +recommended branch to use. Otherwise, if you want to tail behind development +slightly and have a more stable package with documented releases then use *master* + +### Installing + +This assumes you already have a working Go environment, if not please see +[this page](https://golang.org/doc/install) first. + +`go get` *will always pull the latest released version from the master branch.* + +```sh +go get github.com/bwmarrin/discordgo +``` + +If you want to use the develop branch, follow these steps next. + +```sh +cd $GOPATH/src/github.com/bwmarrin/discordgo +git checkout develop +``` + +### Usage + +Import the package into your project. + +```go +import "github.com/bwmarrin/discordgo" +``` + +Construct a new Discord client which can be used to access the variety of +Discord API functions and to set callback functions for Discord events. + +```go +discord, err := discordgo.New("authentication token") +``` + +See Documentation and Examples below for more detailed information. + + +## Documentation + +**NOTICE** : This library and the Discord API are unfinished. +Because of that there may be major changes to library in the future. + +The DiscordGo code is fairly well documented at this point and is currently +the only documentation available. Both GoDoc and GoWalker (below) present +that information in a nice format. + +- [![GoDoc](https://godoc.org/github.com/bwmarrin/discordgo?status.svg)](https://godoc.org/github.com/bwmarrin/discordgo) +- [![Go Walker](http://gowalker.org/api/v1/badge)](https://gowalker.org/github.com/bwmarrin/discordgo) +- Hand crafted documentation coming eventually. + + +## Examples + +Below is a list of examples and other projects using DiscordGo. Please submit +an issue if you would like your project added or removed from this list + +- [DiscordGo Examples](https://github.com/bwmarrin/discordgo/tree/master/examples) A collection of example programs written with DiscordGo +- [Awesome DiscordGo](https://github.com/bwmarrin/discordgo/wiki/Awesome-DiscordGo) A curated list of high quality projects using DiscordGo + +## Troubleshooting +For help with common problems please reference the +[Troubleshooting](https://github.com/bwmarrin/discordgo/wiki/Troubleshooting) +section of the project wiki. + + +## Contributing +Contributions are very welcomed, however please follow the below guidelines. + +- First open an issue describing the bug or enhancement so it can be +discussed. +- Fork the develop branch and make your changes. +- Try to match current naming conventions as closely as possible. +- This package is intended to be a low level direct mapping of the Discord API +so please avoid adding enhancements outside of that scope without first +discussing it. +- Create a Pull Request with your changes against the develop branch. + + +## List of Discord APIs + +See [this chart](https://abal.moe/Discord/Libraries.html) for a feature +comparison and list of other Discord API libraries. + +## Special Thanks + +[Chris Rhodes](https://github.com/iopred) - For the DiscordGo logo and tons of PRs diff --git a/vendor/github.com/bwmarrin/discordgo/discord.go b/vendor/github.com/bwmarrin/discordgo/discord.go new file mode 100644 index 0000000..99fda30 --- /dev/null +++ b/vendor/github.com/bwmarrin/discordgo/discord.go @@ -0,0 +1,146 @@ +// Discordgo - Discord bindings for Go +// Available at https://github.com/bwmarrin/discordgo + +// Copyright 2015-2016 Bruce Marriner . All rights reserved. +// Use of this source code is governed by a BSD-style +// license that can be found in the LICENSE file. + +// This file contains high level helper functions and easy entry points for the +// entire discordgo package. These functions are beling developed and are very +// experimental at this point. They will most likley change so please use the +// low level functions if that's a problem. + +// Package discordgo provides Discord binding for Go +package discordgo + +import ( + "errors" + "fmt" + "net/http" + "time" +) + +// VERSION of DiscordGo, follows Semantic Versioning. (http://semver.org/) +const VERSION = "0.18.0" + +// ErrMFA will be risen by New when the user has 2FA. +var ErrMFA = errors.New("account has 2FA enabled") + +// New creates a new Discord session and will automate some startup +// tasks if given enough information to do so. Currently you can pass zero +// arguments and it will return an empty Discord session. +// There are 3 ways to call New: +// With a single auth token - All requests will use the token blindly, +// no verification of the token will be done and requests may fail. +// IF THE TOKEN IS FOR A BOT, IT MUST BE PREFIXED WITH `BOT ` +// eg: `"Bot "` +// With an email and password - Discord will sign in with the provided +// credentials. +// With an email, password and auth token - Discord will verify the auth +// token, if it is invalid it will sign in with the provided +// credentials. This is the Discord recommended way to sign in. +// +// NOTE: While email/pass authentication is supported by DiscordGo it is +// HIGHLY DISCOURAGED by Discord. Please only use email/pass to obtain a token +// and then use that authentication token for all future connections. +// Also, doing any form of automation with a user (non Bot) account may result +// in that account being permanently banned from Discord. +func New(args ...interface{}) (s *Session, err error) { + + // Create an empty Session interface. + s = &Session{ + State: NewState(), + Ratelimiter: NewRatelimiter(), + StateEnabled: true, + Compress: true, + ShouldReconnectOnError: true, + ShardID: 0, + ShardCount: 1, + MaxRestRetries: 3, + Client: &http.Client{Timeout: (20 * time.Second)}, + sequence: new(int64), + LastHeartbeatAck: time.Now().UTC(), + } + + // If no arguments are passed return the empty Session interface. + if args == nil { + return + } + + // Variables used below when parsing func arguments + var auth, pass string + + // Parse passed arguments + for _, arg := range args { + + switch v := arg.(type) { + + case []string: + if len(v) > 3 { + err = fmt.Errorf("too many string parameters provided") + return + } + + // First string is either token or username + if len(v) > 0 { + auth = v[0] + } + + // If second string exists, it must be a password. + if len(v) > 1 { + pass = v[1] + } + + // If third string exists, it must be an auth token. + if len(v) > 2 { + s.Token = v[2] + } + + case string: + // First string must be either auth token or username. + // Second string must be a password. + // Only 2 input strings are supported. + + if auth == "" { + auth = v + } else if pass == "" { + pass = v + } else if s.Token == "" { + s.Token = v + } else { + err = fmt.Errorf("too many string parameters provided") + return + } + + // case Config: + // TODO: Parse configuration struct + + default: + err = fmt.Errorf("unsupported parameter type provided") + return + } + } + + // If only one string was provided, assume it is an auth token. + // Otherwise get auth token from Discord, if a token was specified + // Discord will verify it for free, or log the user in if it is + // invalid. + if pass == "" { + s.Token = auth + } else { + err = s.Login(auth, pass) + if err != nil || s.Token == "" { + if s.MFA { + err = ErrMFA + } else { + err = fmt.Errorf("Unable to fetch discord authentication token. %v", err) + } + return + } + } + + // The Session is now able to have RestAPI methods called on it. + // It is recommended that you now call Open() so that events will trigger. + + return +} diff --git a/vendor/github.com/bwmarrin/discordgo/endpoints.go b/vendor/github.com/bwmarrin/discordgo/endpoints.go new file mode 100644 index 0000000..335e224 --- /dev/null +++ b/vendor/github.com/bwmarrin/discordgo/endpoints.go @@ -0,0 +1,136 @@ +// Discordgo - Discord bindings for Go +// Available at https://github.com/bwmarrin/discordgo + +// Copyright 2015-2016 Bruce Marriner . All rights reserved. +// Use of this source code is governed by a BSD-style +// license that can be found in the LICENSE file. + +// This file contains variables for all known Discord end points. All functions +// throughout the Discordgo package use these variables for all connections +// to Discord. These are all exported and you may modify them if needed. + +package discordgo + +// APIVersion is the Discord API version used for the REST and Websocket API. +var APIVersion = "6" + +// Known Discord API Endpoints. +var ( + EndpointStatus = "https://status.discordapp.com/api/v2/" + EndpointSm = EndpointStatus + "scheduled-maintenances/" + EndpointSmActive = EndpointSm + "active.json" + EndpointSmUpcoming = EndpointSm + "upcoming.json" + + EndpointDiscord = "https://discordapp.com/" + EndpointAPI = EndpointDiscord + "api/v" + APIVersion + "/" + EndpointGuilds = EndpointAPI + "guilds/" + EndpointChannels = EndpointAPI + "channels/" + EndpointUsers = EndpointAPI + "users/" + EndpointGateway = EndpointAPI + "gateway" + EndpointGatewayBot = EndpointGateway + "/bot" + EndpointWebhooks = EndpointAPI + "webhooks/" + + EndpointCDN = "https://cdn.discordapp.com/" + EndpointCDNAttachments = EndpointCDN + "attachments/" + EndpointCDNAvatars = EndpointCDN + "avatars/" + EndpointCDNIcons = EndpointCDN + "icons/" + EndpointCDNSplashes = EndpointCDN + "splashes/" + EndpointCDNChannelIcons = EndpointCDN + "channel-icons/" + + EndpointAuth = EndpointAPI + "auth/" + EndpointLogin = EndpointAuth + "login" + EndpointLogout = EndpointAuth + "logout" + EndpointVerify = EndpointAuth + "verify" + EndpointVerifyResend = EndpointAuth + "verify/resend" + EndpointForgotPassword = EndpointAuth + "forgot" + EndpointResetPassword = EndpointAuth + "reset" + EndpointRegister = EndpointAuth + "register" + + EndpointVoice = EndpointAPI + "/voice/" + EndpointVoiceRegions = EndpointVoice + "regions" + EndpointVoiceIce = EndpointVoice + "ice" + + EndpointTutorial = EndpointAPI + "tutorial/" + EndpointTutorialIndicators = EndpointTutorial + "indicators" + + EndpointTrack = EndpointAPI + "track" + EndpointSso = EndpointAPI + "sso" + EndpointReport = EndpointAPI + "report" + EndpointIntegrations = EndpointAPI + "integrations" + + EndpointUser = func(uID string) string { return EndpointUsers + uID } + EndpointUserAvatar = func(uID, aID string) string { return EndpointCDNAvatars + uID + "/" + aID + ".png" } + EndpointUserAvatarAnimated = func(uID, aID string) string { return EndpointCDNAvatars + uID + "/" + aID + ".gif" } + EndpointUserSettings = func(uID string) string { return EndpointUsers + uID + "/settings" } + EndpointUserGuilds = func(uID string) string { return EndpointUsers + uID + "/guilds" } + EndpointUserGuild = func(uID, gID string) string { return EndpointUsers + uID + "/guilds/" + gID } + EndpointUserGuildSettings = func(uID, gID string) string { return EndpointUsers + uID + "/guilds/" + gID + "/settings" } + EndpointUserChannels = func(uID string) string { return EndpointUsers + uID + "/channels" } + EndpointUserDevices = func(uID string) string { return EndpointUsers + uID + "/devices" } + EndpointUserConnections = func(uID string) string { return EndpointUsers + uID + "/connections" } + EndpointUserNotes = func(uID string) string { return EndpointUsers + "@me/notes/" + uID } + + EndpointGuild = func(gID string) string { return EndpointGuilds + gID } + EndpointGuildChannels = func(gID string) string { return EndpointGuilds + gID + "/channels" } + EndpointGuildMembers = func(gID string) string { return EndpointGuilds + gID + "/members" } + EndpointGuildMember = func(gID, uID string) string { return EndpointGuilds + gID + "/members/" + uID } + EndpointGuildMemberRole = func(gID, uID, rID string) string { return EndpointGuilds + gID + "/members/" + uID + "/roles/" + rID } + EndpointGuildBans = func(gID string) string { return EndpointGuilds + gID + "/bans" } + EndpointGuildBan = func(gID, uID string) string { return EndpointGuilds + gID + "/bans/" + uID } + EndpointGuildIntegrations = func(gID string) string { return EndpointGuilds + gID + "/integrations" } + EndpointGuildIntegration = func(gID, iID string) string { return EndpointGuilds + gID + "/integrations/" + iID } + EndpointGuildIntegrationSync = func(gID, iID string) string { return EndpointGuilds + gID + "/integrations/" + iID + "/sync" } + EndpointGuildRoles = func(gID string) string { return EndpointGuilds + gID + "/roles" } + EndpointGuildRole = func(gID, rID string) string { return EndpointGuilds + gID + "/roles/" + rID } + EndpointGuildInvites = func(gID string) string { return EndpointGuilds + gID + "/invites" } + EndpointGuildEmbed = func(gID string) string { return EndpointGuilds + gID + "/embed" } + EndpointGuildPrune = func(gID string) string { return EndpointGuilds + gID + "/prune" } + EndpointGuildIcon = func(gID, hash string) string { return EndpointCDNIcons + gID + "/" + hash + ".png" } + EndpointGuildSplash = func(gID, hash string) string { return EndpointCDNSplashes + gID + "/" + hash + ".png" } + EndpointGuildWebhooks = func(gID string) string { return EndpointGuilds + gID + "/webhooks" } + + EndpointChannel = func(cID string) string { return EndpointChannels + cID } + EndpointChannelPermissions = func(cID string) string { return EndpointChannels + cID + "/permissions" } + EndpointChannelPermission = func(cID, tID string) string { return EndpointChannels + cID + "/permissions/" + tID } + EndpointChannelInvites = func(cID string) string { return EndpointChannels + cID + "/invites" } + EndpointChannelTyping = func(cID string) string { return EndpointChannels + cID + "/typing" } + EndpointChannelMessages = func(cID string) string { return EndpointChannels + cID + "/messages" } + EndpointChannelMessage = func(cID, mID string) string { return EndpointChannels + cID + "/messages/" + mID } + EndpointChannelMessageAck = func(cID, mID string) string { return EndpointChannels + cID + "/messages/" + mID + "/ack" } + EndpointChannelMessagesBulkDelete = func(cID string) string { return EndpointChannel(cID) + "/messages/bulk-delete" } + EndpointChannelMessagesPins = func(cID string) string { return EndpointChannel(cID) + "/pins" } + EndpointChannelMessagePin = func(cID, mID string) string { return EndpointChannel(cID) + "/pins/" + mID } + + EndpointGroupIcon = func(cID, hash string) string { return EndpointCDNChannelIcons + cID + "/" + hash + ".png" } + + EndpointChannelWebhooks = func(cID string) string { return EndpointChannel(cID) + "/webhooks" } + EndpointWebhook = func(wID string) string { return EndpointWebhooks + wID } + EndpointWebhookToken = func(wID, token string) string { return EndpointWebhooks + wID + "/" + token } + + EndpointMessageReactionsAll = func(cID, mID string) string { + return EndpointChannelMessage(cID, mID) + "/reactions" + } + EndpointMessageReactions = func(cID, mID, eID string) string { + return EndpointChannelMessage(cID, mID) + "/reactions/" + eID + } + EndpointMessageReaction = func(cID, mID, eID, uID string) string { + return EndpointMessageReactions(cID, mID, eID) + "/" + uID + } + + EndpointRelationships = func() string { return EndpointUsers + "@me" + "/relationships" } + EndpointRelationship = func(uID string) string { return EndpointRelationships() + "/" + uID } + EndpointRelationshipsMutual = func(uID string) string { return EndpointUsers + uID + "/relationships" } + + EndpointGuildCreate = EndpointAPI + "guilds" + + EndpointInvite = func(iID string) string { return EndpointAPI + "invite/" + iID } + + EndpointIntegrationsJoin = func(iID string) string { return EndpointAPI + "integrations/" + iID + "/join" } + + EndpointEmoji = func(eID string) string { return EndpointAPI + "emojis/" + eID + ".png" } + + EndpointOauth2 = EndpointAPI + "oauth2/" + EndpointApplications = EndpointOauth2 + "applications" + EndpointApplication = func(aID string) string { return EndpointApplications + "/" + aID } + EndpointApplicationsBot = func(aID string) string { return EndpointApplications + "/" + aID + "/bot" } +) diff --git a/vendor/github.com/bwmarrin/discordgo/event.go b/vendor/github.com/bwmarrin/discordgo/event.go new file mode 100644 index 0000000..bba396c --- /dev/null +++ b/vendor/github.com/bwmarrin/discordgo/event.go @@ -0,0 +1,238 @@ +package discordgo + +// EventHandler is an interface for Discord events. +type EventHandler interface { + // Type returns the type of event this handler belongs to. + Type() string + + // Handle is called whenever an event of Type() happens. + // It is the receivers responsibility to type assert that the interface + // is the expected struct. + Handle(*Session, interface{}) +} + +// EventInterfaceProvider is an interface for providing empty interfaces for +// Discord events. +type EventInterfaceProvider interface { + // Type is the type of event this handler belongs to. + Type() string + + // New returns a new instance of the struct this event handler handles. + // This is called once per event. + // The struct is provided to all handlers of the same Type(). + New() interface{} +} + +// interfaceEventType is the event handler type for interface{} events. +const interfaceEventType = "__INTERFACE__" + +// interfaceEventHandler is an event handler for interface{} events. +type interfaceEventHandler func(*Session, interface{}) + +// Type returns the event type for interface{} events. +func (eh interfaceEventHandler) Type() string { + return interfaceEventType +} + +// Handle is the handler for an interface{} event. +func (eh interfaceEventHandler) Handle(s *Session, i interface{}) { + eh(s, i) +} + +var registeredInterfaceProviders = map[string]EventInterfaceProvider{} + +// registerInterfaceProvider registers a provider so that DiscordGo can +// access it's New() method. +func registerInterfaceProvider(eh EventInterfaceProvider) { + if _, ok := registeredInterfaceProviders[eh.Type()]; ok { + return + // XXX: + // if we should error here, we need to do something with it. + // fmt.Errorf("event %s already registered", eh.Type()) + } + registeredInterfaceProviders[eh.Type()] = eh + return +} + +// eventHandlerInstance is a wrapper around an event handler, as functions +// cannot be compared directly. +type eventHandlerInstance struct { + eventHandler EventHandler +} + +// addEventHandler adds an event handler that will be fired anytime +// the Discord WSAPI matching eventHandler.Type() fires. +func (s *Session) addEventHandler(eventHandler EventHandler) func() { + s.handlersMu.Lock() + defer s.handlersMu.Unlock() + + if s.handlers == nil { + s.handlers = map[string][]*eventHandlerInstance{} + } + + ehi := &eventHandlerInstance{eventHandler} + s.handlers[eventHandler.Type()] = append(s.handlers[eventHandler.Type()], ehi) + + return func() { + s.removeEventHandlerInstance(eventHandler.Type(), ehi) + } +} + +// addEventHandler adds an event handler that will be fired the next time +// the Discord WSAPI matching eventHandler.Type() fires. +func (s *Session) addEventHandlerOnce(eventHandler EventHandler) func() { + s.handlersMu.Lock() + defer s.handlersMu.Unlock() + + if s.onceHandlers == nil { + s.onceHandlers = map[string][]*eventHandlerInstance{} + } + + ehi := &eventHandlerInstance{eventHandler} + s.onceHandlers[eventHandler.Type()] = append(s.onceHandlers[eventHandler.Type()], ehi) + + return func() { + s.removeEventHandlerInstance(eventHandler.Type(), ehi) + } +} + +// AddHandler allows you to add an event handler that will be fired anytime +// the Discord WSAPI event that matches the function fires. +// events.go contains all the Discord WSAPI events that can be fired. +// eg: +// Session.AddHandler(func(s *discordgo.Session, m *discordgo.MessageCreate) { +// }) +// +// or: +// Session.AddHandler(func(s *discordgo.Session, m *discordgo.PresenceUpdate) { +// }) +// The return value of this method is a function, that when called will remove the +// event handler. +func (s *Session) AddHandler(handler interface{}) func() { + eh := handlerForInterface(handler) + + if eh == nil { + s.log(LogError, "Invalid handler type, handler will never be called") + return func() {} + } + + return s.addEventHandler(eh) +} + +// AddHandlerOnce allows you to add an event handler that will be fired the next time +// the Discord WSAPI event that matches the function fires. +// See AddHandler for more details. +func (s *Session) AddHandlerOnce(handler interface{}) func() { + eh := handlerForInterface(handler) + + if eh == nil { + s.log(LogError, "Invalid handler type, handler will never be called") + return func() {} + } + + return s.addEventHandlerOnce(eh) +} + +// removeEventHandler instance removes an event handler instance. +func (s *Session) removeEventHandlerInstance(t string, ehi *eventHandlerInstance) { + s.handlersMu.Lock() + defer s.handlersMu.Unlock() + + handlers := s.handlers[t] + for i := range handlers { + if handlers[i] == ehi { + s.handlers[t] = append(handlers[:i], handlers[i+1:]...) + } + } + + onceHandlers := s.onceHandlers[t] + for i := range onceHandlers { + if onceHandlers[i] == ehi { + s.onceHandlers[t] = append(onceHandlers[:i], handlers[i+1:]...) + } + } +} + +// Handles calling permanent and once handlers for an event type. +func (s *Session) handle(t string, i interface{}) { + for _, eh := range s.handlers[t] { + if s.SyncEvents { + eh.eventHandler.Handle(s, i) + } else { + go eh.eventHandler.Handle(s, i) + } + } + + if len(s.onceHandlers[t]) > 0 { + for _, eh := range s.onceHandlers[t] { + if s.SyncEvents { + eh.eventHandler.Handle(s, i) + } else { + go eh.eventHandler.Handle(s, i) + } + } + s.onceHandlers[t] = nil + } +} + +// Handles an event type by calling internal methods, firing handlers and firing the +// interface{} event. +func (s *Session) handleEvent(t string, i interface{}) { + s.handlersMu.RLock() + defer s.handlersMu.RUnlock() + + // All events are dispatched internally first. + s.onInterface(i) + + // Then they are dispatched to anyone handling interface{} events. + s.handle(interfaceEventType, i) + + // Finally they are dispatched to any typed handlers. + s.handle(t, i) +} + +// setGuildIds will set the GuildID on all the members of a guild. +// This is done as event data does not have it set. +func setGuildIds(g *Guild) { + for _, c := range g.Channels { + c.GuildID = g.ID + } + + for _, m := range g.Members { + m.GuildID = g.ID + } + + for _, vs := range g.VoiceStates { + vs.GuildID = g.ID + } +} + +// onInterface handles all internal events and routes them to the appropriate internal handler. +func (s *Session) onInterface(i interface{}) { + switch t := i.(type) { + case *Ready: + for _, g := range t.Guilds { + setGuildIds(g) + } + s.onReady(t) + case *GuildCreate: + setGuildIds(t.Guild) + case *GuildUpdate: + setGuildIds(t.Guild) + case *VoiceServerUpdate: + go s.onVoiceServerUpdate(t) + case *VoiceStateUpdate: + go s.onVoiceStateUpdate(t) + } + err := s.State.OnInterface(s, i) + if err != nil { + s.log(LogDebug, "error dispatching internal event, %s", err) + } +} + +// onReady handles the ready event. +func (s *Session) onReady(r *Ready) { + + // Store the SessionID within the Session struct. + s.sessionID = r.SessionID +} diff --git a/vendor/github.com/bwmarrin/discordgo/eventhandlers.go b/vendor/github.com/bwmarrin/discordgo/eventhandlers.go new file mode 100644 index 0000000..5cc157d --- /dev/null +++ b/vendor/github.com/bwmarrin/discordgo/eventhandlers.go @@ -0,0 +1,1030 @@ +// Code generated by \"eventhandlers\"; DO NOT EDIT +// See events.go + +package discordgo + +// Following are all the event types. +// Event type values are used to match the events returned by Discord. +// EventTypes surrounded by __ are synthetic and are internal to DiscordGo. +const ( + channelCreateEventType = "CHANNEL_CREATE" + channelDeleteEventType = "CHANNEL_DELETE" + channelPinsUpdateEventType = "CHANNEL_PINS_UPDATE" + channelUpdateEventType = "CHANNEL_UPDATE" + connectEventType = "__CONNECT__" + disconnectEventType = "__DISCONNECT__" + eventEventType = "__EVENT__" + guildBanAddEventType = "GUILD_BAN_ADD" + guildBanRemoveEventType = "GUILD_BAN_REMOVE" + guildCreateEventType = "GUILD_CREATE" + guildDeleteEventType = "GUILD_DELETE" + guildEmojisUpdateEventType = "GUILD_EMOJIS_UPDATE" + guildIntegrationsUpdateEventType = "GUILD_INTEGRATIONS_UPDATE" + guildMemberAddEventType = "GUILD_MEMBER_ADD" + guildMemberRemoveEventType = "GUILD_MEMBER_REMOVE" + guildMemberUpdateEventType = "GUILD_MEMBER_UPDATE" + guildMembersChunkEventType = "GUILD_MEMBERS_CHUNK" + guildRoleCreateEventType = "GUILD_ROLE_CREATE" + guildRoleDeleteEventType = "GUILD_ROLE_DELETE" + guildRoleUpdateEventType = "GUILD_ROLE_UPDATE" + guildUpdateEventType = "GUILD_UPDATE" + messageAckEventType = "MESSAGE_ACK" + messageCreateEventType = "MESSAGE_CREATE" + messageDeleteEventType = "MESSAGE_DELETE" + messageDeleteBulkEventType = "MESSAGE_DELETE_BULK" + messageReactionAddEventType = "MESSAGE_REACTION_ADD" + messageReactionRemoveEventType = "MESSAGE_REACTION_REMOVE" + messageReactionRemoveAllEventType = "MESSAGE_REACTION_REMOVE_ALL" + messageUpdateEventType = "MESSAGE_UPDATE" + presenceUpdateEventType = "PRESENCE_UPDATE" + presencesReplaceEventType = "PRESENCES_REPLACE" + rateLimitEventType = "__RATE_LIMIT__" + readyEventType = "READY" + relationshipAddEventType = "RELATIONSHIP_ADD" + relationshipRemoveEventType = "RELATIONSHIP_REMOVE" + resumedEventType = "RESUMED" + typingStartEventType = "TYPING_START" + userGuildSettingsUpdateEventType = "USER_GUILD_SETTINGS_UPDATE" + userNoteUpdateEventType = "USER_NOTE_UPDATE" + userSettingsUpdateEventType = "USER_SETTINGS_UPDATE" + userUpdateEventType = "USER_UPDATE" + voiceServerUpdateEventType = "VOICE_SERVER_UPDATE" + voiceStateUpdateEventType = "VOICE_STATE_UPDATE" +) + +// channelCreateEventHandler is an event handler for ChannelCreate events. +type channelCreateEventHandler func(*Session, *ChannelCreate) + +// Type returns the event type for ChannelCreate events. +func (eh channelCreateEventHandler) Type() string { + return channelCreateEventType +} + +// New returns a new instance of ChannelCreate. +func (eh channelCreateEventHandler) New() interface{} { + return &ChannelCreate{} +} + +// Handle is the handler for ChannelCreate events. +func (eh channelCreateEventHandler) Handle(s *Session, i interface{}) { + if t, ok := i.(*ChannelCreate); ok { + eh(s, t) + } +} + +// channelDeleteEventHandler is an event handler for ChannelDelete events. +type channelDeleteEventHandler func(*Session, *ChannelDelete) + +// Type returns the event type for ChannelDelete events. +func (eh channelDeleteEventHandler) Type() string { + return channelDeleteEventType +} + +// New returns a new instance of ChannelDelete. +func (eh channelDeleteEventHandler) New() interface{} { + return &ChannelDelete{} +} + +// Handle is the handler for ChannelDelete events. +func (eh channelDeleteEventHandler) Handle(s *Session, i interface{}) { + if t, ok := i.(*ChannelDelete); ok { + eh(s, t) + } +} + +// channelPinsUpdateEventHandler is an event handler for ChannelPinsUpdate events. +type channelPinsUpdateEventHandler func(*Session, *ChannelPinsUpdate) + +// Type returns the event type for ChannelPinsUpdate events. +func (eh channelPinsUpdateEventHandler) Type() string { + return channelPinsUpdateEventType +} + +// New returns a new instance of ChannelPinsUpdate. +func (eh channelPinsUpdateEventHandler) New() interface{} { + return &ChannelPinsUpdate{} +} + +// Handle is the handler for ChannelPinsUpdate events. +func (eh channelPinsUpdateEventHandler) Handle(s *Session, i interface{}) { + if t, ok := i.(*ChannelPinsUpdate); ok { + eh(s, t) + } +} + +// channelUpdateEventHandler is an event handler for ChannelUpdate events. +type channelUpdateEventHandler func(*Session, *ChannelUpdate) + +// Type returns the event type for ChannelUpdate events. +func (eh channelUpdateEventHandler) Type() string { + return channelUpdateEventType +} + +// New returns a new instance of ChannelUpdate. +func (eh channelUpdateEventHandler) New() interface{} { + return &ChannelUpdate{} +} + +// Handle is the handler for ChannelUpdate events. +func (eh channelUpdateEventHandler) Handle(s *Session, i interface{}) { + if t, ok := i.(*ChannelUpdate); ok { + eh(s, t) + } +} + +// connectEventHandler is an event handler for Connect events. +type connectEventHandler func(*Session, *Connect) + +// Type returns the event type for Connect events. +func (eh connectEventHandler) Type() string { + return connectEventType +} + +// Handle is the handler for Connect events. +func (eh connectEventHandler) Handle(s *Session, i interface{}) { + if t, ok := i.(*Connect); ok { + eh(s, t) + } +} + +// disconnectEventHandler is an event handler for Disconnect events. +type disconnectEventHandler func(*Session, *Disconnect) + +// Type returns the event type for Disconnect events. +func (eh disconnectEventHandler) Type() string { + return disconnectEventType +} + +// Handle is the handler for Disconnect events. +func (eh disconnectEventHandler) Handle(s *Session, i interface{}) { + if t, ok := i.(*Disconnect); ok { + eh(s, t) + } +} + +// eventEventHandler is an event handler for Event events. +type eventEventHandler func(*Session, *Event) + +// Type returns the event type for Event events. +func (eh eventEventHandler) Type() string { + return eventEventType +} + +// Handle is the handler for Event events. +func (eh eventEventHandler) Handle(s *Session, i interface{}) { + if t, ok := i.(*Event); ok { + eh(s, t) + } +} + +// guildBanAddEventHandler is an event handler for GuildBanAdd events. +type guildBanAddEventHandler func(*Session, *GuildBanAdd) + +// Type returns the event type for GuildBanAdd events. +func (eh guildBanAddEventHandler) Type() string { + return guildBanAddEventType +} + +// New returns a new instance of GuildBanAdd. +func (eh guildBanAddEventHandler) New() interface{} { + return &GuildBanAdd{} +} + +// Handle is the handler for GuildBanAdd events. +func (eh guildBanAddEventHandler) Handle(s *Session, i interface{}) { + if t, ok := i.(*GuildBanAdd); ok { + eh(s, t) + } +} + +// guildBanRemoveEventHandler is an event handler for GuildBanRemove events. +type guildBanRemoveEventHandler func(*Session, *GuildBanRemove) + +// Type returns the event type for GuildBanRemove events. +func (eh guildBanRemoveEventHandler) Type() string { + return guildBanRemoveEventType +} + +// New returns a new instance of GuildBanRemove. +func (eh guildBanRemoveEventHandler) New() interface{} { + return &GuildBanRemove{} +} + +// Handle is the handler for GuildBanRemove events. +func (eh guildBanRemoveEventHandler) Handle(s *Session, i interface{}) { + if t, ok := i.(*GuildBanRemove); ok { + eh(s, t) + } +} + +// guildCreateEventHandler is an event handler for GuildCreate events. +type guildCreateEventHandler func(*Session, *GuildCreate) + +// Type returns the event type for GuildCreate events. +func (eh guildCreateEventHandler) Type() string { + return guildCreateEventType +} + +// New returns a new instance of GuildCreate. +func (eh guildCreateEventHandler) New() interface{} { + return &GuildCreate{} +} + +// Handle is the handler for GuildCreate events. +func (eh guildCreateEventHandler) Handle(s *Session, i interface{}) { + if t, ok := i.(*GuildCreate); ok { + eh(s, t) + } +} + +// guildDeleteEventHandler is an event handler for GuildDelete events. +type guildDeleteEventHandler func(*Session, *GuildDelete) + +// Type returns the event type for GuildDelete events. +func (eh guildDeleteEventHandler) Type() string { + return guildDeleteEventType +} + +// New returns a new instance of GuildDelete. +func (eh guildDeleteEventHandler) New() interface{} { + return &GuildDelete{} +} + +// Handle is the handler for GuildDelete events. +func (eh guildDeleteEventHandler) Handle(s *Session, i interface{}) { + if t, ok := i.(*GuildDelete); ok { + eh(s, t) + } +} + +// guildEmojisUpdateEventHandler is an event handler for GuildEmojisUpdate events. +type guildEmojisUpdateEventHandler func(*Session, *GuildEmojisUpdate) + +// Type returns the event type for GuildEmojisUpdate events. +func (eh guildEmojisUpdateEventHandler) Type() string { + return guildEmojisUpdateEventType +} + +// New returns a new instance of GuildEmojisUpdate. +func (eh guildEmojisUpdateEventHandler) New() interface{} { + return &GuildEmojisUpdate{} +} + +// Handle is the handler for GuildEmojisUpdate events. +func (eh guildEmojisUpdateEventHandler) Handle(s *Session, i interface{}) { + if t, ok := i.(*GuildEmojisUpdate); ok { + eh(s, t) + } +} + +// guildIntegrationsUpdateEventHandler is an event handler for GuildIntegrationsUpdate events. +type guildIntegrationsUpdateEventHandler func(*Session, *GuildIntegrationsUpdate) + +// Type returns the event type for GuildIntegrationsUpdate events. +func (eh guildIntegrationsUpdateEventHandler) Type() string { + return guildIntegrationsUpdateEventType +} + +// New returns a new instance of GuildIntegrationsUpdate. +func (eh guildIntegrationsUpdateEventHandler) New() interface{} { + return &GuildIntegrationsUpdate{} +} + +// Handle is the handler for GuildIntegrationsUpdate events. +func (eh guildIntegrationsUpdateEventHandler) Handle(s *Session, i interface{}) { + if t, ok := i.(*GuildIntegrationsUpdate); ok { + eh(s, t) + } +} + +// guildMemberAddEventHandler is an event handler for GuildMemberAdd events. +type guildMemberAddEventHandler func(*Session, *GuildMemberAdd) + +// Type returns the event type for GuildMemberAdd events. +func (eh guildMemberAddEventHandler) Type() string { + return guildMemberAddEventType +} + +// New returns a new instance of GuildMemberAdd. +func (eh guildMemberAddEventHandler) New() interface{} { + return &GuildMemberAdd{} +} + +// Handle is the handler for GuildMemberAdd events. +func (eh guildMemberAddEventHandler) Handle(s *Session, i interface{}) { + if t, ok := i.(*GuildMemberAdd); ok { + eh(s, t) + } +} + +// guildMemberRemoveEventHandler is an event handler for GuildMemberRemove events. +type guildMemberRemoveEventHandler func(*Session, *GuildMemberRemove) + +// Type returns the event type for GuildMemberRemove events. +func (eh guildMemberRemoveEventHandler) Type() string { + return guildMemberRemoveEventType +} + +// New returns a new instance of GuildMemberRemove. +func (eh guildMemberRemoveEventHandler) New() interface{} { + return &GuildMemberRemove{} +} + +// Handle is the handler for GuildMemberRemove events. +func (eh guildMemberRemoveEventHandler) Handle(s *Session, i interface{}) { + if t, ok := i.(*GuildMemberRemove); ok { + eh(s, t) + } +} + +// guildMemberUpdateEventHandler is an event handler for GuildMemberUpdate events. +type guildMemberUpdateEventHandler func(*Session, *GuildMemberUpdate) + +// Type returns the event type for GuildMemberUpdate events. +func (eh guildMemberUpdateEventHandler) Type() string { + return guildMemberUpdateEventType +} + +// New returns a new instance of GuildMemberUpdate. +func (eh guildMemberUpdateEventHandler) New() interface{} { + return &GuildMemberUpdate{} +} + +// Handle is the handler for GuildMemberUpdate events. +func (eh guildMemberUpdateEventHandler) Handle(s *Session, i interface{}) { + if t, ok := i.(*GuildMemberUpdate); ok { + eh(s, t) + } +} + +// guildMembersChunkEventHandler is an event handler for GuildMembersChunk events. +type guildMembersChunkEventHandler func(*Session, *GuildMembersChunk) + +// Type returns the event type for GuildMembersChunk events. +func (eh guildMembersChunkEventHandler) Type() string { + return guildMembersChunkEventType +} + +// New returns a new instance of GuildMembersChunk. +func (eh guildMembersChunkEventHandler) New() interface{} { + return &GuildMembersChunk{} +} + +// Handle is the handler for GuildMembersChunk events. +func (eh guildMembersChunkEventHandler) Handle(s *Session, i interface{}) { + if t, ok := i.(*GuildMembersChunk); ok { + eh(s, t) + } +} + +// guildRoleCreateEventHandler is an event handler for GuildRoleCreate events. +type guildRoleCreateEventHandler func(*Session, *GuildRoleCreate) + +// Type returns the event type for GuildRoleCreate events. +func (eh guildRoleCreateEventHandler) Type() string { + return guildRoleCreateEventType +} + +// New returns a new instance of GuildRoleCreate. +func (eh guildRoleCreateEventHandler) New() interface{} { + return &GuildRoleCreate{} +} + +// Handle is the handler for GuildRoleCreate events. +func (eh guildRoleCreateEventHandler) Handle(s *Session, i interface{}) { + if t, ok := i.(*GuildRoleCreate); ok { + eh(s, t) + } +} + +// guildRoleDeleteEventHandler is an event handler for GuildRoleDelete events. +type guildRoleDeleteEventHandler func(*Session, *GuildRoleDelete) + +// Type returns the event type for GuildRoleDelete events. +func (eh guildRoleDeleteEventHandler) Type() string { + return guildRoleDeleteEventType +} + +// New returns a new instance of GuildRoleDelete. +func (eh guildRoleDeleteEventHandler) New() interface{} { + return &GuildRoleDelete{} +} + +// Handle is the handler for GuildRoleDelete events. +func (eh guildRoleDeleteEventHandler) Handle(s *Session, i interface{}) { + if t, ok := i.(*GuildRoleDelete); ok { + eh(s, t) + } +} + +// guildRoleUpdateEventHandler is an event handler for GuildRoleUpdate events. +type guildRoleUpdateEventHandler func(*Session, *GuildRoleUpdate) + +// Type returns the event type for GuildRoleUpdate events. +func (eh guildRoleUpdateEventHandler) Type() string { + return guildRoleUpdateEventType +} + +// New returns a new instance of GuildRoleUpdate. +func (eh guildRoleUpdateEventHandler) New() interface{} { + return &GuildRoleUpdate{} +} + +// Handle is the handler for GuildRoleUpdate events. +func (eh guildRoleUpdateEventHandler) Handle(s *Session, i interface{}) { + if t, ok := i.(*GuildRoleUpdate); ok { + eh(s, t) + } +} + +// guildUpdateEventHandler is an event handler for GuildUpdate events. +type guildUpdateEventHandler func(*Session, *GuildUpdate) + +// Type returns the event type for GuildUpdate events. +func (eh guildUpdateEventHandler) Type() string { + return guildUpdateEventType +} + +// New returns a new instance of GuildUpdate. +func (eh guildUpdateEventHandler) New() interface{} { + return &GuildUpdate{} +} + +// Handle is the handler for GuildUpdate events. +func (eh guildUpdateEventHandler) Handle(s *Session, i interface{}) { + if t, ok := i.(*GuildUpdate); ok { + eh(s, t) + } +} + +// messageAckEventHandler is an event handler for MessageAck events. +type messageAckEventHandler func(*Session, *MessageAck) + +// Type returns the event type for MessageAck events. +func (eh messageAckEventHandler) Type() string { + return messageAckEventType +} + +// New returns a new instance of MessageAck. +func (eh messageAckEventHandler) New() interface{} { + return &MessageAck{} +} + +// Handle is the handler for MessageAck events. +func (eh messageAckEventHandler) Handle(s *Session, i interface{}) { + if t, ok := i.(*MessageAck); ok { + eh(s, t) + } +} + +// messageCreateEventHandler is an event handler for MessageCreate events. +type messageCreateEventHandler func(*Session, *MessageCreate) + +// Type returns the event type for MessageCreate events. +func (eh messageCreateEventHandler) Type() string { + return messageCreateEventType +} + +// New returns a new instance of MessageCreate. +func (eh messageCreateEventHandler) New() interface{} { + return &MessageCreate{} +} + +// Handle is the handler for MessageCreate events. +func (eh messageCreateEventHandler) Handle(s *Session, i interface{}) { + if t, ok := i.(*MessageCreate); ok { + eh(s, t) + } +} + +// messageDeleteEventHandler is an event handler for MessageDelete events. +type messageDeleteEventHandler func(*Session, *MessageDelete) + +// Type returns the event type for MessageDelete events. +func (eh messageDeleteEventHandler) Type() string { + return messageDeleteEventType +} + +// New returns a new instance of MessageDelete. +func (eh messageDeleteEventHandler) New() interface{} { + return &MessageDelete{} +} + +// Handle is the handler for MessageDelete events. +func (eh messageDeleteEventHandler) Handle(s *Session, i interface{}) { + if t, ok := i.(*MessageDelete); ok { + eh(s, t) + } +} + +// messageDeleteBulkEventHandler is an event handler for MessageDeleteBulk events. +type messageDeleteBulkEventHandler func(*Session, *MessageDeleteBulk) + +// Type returns the event type for MessageDeleteBulk events. +func (eh messageDeleteBulkEventHandler) Type() string { + return messageDeleteBulkEventType +} + +// New returns a new instance of MessageDeleteBulk. +func (eh messageDeleteBulkEventHandler) New() interface{} { + return &MessageDeleteBulk{} +} + +// Handle is the handler for MessageDeleteBulk events. +func (eh messageDeleteBulkEventHandler) Handle(s *Session, i interface{}) { + if t, ok := i.(*MessageDeleteBulk); ok { + eh(s, t) + } +} + +// messageReactionAddEventHandler is an event handler for MessageReactionAdd events. +type messageReactionAddEventHandler func(*Session, *MessageReactionAdd) + +// Type returns the event type for MessageReactionAdd events. +func (eh messageReactionAddEventHandler) Type() string { + return messageReactionAddEventType +} + +// New returns a new instance of MessageReactionAdd. +func (eh messageReactionAddEventHandler) New() interface{} { + return &MessageReactionAdd{} +} + +// Handle is the handler for MessageReactionAdd events. +func (eh messageReactionAddEventHandler) Handle(s *Session, i interface{}) { + if t, ok := i.(*MessageReactionAdd); ok { + eh(s, t) + } +} + +// messageReactionRemoveEventHandler is an event handler for MessageReactionRemove events. +type messageReactionRemoveEventHandler func(*Session, *MessageReactionRemove) + +// Type returns the event type for MessageReactionRemove events. +func (eh messageReactionRemoveEventHandler) Type() string { + return messageReactionRemoveEventType +} + +// New returns a new instance of MessageReactionRemove. +func (eh messageReactionRemoveEventHandler) New() interface{} { + return &MessageReactionRemove{} +} + +// Handle is the handler for MessageReactionRemove events. +func (eh messageReactionRemoveEventHandler) Handle(s *Session, i interface{}) { + if t, ok := i.(*MessageReactionRemove); ok { + eh(s, t) + } +} + +// messageReactionRemoveAllEventHandler is an event handler for MessageReactionRemoveAll events. +type messageReactionRemoveAllEventHandler func(*Session, *MessageReactionRemoveAll) + +// Type returns the event type for MessageReactionRemoveAll events. +func (eh messageReactionRemoveAllEventHandler) Type() string { + return messageReactionRemoveAllEventType +} + +// New returns a new instance of MessageReactionRemoveAll. +func (eh messageReactionRemoveAllEventHandler) New() interface{} { + return &MessageReactionRemoveAll{} +} + +// Handle is the handler for MessageReactionRemoveAll events. +func (eh messageReactionRemoveAllEventHandler) Handle(s *Session, i interface{}) { + if t, ok := i.(*MessageReactionRemoveAll); ok { + eh(s, t) + } +} + +// messageUpdateEventHandler is an event handler for MessageUpdate events. +type messageUpdateEventHandler func(*Session, *MessageUpdate) + +// Type returns the event type for MessageUpdate events. +func (eh messageUpdateEventHandler) Type() string { + return messageUpdateEventType +} + +// New returns a new instance of MessageUpdate. +func (eh messageUpdateEventHandler) New() interface{} { + return &MessageUpdate{} +} + +// Handle is the handler for MessageUpdate events. +func (eh messageUpdateEventHandler) Handle(s *Session, i interface{}) { + if t, ok := i.(*MessageUpdate); ok { + eh(s, t) + } +} + +// presenceUpdateEventHandler is an event handler for PresenceUpdate events. +type presenceUpdateEventHandler func(*Session, *PresenceUpdate) + +// Type returns the event type for PresenceUpdate events. +func (eh presenceUpdateEventHandler) Type() string { + return presenceUpdateEventType +} + +// New returns a new instance of PresenceUpdate. +func (eh presenceUpdateEventHandler) New() interface{} { + return &PresenceUpdate{} +} + +// Handle is the handler for PresenceUpdate events. +func (eh presenceUpdateEventHandler) Handle(s *Session, i interface{}) { + if t, ok := i.(*PresenceUpdate); ok { + eh(s, t) + } +} + +// presencesReplaceEventHandler is an event handler for PresencesReplace events. +type presencesReplaceEventHandler func(*Session, *PresencesReplace) + +// Type returns the event type for PresencesReplace events. +func (eh presencesReplaceEventHandler) Type() string { + return presencesReplaceEventType +} + +// New returns a new instance of PresencesReplace. +func (eh presencesReplaceEventHandler) New() interface{} { + return &PresencesReplace{} +} + +// Handle is the handler for PresencesReplace events. +func (eh presencesReplaceEventHandler) Handle(s *Session, i interface{}) { + if t, ok := i.(*PresencesReplace); ok { + eh(s, t) + } +} + +// rateLimitEventHandler is an event handler for RateLimit events. +type rateLimitEventHandler func(*Session, *RateLimit) + +// Type returns the event type for RateLimit events. +func (eh rateLimitEventHandler) Type() string { + return rateLimitEventType +} + +// Handle is the handler for RateLimit events. +func (eh rateLimitEventHandler) Handle(s *Session, i interface{}) { + if t, ok := i.(*RateLimit); ok { + eh(s, t) + } +} + +// readyEventHandler is an event handler for Ready events. +type readyEventHandler func(*Session, *Ready) + +// Type returns the event type for Ready events. +func (eh readyEventHandler) Type() string { + return readyEventType +} + +// New returns a new instance of Ready. +func (eh readyEventHandler) New() interface{} { + return &Ready{} +} + +// Handle is the handler for Ready events. +func (eh readyEventHandler) Handle(s *Session, i interface{}) { + if t, ok := i.(*Ready); ok { + eh(s, t) + } +} + +// relationshipAddEventHandler is an event handler for RelationshipAdd events. +type relationshipAddEventHandler func(*Session, *RelationshipAdd) + +// Type returns the event type for RelationshipAdd events. +func (eh relationshipAddEventHandler) Type() string { + return relationshipAddEventType +} + +// New returns a new instance of RelationshipAdd. +func (eh relationshipAddEventHandler) New() interface{} { + return &RelationshipAdd{} +} + +// Handle is the handler for RelationshipAdd events. +func (eh relationshipAddEventHandler) Handle(s *Session, i interface{}) { + if t, ok := i.(*RelationshipAdd); ok { + eh(s, t) + } +} + +// relationshipRemoveEventHandler is an event handler for RelationshipRemove events. +type relationshipRemoveEventHandler func(*Session, *RelationshipRemove) + +// Type returns the event type for RelationshipRemove events. +func (eh relationshipRemoveEventHandler) Type() string { + return relationshipRemoveEventType +} + +// New returns a new instance of RelationshipRemove. +func (eh relationshipRemoveEventHandler) New() interface{} { + return &RelationshipRemove{} +} + +// Handle is the handler for RelationshipRemove events. +func (eh relationshipRemoveEventHandler) Handle(s *Session, i interface{}) { + if t, ok := i.(*RelationshipRemove); ok { + eh(s, t) + } +} + +// resumedEventHandler is an event handler for Resumed events. +type resumedEventHandler func(*Session, *Resumed) + +// Type returns the event type for Resumed events. +func (eh resumedEventHandler) Type() string { + return resumedEventType +} + +// New returns a new instance of Resumed. +func (eh resumedEventHandler) New() interface{} { + return &Resumed{} +} + +// Handle is the handler for Resumed events. +func (eh resumedEventHandler) Handle(s *Session, i interface{}) { + if t, ok := i.(*Resumed); ok { + eh(s, t) + } +} + +// typingStartEventHandler is an event handler for TypingStart events. +type typingStartEventHandler func(*Session, *TypingStart) + +// Type returns the event type for TypingStart events. +func (eh typingStartEventHandler) Type() string { + return typingStartEventType +} + +// New returns a new instance of TypingStart. +func (eh typingStartEventHandler) New() interface{} { + return &TypingStart{} +} + +// Handle is the handler for TypingStart events. +func (eh typingStartEventHandler) Handle(s *Session, i interface{}) { + if t, ok := i.(*TypingStart); ok { + eh(s, t) + } +} + +// userGuildSettingsUpdateEventHandler is an event handler for UserGuildSettingsUpdate events. +type userGuildSettingsUpdateEventHandler func(*Session, *UserGuildSettingsUpdate) + +// Type returns the event type for UserGuildSettingsUpdate events. +func (eh userGuildSettingsUpdateEventHandler) Type() string { + return userGuildSettingsUpdateEventType +} + +// New returns a new instance of UserGuildSettingsUpdate. +func (eh userGuildSettingsUpdateEventHandler) New() interface{} { + return &UserGuildSettingsUpdate{} +} + +// Handle is the handler for UserGuildSettingsUpdate events. +func (eh userGuildSettingsUpdateEventHandler) Handle(s *Session, i interface{}) { + if t, ok := i.(*UserGuildSettingsUpdate); ok { + eh(s, t) + } +} + +// userNoteUpdateEventHandler is an event handler for UserNoteUpdate events. +type userNoteUpdateEventHandler func(*Session, *UserNoteUpdate) + +// Type returns the event type for UserNoteUpdate events. +func (eh userNoteUpdateEventHandler) Type() string { + return userNoteUpdateEventType +} + +// New returns a new instance of UserNoteUpdate. +func (eh userNoteUpdateEventHandler) New() interface{} { + return &UserNoteUpdate{} +} + +// Handle is the handler for UserNoteUpdate events. +func (eh userNoteUpdateEventHandler) Handle(s *Session, i interface{}) { + if t, ok := i.(*UserNoteUpdate); ok { + eh(s, t) + } +} + +// userSettingsUpdateEventHandler is an event handler for UserSettingsUpdate events. +type userSettingsUpdateEventHandler func(*Session, *UserSettingsUpdate) + +// Type returns the event type for UserSettingsUpdate events. +func (eh userSettingsUpdateEventHandler) Type() string { + return userSettingsUpdateEventType +} + +// New returns a new instance of UserSettingsUpdate. +func (eh userSettingsUpdateEventHandler) New() interface{} { + return &UserSettingsUpdate{} +} + +// Handle is the handler for UserSettingsUpdate events. +func (eh userSettingsUpdateEventHandler) Handle(s *Session, i interface{}) { + if t, ok := i.(*UserSettingsUpdate); ok { + eh(s, t) + } +} + +// userUpdateEventHandler is an event handler for UserUpdate events. +type userUpdateEventHandler func(*Session, *UserUpdate) + +// Type returns the event type for UserUpdate events. +func (eh userUpdateEventHandler) Type() string { + return userUpdateEventType +} + +// New returns a new instance of UserUpdate. +func (eh userUpdateEventHandler) New() interface{} { + return &UserUpdate{} +} + +// Handle is the handler for UserUpdate events. +func (eh userUpdateEventHandler) Handle(s *Session, i interface{}) { + if t, ok := i.(*UserUpdate); ok { + eh(s, t) + } +} + +// voiceServerUpdateEventHandler is an event handler for VoiceServerUpdate events. +type voiceServerUpdateEventHandler func(*Session, *VoiceServerUpdate) + +// Type returns the event type for VoiceServerUpdate events. +func (eh voiceServerUpdateEventHandler) Type() string { + return voiceServerUpdateEventType +} + +// New returns a new instance of VoiceServerUpdate. +func (eh voiceServerUpdateEventHandler) New() interface{} { + return &VoiceServerUpdate{} +} + +// Handle is the handler for VoiceServerUpdate events. +func (eh voiceServerUpdateEventHandler) Handle(s *Session, i interface{}) { + if t, ok := i.(*VoiceServerUpdate); ok { + eh(s, t) + } +} + +// voiceStateUpdateEventHandler is an event handler for VoiceStateUpdate events. +type voiceStateUpdateEventHandler func(*Session, *VoiceStateUpdate) + +// Type returns the event type for VoiceStateUpdate events. +func (eh voiceStateUpdateEventHandler) Type() string { + return voiceStateUpdateEventType +} + +// New returns a new instance of VoiceStateUpdate. +func (eh voiceStateUpdateEventHandler) New() interface{} { + return &VoiceStateUpdate{} +} + +// Handle is the handler for VoiceStateUpdate events. +func (eh voiceStateUpdateEventHandler) Handle(s *Session, i interface{}) { + if t, ok := i.(*VoiceStateUpdate); ok { + eh(s, t) + } +} + +func handlerForInterface(handler interface{}) EventHandler { + switch v := handler.(type) { + case func(*Session, interface{}): + return interfaceEventHandler(v) + case func(*Session, *ChannelCreate): + return channelCreateEventHandler(v) + case func(*Session, *ChannelDelete): + return channelDeleteEventHandler(v) + case func(*Session, *ChannelPinsUpdate): + return channelPinsUpdateEventHandler(v) + case func(*Session, *ChannelUpdate): + return channelUpdateEventHandler(v) + case func(*Session, *Connect): + return connectEventHandler(v) + case func(*Session, *Disconnect): + return disconnectEventHandler(v) + case func(*Session, *Event): + return eventEventHandler(v) + case func(*Session, *GuildBanAdd): + return guildBanAddEventHandler(v) + case func(*Session, *GuildBanRemove): + return guildBanRemoveEventHandler(v) + case func(*Session, *GuildCreate): + return guildCreateEventHandler(v) + case func(*Session, *GuildDelete): + return guildDeleteEventHandler(v) + case func(*Session, *GuildEmojisUpdate): + return guildEmojisUpdateEventHandler(v) + case func(*Session, *GuildIntegrationsUpdate): + return guildIntegrationsUpdateEventHandler(v) + case func(*Session, *GuildMemberAdd): + return guildMemberAddEventHandler(v) + case func(*Session, *GuildMemberRemove): + return guildMemberRemoveEventHandler(v) + case func(*Session, *GuildMemberUpdate): + return guildMemberUpdateEventHandler(v) + case func(*Session, *GuildMembersChunk): + return guildMembersChunkEventHandler(v) + case func(*Session, *GuildRoleCreate): + return guildRoleCreateEventHandler(v) + case func(*Session, *GuildRoleDelete): + return guildRoleDeleteEventHandler(v) + case func(*Session, *GuildRoleUpdate): + return guildRoleUpdateEventHandler(v) + case func(*Session, *GuildUpdate): + return guildUpdateEventHandler(v) + case func(*Session, *MessageAck): + return messageAckEventHandler(v) + case func(*Session, *MessageCreate): + return messageCreateEventHandler(v) + case func(*Session, *MessageDelete): + return messageDeleteEventHandler(v) + case func(*Session, *MessageDeleteBulk): + return messageDeleteBulkEventHandler(v) + case func(*Session, *MessageReactionAdd): + return messageReactionAddEventHandler(v) + case func(*Session, *MessageReactionRemove): + return messageReactionRemoveEventHandler(v) + case func(*Session, *MessageReactionRemoveAll): + return messageReactionRemoveAllEventHandler(v) + case func(*Session, *MessageUpdate): + return messageUpdateEventHandler(v) + case func(*Session, *PresenceUpdate): + return presenceUpdateEventHandler(v) + case func(*Session, *PresencesReplace): + return presencesReplaceEventHandler(v) + case func(*Session, *RateLimit): + return rateLimitEventHandler(v) + case func(*Session, *Ready): + return readyEventHandler(v) + case func(*Session, *RelationshipAdd): + return relationshipAddEventHandler(v) + case func(*Session, *RelationshipRemove): + return relationshipRemoveEventHandler(v) + case func(*Session, *Resumed): + return resumedEventHandler(v) + case func(*Session, *TypingStart): + return typingStartEventHandler(v) + case func(*Session, *UserGuildSettingsUpdate): + return userGuildSettingsUpdateEventHandler(v) + case func(*Session, *UserNoteUpdate): + return userNoteUpdateEventHandler(v) + case func(*Session, *UserSettingsUpdate): + return userSettingsUpdateEventHandler(v) + case func(*Session, *UserUpdate): + return userUpdateEventHandler(v) + case func(*Session, *VoiceServerUpdate): + return voiceServerUpdateEventHandler(v) + case func(*Session, *VoiceStateUpdate): + return voiceStateUpdateEventHandler(v) + } + + return nil +} + +func init() { + registerInterfaceProvider(channelCreateEventHandler(nil)) + registerInterfaceProvider(channelDeleteEventHandler(nil)) + registerInterfaceProvider(channelPinsUpdateEventHandler(nil)) + registerInterfaceProvider(channelUpdateEventHandler(nil)) + registerInterfaceProvider(guildBanAddEventHandler(nil)) + registerInterfaceProvider(guildBanRemoveEventHandler(nil)) + registerInterfaceProvider(guildCreateEventHandler(nil)) + registerInterfaceProvider(guildDeleteEventHandler(nil)) + registerInterfaceProvider(guildEmojisUpdateEventHandler(nil)) + registerInterfaceProvider(guildIntegrationsUpdateEventHandler(nil)) + registerInterfaceProvider(guildMemberAddEventHandler(nil)) + registerInterfaceProvider(guildMemberRemoveEventHandler(nil)) + registerInterfaceProvider(guildMemberUpdateEventHandler(nil)) + registerInterfaceProvider(guildMembersChunkEventHandler(nil)) + registerInterfaceProvider(guildRoleCreateEventHandler(nil)) + registerInterfaceProvider(guildRoleDeleteEventHandler(nil)) + registerInterfaceProvider(guildRoleUpdateEventHandler(nil)) + registerInterfaceProvider(guildUpdateEventHandler(nil)) + registerInterfaceProvider(messageAckEventHandler(nil)) + registerInterfaceProvider(messageCreateEventHandler(nil)) + registerInterfaceProvider(messageDeleteEventHandler(nil)) + registerInterfaceProvider(messageDeleteBulkEventHandler(nil)) + registerInterfaceProvider(messageReactionAddEventHandler(nil)) + registerInterfaceProvider(messageReactionRemoveEventHandler(nil)) + registerInterfaceProvider(messageReactionRemoveAllEventHandler(nil)) + registerInterfaceProvider(messageUpdateEventHandler(nil)) + registerInterfaceProvider(presenceUpdateEventHandler(nil)) + registerInterfaceProvider(presencesReplaceEventHandler(nil)) + registerInterfaceProvider(readyEventHandler(nil)) + registerInterfaceProvider(relationshipAddEventHandler(nil)) + registerInterfaceProvider(relationshipRemoveEventHandler(nil)) + registerInterfaceProvider(resumedEventHandler(nil)) + registerInterfaceProvider(typingStartEventHandler(nil)) + registerInterfaceProvider(userGuildSettingsUpdateEventHandler(nil)) + registerInterfaceProvider(userNoteUpdateEventHandler(nil)) + registerInterfaceProvider(userSettingsUpdateEventHandler(nil)) + registerInterfaceProvider(userUpdateEventHandler(nil)) + registerInterfaceProvider(voiceServerUpdateEventHandler(nil)) + registerInterfaceProvider(voiceStateUpdateEventHandler(nil)) +} diff --git a/vendor/github.com/bwmarrin/discordgo/events.go b/vendor/github.com/bwmarrin/discordgo/events.go new file mode 100644 index 0000000..c78fbdd --- /dev/null +++ b/vendor/github.com/bwmarrin/discordgo/events.go @@ -0,0 +1,253 @@ +package discordgo + +import ( + "encoding/json" +) + +// This file contains all the possible structs that can be +// handled by AddHandler/EventHandler. +// DO NOT ADD ANYTHING BUT EVENT HANDLER STRUCTS TO THIS FILE. +//go:generate go run tools/cmd/eventhandlers/main.go + +// Connect is the data for a Connect event. +// This is a sythetic event and is not dispatched by Discord. +type Connect struct{} + +// Disconnect is the data for a Disconnect event. +// This is a sythetic event and is not dispatched by Discord. +type Disconnect struct{} + +// RateLimit is the data for a RateLimit event. +// This is a sythetic event and is not dispatched by Discord. +type RateLimit struct { + *TooManyRequests + URL string +} + +// Event provides a basic initial struct for all websocket events. +type Event struct { + Operation int `json:"op"` + Sequence int64 `json:"s"` + Type string `json:"t"` + RawData json.RawMessage `json:"d"` + // Struct contains one of the other types in this file. + Struct interface{} `json:"-"` +} + +// A Ready stores all data for the websocket READY event. +type Ready struct { + Version int `json:"v"` + SessionID string `json:"session_id"` + User *User `json:"user"` + ReadState []*ReadState `json:"read_state"` + PrivateChannels []*Channel `json:"private_channels"` + Guilds []*Guild `json:"guilds"` + + // Undocumented fields + Settings *Settings `json:"user_settings"` + UserGuildSettings []*UserGuildSettings `json:"user_guild_settings"` + Relationships []*Relationship `json:"relationships"` + Presences []*Presence `json:"presences"` + Notes map[string]string `json:"notes"` +} + +// ChannelCreate is the data for a ChannelCreate event. +type ChannelCreate struct { + *Channel +} + +// ChannelUpdate is the data for a ChannelUpdate event. +type ChannelUpdate struct { + *Channel +} + +// ChannelDelete is the data for a ChannelDelete event. +type ChannelDelete struct { + *Channel +} + +// ChannelPinsUpdate stores data for a ChannelPinsUpdate event. +type ChannelPinsUpdate struct { + LastPinTimestamp string `json:"last_pin_timestamp"` + ChannelID string `json:"channel_id"` +} + +// GuildCreate is the data for a GuildCreate event. +type GuildCreate struct { + *Guild +} + +// GuildUpdate is the data for a GuildUpdate event. +type GuildUpdate struct { + *Guild +} + +// GuildDelete is the data for a GuildDelete event. +type GuildDelete struct { + *Guild +} + +// GuildBanAdd is the data for a GuildBanAdd event. +type GuildBanAdd struct { + User *User `json:"user"` + GuildID string `json:"guild_id"` +} + +// GuildBanRemove is the data for a GuildBanRemove event. +type GuildBanRemove struct { + User *User `json:"user"` + GuildID string `json:"guild_id"` +} + +// GuildMemberAdd is the data for a GuildMemberAdd event. +type GuildMemberAdd struct { + *Member +} + +// GuildMemberUpdate is the data for a GuildMemberUpdate event. +type GuildMemberUpdate struct { + *Member +} + +// GuildMemberRemove is the data for a GuildMemberRemove event. +type GuildMemberRemove struct { + *Member +} + +// GuildRoleCreate is the data for a GuildRoleCreate event. +type GuildRoleCreate struct { + *GuildRole +} + +// GuildRoleUpdate is the data for a GuildRoleUpdate event. +type GuildRoleUpdate struct { + *GuildRole +} + +// A GuildRoleDelete is the data for a GuildRoleDelete event. +type GuildRoleDelete struct { + RoleID string `json:"role_id"` + GuildID string `json:"guild_id"` +} + +// A GuildEmojisUpdate is the data for a guild emoji update event. +type GuildEmojisUpdate struct { + GuildID string `json:"guild_id"` + Emojis []*Emoji `json:"emojis"` +} + +// A GuildMembersChunk is the data for a GuildMembersChunk event. +type GuildMembersChunk struct { + GuildID string `json:"guild_id"` + Members []*Member `json:"members"` +} + +// GuildIntegrationsUpdate is the data for a GuildIntegrationsUpdate event. +type GuildIntegrationsUpdate struct { + GuildID string `json:"guild_id"` +} + +// MessageAck is the data for a MessageAck event. +type MessageAck struct { + MessageID string `json:"message_id"` + ChannelID string `json:"channel_id"` +} + +// MessageCreate is the data for a MessageCreate event. +type MessageCreate struct { + *Message +} + +// MessageUpdate is the data for a MessageUpdate event. +type MessageUpdate struct { + *Message +} + +// MessageDelete is the data for a MessageDelete event. +type MessageDelete struct { + *Message +} + +// MessageReactionAdd is the data for a MessageReactionAdd event. +type MessageReactionAdd struct { + *MessageReaction +} + +// MessageReactionRemove is the data for a MessageReactionRemove event. +type MessageReactionRemove struct { + *MessageReaction +} + +// MessageReactionRemoveAll is the data for a MessageReactionRemoveAll event. +type MessageReactionRemoveAll struct { + *MessageReaction +} + +// PresencesReplace is the data for a PresencesReplace event. +type PresencesReplace []*Presence + +// PresenceUpdate is the data for a PresenceUpdate event. +type PresenceUpdate struct { + Presence + GuildID string `json:"guild_id"` + Roles []string `json:"roles"` +} + +// Resumed is the data for a Resumed event. +type Resumed struct { + Trace []string `json:"_trace"` +} + +// RelationshipAdd is the data for a RelationshipAdd event. +type RelationshipAdd struct { + *Relationship +} + +// RelationshipRemove is the data for a RelationshipRemove event. +type RelationshipRemove struct { + *Relationship +} + +// TypingStart is the data for a TypingStart event. +type TypingStart struct { + UserID string `json:"user_id"` + ChannelID string `json:"channel_id"` + Timestamp int `json:"timestamp"` +} + +// UserUpdate is the data for a UserUpdate event. +type UserUpdate struct { + *User +} + +// UserSettingsUpdate is the data for a UserSettingsUpdate event. +type UserSettingsUpdate map[string]interface{} + +// UserGuildSettingsUpdate is the data for a UserGuildSettingsUpdate event. +type UserGuildSettingsUpdate struct { + *UserGuildSettings +} + +// UserNoteUpdate is the data for a UserNoteUpdate event. +type UserNoteUpdate struct { + ID string `json:"id"` + Note string `json:"note"` +} + +// VoiceServerUpdate is the data for a VoiceServerUpdate event. +type VoiceServerUpdate struct { + Token string `json:"token"` + GuildID string `json:"guild_id"` + Endpoint string `json:"endpoint"` +} + +// VoiceStateUpdate is the data for a VoiceStateUpdate event. +type VoiceStateUpdate struct { + *VoiceState +} + +// MessageDeleteBulk is the data for a MessageDeleteBulk event +type MessageDeleteBulk struct { + Messages []string `json:"ids"` + ChannelID string `json:"channel_id"` +} diff --git a/vendor/github.com/bwmarrin/discordgo/logging.go b/vendor/github.com/bwmarrin/discordgo/logging.go new file mode 100644 index 0000000..6460b35 --- /dev/null +++ b/vendor/github.com/bwmarrin/discordgo/logging.go @@ -0,0 +1,103 @@ +// Discordgo - Discord bindings for Go +// Available at https://github.com/bwmarrin/discordgo + +// Copyright 2015-2016 Bruce Marriner . All rights reserved. +// Use of this source code is governed by a BSD-style +// license that can be found in the LICENSE file. + +// This file contains code related to discordgo package logging + +package discordgo + +import ( + "fmt" + "log" + "runtime" + "strings" +) + +const ( + + // LogError level is used for critical errors that could lead to data loss + // or panic that would not be returned to a calling function. + LogError int = iota + + // LogWarning level is used for very abnormal events and errors that are + // also returned to a calling function. + LogWarning + + // LogInformational level is used for normal non-error activity + LogInformational + + // LogDebug level is for very detailed non-error activity. This is + // very spammy and will impact performance. + LogDebug +) + +// Logger can be used to replace the standard logging for discordgo +var Logger func(msgL, caller int, format string, a ...interface{}) + +// msglog provides package wide logging consistancy for discordgo +// the format, a... portion this command follows that of fmt.Printf +// msgL : LogLevel of the message +// caller : 1 + the number of callers away from the message source +// format : Printf style message format +// a ... : comma separated list of values to pass +func msglog(msgL, caller int, format string, a ...interface{}) { + + if Logger != nil { + Logger(msgL, caller, format, a...) + } else { + + pc, file, line, _ := runtime.Caller(caller) + + files := strings.Split(file, "/") + file = files[len(files)-1] + + name := runtime.FuncForPC(pc).Name() + fns := strings.Split(name, ".") + name = fns[len(fns)-1] + + msg := fmt.Sprintf(format, a...) + + log.Printf("[DG%d] %s:%d:%s() %s\n", msgL, file, line, name, msg) + } +} + +// helper function that wraps msglog for the Session struct +// This adds a check to insure the message is only logged +// if the session log level is equal or higher than the +// message log level +func (s *Session) log(msgL int, format string, a ...interface{}) { + + if msgL > s.LogLevel { + return + } + + msglog(msgL, 2, format, a...) +} + +// helper function that wraps msglog for the VoiceConnection struct +// This adds a check to insure the message is only logged +// if the voice connection log level is equal or higher than the +// message log level +func (v *VoiceConnection) log(msgL int, format string, a ...interface{}) { + + if msgL > v.LogLevel { + return + } + + msglog(msgL, 2, format, a...) +} + +// printJSON is a helper function to display JSON data in a easy to read format. +/* NOT USED ATM +func printJSON(body []byte) { + var prettyJSON bytes.Buffer + error := json.Indent(&prettyJSON, body, "", "\t") + if error != nil { + log.Print("JSON parse error: ", error) + } + log.Println(string(prettyJSON.Bytes())) +} +*/ diff --git a/vendor/github.com/bwmarrin/discordgo/message.go b/vendor/github.com/bwmarrin/discordgo/message.go new file mode 100644 index 0000000..19345b9 --- /dev/null +++ b/vendor/github.com/bwmarrin/discordgo/message.go @@ -0,0 +1,252 @@ +// Discordgo - Discord bindings for Go +// Available at https://github.com/bwmarrin/discordgo + +// Copyright 2015-2016 Bruce Marriner . All rights reserved. +// Use of this source code is governed by a BSD-style +// license that can be found in the LICENSE file. + +// This file contains code related to the Message struct + +package discordgo + +import ( + "io" + "regexp" + "strings" +) + +// MessageType is the type of Message +type MessageType int + +// Block contains the valid known MessageType values +const ( + MessageTypeDefault MessageType = iota + MessageTypeRecipientAdd + MessageTypeRecipientRemove + MessageTypeCall + MessageTypeChannelNameChange + MessageTypeChannelIconChange + MessageTypeChannelPinnedMessage + MessageTypeGuildMemberJoin +) + +// A Message stores all data related to a specific Discord message. +type Message struct { + ID string `json:"id"` + ChannelID string `json:"channel_id"` + Content string `json:"content"` + Timestamp Timestamp `json:"timestamp"` + EditedTimestamp Timestamp `json:"edited_timestamp"` + MentionRoles []string `json:"mention_roles"` + Tts bool `json:"tts"` + MentionEveryone bool `json:"mention_everyone"` + Author *User `json:"author"` + Attachments []*MessageAttachment `json:"attachments"` + Embeds []*MessageEmbed `json:"embeds"` + Mentions []*User `json:"mentions"` + Reactions []*MessageReactions `json:"reactions"` + Type MessageType `json:"type"` +} + +// File stores info about files you e.g. send in messages. +type File struct { + Name string + ContentType string + Reader io.Reader +} + +// MessageSend stores all parameters you can send with ChannelMessageSendComplex. +type MessageSend struct { + Content string `json:"content,omitempty"` + Embed *MessageEmbed `json:"embed,omitempty"` + Tts bool `json:"tts"` + Files []*File `json:"-"` + + // TODO: Remove this when compatibility is not required. + File *File `json:"-"` +} + +// MessageEdit is used to chain parameters via ChannelMessageEditComplex, which +// is also where you should get the instance from. +type MessageEdit struct { + Content *string `json:"content,omitempty"` + Embed *MessageEmbed `json:"embed,omitempty"` + + ID string + Channel string +} + +// NewMessageEdit returns a MessageEdit struct, initialized +// with the Channel and ID. +func NewMessageEdit(channelID string, messageID string) *MessageEdit { + return &MessageEdit{ + Channel: channelID, + ID: messageID, + } +} + +// SetContent is the same as setting the variable Content, +// except it doesn't take a pointer. +func (m *MessageEdit) SetContent(str string) *MessageEdit { + m.Content = &str + return m +} + +// SetEmbed is a convenience function for setting the embed, +// so you can chain commands. +func (m *MessageEdit) SetEmbed(embed *MessageEmbed) *MessageEdit { + m.Embed = embed + return m +} + +// A MessageAttachment stores data for message attachments. +type MessageAttachment struct { + ID string `json:"id"` + URL string `json:"url"` + ProxyURL string `json:"proxy_url"` + Filename string `json:"filename"` + Width int `json:"width"` + Height int `json:"height"` + Size int `json:"size"` +} + +// MessageEmbedFooter is a part of a MessageEmbed struct. +type MessageEmbedFooter struct { + Text string `json:"text,omitempty"` + IconURL string `json:"icon_url,omitempty"` + ProxyIconURL string `json:"proxy_icon_url,omitempty"` +} + +// MessageEmbedImage is a part of a MessageEmbed struct. +type MessageEmbedImage struct { + URL string `json:"url,omitempty"` + ProxyURL string `json:"proxy_url,omitempty"` + Width int `json:"width,omitempty"` + Height int `json:"height,omitempty"` +} + +// MessageEmbedThumbnail is a part of a MessageEmbed struct. +type MessageEmbedThumbnail struct { + URL string `json:"url,omitempty"` + ProxyURL string `json:"proxy_url,omitempty"` + Width int `json:"width,omitempty"` + Height int `json:"height,omitempty"` +} + +// MessageEmbedVideo is a part of a MessageEmbed struct. +type MessageEmbedVideo struct { + URL string `json:"url,omitempty"` + ProxyURL string `json:"proxy_url,omitempty"` + Width int `json:"width,omitempty"` + Height int `json:"height,omitempty"` +} + +// MessageEmbedProvider is a part of a MessageEmbed struct. +type MessageEmbedProvider struct { + URL string `json:"url,omitempty"` + Name string `json:"name,omitempty"` +} + +// MessageEmbedAuthor is a part of a MessageEmbed struct. +type MessageEmbedAuthor struct { + URL string `json:"url,omitempty"` + Name string `json:"name,omitempty"` + IconURL string `json:"icon_url,omitempty"` + ProxyIconURL string `json:"proxy_icon_url,omitempty"` +} + +// MessageEmbedField is a part of a MessageEmbed struct. +type MessageEmbedField struct { + Name string `json:"name,omitempty"` + Value string `json:"value,omitempty"` + Inline bool `json:"inline,omitempty"` +} + +// An MessageEmbed stores data for message embeds. +type MessageEmbed struct { + URL string `json:"url,omitempty"` + Type string `json:"type,omitempty"` + Title string `json:"title,omitempty"` + Description string `json:"description,omitempty"` + Timestamp string `json:"timestamp,omitempty"` + Color int `json:"color,omitempty"` + Footer *MessageEmbedFooter `json:"footer,omitempty"` + Image *MessageEmbedImage `json:"image,omitempty"` + Thumbnail *MessageEmbedThumbnail `json:"thumbnail,omitempty"` + Video *MessageEmbedVideo `json:"video,omitempty"` + Provider *MessageEmbedProvider `json:"provider,omitempty"` + Author *MessageEmbedAuthor `json:"author,omitempty"` + Fields []*MessageEmbedField `json:"fields,omitempty"` +} + +// MessageReactions holds a reactions object for a message. +type MessageReactions struct { + Count int `json:"count"` + Me bool `json:"me"` + Emoji *Emoji `json:"emoji"` +} + +// ContentWithMentionsReplaced will replace all @ mentions with the +// username of the mention. +func (m *Message) ContentWithMentionsReplaced() (content string) { + content = m.Content + + for _, user := range m.Mentions { + content = strings.NewReplacer( + "<@"+user.ID+">", "@"+user.Username, + "<@!"+user.ID+">", "@"+user.Username, + ).Replace(content) + } + return +} + +var patternChannels = regexp.MustCompile("<#[^>]*>") + +// ContentWithMoreMentionsReplaced will replace all @ mentions with the +// username of the mention, but also role IDs and more. +func (m *Message) ContentWithMoreMentionsReplaced(s *Session) (content string, err error) { + content = m.Content + + if !s.StateEnabled { + content = m.ContentWithMentionsReplaced() + return + } + + channel, err := s.State.Channel(m.ChannelID) + if err != nil { + content = m.ContentWithMentionsReplaced() + return + } + + for _, user := range m.Mentions { + nick := user.Username + + member, err := s.State.Member(channel.GuildID, user.ID) + if err == nil && member.Nick != "" { + nick = member.Nick + } + + content = strings.NewReplacer( + "<@"+user.ID+">", "@"+user.Username, + "<@!"+user.ID+">", "@"+nick, + ).Replace(content) + } + for _, roleID := range m.MentionRoles { + role, err := s.State.Role(channel.GuildID, roleID) + if err != nil || !role.Mentionable { + continue + } + + content = strings.Replace(content, "<&"+role.ID+">", "@"+role.Name, -1) + } + + content = patternChannels.ReplaceAllStringFunc(content, func(mention string) string { + channel, err := s.State.Channel(mention[2 : len(mention)-1]) + if err != nil || channel.Type == ChannelTypeGuildVoice { + return mention + } + + return "#" + channel.Name + }) + return +} diff --git a/vendor/github.com/bwmarrin/discordgo/mkdocs.yml b/vendor/github.com/bwmarrin/discordgo/mkdocs.yml new file mode 100644 index 0000000..3ee8eb3 --- /dev/null +++ b/vendor/github.com/bwmarrin/discordgo/mkdocs.yml @@ -0,0 +1,17 @@ +site_name: DiscordGo +site_author: Bruce Marriner +site_url: http://bwmarrin.github.io/discordgo/ +repo_url: https://github.com/bwmarrin/discordgo + +dev_addr: 0.0.0.0:8000 +theme: yeti + +markdown_extensions: + - smarty + - toc: + permalink: True + - sane_lists + +pages: + - 'Home': 'index.md' + - 'Getting Started': 'GettingStarted.md' diff --git a/vendor/github.com/bwmarrin/discordgo/oauth2.go b/vendor/github.com/bwmarrin/discordgo/oauth2.go new file mode 100644 index 0000000..108b32f --- /dev/null +++ b/vendor/github.com/bwmarrin/discordgo/oauth2.go @@ -0,0 +1,126 @@ +// Discordgo - Discord bindings for Go +// Available at https://github.com/bwmarrin/discordgo + +// Copyright 2015-2016 Bruce Marriner . All rights reserved. +// Use of this source code is governed by a BSD-style +// license that can be found in the LICENSE file. + +// This file contains functions related to Discord OAuth2 endpoints + +package discordgo + +// ------------------------------------------------------------------------------------------------ +// Code specific to Discord OAuth2 Applications +// ------------------------------------------------------------------------------------------------ + +// An Application struct stores values for a Discord OAuth2 Application +type Application struct { + ID string `json:"id,omitempty"` + Name string `json:"name"` + Description string `json:"description,omitempty"` + Icon string `json:"icon,omitempty"` + Secret string `json:"secret,omitempty"` + RedirectURIs *[]string `json:"redirect_uris,omitempty"` + BotRequireCodeGrant bool `json:"bot_require_code_grant,omitempty"` + BotPublic bool `json:"bot_public,omitempty"` + RPCApplicationState int `json:"rpc_application_state,omitempty"` + Flags int `json:"flags,omitempty"` + Owner *User `json:"owner"` + Bot *User `json:"bot"` +} + +// Application returns an Application structure of a specific Application +// appID : The ID of an Application +func (s *Session) Application(appID string) (st *Application, err error) { + + body, err := s.RequestWithBucketID("GET", EndpointApplication(appID), nil, EndpointApplication("")) + if err != nil { + return + } + + err = unmarshal(body, &st) + return +} + +// Applications returns all applications for the authenticated user +func (s *Session) Applications() (st []*Application, err error) { + + body, err := s.RequestWithBucketID("GET", EndpointApplications, nil, EndpointApplications) + if err != nil { + return + } + + err = unmarshal(body, &st) + return +} + +// ApplicationCreate creates a new Application +// name : Name of Application / Bot +// uris : Redirect URIs (Not required) +func (s *Session) ApplicationCreate(ap *Application) (st *Application, err error) { + + data := struct { + Name string `json:"name"` + Description string `json:"description"` + RedirectURIs *[]string `json:"redirect_uris,omitempty"` + }{ap.Name, ap.Description, ap.RedirectURIs} + + body, err := s.RequestWithBucketID("POST", EndpointApplications, data, EndpointApplications) + if err != nil { + return + } + + err = unmarshal(body, &st) + return +} + +// ApplicationUpdate updates an existing Application +// var : desc +func (s *Session) ApplicationUpdate(appID string, ap *Application) (st *Application, err error) { + + data := struct { + Name string `json:"name"` + Description string `json:"description"` + RedirectURIs *[]string `json:"redirect_uris,omitempty"` + }{ap.Name, ap.Description, ap.RedirectURIs} + + body, err := s.RequestWithBucketID("PUT", EndpointApplication(appID), data, EndpointApplication("")) + if err != nil { + return + } + + err = unmarshal(body, &st) + return +} + +// ApplicationDelete deletes an existing Application +// appID : The ID of an Application +func (s *Session) ApplicationDelete(appID string) (err error) { + + _, err = s.RequestWithBucketID("DELETE", EndpointApplication(appID), nil, EndpointApplication("")) + if err != nil { + return + } + + return +} + +// ------------------------------------------------------------------------------------------------ +// Code specific to Discord OAuth2 Application Bots +// ------------------------------------------------------------------------------------------------ + +// ApplicationBotCreate creates an Application Bot Account +// +// appID : The ID of an Application +// +// NOTE: func name may change, if I can think up something better. +func (s *Session) ApplicationBotCreate(appID string) (st *User, err error) { + + body, err := s.RequestWithBucketID("POST", EndpointApplicationsBot(appID), nil, EndpointApplicationsBot("")) + if err != nil { + return + } + + err = unmarshal(body, &st) + return +} diff --git a/vendor/github.com/bwmarrin/discordgo/ratelimit.go b/vendor/github.com/bwmarrin/discordgo/ratelimit.go new file mode 100644 index 0000000..dc48c92 --- /dev/null +++ b/vendor/github.com/bwmarrin/discordgo/ratelimit.go @@ -0,0 +1,194 @@ +package discordgo + +import ( + "net/http" + "strconv" + "strings" + "sync" + "sync/atomic" + "time" +) + +// customRateLimit holds information for defining a custom rate limit +type customRateLimit struct { + suffix string + requests int + reset time.Duration +} + +// RateLimiter holds all ratelimit buckets +type RateLimiter struct { + sync.Mutex + global *int64 + buckets map[string]*Bucket + globalRateLimit time.Duration + customRateLimits []*customRateLimit +} + +// NewRatelimiter returns a new RateLimiter +func NewRatelimiter() *RateLimiter { + + return &RateLimiter{ + buckets: make(map[string]*Bucket), + global: new(int64), + customRateLimits: []*customRateLimit{ + &customRateLimit{ + suffix: "//reactions//", + requests: 1, + reset: 200 * time.Millisecond, + }, + }, + } +} + +// GetBucket retrieves or creates a bucket +func (r *RateLimiter) GetBucket(key string) *Bucket { + r.Lock() + defer r.Unlock() + + if bucket, ok := r.buckets[key]; ok { + return bucket + } + + b := &Bucket{ + Remaining: 1, + Key: key, + global: r.global, + } + + // Check if there is a custom ratelimit set for this bucket ID. + for _, rl := range r.customRateLimits { + if strings.HasSuffix(b.Key, rl.suffix) { + b.customRateLimit = rl + break + } + } + + r.buckets[key] = b + return b +} + +// GetWaitTime returns the duration you should wait for a Bucket +func (r *RateLimiter) GetWaitTime(b *Bucket, minRemaining int) time.Duration { + // If we ran out of calls and the reset time is still ahead of us + // then we need to take it easy and relax a little + if b.Remaining < minRemaining && b.reset.After(time.Now()) { + return b.reset.Sub(time.Now()) + } + + // Check for global ratelimits + sleepTo := time.Unix(0, atomic.LoadInt64(r.global)) + if now := time.Now(); now.Before(sleepTo) { + return sleepTo.Sub(now) + } + + return 0 +} + +// LockBucket Locks until a request can be made +func (r *RateLimiter) LockBucket(bucketID string) *Bucket { + return r.LockBucketObject(r.GetBucket(bucketID)) +} + +// LockBucketObject Locks an already resolved bucket until a request can be made +func (r *RateLimiter) LockBucketObject(b *Bucket) *Bucket { + b.Lock() + + if wait := r.GetWaitTime(b, 1); wait > 0 { + time.Sleep(wait) + } + + b.Remaining-- + return b +} + +// Bucket represents a ratelimit bucket, each bucket gets ratelimited individually (-global ratelimits) +type Bucket struct { + sync.Mutex + Key string + Remaining int + limit int + reset time.Time + global *int64 + + lastReset time.Time + customRateLimit *customRateLimit + Userdata interface{} +} + +// Release unlocks the bucket and reads the headers to update the buckets ratelimit info +// and locks up the whole thing in case if there's a global ratelimit. +func (b *Bucket) Release(headers http.Header) error { + defer b.Unlock() + + // Check if the bucket uses a custom ratelimiter + if rl := b.customRateLimit; rl != nil { + if time.Now().Sub(b.lastReset) >= rl.reset { + b.Remaining = rl.requests - 1 + b.lastReset = time.Now() + } + if b.Remaining < 1 { + b.reset = time.Now().Add(rl.reset) + } + return nil + } + + if headers == nil { + return nil + } + + remaining := headers.Get("X-RateLimit-Remaining") + reset := headers.Get("X-RateLimit-Reset") + global := headers.Get("X-RateLimit-Global") + retryAfter := headers.Get("Retry-After") + + // Update global and per bucket reset time if the proper headers are available + // If global is set, then it will block all buckets until after Retry-After + // If Retry-After without global is provided it will use that for the new reset + // time since it's more accurate than X-RateLimit-Reset. + // If Retry-After after is not proided, it will update the reset time from X-RateLimit-Reset + if retryAfter != "" { + parsedAfter, err := strconv.ParseInt(retryAfter, 10, 64) + if err != nil { + return err + } + + resetAt := time.Now().Add(time.Duration(parsedAfter) * time.Millisecond) + + // Lock either this single bucket or all buckets + if global != "" { + atomic.StoreInt64(b.global, resetAt.UnixNano()) + } else { + b.reset = resetAt + } + } else if reset != "" { + // Calculate the reset time by using the date header returned from discord + discordTime, err := http.ParseTime(headers.Get("Date")) + if err != nil { + return err + } + + unix, err := strconv.ParseInt(reset, 10, 64) + if err != nil { + return err + } + + // Calculate the time until reset and add it to the current local time + // some extra time is added because without it i still encountered 429's. + // The added amount is the lowest amount that gave no 429's + // in 1k requests + delta := time.Unix(unix, 0).Sub(discordTime) + time.Millisecond*250 + b.reset = time.Now().Add(delta) + } + + // Udpate remaining if header is present + if remaining != "" { + parsedRemaining, err := strconv.ParseInt(remaining, 10, 32) + if err != nil { + return err + } + b.Remaining = int(parsedRemaining) + } + + return nil +} diff --git a/vendor/github.com/bwmarrin/discordgo/restapi.go b/vendor/github.com/bwmarrin/discordgo/restapi.go new file mode 100644 index 0000000..5dc0467 --- /dev/null +++ b/vendor/github.com/bwmarrin/discordgo/restapi.go @@ -0,0 +1,2049 @@ +// Discordgo - Discord bindings for Go +// Available at https://github.com/bwmarrin/discordgo + +// Copyright 2015-2016 Bruce Marriner . All rights reserved. +// Use of this source code is governed by a BSD-style +// license that can be found in the LICENSE file. + +// This file contains functions for interacting with the Discord REST/JSON API +// at the lowest level. + +package discordgo + +import ( + "bytes" + "encoding/json" + "errors" + "fmt" + "image" + _ "image/jpeg" // For JPEG decoding + _ "image/png" // For PNG decoding + "io" + "io/ioutil" + "log" + "mime/multipart" + "net/http" + "net/textproto" + "net/url" + "strconv" + "strings" + "time" +) + +// All error constants +var ( + ErrJSONUnmarshal = errors.New("json unmarshal") + ErrStatusOffline = errors.New("You can't set your Status to offline") + ErrVerificationLevelBounds = errors.New("VerificationLevel out of bounds, should be between 0 and 3") + ErrPruneDaysBounds = errors.New("the number of days should be more than or equal to 1") + ErrGuildNoIcon = errors.New("guild does not have an icon set") + ErrGuildNoSplash = errors.New("guild does not have a splash set") +) + +// Request is the same as RequestWithBucketID but the bucket id is the same as the urlStr +func (s *Session) Request(method, urlStr string, data interface{}) (response []byte, err error) { + return s.RequestWithBucketID(method, urlStr, data, strings.SplitN(urlStr, "?", 2)[0]) +} + +// RequestWithBucketID makes a (GET/POST/...) Requests to Discord REST API with JSON data. +func (s *Session) RequestWithBucketID(method, urlStr string, data interface{}, bucketID string) (response []byte, err error) { + var body []byte + if data != nil { + body, err = json.Marshal(data) + if err != nil { + return + } + } + + return s.request(method, urlStr, "application/json", body, bucketID, 0) +} + +// request makes a (GET/POST/...) Requests to Discord REST API. +// Sequence is the sequence number, if it fails with a 502 it will +// retry with sequence+1 until it either succeeds or sequence >= session.MaxRestRetries +func (s *Session) request(method, urlStr, contentType string, b []byte, bucketID string, sequence int) (response []byte, err error) { + if bucketID == "" { + bucketID = strings.SplitN(urlStr, "?", 2)[0] + } + return s.RequestWithLockedBucket(method, urlStr, contentType, b, s.Ratelimiter.LockBucket(bucketID), sequence) +} + +// RequestWithLockedBucket makes a request using a bucket that's already been locked +func (s *Session) RequestWithLockedBucket(method, urlStr, contentType string, b []byte, bucket *Bucket, sequence int) (response []byte, err error) { + if s.Debug { + log.Printf("API REQUEST %8s :: %s\n", method, urlStr) + log.Printf("API REQUEST PAYLOAD :: [%s]\n", string(b)) + } + + req, err := http.NewRequest(method, urlStr, bytes.NewBuffer(b)) + if err != nil { + bucket.Release(nil) + return + } + + // Not used on initial login.. + // TODO: Verify if a login, otherwise complain about no-token + if s.Token != "" { + req.Header.Set("authorization", s.Token) + } + + req.Header.Set("Content-Type", contentType) + // TODO: Make a configurable static variable. + req.Header.Set("User-Agent", fmt.Sprintf("DiscordBot (https://github.com/bwmarrin/discordgo, v%s)", VERSION)) + + if s.Debug { + for k, v := range req.Header { + log.Printf("API REQUEST HEADER :: [%s] = %+v\n", k, v) + } + } + + resp, err := s.Client.Do(req) + if err != nil { + bucket.Release(nil) + return + } + defer func() { + err2 := resp.Body.Close() + if err2 != nil { + log.Println("error closing resp body") + } + }() + + err = bucket.Release(resp.Header) + if err != nil { + return + } + + response, err = ioutil.ReadAll(resp.Body) + if err != nil { + return + } + + if s.Debug { + + log.Printf("API RESPONSE STATUS :: %s\n", resp.Status) + for k, v := range resp.Header { + log.Printf("API RESPONSE HEADER :: [%s] = %+v\n", k, v) + } + log.Printf("API RESPONSE BODY :: [%s]\n\n\n", response) + } + + switch resp.StatusCode { + + case http.StatusOK: + case http.StatusCreated: + case http.StatusNoContent: + + // TODO check for 401 response, invalidate token if we get one. + + case http.StatusBadGateway: + // Retry sending request if possible + if sequence < s.MaxRestRetries { + + s.log(LogInformational, "%s Failed (%s), Retrying...", urlStr, resp.Status) + response, err = s.RequestWithLockedBucket(method, urlStr, contentType, b, s.Ratelimiter.LockBucketObject(bucket), sequence+1) + } else { + err = fmt.Errorf("Exceeded Max retries HTTP %s, %s", resp.Status, response) + } + + case 429: // TOO MANY REQUESTS - Rate limiting + rl := TooManyRequests{} + err = json.Unmarshal(response, &rl) + if err != nil { + s.log(LogError, "rate limit unmarshal error, %s", err) + return + } + s.log(LogInformational, "Rate Limiting %s, retry in %d", urlStr, rl.RetryAfter) + s.handleEvent(rateLimitEventType, RateLimit{TooManyRequests: &rl, URL: urlStr}) + + time.Sleep(rl.RetryAfter * time.Millisecond) + // we can make the above smarter + // this method can cause longer delays than required + + response, err = s.RequestWithLockedBucket(method, urlStr, contentType, b, s.Ratelimiter.LockBucketObject(bucket), sequence) + + default: // Error condition + err = newRestError(req, resp, response) + } + + return +} + +func unmarshal(data []byte, v interface{}) error { + err := json.Unmarshal(data, v) + if err != nil { + return ErrJSONUnmarshal + } + + return nil +} + +// ------------------------------------------------------------------------------------------------ +// Functions specific to Discord Sessions +// ------------------------------------------------------------------------------------------------ + +// Login asks the Discord server for an authentication token. +// +// NOTE: While email/pass authentication is supported by DiscordGo it is +// HIGHLY DISCOURAGED by Discord. Please only use email/pass to obtain a token +// and then use that authentication token for all future connections. +// Also, doing any form of automation with a user (non Bot) account may result +// in that account being permanently banned from Discord. +func (s *Session) Login(email, password string) (err error) { + + data := struct { + Email string `json:"email"` + Password string `json:"password"` + }{email, password} + + response, err := s.RequestWithBucketID("POST", EndpointLogin, data, EndpointLogin) + if err != nil { + return + } + + temp := struct { + Token string `json:"token"` + MFA bool `json:"mfa"` + }{} + + err = unmarshal(response, &temp) + if err != nil { + return + } + + s.Token = temp.Token + s.MFA = temp.MFA + return +} + +// Register sends a Register request to Discord, and returns the authentication token +// Note that this account is temporary and should be verified for future use. +// Another option is to save the authentication token external, but this isn't recommended. +func (s *Session) Register(username string) (token string, err error) { + + data := struct { + Username string `json:"username"` + }{username} + + response, err := s.RequestWithBucketID("POST", EndpointRegister, data, EndpointRegister) + if err != nil { + return + } + + temp := struct { + Token string `json:"token"` + }{} + + err = unmarshal(response, &temp) + if err != nil { + return + } + + token = temp.Token + return +} + +// Logout sends a logout request to Discord. +// This does not seem to actually invalidate the token. So you can still +// make API calls even after a Logout. So, it seems almost pointless to +// even use. +func (s *Session) Logout() (err error) { + + // _, err = s.Request("POST", LOGOUT, fmt.Sprintf(`{"token": "%s"}`, s.Token)) + + if s.Token == "" { + return + } + + data := struct { + Token string `json:"token"` + }{s.Token} + + _, err = s.RequestWithBucketID("POST", EndpointLogout, data, EndpointLogout) + return +} + +// ------------------------------------------------------------------------------------------------ +// Functions specific to Discord Users +// ------------------------------------------------------------------------------------------------ + +// User returns the user details of the given userID +// userID : A user ID or "@me" which is a shortcut of current user ID +func (s *Session) User(userID string) (st *User, err error) { + + body, err := s.RequestWithBucketID("GET", EndpointUser(userID), nil, EndpointUsers) + if err != nil { + return + } + + err = unmarshal(body, &st) + return +} + +// UserAvatar is deprecated. Please use UserAvatarDecode +// userID : A user ID or "@me" which is a shortcut of current user ID +func (s *Session) UserAvatar(userID string) (img image.Image, err error) { + u, err := s.User(userID) + if err != nil { + return + } + img, err = s.UserAvatarDecode(u) + return +} + +// UserAvatarDecode returns an image.Image of a user's Avatar +// user : The user which avatar should be retrieved +func (s *Session) UserAvatarDecode(u *User) (img image.Image, err error) { + body, err := s.RequestWithBucketID("GET", EndpointUserAvatar(u.ID, u.Avatar), nil, EndpointUserAvatar("", "")) + if err != nil { + return + } + + img, _, err = image.Decode(bytes.NewReader(body)) + return +} + +// UserUpdate updates a users settings. +func (s *Session) UserUpdate(email, password, username, avatar, newPassword string) (st *User, err error) { + + // NOTE: Avatar must be either the hash/id of existing Avatar or + // data:image/png;base64,BASE64_STRING_OF_NEW_AVATAR_PNG + // to set a new avatar. + // If left blank, avatar will be set to null/blank + + data := struct { + Email string `json:"email,omitempty"` + Password string `json:"password,omitempty"` + Username string `json:"username,omitempty"` + Avatar string `json:"avatar,omitempty"` + NewPassword string `json:"new_password,omitempty"` + }{email, password, username, avatar, newPassword} + + body, err := s.RequestWithBucketID("PATCH", EndpointUser("@me"), data, EndpointUsers) + if err != nil { + return + } + + err = unmarshal(body, &st) + return +} + +// UserSettings returns the settings for a given user +func (s *Session) UserSettings() (st *Settings, err error) { + + body, err := s.RequestWithBucketID("GET", EndpointUserSettings("@me"), nil, EndpointUserSettings("")) + if err != nil { + return + } + + err = unmarshal(body, &st) + return +} + +// UserUpdateStatus update the user status +// status : The new status (Actual valid status are 'online','idle','dnd','invisible') +func (s *Session) UserUpdateStatus(status Status) (st *Settings, err error) { + if status == StatusOffline { + err = ErrStatusOffline + return + } + + data := struct { + Status Status `json:"status"` + }{status} + + body, err := s.RequestWithBucketID("PATCH", EndpointUserSettings("@me"), data, EndpointUserSettings("")) + if err != nil { + return + } + + err = unmarshal(body, &st) + return +} + +// UserChannels returns an array of Channel structures for all private +// channels. +func (s *Session) UserChannels() (st []*Channel, err error) { + + body, err := s.RequestWithBucketID("GET", EndpointUserChannels("@me"), nil, EndpointUserChannels("")) + if err != nil { + return + } + + err = unmarshal(body, &st) + return +} + +// UserChannelCreate creates a new User (Private) Channel with another User +// recipientID : A user ID for the user to which this channel is opened with. +func (s *Session) UserChannelCreate(recipientID string) (st *Channel, err error) { + + data := struct { + RecipientID string `json:"recipient_id"` + }{recipientID} + + body, err := s.RequestWithBucketID("POST", EndpointUserChannels("@me"), data, EndpointUserChannels("")) + if err != nil { + return + } + + err = unmarshal(body, &st) + return +} + +// UserGuilds returns an array of UserGuild structures for all guilds. +// limit : The number guilds that can be returned. (max 100) +// beforeID : If provided all guilds returned will be before given ID. +// afterID : If provided all guilds returned will be after given ID. +func (s *Session) UserGuilds(limit int, beforeID, afterID string) (st []*UserGuild, err error) { + + v := url.Values{} + + if limit > 0 { + v.Set("limit", strconv.Itoa(limit)) + } + if afterID != "" { + v.Set("after", afterID) + } + if beforeID != "" { + v.Set("before", beforeID) + } + + uri := EndpointUserGuilds("@me") + + if len(v) > 0 { + uri = fmt.Sprintf("%s?%s", uri, v.Encode()) + } + + body, err := s.RequestWithBucketID("GET", uri, nil, EndpointUserGuilds("")) + if err != nil { + return + } + + err = unmarshal(body, &st) + return +} + +// UserGuildSettingsEdit Edits the users notification settings for a guild +// guildID : The ID of the guild to edit the settings on +// settings : The settings to update +func (s *Session) UserGuildSettingsEdit(guildID string, settings *UserGuildSettingsEdit) (st *UserGuildSettings, err error) { + + body, err := s.RequestWithBucketID("PATCH", EndpointUserGuildSettings("@me", guildID), settings, EndpointUserGuildSettings("", guildID)) + if err != nil { + return + } + + err = unmarshal(body, &st) + return +} + +// UserChannelPermissions returns the permission of a user in a channel. +// userID : The ID of the user to calculate permissions for. +// channelID : The ID of the channel to calculate permission for. +// +// NOTE: This function is now deprecated and will be removed in the future. +// Please see the same function inside state.go +func (s *Session) UserChannelPermissions(userID, channelID string) (apermissions int, err error) { + // Try to just get permissions from state. + apermissions, err = s.State.UserChannelPermissions(userID, channelID) + if err == nil { + return + } + + // Otherwise try get as much data from state as possible, falling back to the network. + channel, err := s.State.Channel(channelID) + if err != nil || channel == nil { + channel, err = s.Channel(channelID) + if err != nil { + return + } + } + + guild, err := s.State.Guild(channel.GuildID) + if err != nil || guild == nil { + guild, err = s.Guild(channel.GuildID) + if err != nil { + return + } + } + + if userID == guild.OwnerID { + apermissions = PermissionAll + return + } + + member, err := s.State.Member(guild.ID, userID) + if err != nil || member == nil { + member, err = s.GuildMember(guild.ID, userID) + if err != nil { + return + } + } + + return memberPermissions(guild, channel, member), nil +} + +// Calculates the permissions for a member. +// https://support.discordapp.com/hc/en-us/articles/206141927-How-is-the-permission-hierarchy-structured- +func memberPermissions(guild *Guild, channel *Channel, member *Member) (apermissions int) { + userID := member.User.ID + + if userID == guild.OwnerID { + apermissions = PermissionAll + return + } + + for _, role := range guild.Roles { + if role.ID == guild.ID { + apermissions |= role.Permissions + break + } + } + + for _, role := range guild.Roles { + for _, roleID := range member.Roles { + if role.ID == roleID { + apermissions |= role.Permissions + break + } + } + } + + if apermissions&PermissionAdministrator == PermissionAdministrator { + apermissions |= PermissionAll + } + + // Apply @everyone overrides from the channel. + for _, overwrite := range channel.PermissionOverwrites { + if guild.ID == overwrite.ID { + apermissions &= ^overwrite.Deny + apermissions |= overwrite.Allow + break + } + } + + denies := 0 + allows := 0 + + // Member overwrites can override role overrides, so do two passes + for _, overwrite := range channel.PermissionOverwrites { + for _, roleID := range member.Roles { + if overwrite.Type == "role" && roleID == overwrite.ID { + denies |= overwrite.Deny + allows |= overwrite.Allow + break + } + } + } + + apermissions &= ^denies + apermissions |= allows + + for _, overwrite := range channel.PermissionOverwrites { + if overwrite.Type == "member" && overwrite.ID == userID { + apermissions &= ^overwrite.Deny + apermissions |= overwrite.Allow + break + } + } + + if apermissions&PermissionAdministrator == PermissionAdministrator { + apermissions |= PermissionAllChannel + } + + return apermissions +} + +// ------------------------------------------------------------------------------------------------ +// Functions specific to Discord Guilds +// ------------------------------------------------------------------------------------------------ + +// Guild returns a Guild structure of a specific Guild. +// guildID : The ID of a Guild +func (s *Session) Guild(guildID string) (st *Guild, err error) { + if s.StateEnabled { + // Attempt to grab the guild from State first. + st, err = s.State.Guild(guildID) + if err == nil { + return + } + } + + body, err := s.RequestWithBucketID("GET", EndpointGuild(guildID), nil, EndpointGuild(guildID)) + if err != nil { + return + } + + err = unmarshal(body, &st) + return +} + +// GuildCreate creates a new Guild +// name : A name for the Guild (2-100 characters) +func (s *Session) GuildCreate(name string) (st *Guild, err error) { + + data := struct { + Name string `json:"name"` + }{name} + + body, err := s.RequestWithBucketID("POST", EndpointGuildCreate, data, EndpointGuildCreate) + if err != nil { + return + } + + err = unmarshal(body, &st) + return +} + +// GuildEdit edits a new Guild +// guildID : The ID of a Guild +// g : A GuildParams struct with the values Name, Region and VerificationLevel defined. +func (s *Session) GuildEdit(guildID string, g GuildParams) (st *Guild, err error) { + + // Bounds checking for VerificationLevel, interval: [0, 3] + if g.VerificationLevel != nil { + val := *g.VerificationLevel + if val < 0 || val > 3 { + err = ErrVerificationLevelBounds + return + } + } + + //Bounds checking for regions + if g.Region != "" { + isValid := false + regions, _ := s.VoiceRegions() + for _, r := range regions { + if g.Region == r.ID { + isValid = true + } + } + if !isValid { + var valid []string + for _, r := range regions { + valid = append(valid, r.ID) + } + err = fmt.Errorf("Region not a valid region (%q)", valid) + return + } + } + + body, err := s.RequestWithBucketID("PATCH", EndpointGuild(guildID), g, EndpointGuild(guildID)) + if err != nil { + return + } + + err = unmarshal(body, &st) + return +} + +// GuildDelete deletes a Guild. +// guildID : The ID of a Guild +func (s *Session) GuildDelete(guildID string) (st *Guild, err error) { + + body, err := s.RequestWithBucketID("DELETE", EndpointGuild(guildID), nil, EndpointGuild(guildID)) + if err != nil { + return + } + + err = unmarshal(body, &st) + return +} + +// GuildLeave leaves a Guild. +// guildID : The ID of a Guild +func (s *Session) GuildLeave(guildID string) (err error) { + + _, err = s.RequestWithBucketID("DELETE", EndpointUserGuild("@me", guildID), nil, EndpointUserGuild("", guildID)) + return +} + +// GuildBans returns an array of User structures for all bans of a +// given guild. +// guildID : The ID of a Guild. +func (s *Session) GuildBans(guildID string) (st []*GuildBan, err error) { + + body, err := s.RequestWithBucketID("GET", EndpointGuildBans(guildID), nil, EndpointGuildBans(guildID)) + if err != nil { + return + } + + err = unmarshal(body, &st) + + return +} + +// GuildBanCreate bans the given user from the given guild. +// guildID : The ID of a Guild. +// userID : The ID of a User +// days : The number of days of previous comments to delete. +func (s *Session) GuildBanCreate(guildID, userID string, days int) (err error) { + return s.GuildBanCreateWithReason(guildID, userID, "", days) +} + +// GuildBanCreateWithReason bans the given user from the given guild also providing a reaso. +// guildID : The ID of a Guild. +// userID : The ID of a User +// reason : The reason for this ban +// days : The number of days of previous comments to delete. +func (s *Session) GuildBanCreateWithReason(guildID, userID, reason string, days int) (err error) { + + uri := EndpointGuildBan(guildID, userID) + + queryParams := url.Values{} + if days > 0 { + queryParams.Set("delete-message-days", strconv.Itoa(days)) + } + if reason != "" { + queryParams.Set("reason", reason) + } + + if len(queryParams) > 0 { + uri += "?" + queryParams.Encode() + } + + _, err = s.RequestWithBucketID("PUT", uri, nil, EndpointGuildBan(guildID, "")) + return +} + +// GuildBanDelete removes the given user from the guild bans +// guildID : The ID of a Guild. +// userID : The ID of a User +func (s *Session) GuildBanDelete(guildID, userID string) (err error) { + + _, err = s.RequestWithBucketID("DELETE", EndpointGuildBan(guildID, userID), nil, EndpointGuildBan(guildID, "")) + return +} + +// GuildMembers returns a list of members for a guild. +// guildID : The ID of a Guild. +// after : The id of the member to return members after +// limit : max number of members to return (max 1000) +func (s *Session) GuildMembers(guildID string, after string, limit int) (st []*Member, err error) { + + uri := EndpointGuildMembers(guildID) + + v := url.Values{} + + if after != "" { + v.Set("after", after) + } + + if limit > 0 { + v.Set("limit", strconv.Itoa(limit)) + } + + if len(v) > 0 { + uri = fmt.Sprintf("%s?%s", uri, v.Encode()) + } + + body, err := s.RequestWithBucketID("GET", uri, nil, EndpointGuildMembers(guildID)) + if err != nil { + return + } + + err = unmarshal(body, &st) + return +} + +// GuildMember returns a member of a guild. +// guildID : The ID of a Guild. +// userID : The ID of a User +func (s *Session) GuildMember(guildID, userID string) (st *Member, err error) { + + body, err := s.RequestWithBucketID("GET", EndpointGuildMember(guildID, userID), nil, EndpointGuildMember(guildID, "")) + if err != nil { + return + } + + err = unmarshal(body, &st) + return +} + +// GuildMemberDelete removes the given user from the given guild. +// guildID : The ID of a Guild. +// userID : The ID of a User +func (s *Session) GuildMemberDelete(guildID, userID string) (err error) { + + return s.GuildMemberDeleteWithReason(guildID, userID, "") +} + +// GuildMemberDeleteWithReason removes the given user from the given guild. +// guildID : The ID of a Guild. +// userID : The ID of a User +// reason : The reason for the kick +func (s *Session) GuildMemberDeleteWithReason(guildID, userID, reason string) (err error) { + + uri := EndpointGuildMember(guildID, userID) + if reason != "" { + uri += "?reason=" + url.QueryEscape(reason) + } + + _, err = s.RequestWithBucketID("DELETE", uri, nil, EndpointGuildMember(guildID, "")) + return +} + +// GuildMemberEdit edits the roles of a member. +// guildID : The ID of a Guild. +// userID : The ID of a User. +// roles : A list of role ID's to set on the member. +func (s *Session) GuildMemberEdit(guildID, userID string, roles []string) (err error) { + + data := struct { + Roles []string `json:"roles"` + }{roles} + + _, err = s.RequestWithBucketID("PATCH", EndpointGuildMember(guildID, userID), data, EndpointGuildMember(guildID, "")) + if err != nil { + return + } + + return +} + +// GuildMemberMove moves a guild member from one voice channel to another/none +// guildID : The ID of a Guild. +// userID : The ID of a User. +// channelID : The ID of a channel to move user to, or null? +// NOTE : I am not entirely set on the name of this function and it may change +// prior to the final 1.0.0 release of Discordgo +func (s *Session) GuildMemberMove(guildID, userID, channelID string) (err error) { + + data := struct { + ChannelID string `json:"channel_id"` + }{channelID} + + _, err = s.RequestWithBucketID("PATCH", EndpointGuildMember(guildID, userID), data, EndpointGuildMember(guildID, "")) + if err != nil { + return + } + + return +} + +// GuildMemberNickname updates the nickname of a guild member +// guildID : The ID of a guild +// userID : The ID of a user +// userID : The ID of a user or "@me" which is a shortcut of the current user ID +func (s *Session) GuildMemberNickname(guildID, userID, nickname string) (err error) { + + data := struct { + Nick string `json:"nick"` + }{nickname} + + if userID == "@me" { + userID += "/nick" + } + + _, err = s.RequestWithBucketID("PATCH", EndpointGuildMember(guildID, userID), data, EndpointGuildMember(guildID, "")) + return +} + +// GuildMemberRoleAdd adds the specified role to a given member +// guildID : The ID of a Guild. +// userID : The ID of a User. +// roleID : The ID of a Role to be assigned to the user. +func (s *Session) GuildMemberRoleAdd(guildID, userID, roleID string) (err error) { + + _, err = s.RequestWithBucketID("PUT", EndpointGuildMemberRole(guildID, userID, roleID), nil, EndpointGuildMemberRole(guildID, "", "")) + + return +} + +// GuildMemberRoleRemove removes the specified role to a given member +// guildID : The ID of a Guild. +// userID : The ID of a User. +// roleID : The ID of a Role to be removed from the user. +func (s *Session) GuildMemberRoleRemove(guildID, userID, roleID string) (err error) { + + _, err = s.RequestWithBucketID("DELETE", EndpointGuildMemberRole(guildID, userID, roleID), nil, EndpointGuildMemberRole(guildID, "", "")) + + return +} + +// GuildChannels returns an array of Channel structures for all channels of a +// given guild. +// guildID : The ID of a Guild. +func (s *Session) GuildChannels(guildID string) (st []*Channel, err error) { + + body, err := s.request("GET", EndpointGuildChannels(guildID), "", nil, EndpointGuildChannels(guildID), 0) + if err != nil { + return + } + + err = unmarshal(body, &st) + + return +} + +// GuildChannelCreate creates a new channel in the given guild +// guildID : The ID of a Guild. +// name : Name of the channel (2-100 chars length) +// ctype : Tpye of the channel (voice or text) +func (s *Session) GuildChannelCreate(guildID, name, ctype string) (st *Channel, err error) { + + data := struct { + Name string `json:"name"` + Type string `json:"type"` + }{name, ctype} + + body, err := s.RequestWithBucketID("POST", EndpointGuildChannels(guildID), data, EndpointGuildChannels(guildID)) + if err != nil { + return + } + + err = unmarshal(body, &st) + return +} + +// GuildChannelsReorder updates the order of channels in a guild +// guildID : The ID of a Guild. +// channels : Updated channels. +func (s *Session) GuildChannelsReorder(guildID string, channels []*Channel) (err error) { + + _, err = s.RequestWithBucketID("PATCH", EndpointGuildChannels(guildID), channels, EndpointGuildChannels(guildID)) + return +} + +// GuildInvites returns an array of Invite structures for the given guild +// guildID : The ID of a Guild. +func (s *Session) GuildInvites(guildID string) (st []*Invite, err error) { + body, err := s.RequestWithBucketID("GET", EndpointGuildInvites(guildID), nil, EndpointGuildInvites(guildID)) + if err != nil { + return + } + + err = unmarshal(body, &st) + return +} + +// GuildRoles returns all roles for a given guild. +// guildID : The ID of a Guild. +func (s *Session) GuildRoles(guildID string) (st []*Role, err error) { + + body, err := s.RequestWithBucketID("GET", EndpointGuildRoles(guildID), nil, EndpointGuildRoles(guildID)) + if err != nil { + return + } + + err = unmarshal(body, &st) + + return // TODO return pointer +} + +// GuildRoleCreate returns a new Guild Role. +// guildID: The ID of a Guild. +func (s *Session) GuildRoleCreate(guildID string) (st *Role, err error) { + + body, err := s.RequestWithBucketID("POST", EndpointGuildRoles(guildID), nil, EndpointGuildRoles(guildID)) + if err != nil { + return + } + + err = unmarshal(body, &st) + + return +} + +// GuildRoleEdit updates an existing Guild Role with new values +// guildID : The ID of a Guild. +// roleID : The ID of a Role. +// name : The name of the Role. +// color : The color of the role (decimal, not hex). +// hoist : Whether to display the role's users separately. +// perm : The permissions for the role. +// mention : Whether this role is mentionable +func (s *Session) GuildRoleEdit(guildID, roleID, name string, color int, hoist bool, perm int, mention bool) (st *Role, err error) { + + // Prevent sending a color int that is too big. + if color > 0xFFFFFF { + err = fmt.Errorf("color value cannot be larger than 0xFFFFFF") + return nil, err + } + + data := struct { + Name string `json:"name"` // The role's name (overwrites existing) + Color int `json:"color"` // The color the role should have (as a decimal, not hex) + Hoist bool `json:"hoist"` // Whether to display the role's users separately + Permissions int `json:"permissions"` // The overall permissions number of the role (overwrites existing) + Mentionable bool `json:"mentionable"` // Whether this role is mentionable + }{name, color, hoist, perm, mention} + + body, err := s.RequestWithBucketID("PATCH", EndpointGuildRole(guildID, roleID), data, EndpointGuildRole(guildID, "")) + if err != nil { + return + } + + err = unmarshal(body, &st) + + return +} + +// GuildRoleReorder reoders guild roles +// guildID : The ID of a Guild. +// roles : A list of ordered roles. +func (s *Session) GuildRoleReorder(guildID string, roles []*Role) (st []*Role, err error) { + + body, err := s.RequestWithBucketID("PATCH", EndpointGuildRoles(guildID), roles, EndpointGuildRoles(guildID)) + if err != nil { + return + } + + err = unmarshal(body, &st) + + return +} + +// GuildRoleDelete deletes an existing role. +// guildID : The ID of a Guild. +// roleID : The ID of a Role. +func (s *Session) GuildRoleDelete(guildID, roleID string) (err error) { + + _, err = s.RequestWithBucketID("DELETE", EndpointGuildRole(guildID, roleID), nil, EndpointGuildRole(guildID, "")) + + return +} + +// GuildPruneCount Returns the number of members that would be removed in a prune operation. +// Requires 'KICK_MEMBER' permission. +// guildID : The ID of a Guild. +// days : The number of days to count prune for (1 or more). +func (s *Session) GuildPruneCount(guildID string, days uint32) (count uint32, err error) { + count = 0 + + if days <= 0 { + err = ErrPruneDaysBounds + return + } + + p := struct { + Pruned uint32 `json:"pruned"` + }{} + + uri := EndpointGuildPrune(guildID) + fmt.Sprintf("?days=%d", days) + body, err := s.RequestWithBucketID("GET", uri, nil, EndpointGuildPrune(guildID)) + if err != nil { + return + } + + err = unmarshal(body, &p) + if err != nil { + return + } + + count = p.Pruned + + return +} + +// GuildPrune Begin as prune operation. Requires the 'KICK_MEMBERS' permission. +// Returns an object with one 'pruned' key indicating the number of members that were removed in the prune operation. +// guildID : The ID of a Guild. +// days : The number of days to count prune for (1 or more). +func (s *Session) GuildPrune(guildID string, days uint32) (count uint32, err error) { + + count = 0 + + if days <= 0 { + err = ErrPruneDaysBounds + return + } + + data := struct { + days uint32 + }{days} + + p := struct { + Pruned uint32 `json:"pruned"` + }{} + + body, err := s.RequestWithBucketID("POST", EndpointGuildPrune(guildID), data, EndpointGuildPrune(guildID)) + if err != nil { + return + } + + err = unmarshal(body, &p) + if err != nil { + return + } + + count = p.Pruned + + return +} + +// GuildIntegrations returns an array of Integrations for a guild. +// guildID : The ID of a Guild. +func (s *Session) GuildIntegrations(guildID string) (st []*GuildIntegration, err error) { + + body, err := s.RequestWithBucketID("GET", EndpointGuildIntegrations(guildID), nil, EndpointGuildIntegrations(guildID)) + if err != nil { + return + } + + err = unmarshal(body, &st) + + return +} + +// GuildIntegrationCreate creates a Guild Integration. +// guildID : The ID of a Guild. +// integrationType : The Integration type. +// integrationID : The ID of an integration. +func (s *Session) GuildIntegrationCreate(guildID, integrationType, integrationID string) (err error) { + + data := struct { + Type string `json:"type"` + ID string `json:"id"` + }{integrationType, integrationID} + + _, err = s.RequestWithBucketID("POST", EndpointGuildIntegrations(guildID), data, EndpointGuildIntegrations(guildID)) + return +} + +// GuildIntegrationEdit edits a Guild Integration. +// guildID : The ID of a Guild. +// integrationType : The Integration type. +// integrationID : The ID of an integration. +// expireBehavior : The behavior when an integration subscription lapses (see the integration object documentation). +// expireGracePeriod : Period (in seconds) where the integration will ignore lapsed subscriptions. +// enableEmoticons : Whether emoticons should be synced for this integration (twitch only currently). +func (s *Session) GuildIntegrationEdit(guildID, integrationID string, expireBehavior, expireGracePeriod int, enableEmoticons bool) (err error) { + + data := struct { + ExpireBehavior int `json:"expire_behavior"` + ExpireGracePeriod int `json:"expire_grace_period"` + EnableEmoticons bool `json:"enable_emoticons"` + }{expireBehavior, expireGracePeriod, enableEmoticons} + + _, err = s.RequestWithBucketID("PATCH", EndpointGuildIntegration(guildID, integrationID), data, EndpointGuildIntegration(guildID, "")) + return +} + +// GuildIntegrationDelete removes the given integration from the Guild. +// guildID : The ID of a Guild. +// integrationID : The ID of an integration. +func (s *Session) GuildIntegrationDelete(guildID, integrationID string) (err error) { + + _, err = s.RequestWithBucketID("DELETE", EndpointGuildIntegration(guildID, integrationID), nil, EndpointGuildIntegration(guildID, "")) + return +} + +// GuildIntegrationSync syncs an integration. +// guildID : The ID of a Guild. +// integrationID : The ID of an integration. +func (s *Session) GuildIntegrationSync(guildID, integrationID string) (err error) { + + _, err = s.RequestWithBucketID("POST", EndpointGuildIntegrationSync(guildID, integrationID), nil, EndpointGuildIntegration(guildID, "")) + return +} + +// GuildIcon returns an image.Image of a guild icon. +// guildID : The ID of a Guild. +func (s *Session) GuildIcon(guildID string) (img image.Image, err error) { + g, err := s.Guild(guildID) + if err != nil { + return + } + + if g.Icon == "" { + err = ErrGuildNoIcon + return + } + + body, err := s.RequestWithBucketID("GET", EndpointGuildIcon(guildID, g.Icon), nil, EndpointGuildIcon(guildID, "")) + if err != nil { + return + } + + img, _, err = image.Decode(bytes.NewReader(body)) + return +} + +// GuildSplash returns an image.Image of a guild splash image. +// guildID : The ID of a Guild. +func (s *Session) GuildSplash(guildID string) (img image.Image, err error) { + g, err := s.Guild(guildID) + if err != nil { + return + } + + if g.Splash == "" { + err = ErrGuildNoSplash + return + } + + body, err := s.RequestWithBucketID("GET", EndpointGuildSplash(guildID, g.Splash), nil, EndpointGuildSplash(guildID, "")) + if err != nil { + return + } + + img, _, err = image.Decode(bytes.NewReader(body)) + return +} + +// GuildEmbed returns the embed for a Guild. +// guildID : The ID of a Guild. +func (s *Session) GuildEmbed(guildID string) (st *GuildEmbed, err error) { + + body, err := s.RequestWithBucketID("GET", EndpointGuildEmbed(guildID), nil, EndpointGuildEmbed(guildID)) + if err != nil { + return + } + + err = unmarshal(body, &st) + return +} + +// GuildEmbedEdit returns the embed for a Guild. +// guildID : The ID of a Guild. +func (s *Session) GuildEmbedEdit(guildID string, enabled bool, channelID string) (err error) { + + data := GuildEmbed{enabled, channelID} + + _, err = s.RequestWithBucketID("PATCH", EndpointGuildEmbed(guildID), data, EndpointGuildEmbed(guildID)) + return +} + +// ------------------------------------------------------------------------------------------------ +// Functions specific to Discord Channels +// ------------------------------------------------------------------------------------------------ + +// Channel returns a Channel structure of a specific Channel. +// channelID : The ID of the Channel you want returned. +func (s *Session) Channel(channelID string) (st *Channel, err error) { + body, err := s.RequestWithBucketID("GET", EndpointChannel(channelID), nil, EndpointChannel(channelID)) + if err != nil { + return + } + + err = unmarshal(body, &st) + return +} + +// ChannelEdit edits the given channel +// channelID : The ID of a Channel +// name : The new name to assign the channel. +func (s *Session) ChannelEdit(channelID, name string) (*Channel, error) { + return s.ChannelEditComplex(channelID, &ChannelEdit{ + Name: name, + }) +} + +// ChannelEditComplex edits an existing channel, replacing the parameters entirely with ChannelEdit struct +// channelID : The ID of a Channel +// data : The channel struct to send +func (s *Session) ChannelEditComplex(channelID string, data *ChannelEdit) (st *Channel, err error) { + body, err := s.RequestWithBucketID("PATCH", EndpointChannel(channelID), data, EndpointChannel(channelID)) + if err != nil { + return + } + + err = unmarshal(body, &st) + return +} + +// ChannelDelete deletes the given channel +// channelID : The ID of a Channel +func (s *Session) ChannelDelete(channelID string) (st *Channel, err error) { + + body, err := s.RequestWithBucketID("DELETE", EndpointChannel(channelID), nil, EndpointChannel(channelID)) + if err != nil { + return + } + + err = unmarshal(body, &st) + return +} + +// ChannelTyping broadcasts to all members that authenticated user is typing in +// the given channel. +// channelID : The ID of a Channel +func (s *Session) ChannelTyping(channelID string) (err error) { + + _, err = s.RequestWithBucketID("POST", EndpointChannelTyping(channelID), nil, EndpointChannelTyping(channelID)) + return +} + +// ChannelMessages returns an array of Message structures for messages within +// a given channel. +// channelID : The ID of a Channel. +// limit : The number messages that can be returned. (max 100) +// beforeID : If provided all messages returned will be before given ID. +// afterID : If provided all messages returned will be after given ID. +// aroundID : If provided all messages returned will be around given ID. +func (s *Session) ChannelMessages(channelID string, limit int, beforeID, afterID, aroundID string) (st []*Message, err error) { + + uri := EndpointChannelMessages(channelID) + + v := url.Values{} + if limit > 0 { + v.Set("limit", strconv.Itoa(limit)) + } + if afterID != "" { + v.Set("after", afterID) + } + if beforeID != "" { + v.Set("before", beforeID) + } + if aroundID != "" { + v.Set("around", aroundID) + } + if len(v) > 0 { + uri = fmt.Sprintf("%s?%s", uri, v.Encode()) + } + + body, err := s.RequestWithBucketID("GET", uri, nil, EndpointChannelMessages(channelID)) + if err != nil { + return + } + + err = unmarshal(body, &st) + return +} + +// ChannelMessage gets a single message by ID from a given channel. +// channeld : The ID of a Channel +// messageID : the ID of a Message +func (s *Session) ChannelMessage(channelID, messageID string) (st *Message, err error) { + + response, err := s.RequestWithBucketID("GET", EndpointChannelMessage(channelID, messageID), nil, EndpointChannelMessage(channelID, "")) + if err != nil { + return + } + + err = unmarshal(response, &st) + return +} + +// ChannelMessageAck acknowledges and marks the given message as read +// channeld : The ID of a Channel +// messageID : the ID of a Message +// lastToken : token returned by last ack +func (s *Session) ChannelMessageAck(channelID, messageID, lastToken string) (st *Ack, err error) { + + body, err := s.RequestWithBucketID("POST", EndpointChannelMessageAck(channelID, messageID), &Ack{Token: lastToken}, EndpointChannelMessageAck(channelID, "")) + if err != nil { + return + } + + err = unmarshal(body, &st) + return +} + +// ChannelMessageSend sends a message to the given channel. +// channelID : The ID of a Channel. +// content : The message to send. +func (s *Session) ChannelMessageSend(channelID string, content string) (*Message, error) { + return s.ChannelMessageSendComplex(channelID, &MessageSend{ + Content: content, + }) +} + +var quoteEscaper = strings.NewReplacer("\\", "\\\\", `"`, "\\\"") + +// ChannelMessageSendComplex sends a message to the given channel. +// channelID : The ID of a Channel. +// data : The message struct to send. +func (s *Session) ChannelMessageSendComplex(channelID string, data *MessageSend) (st *Message, err error) { + if data.Embed != nil && data.Embed.Type == "" { + data.Embed.Type = "rich" + } + + endpoint := EndpointChannelMessages(channelID) + + // TODO: Remove this when compatibility is not required. + files := data.Files + if data.File != nil { + if files == nil { + files = []*File{data.File} + } else { + err = fmt.Errorf("cannot specify both File and Files") + return + } + } + + var response []byte + if len(files) > 0 { + body := &bytes.Buffer{} + bodywriter := multipart.NewWriter(body) + + var payload []byte + payload, err = json.Marshal(data) + if err != nil { + return + } + + var p io.Writer + + h := make(textproto.MIMEHeader) + h.Set("Content-Disposition", `form-data; name="payload_json"`) + h.Set("Content-Type", "application/json") + + p, err = bodywriter.CreatePart(h) + if err != nil { + return + } + + if _, err = p.Write(payload); err != nil { + return + } + + for i, file := range files { + h := make(textproto.MIMEHeader) + h.Set("Content-Disposition", fmt.Sprintf(`form-data; name="file%d"; filename="%s"`, i, quoteEscaper.Replace(file.Name))) + contentType := file.ContentType + if contentType == "" { + contentType = "application/octet-stream" + } + h.Set("Content-Type", contentType) + + p, err = bodywriter.CreatePart(h) + if err != nil { + return + } + + if _, err = io.Copy(p, file.Reader); err != nil { + return + } + } + + err = bodywriter.Close() + if err != nil { + return + } + + response, err = s.request("POST", endpoint, bodywriter.FormDataContentType(), body.Bytes(), endpoint, 0) + } else { + response, err = s.RequestWithBucketID("POST", endpoint, data, endpoint) + } + if err != nil { + return + } + + err = unmarshal(response, &st) + return +} + +// ChannelMessageSendTTS sends a message to the given channel with Text to Speech. +// channelID : The ID of a Channel. +// content : The message to send. +func (s *Session) ChannelMessageSendTTS(channelID string, content string) (*Message, error) { + return s.ChannelMessageSendComplex(channelID, &MessageSend{ + Content: content, + Tts: true, + }) +} + +// ChannelMessageSendEmbed sends a message to the given channel with embedded data. +// channelID : The ID of a Channel. +// embed : The embed data to send. +func (s *Session) ChannelMessageSendEmbed(channelID string, embed *MessageEmbed) (*Message, error) { + return s.ChannelMessageSendComplex(channelID, &MessageSend{ + Embed: embed, + }) +} + +// ChannelMessageEdit edits an existing message, replacing it entirely with +// the given content. +// channelID : The ID of a Channel +// messageID : The ID of a Message +// content : The contents of the message +func (s *Session) ChannelMessageEdit(channelID, messageID, content string) (*Message, error) { + return s.ChannelMessageEditComplex(NewMessageEdit(channelID, messageID).SetContent(content)) +} + +// ChannelMessageEditComplex edits an existing message, replacing it entirely with +// the given MessageEdit struct +func (s *Session) ChannelMessageEditComplex(m *MessageEdit) (st *Message, err error) { + if m.Embed != nil && m.Embed.Type == "" { + m.Embed.Type = "rich" + } + + response, err := s.RequestWithBucketID("PATCH", EndpointChannelMessage(m.Channel, m.ID), m, EndpointChannelMessage(m.Channel, "")) + if err != nil { + return + } + + err = unmarshal(response, &st) + return +} + +// ChannelMessageEditEmbed edits an existing message with embedded data. +// channelID : The ID of a Channel +// messageID : The ID of a Message +// embed : The embed data to send +func (s *Session) ChannelMessageEditEmbed(channelID, messageID string, embed *MessageEmbed) (*Message, error) { + return s.ChannelMessageEditComplex(NewMessageEdit(channelID, messageID).SetEmbed(embed)) +} + +// ChannelMessageDelete deletes a message from the Channel. +func (s *Session) ChannelMessageDelete(channelID, messageID string) (err error) { + + _, err = s.RequestWithBucketID("DELETE", EndpointChannelMessage(channelID, messageID), nil, EndpointChannelMessage(channelID, "")) + return +} + +// ChannelMessagesBulkDelete bulk deletes the messages from the channel for the provided messageIDs. +// If only one messageID is in the slice call channelMessageDelete function. +// If the slice is empty do nothing. +// channelID : The ID of the channel for the messages to delete. +// messages : The IDs of the messages to be deleted. A slice of string IDs. A maximum of 100 messages. +func (s *Session) ChannelMessagesBulkDelete(channelID string, messages []string) (err error) { + + if len(messages) == 0 { + return + } + + if len(messages) == 1 { + err = s.ChannelMessageDelete(channelID, messages[0]) + return + } + + if len(messages) > 100 { + messages = messages[:100] + } + + data := struct { + Messages []string `json:"messages"` + }{messages} + + _, err = s.RequestWithBucketID("POST", EndpointChannelMessagesBulkDelete(channelID), data, EndpointChannelMessagesBulkDelete(channelID)) + return +} + +// ChannelMessagePin pins a message within a given channel. +// channelID: The ID of a channel. +// messageID: The ID of a message. +func (s *Session) ChannelMessagePin(channelID, messageID string) (err error) { + + _, err = s.RequestWithBucketID("PUT", EndpointChannelMessagePin(channelID, messageID), nil, EndpointChannelMessagePin(channelID, "")) + return +} + +// ChannelMessageUnpin unpins a message within a given channel. +// channelID: The ID of a channel. +// messageID: The ID of a message. +func (s *Session) ChannelMessageUnpin(channelID, messageID string) (err error) { + + _, err = s.RequestWithBucketID("DELETE", EndpointChannelMessagePin(channelID, messageID), nil, EndpointChannelMessagePin(channelID, "")) + return +} + +// ChannelMessagesPinned returns an array of Message structures for pinned messages +// within a given channel +// channelID : The ID of a Channel. +func (s *Session) ChannelMessagesPinned(channelID string) (st []*Message, err error) { + + body, err := s.RequestWithBucketID("GET", EndpointChannelMessagesPins(channelID), nil, EndpointChannelMessagesPins(channelID)) + + if err != nil { + return + } + + err = unmarshal(body, &st) + return +} + +// ChannelFileSend sends a file to the given channel. +// channelID : The ID of a Channel. +// name: The name of the file. +// io.Reader : A reader for the file contents. +func (s *Session) ChannelFileSend(channelID, name string, r io.Reader) (*Message, error) { + return s.ChannelMessageSendComplex(channelID, &MessageSend{File: &File{Name: name, Reader: r}}) +} + +// ChannelFileSendWithMessage sends a file to the given channel with an message. +// DEPRECATED. Use ChannelMessageSendComplex instead. +// channelID : The ID of a Channel. +// content: Optional Message content. +// name: The name of the file. +// io.Reader : A reader for the file contents. +func (s *Session) ChannelFileSendWithMessage(channelID, content string, name string, r io.Reader) (*Message, error) { + return s.ChannelMessageSendComplex(channelID, &MessageSend{File: &File{Name: name, Reader: r}, Content: content}) +} + +// ChannelInvites returns an array of Invite structures for the given channel +// channelID : The ID of a Channel +func (s *Session) ChannelInvites(channelID string) (st []*Invite, err error) { + + body, err := s.RequestWithBucketID("GET", EndpointChannelInvites(channelID), nil, EndpointChannelInvites(channelID)) + if err != nil { + return + } + + err = unmarshal(body, &st) + return +} + +// ChannelInviteCreate creates a new invite for the given channel. +// channelID : The ID of a Channel +// i : An Invite struct with the values MaxAge, MaxUses and Temporary defined. +func (s *Session) ChannelInviteCreate(channelID string, i Invite) (st *Invite, err error) { + + data := struct { + MaxAge int `json:"max_age"` + MaxUses int `json:"max_uses"` + Temporary bool `json:"temporary"` + }{i.MaxAge, i.MaxUses, i.Temporary} + + body, err := s.RequestWithBucketID("POST", EndpointChannelInvites(channelID), data, EndpointChannelInvites(channelID)) + if err != nil { + return + } + + err = unmarshal(body, &st) + return +} + +// ChannelPermissionSet creates a Permission Override for the given channel. +// NOTE: This func name may changed. Using Set instead of Create because +// you can both create a new override or update an override with this function. +func (s *Session) ChannelPermissionSet(channelID, targetID, targetType string, allow, deny int) (err error) { + + data := struct { + ID string `json:"id"` + Type string `json:"type"` + Allow int `json:"allow"` + Deny int `json:"deny"` + }{targetID, targetType, allow, deny} + + _, err = s.RequestWithBucketID("PUT", EndpointChannelPermission(channelID, targetID), data, EndpointChannelPermission(channelID, "")) + return +} + +// ChannelPermissionDelete deletes a specific permission override for the given channel. +// NOTE: Name of this func may change. +func (s *Session) ChannelPermissionDelete(channelID, targetID string) (err error) { + + _, err = s.RequestWithBucketID("DELETE", EndpointChannelPermission(channelID, targetID), nil, EndpointChannelPermission(channelID, "")) + return +} + +// ------------------------------------------------------------------------------------------------ +// Functions specific to Discord Invites +// ------------------------------------------------------------------------------------------------ + +// Invite returns an Invite structure of the given invite +// inviteID : The invite code +func (s *Session) Invite(inviteID string) (st *Invite, err error) { + + body, err := s.RequestWithBucketID("GET", EndpointInvite(inviteID), nil, EndpointInvite("")) + if err != nil { + return + } + + err = unmarshal(body, &st) + return +} + +// InviteDelete deletes an existing invite +// inviteID : the code of an invite +func (s *Session) InviteDelete(inviteID string) (st *Invite, err error) { + + body, err := s.RequestWithBucketID("DELETE", EndpointInvite(inviteID), nil, EndpointInvite("")) + if err != nil { + return + } + + err = unmarshal(body, &st) + return +} + +// InviteAccept accepts an Invite to a Guild or Channel +// inviteID : The invite code +func (s *Session) InviteAccept(inviteID string) (st *Invite, err error) { + + body, err := s.RequestWithBucketID("POST", EndpointInvite(inviteID), nil, EndpointInvite("")) + if err != nil { + return + } + + err = unmarshal(body, &st) + return +} + +// ------------------------------------------------------------------------------------------------ +// Functions specific to Discord Voice +// ------------------------------------------------------------------------------------------------ + +// VoiceRegions returns the voice server regions +func (s *Session) VoiceRegions() (st []*VoiceRegion, err error) { + + body, err := s.RequestWithBucketID("GET", EndpointVoiceRegions, nil, EndpointVoiceRegions) + if err != nil { + return + } + + err = unmarshal(body, &st) + return +} + +// VoiceICE returns the voice server ICE information +func (s *Session) VoiceICE() (st *VoiceICE, err error) { + + body, err := s.RequestWithBucketID("GET", EndpointVoiceIce, nil, EndpointVoiceIce) + if err != nil { + return + } + + err = unmarshal(body, &st) + return +} + +// ------------------------------------------------------------------------------------------------ +// Functions specific to Discord Websockets +// ------------------------------------------------------------------------------------------------ + +// Gateway returns the websocket Gateway address +func (s *Session) Gateway() (gateway string, err error) { + + response, err := s.RequestWithBucketID("GET", EndpointGateway, nil, EndpointGateway) + if err != nil { + return + } + + temp := struct { + URL string `json:"url"` + }{} + + err = unmarshal(response, &temp) + if err != nil { + return + } + + gateway = temp.URL + + // Ensure the gateway always has a trailing slash. + // MacOS will fail to connect if we add query params without a trailing slash on the base domain. + if !strings.HasSuffix(gateway, "/") { + gateway += "/" + } + + return +} + +// GatewayBot returns the websocket Gateway address and the recommended number of shards +func (s *Session) GatewayBot() (st *GatewayBotResponse, err error) { + + response, err := s.RequestWithBucketID("GET", EndpointGatewayBot, nil, EndpointGatewayBot) + if err != nil { + return + } + + err = unmarshal(response, &st) + if err != nil { + return + } + + // Ensure the gateway always has a trailing slash. + // MacOS will fail to connect if we add query params without a trailing slash on the base domain. + if !strings.HasSuffix(st.URL, "/") { + st.URL += "/" + } + + return +} + +// Functions specific to Webhooks + +// WebhookCreate returns a new Webhook. +// channelID: The ID of a Channel. +// name : The name of the webhook. +// avatar : The avatar of the webhook. +func (s *Session) WebhookCreate(channelID, name, avatar string) (st *Webhook, err error) { + + data := struct { + Name string `json:"name"` + Avatar string `json:"avatar,omitempty"` + }{name, avatar} + + body, err := s.RequestWithBucketID("POST", EndpointChannelWebhooks(channelID), data, EndpointChannelWebhooks(channelID)) + if err != nil { + return + } + + err = unmarshal(body, &st) + + return +} + +// ChannelWebhooks returns all webhooks for a given channel. +// channelID: The ID of a channel. +func (s *Session) ChannelWebhooks(channelID string) (st []*Webhook, err error) { + + body, err := s.RequestWithBucketID("GET", EndpointChannelWebhooks(channelID), nil, EndpointChannelWebhooks(channelID)) + if err != nil { + return + } + + err = unmarshal(body, &st) + + return +} + +// GuildWebhooks returns all webhooks for a given guild. +// guildID: The ID of a Guild. +func (s *Session) GuildWebhooks(guildID string) (st []*Webhook, err error) { + + body, err := s.RequestWithBucketID("GET", EndpointGuildWebhooks(guildID), nil, EndpointGuildWebhooks(guildID)) + if err != nil { + return + } + + err = unmarshal(body, &st) + + return +} + +// Webhook returns a webhook for a given ID +// webhookID: The ID of a webhook. +func (s *Session) Webhook(webhookID string) (st *Webhook, err error) { + + body, err := s.RequestWithBucketID("GET", EndpointWebhook(webhookID), nil, EndpointWebhooks) + if err != nil { + return + } + + err = unmarshal(body, &st) + + return +} + +// WebhookWithToken returns a webhook for a given ID +// webhookID: The ID of a webhook. +// token : The auth token for the webhook. +func (s *Session) WebhookWithToken(webhookID, token string) (st *Webhook, err error) { + + body, err := s.RequestWithBucketID("GET", EndpointWebhookToken(webhookID, token), nil, EndpointWebhookToken("", "")) + if err != nil { + return + } + + err = unmarshal(body, &st) + + return +} + +// WebhookEdit updates an existing Webhook. +// webhookID: The ID of a webhook. +// name : The name of the webhook. +// avatar : The avatar of the webhook. +func (s *Session) WebhookEdit(webhookID, name, avatar string) (st *Role, err error) { + + data := struct { + Name string `json:"name,omitempty"` + Avatar string `json:"avatar,omitempty"` + }{name, avatar} + + body, err := s.RequestWithBucketID("PATCH", EndpointWebhook(webhookID), data, EndpointWebhooks) + if err != nil { + return + } + + err = unmarshal(body, &st) + + return +} + +// WebhookEditWithToken updates an existing Webhook with an auth token. +// webhookID: The ID of a webhook. +// token : The auth token for the webhook. +// name : The name of the webhook. +// avatar : The avatar of the webhook. +func (s *Session) WebhookEditWithToken(webhookID, token, name, avatar string) (st *Role, err error) { + + data := struct { + Name string `json:"name,omitempty"` + Avatar string `json:"avatar,omitempty"` + }{name, avatar} + + body, err := s.RequestWithBucketID("PATCH", EndpointWebhookToken(webhookID, token), data, EndpointWebhookToken("", "")) + if err != nil { + return + } + + err = unmarshal(body, &st) + + return +} + +// WebhookDelete deletes a webhook for a given ID +// webhookID: The ID of a webhook. +func (s *Session) WebhookDelete(webhookID string) (err error) { + + _, err = s.RequestWithBucketID("DELETE", EndpointWebhook(webhookID), nil, EndpointWebhooks) + + return +} + +// WebhookDeleteWithToken deletes a webhook for a given ID with an auth token. +// webhookID: The ID of a webhook. +// token : The auth token for the webhook. +func (s *Session) WebhookDeleteWithToken(webhookID, token string) (st *Webhook, err error) { + + body, err := s.RequestWithBucketID("DELETE", EndpointWebhookToken(webhookID, token), nil, EndpointWebhookToken("", "")) + if err != nil { + return + } + + err = unmarshal(body, &st) + + return +} + +// WebhookExecute executes a webhook. +// webhookID: The ID of a webhook. +// token : The auth token for the webhook +func (s *Session) WebhookExecute(webhookID, token string, wait bool, data *WebhookParams) (err error) { + uri := EndpointWebhookToken(webhookID, token) + + if wait { + uri += "?wait=true" + } + + _, err = s.RequestWithBucketID("POST", uri, data, EndpointWebhookToken("", "")) + + return +} + +// MessageReactionAdd creates an emoji reaction to a message. +// channelID : The channel ID. +// messageID : The message ID. +// emojiID : Either the unicode emoji for the reaction, or a guild emoji identifier. +func (s *Session) MessageReactionAdd(channelID, messageID, emojiID string) error { + + _, err := s.RequestWithBucketID("PUT", EndpointMessageReaction(channelID, messageID, emojiID, "@me"), nil, EndpointMessageReaction(channelID, "", "", "")) + + return err +} + +// MessageReactionRemove deletes an emoji reaction to a message. +// channelID : The channel ID. +// messageID : The message ID. +// emojiID : Either the unicode emoji for the reaction, or a guild emoji identifier. +// userID : @me or ID of the user to delete the reaction for. +func (s *Session) MessageReactionRemove(channelID, messageID, emojiID, userID string) error { + + _, err := s.RequestWithBucketID("DELETE", EndpointMessageReaction(channelID, messageID, emojiID, userID), nil, EndpointMessageReaction(channelID, "", "", "")) + + return err +} + +// MessageReactionsRemoveAll deletes all reactions from a message +// channelID : The channel ID +// messageID : The message ID. +func (s *Session) MessageReactionsRemoveAll(channelID, messageID string) error { + + _, err := s.RequestWithBucketID("DELETE", EndpointMessageReactionsAll(channelID, messageID), nil, EndpointMessageReactionsAll(channelID, messageID)) + + return err +} + +// MessageReactions gets all the users reactions for a specific emoji. +// channelID : The channel ID. +// messageID : The message ID. +// emojiID : Either the unicode emoji for the reaction, or a guild emoji identifier. +// limit : max number of users to return (max 100) +func (s *Session) MessageReactions(channelID, messageID, emojiID string, limit int) (st []*User, err error) { + uri := EndpointMessageReactions(channelID, messageID, emojiID) + + v := url.Values{} + + if limit > 0 { + v.Set("limit", strconv.Itoa(limit)) + } + + if len(v) > 0 { + uri = fmt.Sprintf("%s?%s", uri, v.Encode()) + } + + body, err := s.RequestWithBucketID("GET", uri, nil, EndpointMessageReaction(channelID, "", "", "")) + if err != nil { + return + } + + err = unmarshal(body, &st) + return +} + +// ------------------------------------------------------------------------------------------------ +// Functions specific to user notes +// ------------------------------------------------------------------------------------------------ + +// UserNoteSet sets the note for a specific user. +func (s *Session) UserNoteSet(userID string, message string) (err error) { + data := struct { + Note string `json:"note"` + }{message} + + _, err = s.RequestWithBucketID("PUT", EndpointUserNotes(userID), data, EndpointUserNotes("")) + return +} + +// ------------------------------------------------------------------------------------------------ +// Functions specific to Discord Relationships (Friends list) +// ------------------------------------------------------------------------------------------------ + +// RelationshipsGet returns an array of all the relationships of the user. +func (s *Session) RelationshipsGet() (r []*Relationship, err error) { + body, err := s.RequestWithBucketID("GET", EndpointRelationships(), nil, EndpointRelationships()) + if err != nil { + return + } + + err = unmarshal(body, &r) + return +} + +// relationshipCreate creates a new relationship. (I.e. send or accept a friend request, block a user.) +// relationshipType : 1 = friend, 2 = blocked, 3 = incoming friend req, 4 = sent friend req +func (s *Session) relationshipCreate(userID string, relationshipType int) (err error) { + data := struct { + Type int `json:"type"` + }{relationshipType} + + _, err = s.RequestWithBucketID("PUT", EndpointRelationship(userID), data, EndpointRelationships()) + return +} + +// RelationshipFriendRequestSend sends a friend request to a user. +// userID: ID of the user. +func (s *Session) RelationshipFriendRequestSend(userID string) (err error) { + err = s.relationshipCreate(userID, 4) + return +} + +// RelationshipFriendRequestAccept accepts a friend request from a user. +// userID: ID of the user. +func (s *Session) RelationshipFriendRequestAccept(userID string) (err error) { + err = s.relationshipCreate(userID, 1) + return +} + +// RelationshipUserBlock blocks a user. +// userID: ID of the user. +func (s *Session) RelationshipUserBlock(userID string) (err error) { + err = s.relationshipCreate(userID, 2) + return +} + +// RelationshipDelete removes the relationship with a user. +// userID: ID of the user. +func (s *Session) RelationshipDelete(userID string) (err error) { + _, err = s.RequestWithBucketID("DELETE", EndpointRelationship(userID), nil, EndpointRelationships()) + return +} + +// RelationshipsMutualGet returns an array of all the users both @me and the given user is friends with. +// userID: ID of the user. +func (s *Session) RelationshipsMutualGet(userID string) (mf []*User, err error) { + body, err := s.RequestWithBucketID("GET", EndpointRelationshipsMutual(userID), nil, EndpointRelationshipsMutual(userID)) + if err != nil { + return + } + + err = unmarshal(body, &mf) + return +} diff --git a/vendor/github.com/bwmarrin/discordgo/state.go b/vendor/github.com/bwmarrin/discordgo/state.go new file mode 100644 index 0000000..8158708 --- /dev/null +++ b/vendor/github.com/bwmarrin/discordgo/state.go @@ -0,0 +1,990 @@ +// Discordgo - Discord bindings for Go +// Available at https://github.com/bwmarrin/discordgo + +// Copyright 2015-2016 Bruce Marriner . All rights reserved. +// Use of this source code is governed by a BSD-style +// license that can be found in the LICENSE file. + +// This file contains code related to state tracking. If enabled, state +// tracking will capture the initial READY packet and many other websocket +// events and maintain an in-memory state of of guilds, channels, users, and +// so forth. This information can be accessed through the Session.State struct. + +package discordgo + +import ( + "errors" + "sort" + "sync" +) + +// ErrNilState is returned when the state is nil. +var ErrNilState = errors.New("state not instantiated, please use discordgo.New() or assign Session.State") + +// ErrStateNotFound is returned when the state cache +// requested is not found +var ErrStateNotFound = errors.New("state cache not found") + +// A State contains the current known state. +// As discord sends this in a READY blob, it seems reasonable to simply +// use that struct as the data store. +type State struct { + sync.RWMutex + Ready + + MaxMessageCount int + TrackChannels bool + TrackEmojis bool + TrackMembers bool + TrackRoles bool + TrackVoice bool + TrackPresences bool + + guildMap map[string]*Guild + channelMap map[string]*Channel + memberMap map[string]map[string]*Member +} + +// NewState creates an empty state. +func NewState() *State { + return &State{ + Ready: Ready{ + PrivateChannels: []*Channel{}, + Guilds: []*Guild{}, + }, + TrackChannels: true, + TrackEmojis: true, + TrackMembers: true, + TrackRoles: true, + TrackVoice: true, + TrackPresences: true, + guildMap: make(map[string]*Guild), + channelMap: make(map[string]*Channel), + memberMap: make(map[string]map[string]*Member), + } +} + +func (s *State) createMemberMap(guild *Guild) { + members := make(map[string]*Member) + for _, m := range guild.Members { + members[m.User.ID] = m + } + s.memberMap[guild.ID] = members +} + +// GuildAdd adds a guild to the current world state, or +// updates it if it already exists. +func (s *State) GuildAdd(guild *Guild) error { + if s == nil { + return ErrNilState + } + + s.Lock() + defer s.Unlock() + + // Update the channels to point to the right guild, adding them to the channelMap as we go + for _, c := range guild.Channels { + s.channelMap[c.ID] = c + } + + // If this guild contains a new member slice, we must regenerate the member map so the pointers stay valid + if guild.Members != nil { + s.createMemberMap(guild) + } else if _, ok := s.memberMap[guild.ID]; !ok { + // Even if we have no new member slice, we still initialize the member map for this guild if it doesn't exist + s.memberMap[guild.ID] = make(map[string]*Member) + } + + if g, ok := s.guildMap[guild.ID]; ok { + // We are about to replace `g` in the state with `guild`, but first we need to + // make sure we preserve any fields that the `guild` doesn't contain from `g`. + if guild.Roles == nil { + guild.Roles = g.Roles + } + if guild.Emojis == nil { + guild.Emojis = g.Emojis + } + if guild.Members == nil { + guild.Members = g.Members + } + if guild.Presences == nil { + guild.Presences = g.Presences + } + if guild.Channels == nil { + guild.Channels = g.Channels + } + if guild.VoiceStates == nil { + guild.VoiceStates = g.VoiceStates + } + *g = *guild + return nil + } + + s.Guilds = append(s.Guilds, guild) + s.guildMap[guild.ID] = guild + + return nil +} + +// GuildRemove removes a guild from current world state. +func (s *State) GuildRemove(guild *Guild) error { + if s == nil { + return ErrNilState + } + + _, err := s.Guild(guild.ID) + if err != nil { + return err + } + + s.Lock() + defer s.Unlock() + + delete(s.guildMap, guild.ID) + + for i, g := range s.Guilds { + if g.ID == guild.ID { + s.Guilds = append(s.Guilds[:i], s.Guilds[i+1:]...) + return nil + } + } + + return nil +} + +// Guild gets a guild by ID. +// Useful for querying if @me is in a guild: +// _, err := discordgo.Session.State.Guild(guildID) +// isInGuild := err == nil +func (s *State) Guild(guildID string) (*Guild, error) { + if s == nil { + return nil, ErrNilState + } + + s.RLock() + defer s.RUnlock() + + if g, ok := s.guildMap[guildID]; ok { + return g, nil + } + + return nil, ErrStateNotFound +} + +// PresenceAdd adds a presence to the current world state, or +// updates it if it already exists. +func (s *State) PresenceAdd(guildID string, presence *Presence) error { + if s == nil { + return ErrNilState + } + + guild, err := s.Guild(guildID) + if err != nil { + return err + } + + s.Lock() + defer s.Unlock() + + for i, p := range guild.Presences { + if p.User.ID == presence.User.ID { + //guild.Presences[i] = presence + + //Update status + guild.Presences[i].Game = presence.Game + guild.Presences[i].Roles = presence.Roles + if presence.Status != "" { + guild.Presences[i].Status = presence.Status + } + if presence.Nick != "" { + guild.Presences[i].Nick = presence.Nick + } + + //Update the optionally sent user information + //ID Is a mandatory field so you should not need to check if it is empty + guild.Presences[i].User.ID = presence.User.ID + + if presence.User.Avatar != "" { + guild.Presences[i].User.Avatar = presence.User.Avatar + } + if presence.User.Discriminator != "" { + guild.Presences[i].User.Discriminator = presence.User.Discriminator + } + if presence.User.Email != "" { + guild.Presences[i].User.Email = presence.User.Email + } + if presence.User.Token != "" { + guild.Presences[i].User.Token = presence.User.Token + } + if presence.User.Username != "" { + guild.Presences[i].User.Username = presence.User.Username + } + + return nil + } + } + + guild.Presences = append(guild.Presences, presence) + return nil +} + +// PresenceRemove removes a presence from the current world state. +func (s *State) PresenceRemove(guildID string, presence *Presence) error { + if s == nil { + return ErrNilState + } + + guild, err := s.Guild(guildID) + if err != nil { + return err + } + + s.Lock() + defer s.Unlock() + + for i, p := range guild.Presences { + if p.User.ID == presence.User.ID { + guild.Presences = append(guild.Presences[:i], guild.Presences[i+1:]...) + return nil + } + } + + return ErrStateNotFound +} + +// Presence gets a presence by ID from a guild. +func (s *State) Presence(guildID, userID string) (*Presence, error) { + if s == nil { + return nil, ErrNilState + } + + guild, err := s.Guild(guildID) + if err != nil { + return nil, err + } + + for _, p := range guild.Presences { + if p.User.ID == userID { + return p, nil + } + } + + return nil, ErrStateNotFound +} + +// TODO: Consider moving Guild state update methods onto *Guild. + +// MemberAdd adds a member to the current world state, or +// updates it if it already exists. +func (s *State) MemberAdd(member *Member) error { + if s == nil { + return ErrNilState + } + + guild, err := s.Guild(member.GuildID) + if err != nil { + return err + } + + s.Lock() + defer s.Unlock() + + members, ok := s.memberMap[member.GuildID] + if !ok { + return ErrStateNotFound + } + + m, ok := members[member.User.ID] + if !ok { + members[member.User.ID] = member + guild.Members = append(guild.Members, member) + } else { + *m = *member // Update the actual data, which will also update the member pointer in the slice + } + + return nil +} + +// MemberRemove removes a member from current world state. +func (s *State) MemberRemove(member *Member) error { + if s == nil { + return ErrNilState + } + + guild, err := s.Guild(member.GuildID) + if err != nil { + return err + } + + s.Lock() + defer s.Unlock() + + members, ok := s.memberMap[member.GuildID] + if !ok { + return ErrStateNotFound + } + + _, ok = members[member.User.ID] + if !ok { + return ErrStateNotFound + } + delete(members, member.User.ID) + + for i, m := range guild.Members { + if m.User.ID == member.User.ID { + guild.Members = append(guild.Members[:i], guild.Members[i+1:]...) + return nil + } + } + + return ErrStateNotFound +} + +// Member gets a member by ID from a guild. +func (s *State) Member(guildID, userID string) (*Member, error) { + if s == nil { + return nil, ErrNilState + } + + s.RLock() + defer s.RUnlock() + + members, ok := s.memberMap[guildID] + if !ok { + return nil, ErrStateNotFound + } + + m, ok := members[userID] + if ok { + return m, nil + } + + return nil, ErrStateNotFound +} + +// RoleAdd adds a role to the current world state, or +// updates it if it already exists. +func (s *State) RoleAdd(guildID string, role *Role) error { + if s == nil { + return ErrNilState + } + + guild, err := s.Guild(guildID) + if err != nil { + return err + } + + s.Lock() + defer s.Unlock() + + for i, r := range guild.Roles { + if r.ID == role.ID { + guild.Roles[i] = role + return nil + } + } + + guild.Roles = append(guild.Roles, role) + return nil +} + +// RoleRemove removes a role from current world state by ID. +func (s *State) RoleRemove(guildID, roleID string) error { + if s == nil { + return ErrNilState + } + + guild, err := s.Guild(guildID) + if err != nil { + return err + } + + s.Lock() + defer s.Unlock() + + for i, r := range guild.Roles { + if r.ID == roleID { + guild.Roles = append(guild.Roles[:i], guild.Roles[i+1:]...) + return nil + } + } + + return ErrStateNotFound +} + +// Role gets a role by ID from a guild. +func (s *State) Role(guildID, roleID string) (*Role, error) { + if s == nil { + return nil, ErrNilState + } + + guild, err := s.Guild(guildID) + if err != nil { + return nil, err + } + + s.RLock() + defer s.RUnlock() + + for _, r := range guild.Roles { + if r.ID == roleID { + return r, nil + } + } + + return nil, ErrStateNotFound +} + +// ChannelAdd adds a channel to the current world state, or +// updates it if it already exists. +// Channels may exist either as PrivateChannels or inside +// a guild. +func (s *State) ChannelAdd(channel *Channel) error { + if s == nil { + return ErrNilState + } + + s.Lock() + defer s.Unlock() + + // If the channel exists, replace it + if c, ok := s.channelMap[channel.ID]; ok { + if channel.Messages == nil { + channel.Messages = c.Messages + } + if channel.PermissionOverwrites == nil { + channel.PermissionOverwrites = c.PermissionOverwrites + } + + *c = *channel + return nil + } + + if channel.Type == ChannelTypeDM || channel.Type == ChannelTypeGroupDM { + s.PrivateChannels = append(s.PrivateChannels, channel) + } else { + guild, ok := s.guildMap[channel.GuildID] + if !ok { + return ErrStateNotFound + } + + guild.Channels = append(guild.Channels, channel) + } + + s.channelMap[channel.ID] = channel + + return nil +} + +// ChannelRemove removes a channel from current world state. +func (s *State) ChannelRemove(channel *Channel) error { + if s == nil { + return ErrNilState + } + + _, err := s.Channel(channel.ID) + if err != nil { + return err + } + + if channel.Type == ChannelTypeDM || channel.Type == ChannelTypeGroupDM { + s.Lock() + defer s.Unlock() + + for i, c := range s.PrivateChannels { + if c.ID == channel.ID { + s.PrivateChannels = append(s.PrivateChannels[:i], s.PrivateChannels[i+1:]...) + break + } + } + } else { + guild, err := s.Guild(channel.GuildID) + if err != nil { + return err + } + + s.Lock() + defer s.Unlock() + + for i, c := range guild.Channels { + if c.ID == channel.ID { + guild.Channels = append(guild.Channels[:i], guild.Channels[i+1:]...) + break + } + } + } + + delete(s.channelMap, channel.ID) + + return nil +} + +// GuildChannel gets a channel by ID from a guild. +// This method is Deprecated, use Channel(channelID) +func (s *State) GuildChannel(guildID, channelID string) (*Channel, error) { + return s.Channel(channelID) +} + +// PrivateChannel gets a private channel by ID. +// This method is Deprecated, use Channel(channelID) +func (s *State) PrivateChannel(channelID string) (*Channel, error) { + return s.Channel(channelID) +} + +// Channel gets a channel by ID, it will look in all guilds and private channels. +func (s *State) Channel(channelID string) (*Channel, error) { + if s == nil { + return nil, ErrNilState + } + + s.RLock() + defer s.RUnlock() + + if c, ok := s.channelMap[channelID]; ok { + return c, nil + } + + return nil, ErrStateNotFound +} + +// Emoji returns an emoji for a guild and emoji id. +func (s *State) Emoji(guildID, emojiID string) (*Emoji, error) { + if s == nil { + return nil, ErrNilState + } + + guild, err := s.Guild(guildID) + if err != nil { + return nil, err + } + + s.RLock() + defer s.RUnlock() + + for _, e := range guild.Emojis { + if e.ID == emojiID { + return e, nil + } + } + + return nil, ErrStateNotFound +} + +// EmojiAdd adds an emoji to the current world state. +func (s *State) EmojiAdd(guildID string, emoji *Emoji) error { + if s == nil { + return ErrNilState + } + + guild, err := s.Guild(guildID) + if err != nil { + return err + } + + s.Lock() + defer s.Unlock() + + for i, e := range guild.Emojis { + if e.ID == emoji.ID { + guild.Emojis[i] = emoji + return nil + } + } + + guild.Emojis = append(guild.Emojis, emoji) + return nil +} + +// EmojisAdd adds multiple emojis to the world state. +func (s *State) EmojisAdd(guildID string, emojis []*Emoji) error { + for _, e := range emojis { + if err := s.EmojiAdd(guildID, e); err != nil { + return err + } + } + return nil +} + +// MessageAdd adds a message to the current world state, or updates it if it exists. +// If the channel cannot be found, the message is discarded. +// Messages are kept in state up to s.MaxMessageCount +func (s *State) MessageAdd(message *Message) error { + if s == nil { + return ErrNilState + } + + c, err := s.Channel(message.ChannelID) + if err != nil { + return err + } + + s.Lock() + defer s.Unlock() + + // If the message exists, merge in the new message contents. + for _, m := range c.Messages { + if m.ID == message.ID { + if message.Content != "" { + m.Content = message.Content + } + if message.EditedTimestamp != "" { + m.EditedTimestamp = message.EditedTimestamp + } + if message.Mentions != nil { + m.Mentions = message.Mentions + } + if message.Embeds != nil { + m.Embeds = message.Embeds + } + if message.Attachments != nil { + m.Attachments = message.Attachments + } + if message.Timestamp != "" { + m.Timestamp = message.Timestamp + } + if message.Author != nil { + m.Author = message.Author + } + + return nil + } + } + + c.Messages = append(c.Messages, message) + + if len(c.Messages) > s.MaxMessageCount { + c.Messages = c.Messages[len(c.Messages)-s.MaxMessageCount:] + } + return nil +} + +// MessageRemove removes a message from the world state. +func (s *State) MessageRemove(message *Message) error { + if s == nil { + return ErrNilState + } + + return s.messageRemoveByID(message.ChannelID, message.ID) +} + +// messageRemoveByID removes a message by channelID and messageID from the world state. +func (s *State) messageRemoveByID(channelID, messageID string) error { + c, err := s.Channel(channelID) + if err != nil { + return err + } + + s.Lock() + defer s.Unlock() + + for i, m := range c.Messages { + if m.ID == messageID { + c.Messages = append(c.Messages[:i], c.Messages[i+1:]...) + return nil + } + } + + return ErrStateNotFound +} + +func (s *State) voiceStateUpdate(update *VoiceStateUpdate) error { + guild, err := s.Guild(update.GuildID) + if err != nil { + return err + } + + s.Lock() + defer s.Unlock() + + // Handle Leaving Channel + if update.ChannelID == "" { + for i, state := range guild.VoiceStates { + if state.UserID == update.UserID { + guild.VoiceStates = append(guild.VoiceStates[:i], guild.VoiceStates[i+1:]...) + return nil + } + } + } else { + for i, state := range guild.VoiceStates { + if state.UserID == update.UserID { + guild.VoiceStates[i] = update.VoiceState + return nil + } + } + + guild.VoiceStates = append(guild.VoiceStates, update.VoiceState) + } + + return nil +} + +// Message gets a message by channel and message ID. +func (s *State) Message(channelID, messageID string) (*Message, error) { + if s == nil { + return nil, ErrNilState + } + + c, err := s.Channel(channelID) + if err != nil { + return nil, err + } + + s.RLock() + defer s.RUnlock() + + for _, m := range c.Messages { + if m.ID == messageID { + return m, nil + } + } + + return nil, ErrStateNotFound +} + +// OnReady takes a Ready event and updates all internal state. +func (s *State) onReady(se *Session, r *Ready) (err error) { + if s == nil { + return ErrNilState + } + + s.Lock() + defer s.Unlock() + + // We must track at least the current user for Voice, even + // if state is disabled, store the bare essentials. + if !se.StateEnabled { + ready := Ready{ + Version: r.Version, + SessionID: r.SessionID, + User: r.User, + } + + s.Ready = ready + + return nil + } + + s.Ready = *r + + for _, g := range s.Guilds { + s.guildMap[g.ID] = g + s.createMemberMap(g) + + for _, c := range g.Channels { + s.channelMap[c.ID] = c + } + } + + for _, c := range s.PrivateChannels { + s.channelMap[c.ID] = c + } + + return nil +} + +// OnInterface handles all events related to states. +func (s *State) OnInterface(se *Session, i interface{}) (err error) { + if s == nil { + return ErrNilState + } + + r, ok := i.(*Ready) + if ok { + return s.onReady(se, r) + } + + if !se.StateEnabled { + return nil + } + + switch t := i.(type) { + case *GuildCreate: + err = s.GuildAdd(t.Guild) + case *GuildUpdate: + err = s.GuildAdd(t.Guild) + case *GuildDelete: + err = s.GuildRemove(t.Guild) + case *GuildMemberAdd: + if s.TrackMembers { + err = s.MemberAdd(t.Member) + } + case *GuildMemberUpdate: + if s.TrackMembers { + err = s.MemberAdd(t.Member) + } + case *GuildMemberRemove: + if s.TrackMembers { + err = s.MemberRemove(t.Member) + } + case *GuildMembersChunk: + if s.TrackMembers { + for i := range t.Members { + t.Members[i].GuildID = t.GuildID + err = s.MemberAdd(t.Members[i]) + } + } + case *GuildRoleCreate: + if s.TrackRoles { + err = s.RoleAdd(t.GuildID, t.Role) + } + case *GuildRoleUpdate: + if s.TrackRoles { + err = s.RoleAdd(t.GuildID, t.Role) + } + case *GuildRoleDelete: + if s.TrackRoles { + err = s.RoleRemove(t.GuildID, t.RoleID) + } + case *GuildEmojisUpdate: + if s.TrackEmojis { + err = s.EmojisAdd(t.GuildID, t.Emojis) + } + case *ChannelCreate: + if s.TrackChannels { + err = s.ChannelAdd(t.Channel) + } + case *ChannelUpdate: + if s.TrackChannels { + err = s.ChannelAdd(t.Channel) + } + case *ChannelDelete: + if s.TrackChannels { + err = s.ChannelRemove(t.Channel) + } + case *MessageCreate: + if s.MaxMessageCount != 0 { + err = s.MessageAdd(t.Message) + } + case *MessageUpdate: + if s.MaxMessageCount != 0 { + err = s.MessageAdd(t.Message) + } + case *MessageDelete: + if s.MaxMessageCount != 0 { + err = s.MessageRemove(t.Message) + } + case *MessageDeleteBulk: + if s.MaxMessageCount != 0 { + for _, mID := range t.Messages { + s.messageRemoveByID(t.ChannelID, mID) + } + } + case *VoiceStateUpdate: + if s.TrackVoice { + err = s.voiceStateUpdate(t) + } + case *PresenceUpdate: + if s.TrackPresences { + s.PresenceAdd(t.GuildID, &t.Presence) + } + if s.TrackMembers { + if t.Status == StatusOffline { + return + } + + var m *Member + m, err = s.Member(t.GuildID, t.User.ID) + + if err != nil { + // Member not found; this is a user coming online + m = &Member{ + GuildID: t.GuildID, + Nick: t.Nick, + User: t.User, + Roles: t.Roles, + } + + } else { + + if t.Nick != "" { + m.Nick = t.Nick + } + + if t.User.Username != "" { + m.User.Username = t.User.Username + } + + // PresenceUpdates always contain a list of roles, so there's no need to check for an empty list here + m.Roles = t.Roles + + } + + err = s.MemberAdd(m) + } + + } + + return +} + +// UserChannelPermissions returns the permission of a user in a channel. +// userID : The ID of the user to calculate permissions for. +// channelID : The ID of the channel to calculate permission for. +func (s *State) UserChannelPermissions(userID, channelID string) (apermissions int, err error) { + if s == nil { + return 0, ErrNilState + } + + channel, err := s.Channel(channelID) + if err != nil { + return + } + + guild, err := s.Guild(channel.GuildID) + if err != nil { + return + } + + if userID == guild.OwnerID { + apermissions = PermissionAll + return + } + + member, err := s.Member(guild.ID, userID) + if err != nil { + return + } + + return memberPermissions(guild, channel, member), nil +} + +// UserColor returns the color of a user in a channel. +// While colors are defined at a Guild level, determining for a channel is more useful in message handlers. +// 0 is returned in cases of error, which is the color of @everyone. +// userID : The ID of the user to calculate the color for. +// channelID : The ID of the channel to calculate the color for. +func (s *State) UserColor(userID, channelID string) int { + if s == nil { + return 0 + } + + channel, err := s.Channel(channelID) + if err != nil { + return 0 + } + + guild, err := s.Guild(channel.GuildID) + if err != nil { + return 0 + } + + member, err := s.Member(guild.ID, userID) + if err != nil { + return 0 + } + + roles := Roles(guild.Roles) + sort.Sort(roles) + + for _, role := range roles { + for _, roleID := range member.Roles { + if role.ID == roleID { + if role.Color != 0 { + return role.Color + } + } + } + } + + return 0 +} diff --git a/vendor/github.com/bwmarrin/discordgo/structs.go b/vendor/github.com/bwmarrin/discordgo/structs.go new file mode 100644 index 0000000..19d2bad --- /dev/null +++ b/vendor/github.com/bwmarrin/discordgo/structs.go @@ -0,0 +1,686 @@ +// Discordgo - Discord bindings for Go +// Available at https://github.com/bwmarrin/discordgo + +// Copyright 2015-2016 Bruce Marriner . All rights reserved. +// Use of this source code is governed by a BSD-style +// license that can be found in the LICENSE file. + +// This file contains all structures for the discordgo package. These +// may be moved about later into separate files but I find it easier to have +// them all located together. + +package discordgo + +import ( + "encoding/json" + "net/http" + "sync" + "time" + + "github.com/gorilla/websocket" +) + +// A Session represents a connection to the Discord API. +type Session struct { + sync.RWMutex + + // General configurable settings. + + // Authentication token for this session + Token string + MFA bool + + // Debug for printing JSON request/responses + Debug bool // Deprecated, will be removed. + LogLevel int + + // Should the session reconnect the websocket on errors. + ShouldReconnectOnError bool + + // Should the session request compressed websocket data. + Compress bool + + // Sharding + ShardID int + ShardCount int + + // Should state tracking be enabled. + // State tracking is the best way for getting the the users + // active guilds and the members of the guilds. + StateEnabled bool + + // Whether or not to call event handlers synchronously. + // e.g false = launch event handlers in their own goroutines. + SyncEvents bool + + // Exposed but should not be modified by User. + + // Whether the Data Websocket is ready + DataReady bool // NOTE: Maye be deprecated soon + + // Max number of REST API retries + MaxRestRetries int + + // Status stores the currect status of the websocket connection + // this is being tested, may stay, may go away. + status int32 + + // Whether the Voice Websocket is ready + VoiceReady bool // NOTE: Deprecated. + + // Whether the UDP Connection is ready + UDPReady bool // NOTE: Deprecated + + // Stores a mapping of guild id's to VoiceConnections + VoiceConnections map[string]*VoiceConnection + + // Managed state object, updated internally with events when + // StateEnabled is true. + State *State + + // The http client used for REST requests + Client *http.Client + + // Stores the last HeartbeatAck that was recieved (in UTC) + LastHeartbeatAck time.Time + + // used to deal with rate limits + Ratelimiter *RateLimiter + + // Event handlers + handlersMu sync.RWMutex + handlers map[string][]*eventHandlerInstance + onceHandlers map[string][]*eventHandlerInstance + + // The websocket connection. + wsConn *websocket.Conn + + // When nil, the session is not listening. + listening chan interface{} + + // sequence tracks the current gateway api websocket sequence number + sequence *int64 + + // stores sessions current Discord Gateway + gateway string + + // stores session ID of current Gateway connection + sessionID string + + // used to make sure gateway websocket writes do not happen concurrently + wsMutex sync.Mutex +} + +// A VoiceRegion stores data for a specific voice region server. +type VoiceRegion struct { + ID string `json:"id"` + Name string `json:"name"` + Hostname string `json:"sample_hostname"` + Port int `json:"sample_port"` +} + +// A VoiceICE stores data for voice ICE servers. +type VoiceICE struct { + TTL string `json:"ttl"` + Servers []*ICEServer `json:"servers"` +} + +// A ICEServer stores data for a specific voice ICE server. +type ICEServer struct { + URL string `json:"url"` + Username string `json:"username"` + Credential string `json:"credential"` +} + +// A Invite stores all data related to a specific Discord Guild or Channel invite. +type Invite struct { + Guild *Guild `json:"guild"` + Channel *Channel `json:"channel"` + Inviter *User `json:"inviter"` + Code string `json:"code"` + CreatedAt Timestamp `json:"created_at"` + MaxAge int `json:"max_age"` + Uses int `json:"uses"` + MaxUses int `json:"max_uses"` + Revoked bool `json:"revoked"` + Temporary bool `json:"temporary"` + Unique bool `json:"unique"` +} + +// ChannelType is the type of a Channel +type ChannelType int + +// Block contains known ChannelType values +const ( + ChannelTypeGuildText ChannelType = iota + ChannelTypeDM + ChannelTypeGuildVoice + ChannelTypeGroupDM + ChannelTypeGuildCategory +) + +// A Channel holds all data related to an individual Discord channel. +type Channel struct { + ID string `json:"id"` + GuildID string `json:"guild_id"` + Name string `json:"name"` + Topic string `json:"topic"` + Type ChannelType `json:"type"` + LastMessageID string `json:"last_message_id"` + NSFW bool `json:"nsfw"` + Position int `json:"position"` + Bitrate int `json:"bitrate"` + Recipients []*User `json:"recipients"` + Messages []*Message `json:"-"` + PermissionOverwrites []*PermissionOverwrite `json:"permission_overwrites"` + ParentID string `json:"parent_id"` +} + +// A ChannelEdit holds Channel Feild data for a channel edit. +type ChannelEdit struct { + Name string `json:"name,omitempty"` + Topic string `json:"topic,omitempty"` + NSFW bool `json:"nsfw,omitempty"` + Position int `json:"position"` + Bitrate int `json:"bitrate,omitempty"` + UserLimit int `json:"user_limit,omitempty"` + PermissionOverwrites []*PermissionOverwrite `json:"permission_overwrites,omitempty"` + ParentID string `json:"parent_id,omitempty"` +} + +// A PermissionOverwrite holds permission overwrite data for a Channel +type PermissionOverwrite struct { + ID string `json:"id"` + Type string `json:"type"` + Deny int `json:"deny"` + Allow int `json:"allow"` +} + +// Emoji struct holds data related to Emoji's +type Emoji struct { + ID string `json:"id"` + Name string `json:"name"` + Roles []string `json:"roles"` + Managed bool `json:"managed"` + RequireColons bool `json:"require_colons"` + Animated bool `json:"animated"` +} + +// APIName returns an correctly formatted API name for use in the MessageReactions endpoints. +func (e *Emoji) APIName() string { + if e.ID != "" && e.Name != "" { + return e.Name + ":" + e.ID + } + if e.Name != "" { + return e.Name + } + return e.ID +} + +// VerificationLevel type definition +type VerificationLevel int + +// Constants for VerificationLevel levels from 0 to 3 inclusive +const ( + VerificationLevelNone VerificationLevel = iota + VerificationLevelLow + VerificationLevelMedium + VerificationLevelHigh +) + +// A Guild holds all data related to a specific Discord Guild. Guilds are also +// sometimes referred to as Servers in the Discord client. +type Guild struct { + ID string `json:"id"` + Name string `json:"name"` + Icon string `json:"icon"` + Region string `json:"region"` + AfkChannelID string `json:"afk_channel_id"` + EmbedChannelID string `json:"embed_channel_id"` + OwnerID string `json:"owner_id"` + JoinedAt Timestamp `json:"joined_at"` + Splash string `json:"splash"` + AfkTimeout int `json:"afk_timeout"` + MemberCount int `json:"member_count"` + VerificationLevel VerificationLevel `json:"verification_level"` + EmbedEnabled bool `json:"embed_enabled"` + Large bool `json:"large"` // ?? + DefaultMessageNotifications int `json:"default_message_notifications"` + Roles []*Role `json:"roles"` + Emojis []*Emoji `json:"emojis"` + Members []*Member `json:"members"` + Presences []*Presence `json:"presences"` + Channels []*Channel `json:"channels"` + VoiceStates []*VoiceState `json:"voice_states"` + Unavailable bool `json:"unavailable"` +} + +// A UserGuild holds a brief version of a Guild +type UserGuild struct { + ID string `json:"id"` + Name string `json:"name"` + Icon string `json:"icon"` + Owner bool `json:"owner"` + Permissions int `json:"permissions"` +} + +// A GuildParams stores all the data needed to update discord guild settings +type GuildParams struct { + Name string `json:"name,omitempty"` + Region string `json:"region,omitempty"` + VerificationLevel *VerificationLevel `json:"verification_level,omitempty"` + DefaultMessageNotifications int `json:"default_message_notifications,omitempty"` // TODO: Separate type? + AfkChannelID string `json:"afk_channel_id,omitempty"` + AfkTimeout int `json:"afk_timeout,omitempty"` + Icon string `json:"icon,omitempty"` + OwnerID string `json:"owner_id,omitempty"` + Splash string `json:"splash,omitempty"` +} + +// A Role stores information about Discord guild member roles. +type Role struct { + ID string `json:"id"` + Name string `json:"name"` + Managed bool `json:"managed"` + Mentionable bool `json:"mentionable"` + Hoist bool `json:"hoist"` + Color int `json:"color"` + Position int `json:"position"` + Permissions int `json:"permissions"` +} + +// Roles are a collection of Role +type Roles []*Role + +func (r Roles) Len() int { + return len(r) +} + +func (r Roles) Less(i, j int) bool { + return r[i].Position > r[j].Position +} + +func (r Roles) Swap(i, j int) { + r[i], r[j] = r[j], r[i] +} + +// A VoiceState stores the voice states of Guilds +type VoiceState struct { + UserID string `json:"user_id"` + SessionID string `json:"session_id"` + ChannelID string `json:"channel_id"` + GuildID string `json:"guild_id"` + Suppress bool `json:"suppress"` + SelfMute bool `json:"self_mute"` + SelfDeaf bool `json:"self_deaf"` + Mute bool `json:"mute"` + Deaf bool `json:"deaf"` +} + +// A Presence stores the online, offline, or idle and game status of Guild members. +type Presence struct { + User *User `json:"user"` + Status Status `json:"status"` + Game *Game `json:"game"` + Nick string `json:"nick"` + Roles []string `json:"roles"` + Since *int `json:"since"` +} + +// GameType is the type of "game" (see GameType* consts) in the Game struct +type GameType int + +// Valid GameType values +const ( + GameTypeGame GameType = iota + GameTypeStreaming +) + +// A Game struct holds the name of the "playing .." game for a user +type Game struct { + Name string `json:"name"` + Type GameType `json:"type"` + URL string `json:"url,omitempty"` + Details string `json:"details,omitempty"` + State string `json:"state,omitempty"` + TimeStamps TimeStamps `json:"timestamps,omitempty"` + Assets Assets `json:"assets,omitempty"` + ApplicationID string `json:"application_id,omitempty"` + Instance int8 `json:"instance,omitempty"` + // TODO: Party and Secrets (unknown structure) +} + +// A TimeStamps struct contains start and end times used in the rich presence "playing .." Game +type TimeStamps struct { + EndTimestamp int64 `json:"end,omitempty"` + StartTimestamp int64 `json:"start,omitempty"` +} + +// UnmarshalJSON unmarshals JSON into TimeStamps struct +func (t *TimeStamps) UnmarshalJSON(b []byte) error { + temp := struct { + End float64 `json:"end,omitempty"` + Start float64 `json:"start,omitempty"` + }{} + err := json.Unmarshal(b, &temp) + if err != nil { + return err + } + t.EndTimestamp = int64(temp.End) + t.StartTimestamp = int64(temp.Start) + return nil +} + +// An Assets struct contains assets and labels used in the rich presence "playing .." Game +type Assets struct { + LargeImageID string `json:"large_image,omitempty"` + SmallImageID string `json:"small_image,omitempty"` + LargeText string `json:"large_text,omitempty"` + SmallText string `json:"small_text,omitempty"` +} + +// A Member stores user information for Guild members. +type Member struct { + GuildID string `json:"guild_id"` + JoinedAt string `json:"joined_at"` + Nick string `json:"nick"` + Deaf bool `json:"deaf"` + Mute bool `json:"mute"` + User *User `json:"user"` + Roles []string `json:"roles"` +} + +// A Settings stores data for a specific users Discord client settings. +type Settings struct { + RenderEmbeds bool `json:"render_embeds"` + InlineEmbedMedia bool `json:"inline_embed_media"` + InlineAttachmentMedia bool `json:"inline_attachment_media"` + EnableTtsCommand bool `json:"enable_tts_command"` + MessageDisplayCompact bool `json:"message_display_compact"` + ShowCurrentGame bool `json:"show_current_game"` + ConvertEmoticons bool `json:"convert_emoticons"` + Locale string `json:"locale"` + Theme string `json:"theme"` + GuildPositions []string `json:"guild_positions"` + RestrictedGuilds []string `json:"restricted_guilds"` + FriendSourceFlags *FriendSourceFlags `json:"friend_source_flags"` + Status Status `json:"status"` + DetectPlatformAccounts bool `json:"detect_platform_accounts"` + DeveloperMode bool `json:"developer_mode"` +} + +// Status type definition +type Status string + +// Constants for Status with the different current available status +const ( + StatusOnline Status = "online" + StatusIdle Status = "idle" + StatusDoNotDisturb Status = "dnd" + StatusInvisible Status = "invisible" + StatusOffline Status = "offline" +) + +// FriendSourceFlags stores ... TODO :) +type FriendSourceFlags struct { + All bool `json:"all"` + MutualGuilds bool `json:"mutual_guilds"` + MutualFriends bool `json:"mutual_friends"` +} + +// A Relationship between the logged in user and Relationship.User +type Relationship struct { + User *User `json:"user"` + Type int `json:"type"` // 1 = friend, 2 = blocked, 3 = incoming friend req, 4 = sent friend req + ID string `json:"id"` +} + +// A TooManyRequests struct holds information received from Discord +// when receiving a HTTP 429 response. +type TooManyRequests struct { + Bucket string `json:"bucket"` + Message string `json:"message"` + RetryAfter time.Duration `json:"retry_after"` +} + +// A ReadState stores data on the read state of channels. +type ReadState struct { + MentionCount int `json:"mention_count"` + LastMessageID string `json:"last_message_id"` + ID string `json:"id"` +} + +// An Ack is used to ack messages +type Ack struct { + Token string `json:"token"` +} + +// A GuildRole stores data for guild roles. +type GuildRole struct { + Role *Role `json:"role"` + GuildID string `json:"guild_id"` +} + +// A GuildBan stores data for a guild ban. +type GuildBan struct { + Reason string `json:"reason"` + User *User `json:"user"` +} + +// A GuildIntegration stores data for a guild integration. +type GuildIntegration struct { + ID string `json:"id"` + Name string `json:"name"` + Type string `json:"type"` + Enabled bool `json:"enabled"` + Syncing bool `json:"syncing"` + RoleID string `json:"role_id"` + ExpireBehavior int `json:"expire_behavior"` + ExpireGracePeriod int `json:"expire_grace_period"` + User *User `json:"user"` + Account *GuildIntegrationAccount `json:"account"` + SyncedAt int `json:"synced_at"` +} + +// A GuildIntegrationAccount stores data for a guild integration account. +type GuildIntegrationAccount struct { + ID string `json:"id"` + Name string `json:"name"` +} + +// A GuildEmbed stores data for a guild embed. +type GuildEmbed struct { + Enabled bool `json:"enabled"` + ChannelID string `json:"channel_id"` +} + +// A UserGuildSettingsChannelOverride stores data for a channel override for a users guild settings. +type UserGuildSettingsChannelOverride struct { + Muted bool `json:"muted"` + MessageNotifications int `json:"message_notifications"` + ChannelID string `json:"channel_id"` +} + +// A UserGuildSettings stores data for a users guild settings. +type UserGuildSettings struct { + SupressEveryone bool `json:"suppress_everyone"` + Muted bool `json:"muted"` + MobilePush bool `json:"mobile_push"` + MessageNotifications int `json:"message_notifications"` + GuildID string `json:"guild_id"` + ChannelOverrides []*UserGuildSettingsChannelOverride `json:"channel_overrides"` +} + +// A UserGuildSettingsEdit stores data for editing UserGuildSettings +type UserGuildSettingsEdit struct { + SupressEveryone bool `json:"suppress_everyone"` + Muted bool `json:"muted"` + MobilePush bool `json:"mobile_push"` + MessageNotifications int `json:"message_notifications"` + ChannelOverrides map[string]*UserGuildSettingsChannelOverride `json:"channel_overrides"` +} + +// An APIErrorMessage is an api error message returned from discord +type APIErrorMessage struct { + Code int `json:"code"` + Message string `json:"message"` +} + +// Webhook stores the data for a webhook. +type Webhook struct { + ID string `json:"id"` + GuildID string `json:"guild_id"` + ChannelID string `json:"channel_id"` + User *User `json:"user"` + Name string `json:"name"` + Avatar string `json:"avatar"` + Token string `json:"token"` +} + +// WebhookParams is a struct for webhook params, used in the WebhookExecute command. +type WebhookParams struct { + Content string `json:"content,omitempty"` + Username string `json:"username,omitempty"` + AvatarURL string `json:"avatar_url,omitempty"` + TTS bool `json:"tts,omitempty"` + File string `json:"file,omitempty"` + Embeds []*MessageEmbed `json:"embeds,omitempty"` +} + +// MessageReaction stores the data for a message reaction. +type MessageReaction struct { + UserID string `json:"user_id"` + MessageID string `json:"message_id"` + Emoji Emoji `json:"emoji"` + ChannelID string `json:"channel_id"` +} + +// GatewayBotResponse stores the data for the gateway/bot response +type GatewayBotResponse struct { + URL string `json:"url"` + Shards int `json:"shards"` +} + +// Constants for the different bit offsets of text channel permissions +const ( + PermissionReadMessages = 1 << (iota + 10) + PermissionSendMessages + PermissionSendTTSMessages + PermissionManageMessages + PermissionEmbedLinks + PermissionAttachFiles + PermissionReadMessageHistory + PermissionMentionEveryone + PermissionUseExternalEmojis +) + +// Constants for the different bit offsets of voice permissions +const ( + PermissionVoiceConnect = 1 << (iota + 20) + PermissionVoiceSpeak + PermissionVoiceMuteMembers + PermissionVoiceDeafenMembers + PermissionVoiceMoveMembers + PermissionVoiceUseVAD +) + +// Constants for general management. +const ( + PermissionChangeNickname = 1 << (iota + 26) + PermissionManageNicknames + PermissionManageRoles + PermissionManageWebhooks + PermissionManageEmojis +) + +// Constants for the different bit offsets of general permissions +const ( + PermissionCreateInstantInvite = 1 << iota + PermissionKickMembers + PermissionBanMembers + PermissionAdministrator + PermissionManageChannels + PermissionManageServer + PermissionAddReactions + PermissionViewAuditLogs + + PermissionAllText = PermissionReadMessages | + PermissionSendMessages | + PermissionSendTTSMessages | + PermissionManageMessages | + PermissionEmbedLinks | + PermissionAttachFiles | + PermissionReadMessageHistory | + PermissionMentionEveryone + PermissionAllVoice = PermissionVoiceConnect | + PermissionVoiceSpeak | + PermissionVoiceMuteMembers | + PermissionVoiceDeafenMembers | + PermissionVoiceMoveMembers | + PermissionVoiceUseVAD + PermissionAllChannel = PermissionAllText | + PermissionAllVoice | + PermissionCreateInstantInvite | + PermissionManageRoles | + PermissionManageChannels | + PermissionAddReactions | + PermissionViewAuditLogs + PermissionAll = PermissionAllChannel | + PermissionKickMembers | + PermissionBanMembers | + PermissionManageServer | + PermissionAdministrator +) + +// Block contains Discord JSON Error Response codes +const ( + ErrCodeUnknownAccount = 10001 + ErrCodeUnknownApplication = 10002 + ErrCodeUnknownChannel = 10003 + ErrCodeUnknownGuild = 10004 + ErrCodeUnknownIntegration = 10005 + ErrCodeUnknownInvite = 10006 + ErrCodeUnknownMember = 10007 + ErrCodeUnknownMessage = 10008 + ErrCodeUnknownOverwrite = 10009 + ErrCodeUnknownProvider = 10010 + ErrCodeUnknownRole = 10011 + ErrCodeUnknownToken = 10012 + ErrCodeUnknownUser = 10013 + ErrCodeUnknownEmoji = 10014 + + ErrCodeBotsCannotUseEndpoint = 20001 + ErrCodeOnlyBotsCanUseEndpoint = 20002 + + ErrCodeMaximumGuildsReached = 30001 + ErrCodeMaximumFriendsReached = 30002 + ErrCodeMaximumPinsReached = 30003 + ErrCodeMaximumGuildRolesReached = 30005 + ErrCodeTooManyReactions = 30010 + + ErrCodeUnauthorized = 40001 + + ErrCodeMissingAccess = 50001 + ErrCodeInvalidAccountType = 50002 + ErrCodeCannotExecuteActionOnDMChannel = 50003 + ErrCodeEmbedCisabled = 50004 + ErrCodeCannotEditFromAnotherUser = 50005 + ErrCodeCannotSendEmptyMessage = 50006 + ErrCodeCannotSendMessagesToThisUser = 50007 + ErrCodeCannotSendMessagesInVoiceChannel = 50008 + ErrCodeChannelVerificationLevelTooHigh = 50009 + ErrCodeOAuth2ApplicationDoesNotHaveBot = 50010 + ErrCodeOAuth2ApplicationLimitReached = 50011 + ErrCodeInvalidOAuthState = 50012 + ErrCodeMissingPermissions = 50013 + ErrCodeInvalidAuthenticationToken = 50014 + ErrCodeNoteTooLong = 50015 + ErrCodeTooFewOrTooManyMessagesToDelete = 50016 + ErrCodeCanOnlyPinMessageToOriginatingChannel = 50019 + ErrCodeCannotExecuteActionOnSystemMessage = 50021 + ErrCodeMessageProvidedTooOldForBulkDelete = 50034 + ErrCodeInvalidFormBody = 50035 + ErrCodeInviteAcceptedToGuildApplicationsBotNotIn = 50036 + + ErrCodeReactionBlocked = 90001 +) diff --git a/vendor/github.com/bwmarrin/discordgo/types.go b/vendor/github.com/bwmarrin/discordgo/types.go new file mode 100644 index 0000000..780b6bb --- /dev/null +++ b/vendor/github.com/bwmarrin/discordgo/types.go @@ -0,0 +1,58 @@ +// Discordgo - Discord bindings for Go +// Available at https://github.com/bwmarrin/discordgo + +// Copyright 2015-2016 Bruce Marriner . All rights reserved. +// Use of this source code is governed by a BSD-style +// license that can be found in the LICENSE file. + +// This file contains custom types, currently only a timestamp wrapper. + +package discordgo + +import ( + "encoding/json" + "fmt" + "net/http" + "time" +) + +// Timestamp stores a timestamp, as sent by the Discord API. +type Timestamp string + +// Parse parses a timestamp string into a time.Time object. +// The only time this can fail is if Discord changes their timestamp format. +func (t Timestamp) Parse() (time.Time, error) { + return time.Parse(time.RFC3339, string(t)) +} + +// RESTError stores error information about a request with a bad response code. +// Message is not always present, there are cases where api calls can fail +// without returning a json message. +type RESTError struct { + Request *http.Request + Response *http.Response + ResponseBody []byte + + Message *APIErrorMessage // Message may be nil. +} + +func newRestError(req *http.Request, resp *http.Response, body []byte) *RESTError { + restErr := &RESTError{ + Request: req, + Response: resp, + ResponseBody: body, + } + + // Attempt to decode the error and assume no message was provided if it fails + var msg *APIErrorMessage + err := json.Unmarshal(body, &msg) + if err == nil { + restErr.Message = msg + } + + return restErr +} + +func (r RESTError) Error() string { + return fmt.Sprintf("HTTP %s, %s", r.Response.Status, r.ResponseBody) +} diff --git a/vendor/github.com/bwmarrin/discordgo/user.go b/vendor/github.com/bwmarrin/discordgo/user.go new file mode 100644 index 0000000..a710f28 --- /dev/null +++ b/vendor/github.com/bwmarrin/discordgo/user.go @@ -0,0 +1,47 @@ +package discordgo + +import ( + "fmt" + "strings" +) + +// A User stores all data for an individual Discord user. +type User struct { + ID string `json:"id"` + Email string `json:"email"` + Username string `json:"username"` + Avatar string `json:"avatar"` + Discriminator string `json:"discriminator"` + Token string `json:"token"` + Verified bool `json:"verified"` + MFAEnabled bool `json:"mfa_enabled"` + Bot bool `json:"bot"` +} + +// String returns a unique identifier of the form username#discriminator +func (u *User) String() string { + return fmt.Sprintf("%s#%s", u.Username, u.Discriminator) +} + +// Mention return a string which mentions the user +func (u *User) Mention() string { + return fmt.Sprintf("<@%s>", u.ID) +} + +// AvatarURL returns a URL to the user's avatar. +// size: The size of the user's avatar as a power of two +// if size is an empty string, no size parameter will +// be added to the URL. +func (u *User) AvatarURL(size string) string { + var URL string + if strings.HasPrefix(u.Avatar, "a_") { + URL = EndpointUserAvatarAnimated(u.ID, u.Avatar) + } else { + URL = EndpointUserAvatar(u.ID, u.Avatar) + } + + if size != "" { + return URL + "?size=" + size + } + return URL +} diff --git a/vendor/github.com/bwmarrin/discordgo/voice.go b/vendor/github.com/bwmarrin/discordgo/voice.go new file mode 100644 index 0000000..3bbf621 --- /dev/null +++ b/vendor/github.com/bwmarrin/discordgo/voice.go @@ -0,0 +1,886 @@ +// Discordgo - Discord bindings for Go +// Available at https://github.com/bwmarrin/discordgo + +// Copyright 2015-2016 Bruce Marriner . All rights reserved. +// Use of this source code is governed by a BSD-style +// license that can be found in the LICENSE file. + +// This file contains code related to Discord voice suppport + +package discordgo + +import ( + "encoding/binary" + "encoding/json" + "fmt" + "net" + "strings" + "sync" + "time" + + "github.com/gorilla/websocket" + "golang.org/x/crypto/nacl/secretbox" +) + +// ------------------------------------------------------------------------------------------------ +// Code related to both VoiceConnection Websocket and UDP connections. +// ------------------------------------------------------------------------------------------------ + +// A VoiceConnection struct holds all the data and functions related to a Discord Voice Connection. +type VoiceConnection struct { + sync.RWMutex + + Debug bool // If true, print extra logging -- DEPRECATED + LogLevel int + Ready bool // If true, voice is ready to send/receive audio + UserID string + GuildID string + ChannelID string + deaf bool + mute bool + speaking bool + reconnecting bool // If true, voice connection is trying to reconnect + + OpusSend chan []byte // Chan for sending opus audio + OpusRecv chan *Packet // Chan for receiving opus audio + + wsConn *websocket.Conn + wsMutex sync.Mutex + udpConn *net.UDPConn + session *Session + + sessionID string + token string + endpoint string + + // Used to send a close signal to goroutines + close chan struct{} + + // Used to allow blocking until connected + connected chan bool + + // Used to pass the sessionid from onVoiceStateUpdate + // sessionRecv chan string UNUSED ATM + + op4 voiceOP4 + op2 voiceOP2 + + voiceSpeakingUpdateHandlers []VoiceSpeakingUpdateHandler +} + +// VoiceSpeakingUpdateHandler type provides a function definition for the +// VoiceSpeakingUpdate event +type VoiceSpeakingUpdateHandler func(vc *VoiceConnection, vs *VoiceSpeakingUpdate) + +// Speaking sends a speaking notification to Discord over the voice websocket. +// This must be sent as true prior to sending audio and should be set to false +// once finished sending audio. +// b : Send true if speaking, false if not. +func (v *VoiceConnection) Speaking(b bool) (err error) { + + v.log(LogDebug, "called (%t)", b) + + type voiceSpeakingData struct { + Speaking bool `json:"speaking"` + Delay int `json:"delay"` + } + + type voiceSpeakingOp struct { + Op int `json:"op"` // Always 5 + Data voiceSpeakingData `json:"d"` + } + + if v.wsConn == nil { + return fmt.Errorf("no VoiceConnection websocket") + } + + data := voiceSpeakingOp{5, voiceSpeakingData{b, 0}} + v.wsMutex.Lock() + err = v.wsConn.WriteJSON(data) + v.wsMutex.Unlock() + + v.Lock() + defer v.Unlock() + if err != nil { + v.speaking = false + v.log(LogError, "Speaking() write json error:", err) + return + } + + v.speaking = b + + return +} + +// ChangeChannel sends Discord a request to change channels within a Guild +// !!! NOTE !!! This function may be removed in favour of just using ChannelVoiceJoin +func (v *VoiceConnection) ChangeChannel(channelID string, mute, deaf bool) (err error) { + + v.log(LogInformational, "called") + + data := voiceChannelJoinOp{4, voiceChannelJoinData{&v.GuildID, &channelID, mute, deaf}} + v.wsMutex.Lock() + err = v.session.wsConn.WriteJSON(data) + v.wsMutex.Unlock() + if err != nil { + return + } + v.ChannelID = channelID + v.deaf = deaf + v.mute = mute + v.speaking = false + + return +} + +// Disconnect disconnects from this voice channel and closes the websocket +// and udp connections to Discord. +// !!! NOTE !!! this function may be removed in favour of ChannelVoiceLeave +func (v *VoiceConnection) Disconnect() (err error) { + + // Send a OP4 with a nil channel to disconnect + if v.sessionID != "" { + data := voiceChannelJoinOp{4, voiceChannelJoinData{&v.GuildID, nil, true, true}} + v.session.wsMutex.Lock() + err = v.session.wsConn.WriteJSON(data) + v.session.wsMutex.Unlock() + v.sessionID = "" + } + + // Close websocket and udp connections + v.Close() + + v.log(LogInformational, "Deleting VoiceConnection %s", v.GuildID) + + v.session.Lock() + delete(v.session.VoiceConnections, v.GuildID) + v.session.Unlock() + + return +} + +// Close closes the voice ws and udp connections +func (v *VoiceConnection) Close() { + + v.log(LogInformational, "called") + + v.Lock() + defer v.Unlock() + + v.Ready = false + v.speaking = false + + if v.close != nil { + v.log(LogInformational, "closing v.close") + close(v.close) + v.close = nil + } + + if v.udpConn != nil { + v.log(LogInformational, "closing udp") + err := v.udpConn.Close() + if err != nil { + v.log(LogError, "error closing udp connection: ", err) + } + v.udpConn = nil + } + + if v.wsConn != nil { + v.log(LogInformational, "sending close frame") + + // To cleanly close a connection, a client should send a close + // frame and wait for the server to close the connection. + v.wsMutex.Lock() + err := v.wsConn.WriteMessage(websocket.CloseMessage, websocket.FormatCloseMessage(websocket.CloseNormalClosure, "")) + v.wsMutex.Unlock() + if err != nil { + v.log(LogError, "error closing websocket, %s", err) + } + + // TODO: Wait for Discord to actually close the connection. + time.Sleep(1 * time.Second) + + v.log(LogInformational, "closing websocket") + err = v.wsConn.Close() + if err != nil { + v.log(LogError, "error closing websocket, %s", err) + } + + v.wsConn = nil + } +} + +// AddHandler adds a Handler for VoiceSpeakingUpdate events. +func (v *VoiceConnection) AddHandler(h VoiceSpeakingUpdateHandler) { + v.Lock() + defer v.Unlock() + + v.voiceSpeakingUpdateHandlers = append(v.voiceSpeakingUpdateHandlers, h) +} + +// VoiceSpeakingUpdate is a struct for a VoiceSpeakingUpdate event. +type VoiceSpeakingUpdate struct { + UserID string `json:"user_id"` + SSRC int `json:"ssrc"` + Speaking bool `json:"speaking"` +} + +// ------------------------------------------------------------------------------------------------ +// Unexported Internal Functions Below. +// ------------------------------------------------------------------------------------------------ + +// A voiceOP4 stores the data for the voice operation 4 websocket event +// which provides us with the NaCl SecretBox encryption key +type voiceOP4 struct { + SecretKey [32]byte `json:"secret_key"` + Mode string `json:"mode"` +} + +// A voiceOP2 stores the data for the voice operation 2 websocket event +// which is sort of like the voice READY packet +type voiceOP2 struct { + SSRC uint32 `json:"ssrc"` + Port int `json:"port"` + Modes []string `json:"modes"` + HeartbeatInterval time.Duration `json:"heartbeat_interval"` +} + +// WaitUntilConnected waits for the Voice Connection to +// become ready, if it does not become ready it returns an err +func (v *VoiceConnection) waitUntilConnected() error { + + v.log(LogInformational, "called") + + i := 0 + for { + v.RLock() + ready := v.Ready + v.RUnlock() + if ready { + return nil + } + + if i > 10 { + return fmt.Errorf("timeout waiting for voice") + } + + time.Sleep(1 * time.Second) + i++ + } +} + +// Open opens a voice connection. This should be called +// after VoiceChannelJoin is used and the data VOICE websocket events +// are captured. +func (v *VoiceConnection) open() (err error) { + + v.log(LogInformational, "called") + + v.Lock() + defer v.Unlock() + + // Don't open a websocket if one is already open + if v.wsConn != nil { + v.log(LogWarning, "refusing to overwrite non-nil websocket") + return + } + + // TODO temp? loop to wait for the SessionID + i := 0 + for { + if v.sessionID != "" { + break + } + if i > 20 { // only loop for up to 1 second total + return fmt.Errorf("did not receive voice Session ID in time") + } + time.Sleep(50 * time.Millisecond) + i++ + } + + // Connect to VoiceConnection Websocket + vg := fmt.Sprintf("wss://%s", strings.TrimSuffix(v.endpoint, ":80")) + v.log(LogInformational, "connecting to voice endpoint %s", vg) + v.wsConn, _, err = websocket.DefaultDialer.Dial(vg, nil) + if err != nil { + v.log(LogWarning, "error connecting to voice endpoint %s, %s", vg, err) + v.log(LogDebug, "voice struct: %#v\n", v) + return + } + + type voiceHandshakeData struct { + ServerID string `json:"server_id"` + UserID string `json:"user_id"` + SessionID string `json:"session_id"` + Token string `json:"token"` + } + type voiceHandshakeOp struct { + Op int `json:"op"` // Always 0 + Data voiceHandshakeData `json:"d"` + } + data := voiceHandshakeOp{0, voiceHandshakeData{v.GuildID, v.UserID, v.sessionID, v.token}} + + err = v.wsConn.WriteJSON(data) + if err != nil { + v.log(LogWarning, "error sending init packet, %s", err) + return + } + + v.close = make(chan struct{}) + go v.wsListen(v.wsConn, v.close) + + // add loop/check for Ready bool here? + // then return false if not ready? + // but then wsListen will also err. + + return +} + +// wsListen listens on the voice websocket for messages and passes them +// to the voice event handler. This is automatically called by the Open func +func (v *VoiceConnection) wsListen(wsConn *websocket.Conn, close <-chan struct{}) { + + v.log(LogInformational, "called") + + for { + _, message, err := v.wsConn.ReadMessage() + if err != nil { + // Detect if we have been closed manually. If a Close() has already + // happened, the websocket we are listening on will be different to the + // current session. + v.RLock() + sameConnection := v.wsConn == wsConn + v.RUnlock() + if sameConnection { + + v.log(LogError, "voice endpoint %s websocket closed unexpectantly, %s", v.endpoint, err) + + // Start reconnect goroutine then exit. + go v.reconnect() + } + return + } + + // Pass received message to voice event handler + select { + case <-close: + return + default: + go v.onEvent(message) + } + } +} + +// wsEvent handles any voice websocket events. This is only called by the +// wsListen() function. +func (v *VoiceConnection) onEvent(message []byte) { + + v.log(LogDebug, "received: %s", string(message)) + + var e Event + if err := json.Unmarshal(message, &e); err != nil { + v.log(LogError, "unmarshall error, %s", err) + return + } + + switch e.Operation { + + case 2: // READY + + if err := json.Unmarshal(e.RawData, &v.op2); err != nil { + v.log(LogError, "OP2 unmarshall error, %s, %s", err, string(e.RawData)) + return + } + + // Start the voice websocket heartbeat to keep the connection alive + go v.wsHeartbeat(v.wsConn, v.close, v.op2.HeartbeatInterval) + // TODO monitor a chan/bool to verify this was successful + + // Start the UDP connection + err := v.udpOpen() + if err != nil { + v.log(LogError, "error opening udp connection, %s", err) + return + } + + // Start the opusSender. + // TODO: Should we allow 48000/960 values to be user defined? + if v.OpusSend == nil { + v.OpusSend = make(chan []byte, 2) + } + go v.opusSender(v.udpConn, v.close, v.OpusSend, 48000, 960) + + // Start the opusReceiver + if !v.deaf { + if v.OpusRecv == nil { + v.OpusRecv = make(chan *Packet, 2) + } + + go v.opusReceiver(v.udpConn, v.close, v.OpusRecv) + } + + return + + case 3: // HEARTBEAT response + // add code to use this to track latency? + return + + case 4: // udp encryption secret key + v.Lock() + defer v.Unlock() + + v.op4 = voiceOP4{} + if err := json.Unmarshal(e.RawData, &v.op4); err != nil { + v.log(LogError, "OP4 unmarshall error, %s, %s", err, string(e.RawData)) + return + } + return + + case 5: + if len(v.voiceSpeakingUpdateHandlers) == 0 { + return + } + + voiceSpeakingUpdate := &VoiceSpeakingUpdate{} + if err := json.Unmarshal(e.RawData, voiceSpeakingUpdate); err != nil { + v.log(LogError, "OP5 unmarshall error, %s, %s", err, string(e.RawData)) + return + } + + for _, h := range v.voiceSpeakingUpdateHandlers { + h(v, voiceSpeakingUpdate) + } + + default: + v.log(LogDebug, "unknown voice operation, %d, %s", e.Operation, string(e.RawData)) + } + + return +} + +type voiceHeartbeatOp struct { + Op int `json:"op"` // Always 3 + Data int `json:"d"` +} + +// NOTE :: When a guild voice server changes how do we shut this down +// properly, so a new connection can be setup without fuss? +// +// wsHeartbeat sends regular heartbeats to voice Discord so it knows the client +// is still connected. If you do not send these heartbeats Discord will +// disconnect the websocket connection after a few seconds. +func (v *VoiceConnection) wsHeartbeat(wsConn *websocket.Conn, close <-chan struct{}, i time.Duration) { + + if close == nil || wsConn == nil { + return + } + + var err error + ticker := time.NewTicker(i * time.Millisecond) + defer ticker.Stop() + for { + v.log(LogDebug, "sending heartbeat packet") + v.wsMutex.Lock() + err = wsConn.WriteJSON(voiceHeartbeatOp{3, int(time.Now().Unix())}) + v.wsMutex.Unlock() + if err != nil { + v.log(LogError, "error sending heartbeat to voice endpoint %s, %s", v.endpoint, err) + return + } + + select { + case <-ticker.C: + // continue loop and send heartbeat + case <-close: + return + } + } +} + +// ------------------------------------------------------------------------------------------------ +// Code related to the VoiceConnection UDP connection +// ------------------------------------------------------------------------------------------------ + +type voiceUDPData struct { + Address string `json:"address"` // Public IP of machine running this code + Port uint16 `json:"port"` // UDP Port of machine running this code + Mode string `json:"mode"` // always "xsalsa20_poly1305" +} + +type voiceUDPD struct { + Protocol string `json:"protocol"` // Always "udp" ? + Data voiceUDPData `json:"data"` +} + +type voiceUDPOp struct { + Op int `json:"op"` // Always 1 + Data voiceUDPD `json:"d"` +} + +// udpOpen opens a UDP connection to the voice server and completes the +// initial required handshake. This connection is left open in the session +// and can be used to send or receive audio. This should only be called +// from voice.wsEvent OP2 +func (v *VoiceConnection) udpOpen() (err error) { + + v.Lock() + defer v.Unlock() + + if v.wsConn == nil { + return fmt.Errorf("nil voice websocket") + } + + if v.udpConn != nil { + return fmt.Errorf("udp connection already open") + } + + if v.close == nil { + return fmt.Errorf("nil close channel") + } + + if v.endpoint == "" { + return fmt.Errorf("empty endpoint") + } + + host := fmt.Sprintf("%s:%d", strings.TrimSuffix(v.endpoint, ":80"), v.op2.Port) + addr, err := net.ResolveUDPAddr("udp", host) + if err != nil { + v.log(LogWarning, "error resolving udp host %s, %s", host, err) + return + } + + v.log(LogInformational, "connecting to udp addr %s", addr.String()) + v.udpConn, err = net.DialUDP("udp", nil, addr) + if err != nil { + v.log(LogWarning, "error connecting to udp addr %s, %s", addr.String(), err) + return + } + + // Create a 70 byte array and put the SSRC code from the Op 2 VoiceConnection event + // into it. Then send that over the UDP connection to Discord + sb := make([]byte, 70) + binary.BigEndian.PutUint32(sb, v.op2.SSRC) + _, err = v.udpConn.Write(sb) + if err != nil { + v.log(LogWarning, "udp write error to %s, %s", addr.String(), err) + return + } + + // Create a 70 byte array and listen for the initial handshake response + // from Discord. Once we get it parse the IP and PORT information out + // of the response. This should be our public IP and PORT as Discord + // saw us. + rb := make([]byte, 70) + rlen, _, err := v.udpConn.ReadFromUDP(rb) + if err != nil { + v.log(LogWarning, "udp read error, %s, %s", addr.String(), err) + return + } + + if rlen < 70 { + v.log(LogWarning, "received udp packet too small") + return fmt.Errorf("received udp packet too small") + } + + // Loop over position 4 through 20 to grab the IP address + // Should never be beyond position 20. + var ip string + for i := 4; i < 20; i++ { + if rb[i] == 0 { + break + } + ip += string(rb[i]) + } + + // Grab port from position 68 and 69 + port := binary.LittleEndian.Uint16(rb[68:70]) + + // Take the data from above and send it back to Discord to finalize + // the UDP connection handshake. + data := voiceUDPOp{1, voiceUDPD{"udp", voiceUDPData{ip, port, "xsalsa20_poly1305"}}} + + v.wsMutex.Lock() + err = v.wsConn.WriteJSON(data) + v.wsMutex.Unlock() + if err != nil { + v.log(LogWarning, "udp write error, %#v, %s", data, err) + return + } + + // start udpKeepAlive + go v.udpKeepAlive(v.udpConn, v.close, 5*time.Second) + // TODO: find a way to check that it fired off okay + + return +} + +// udpKeepAlive sends a udp packet to keep the udp connection open +// This is still a bit of a "proof of concept" +func (v *VoiceConnection) udpKeepAlive(udpConn *net.UDPConn, close <-chan struct{}, i time.Duration) { + + if udpConn == nil || close == nil { + return + } + + var err error + var sequence uint64 + + packet := make([]byte, 8) + + ticker := time.NewTicker(i) + defer ticker.Stop() + for { + + binary.LittleEndian.PutUint64(packet, sequence) + sequence++ + + _, err = udpConn.Write(packet) + if err != nil { + v.log(LogError, "write error, %s", err) + return + } + + select { + case <-ticker.C: + // continue loop and send keepalive + case <-close: + return + } + } +} + +// opusSender will listen on the given channel and send any +// pre-encoded opus audio to Discord. Supposedly. +func (v *VoiceConnection) opusSender(udpConn *net.UDPConn, close <-chan struct{}, opus <-chan []byte, rate, size int) { + + if udpConn == nil || close == nil { + return + } + + // VoiceConnection is now ready to receive audio packets + // TODO: this needs reviewed as I think there must be a better way. + v.Lock() + v.Ready = true + v.Unlock() + defer func() { + v.Lock() + v.Ready = false + v.Unlock() + }() + + var sequence uint16 + var timestamp uint32 + var recvbuf []byte + var ok bool + udpHeader := make([]byte, 12) + var nonce [24]byte + + // build the parts that don't change in the udpHeader + udpHeader[0] = 0x80 + udpHeader[1] = 0x78 + binary.BigEndian.PutUint32(udpHeader[8:], v.op2.SSRC) + + // start a send loop that loops until buf chan is closed + ticker := time.NewTicker(time.Millisecond * time.Duration(size/(rate/1000))) + defer ticker.Stop() + for { + + // Get data from chan. If chan is closed, return. + select { + case <-close: + return + case recvbuf, ok = <-opus: + if !ok { + return + } + // else, continue loop + } + + v.RLock() + speaking := v.speaking + v.RUnlock() + if !speaking { + err := v.Speaking(true) + if err != nil { + v.log(LogError, "error sending speaking packet, %s", err) + } + } + + // Add sequence and timestamp to udpPacket + binary.BigEndian.PutUint16(udpHeader[2:], sequence) + binary.BigEndian.PutUint32(udpHeader[4:], timestamp) + + // encrypt the opus data + copy(nonce[:], udpHeader) + v.RLock() + sendbuf := secretbox.Seal(udpHeader, recvbuf, &nonce, &v.op4.SecretKey) + v.RUnlock() + + // block here until we're exactly at the right time :) + // Then send rtp audio packet to Discord over UDP + select { + case <-close: + return + case <-ticker.C: + // continue + } + _, err := udpConn.Write(sendbuf) + + if err != nil { + v.log(LogError, "udp write error, %s", err) + v.log(LogDebug, "voice struct: %#v\n", v) + return + } + + if (sequence) == 0xFFFF { + sequence = 0 + } else { + sequence++ + } + + if (timestamp + uint32(size)) >= 0xFFFFFFFF { + timestamp = 0 + } else { + timestamp += uint32(size) + } + } +} + +// A Packet contains the headers and content of a received voice packet. +type Packet struct { + SSRC uint32 + Sequence uint16 + Timestamp uint32 + Type []byte + Opus []byte + PCM []int16 +} + +// opusReceiver listens on the UDP socket for incoming packets +// and sends them across the given channel +// NOTE :: This function may change names later. +func (v *VoiceConnection) opusReceiver(udpConn *net.UDPConn, close <-chan struct{}, c chan *Packet) { + + if udpConn == nil || close == nil { + return + } + + recvbuf := make([]byte, 1024) + var nonce [24]byte + + for { + rlen, err := udpConn.Read(recvbuf) + if err != nil { + // Detect if we have been closed manually. If a Close() has already + // happened, the udp connection we are listening on will be different + // to the current session. + v.RLock() + sameConnection := v.udpConn == udpConn + v.RUnlock() + if sameConnection { + + v.log(LogError, "udp read error, %s, %s", v.endpoint, err) + v.log(LogDebug, "voice struct: %#v\n", v) + + go v.reconnect() + } + return + } + + select { + case <-close: + return + default: + // continue loop + } + + // For now, skip anything except audio. + if rlen < 12 || (recvbuf[0] != 0x80 && recvbuf[0] != 0x90) { + continue + } + + // build a audio packet struct + p := Packet{} + p.Type = recvbuf[0:2] + p.Sequence = binary.BigEndian.Uint16(recvbuf[2:4]) + p.Timestamp = binary.BigEndian.Uint32(recvbuf[4:8]) + p.SSRC = binary.BigEndian.Uint32(recvbuf[8:12]) + // decrypt opus data + copy(nonce[:], recvbuf[0:12]) + p.Opus, _ = secretbox.Open(nil, recvbuf[12:rlen], &nonce, &v.op4.SecretKey) + + if len(p.Opus) > 8 && recvbuf[0] == 0x90 { + // Extension bit is set, first 8 bytes is the extended header + p.Opus = p.Opus[8:] + } + + if c != nil { + select { + case c <- &p: + case <-close: + return + } + } + } +} + +// Reconnect will close down a voice connection then immediately try to +// reconnect to that session. +// NOTE : This func is messy and a WIP while I find what works. +// It will be cleaned up once a proven stable option is flushed out. +// aka: this is ugly shit code, please don't judge too harshly. +func (v *VoiceConnection) reconnect() { + + v.log(LogInformational, "called") + + v.Lock() + if v.reconnecting { + v.log(LogInformational, "already reconnecting to channel %s, exiting", v.ChannelID) + v.Unlock() + return + } + v.reconnecting = true + v.Unlock() + + defer func() { v.reconnecting = false }() + + // Close any currently open connections + v.Close() + + wait := time.Duration(1) + for { + + <-time.After(wait * time.Second) + wait *= 2 + if wait > 600 { + wait = 600 + } + + if v.session.DataReady == false || v.session.wsConn == nil { + v.log(LogInformational, "cannot reconnect to channel %s with unready session", v.ChannelID) + continue + } + + v.log(LogInformational, "trying to reconnect to channel %s", v.ChannelID) + + _, err := v.session.ChannelVoiceJoin(v.GuildID, v.ChannelID, v.mute, v.deaf) + if err == nil { + v.log(LogInformational, "successfully reconnected to channel %s", v.ChannelID) + return + } + + v.log(LogInformational, "error reconnecting to channel %s, %s", v.ChannelID, err) + + // if the reconnect above didn't work lets just send a disconnect + // packet to reset things. + // Send a OP4 with a nil channel to disconnect + data := voiceChannelJoinOp{4, voiceChannelJoinData{&v.GuildID, nil, true, true}} + v.session.wsMutex.Lock() + err = v.session.wsConn.WriteJSON(data) + v.session.wsMutex.Unlock() + if err != nil { + v.log(LogError, "error sending disconnect packet, %s", err) + } + + } +} diff --git a/vendor/github.com/bwmarrin/discordgo/wsapi.go b/vendor/github.com/bwmarrin/discordgo/wsapi.go new file mode 100644 index 0000000..de66f69 --- /dev/null +++ b/vendor/github.com/bwmarrin/discordgo/wsapi.go @@ -0,0 +1,845 @@ +// Discordgo - Discord bindings for Go +// Available at https://github.com/bwmarrin/discordgo + +// Copyright 2015-2016 Bruce Marriner . All rights reserved. +// Use of this source code is governed by a BSD-style +// license that can be found in the LICENSE file. + +// This file contains low level functions for interacting with the Discord +// data websocket interface. + +package discordgo + +import ( + "bytes" + "compress/zlib" + "encoding/json" + "errors" + "fmt" + "io" + "net/http" + "runtime" + "sync/atomic" + "time" + + "github.com/gorilla/websocket" +) + +// ErrWSAlreadyOpen is thrown when you attempt to open +// a websocket that already is open. +var ErrWSAlreadyOpen = errors.New("web socket already opened") + +// ErrWSNotFound is thrown when you attempt to use a websocket +// that doesn't exist +var ErrWSNotFound = errors.New("no websocket connection exists") + +// ErrWSShardBounds is thrown when you try to use a shard ID that is +// less than the total shard count +var ErrWSShardBounds = errors.New("ShardID must be less than ShardCount") + +type resumePacket struct { + Op int `json:"op"` + Data struct { + Token string `json:"token"` + SessionID string `json:"session_id"` + Sequence int64 `json:"seq"` + } `json:"d"` +} + +// Open creates a websocket connection to Discord. +// See: https://discordapp.com/developers/docs/topics/gateway#connecting +func (s *Session) Open() error { + s.log(LogInformational, "called") + + var err error + + // Prevent Open or other major Session functions from + // being called while Open is still running. + s.Lock() + defer s.Unlock() + + // If the websock is already open, bail out here. + if s.wsConn != nil { + return ErrWSAlreadyOpen + } + + // Get the gateway to use for the Websocket connection + if s.gateway == "" { + s.gateway, err = s.Gateway() + if err != nil { + return err + } + + // Add the version and encoding to the URL + s.gateway = s.gateway + "?v=" + APIVersion + "&encoding=json" + } + + // Connect to the Gateway + s.log(LogInformational, "connecting to gateway %s", s.gateway) + header := http.Header{} + header.Add("accept-encoding", "zlib") + s.wsConn, _, err = websocket.DefaultDialer.Dial(s.gateway, header) + if err != nil { + s.log(LogWarning, "error connecting to gateway %s, %s", s.gateway, err) + s.gateway = "" // clear cached gateway + s.wsConn = nil // Just to be safe. + return err + } + + defer func() { + // because of this, all code below must set err to the error + // when exiting with an error :) Maybe someone has a better + // way :) + if err != nil { + s.wsConn.Close() + s.wsConn = nil + } + }() + + // The first response from Discord should be an Op 10 (Hello) Packet. + // When processed by onEvent the heartbeat goroutine will be started. + mt, m, err := s.wsConn.ReadMessage() + if err != nil { + return err + } + e, err := s.onEvent(mt, m) + if err != nil { + return err + } + if e.Operation != 10 { + err = fmt.Errorf("expecting Op 10, got Op %d instead", e.Operation) + return err + } + s.log(LogInformational, "Op 10 Hello Packet received from Discord") + s.LastHeartbeatAck = time.Now().UTC() + var h helloOp + if err = json.Unmarshal(e.RawData, &h); err != nil { + err = fmt.Errorf("error unmarshalling helloOp, %s", err) + return err + } + + // Now we send either an Op 2 Identity if this is a brand new + // connection or Op 6 Resume if we are resuming an existing connection. + sequence := atomic.LoadInt64(s.sequence) + if s.sessionID == "" && sequence == 0 { + + // Send Op 2 Identity Packet + err = s.identify() + if err != nil { + err = fmt.Errorf("error sending identify packet to gateway, %s, %s", s.gateway, err) + return err + } + + } else { + + // Send Op 6 Resume Packet + p := resumePacket{} + p.Op = 6 + p.Data.Token = s.Token + p.Data.SessionID = s.sessionID + p.Data.Sequence = sequence + + s.log(LogInformational, "sending resume packet to gateway") + s.wsMutex.Lock() + err = s.wsConn.WriteJSON(p) + s.wsMutex.Unlock() + if err != nil { + err = fmt.Errorf("error sending gateway resume packet, %s, %s", s.gateway, err) + return err + } + + } + + // A basic state is a hard requirement for Voice. + // We create it here so the below READY/RESUMED packet can populate + // the state :) + // XXX: Move to New() func? + if s.State == nil { + state := NewState() + state.TrackChannels = false + state.TrackEmojis = false + state.TrackMembers = false + state.TrackRoles = false + state.TrackVoice = false + s.State = state + } + + // Now Discord should send us a READY or RESUMED packet. + mt, m, err = s.wsConn.ReadMessage() + if err != nil { + return err + } + e, err = s.onEvent(mt, m) + if err != nil { + return err + } + if e.Type != `READY` && e.Type != `RESUMED` { + // This is not fatal, but it does not follow their API documentation. + s.log(LogWarning, "Expected READY/RESUMED, instead got:\n%#v\n", e) + } + s.log(LogInformational, "First Packet:\n%#v\n", e) + + s.log(LogInformational, "We are now connected to Discord, emitting connect event") + s.handleEvent(connectEventType, &Connect{}) + + // A VoiceConnections map is a hard requirement for Voice. + // XXX: can this be moved to when opening a voice connection? + if s.VoiceConnections == nil { + s.log(LogInformational, "creating new VoiceConnections map") + s.VoiceConnections = make(map[string]*VoiceConnection) + } + + // Create listening chan outside of listen, as it needs to happen inside the + // mutex lock and needs to exist before calling heartbeat and listen + // go rountines. + s.listening = make(chan interface{}) + + // Start sending heartbeats and reading messages from Discord. + go s.heartbeat(s.wsConn, s.listening, h.HeartbeatInterval) + go s.listen(s.wsConn, s.listening) + + s.log(LogInformational, "exiting") + return nil +} + +// listen polls the websocket connection for events, it will stop when the +// listening channel is closed, or an error occurs. +func (s *Session) listen(wsConn *websocket.Conn, listening <-chan interface{}) { + + s.log(LogInformational, "called") + + for { + + messageType, message, err := wsConn.ReadMessage() + + if err != nil { + + // Detect if we have been closed manually. If a Close() has already + // happened, the websocket we are listening on will be different to + // the current session. + s.RLock() + sameConnection := s.wsConn == wsConn + s.RUnlock() + + if sameConnection { + + s.log(LogWarning, "error reading from gateway %s websocket, %s", s.gateway, err) + // There has been an error reading, close the websocket so that + // OnDisconnect event is emitted. + err := s.Close() + if err != nil { + s.log(LogWarning, "error closing session connection, %s", err) + } + + s.log(LogInformational, "calling reconnect() now") + s.reconnect() + } + + return + } + + select { + + case <-listening: + return + + default: + s.onEvent(messageType, message) + + } + } +} + +type heartbeatOp struct { + Op int `json:"op"` + Data int64 `json:"d"` +} + +type helloOp struct { + HeartbeatInterval time.Duration `json:"heartbeat_interval"` + Trace []string `json:"_trace"` +} + +// FailedHeartbeatAcks is the Number of heartbeat intervals to wait until forcing a connection restart. +const FailedHeartbeatAcks time.Duration = 5 * time.Millisecond + +// heartbeat sends regular heartbeats to Discord so it knows the client +// is still connected. If you do not send these heartbeats Discord will +// disconnect the websocket connection after a few seconds. +func (s *Session) heartbeat(wsConn *websocket.Conn, listening <-chan interface{}, heartbeatIntervalMsec time.Duration) { + + s.log(LogInformational, "called") + + if listening == nil || wsConn == nil { + return + } + + var err error + ticker := time.NewTicker(heartbeatIntervalMsec * time.Millisecond) + defer ticker.Stop() + + for { + s.RLock() + last := s.LastHeartbeatAck + s.RUnlock() + sequence := atomic.LoadInt64(s.sequence) + s.log(LogInformational, "sending gateway websocket heartbeat seq %d", sequence) + s.wsMutex.Lock() + err = wsConn.WriteJSON(heartbeatOp{1, sequence}) + s.wsMutex.Unlock() + if err != nil || time.Now().UTC().Sub(last) > (heartbeatIntervalMsec*FailedHeartbeatAcks) { + if err != nil { + s.log(LogError, "error sending heartbeat to gateway %s, %s", s.gateway, err) + } else { + s.log(LogError, "haven't gotten a heartbeat ACK in %v, triggering a reconnection", time.Now().UTC().Sub(last)) + } + s.Close() + s.reconnect() + return + } + s.Lock() + s.DataReady = true + s.Unlock() + + select { + case <-ticker.C: + // continue loop and send heartbeat + case <-listening: + return + } + } +} + +// UpdateStatusData ia provided to UpdateStatusComplex() +type UpdateStatusData struct { + IdleSince *int `json:"since"` + Game *Game `json:"game"` + AFK bool `json:"afk"` + Status string `json:"status"` +} + +type updateStatusOp struct { + Op int `json:"op"` + Data UpdateStatusData `json:"d"` +} + +// UpdateStreamingStatus is used to update the user's streaming status. +// If idle>0 then set status to idle. +// If game!="" then set game. +// If game!="" and url!="" then set the status type to streaming with the URL set. +// if otherwise, set status to active, and no game. +func (s *Session) UpdateStreamingStatus(idle int, game string, url string) (err error) { + + s.log(LogInformational, "called") + + usd := UpdateStatusData{ + Status: "online", + } + + if idle > 0 { + usd.IdleSince = &idle + } + + if game != "" { + gameType := GameTypeGame + if url != "" { + gameType = GameTypeStreaming + } + usd.Game = &Game{ + Name: game, + Type: gameType, + URL: url, + } + } + + return s.UpdateStatusComplex(usd) +} + +// UpdateStatusComplex allows for sending the raw status update data untouched by discordgo. +func (s *Session) UpdateStatusComplex(usd UpdateStatusData) (err error) { + + s.RLock() + defer s.RUnlock() + if s.wsConn == nil { + return ErrWSNotFound + } + + s.wsMutex.Lock() + err = s.wsConn.WriteJSON(updateStatusOp{3, usd}) + s.wsMutex.Unlock() + + return +} + +// UpdateStatus is used to update the user's status. +// If idle>0 then set status to idle. +// If game!="" then set game. +// if otherwise, set status to active, and no game. +func (s *Session) UpdateStatus(idle int, game string) (err error) { + return s.UpdateStreamingStatus(idle, game, "") +} + +type requestGuildMembersData struct { + GuildID string `json:"guild_id"` + Query string `json:"query"` + Limit int `json:"limit"` +} + +type requestGuildMembersOp struct { + Op int `json:"op"` + Data requestGuildMembersData `json:"d"` +} + +// RequestGuildMembers requests guild members from the gateway +// The gateway responds with GuildMembersChunk events +// guildID : The ID of the guild to request members of +// query : String that username starts with, leave empty to return all members +// limit : Max number of items to return, or 0 to request all members matched +func (s *Session) RequestGuildMembers(guildID, query string, limit int) (err error) { + s.log(LogInformational, "called") + + s.RLock() + defer s.RUnlock() + if s.wsConn == nil { + return ErrWSNotFound + } + + data := requestGuildMembersData{ + GuildID: guildID, + Query: query, + Limit: limit, + } + + s.wsMutex.Lock() + err = s.wsConn.WriteJSON(requestGuildMembersOp{8, data}) + s.wsMutex.Unlock() + + return +} + +// onEvent is the "event handler" for all messages received on the +// Discord Gateway API websocket connection. +// +// If you use the AddHandler() function to register a handler for a +// specific event this function will pass the event along to that handler. +// +// If you use the AddHandler() function to register a handler for the +// "OnEvent" event then all events will be passed to that handler. +func (s *Session) onEvent(messageType int, message []byte) (*Event, error) { + + var err error + var reader io.Reader + reader = bytes.NewBuffer(message) + + // If this is a compressed message, uncompress it. + if messageType == websocket.BinaryMessage { + + z, err2 := zlib.NewReader(reader) + if err2 != nil { + s.log(LogError, "error uncompressing websocket message, %s", err) + return nil, err2 + } + + defer func() { + err3 := z.Close() + if err3 != nil { + s.log(LogWarning, "error closing zlib, %s", err) + } + }() + + reader = z + } + + // Decode the event into an Event struct. + var e *Event + decoder := json.NewDecoder(reader) + if err = decoder.Decode(&e); err != nil { + s.log(LogError, "error decoding websocket message, %s", err) + return e, err + } + + s.log(LogDebug, "Op: %d, Seq: %d, Type: %s, Data: %s\n\n", e.Operation, e.Sequence, e.Type, string(e.RawData)) + + // Ping request. + // Must respond with a heartbeat packet within 5 seconds + if e.Operation == 1 { + s.log(LogInformational, "sending heartbeat in response to Op1") + s.wsMutex.Lock() + err = s.wsConn.WriteJSON(heartbeatOp{1, atomic.LoadInt64(s.sequence)}) + s.wsMutex.Unlock() + if err != nil { + s.log(LogError, "error sending heartbeat in response to Op1") + return e, err + } + + return e, nil + } + + // Reconnect + // Must immediately disconnect from gateway and reconnect to new gateway. + if e.Operation == 7 { + s.log(LogInformational, "Closing and reconnecting in response to Op7") + s.Close() + s.reconnect() + return e, nil + } + + // Invalid Session + // Must respond with a Identify packet. + if e.Operation == 9 { + + s.log(LogInformational, "sending identify packet to gateway in response to Op9") + + err = s.identify() + if err != nil { + s.log(LogWarning, "error sending gateway identify packet, %s, %s", s.gateway, err) + return e, err + } + + return e, nil + } + + if e.Operation == 10 { + // Op10 is handled by Open() + return e, nil + } + + if e.Operation == 11 { + s.Lock() + s.LastHeartbeatAck = time.Now().UTC() + s.Unlock() + s.log(LogInformational, "got heartbeat ACK") + return e, nil + } + + // Do not try to Dispatch a non-Dispatch Message + if e.Operation != 0 { + // But we probably should be doing something with them. + // TEMP + s.log(LogWarning, "unknown Op: %d, Seq: %d, Type: %s, Data: %s, message: %s", e.Operation, e.Sequence, e.Type, string(e.RawData), string(message)) + return e, nil + } + + // Store the message sequence + atomic.StoreInt64(s.sequence, e.Sequence) + + // Map event to registered event handlers and pass it along to any registered handlers. + if eh, ok := registeredInterfaceProviders[e.Type]; ok { + e.Struct = eh.New() + + // Attempt to unmarshal our event. + if err = json.Unmarshal(e.RawData, e.Struct); err != nil { + s.log(LogError, "error unmarshalling %s event, %s", e.Type, err) + } + + // Send event to any registered event handlers for it's type. + // Because the above doesn't cancel this, in case of an error + // the struct could be partially populated or at default values. + // However, most errors are due to a single field and I feel + // it's better to pass along what we received than nothing at all. + // TODO: Think about that decision :) + // Either way, READY events must fire, even with errors. + s.handleEvent(e.Type, e.Struct) + } else { + s.log(LogWarning, "unknown event: Op: %d, Seq: %d, Type: %s, Data: %s", e.Operation, e.Sequence, e.Type, string(e.RawData)) + } + + // For legacy reasons, we send the raw event also, this could be useful for handling unknown events. + s.handleEvent(eventEventType, e) + + return e, nil +} + +// ------------------------------------------------------------------------------------------------ +// Code related to voice connections that initiate over the data websocket +// ------------------------------------------------------------------------------------------------ + +type voiceChannelJoinData struct { + GuildID *string `json:"guild_id"` + ChannelID *string `json:"channel_id"` + SelfMute bool `json:"self_mute"` + SelfDeaf bool `json:"self_deaf"` +} + +type voiceChannelJoinOp struct { + Op int `json:"op"` + Data voiceChannelJoinData `json:"d"` +} + +// ChannelVoiceJoin joins the session user to a voice channel. +// +// gID : Guild ID of the channel to join. +// cID : Channel ID of the channel to join. +// mute : If true, you will be set to muted upon joining. +// deaf : If true, you will be set to deafened upon joining. +func (s *Session) ChannelVoiceJoin(gID, cID string, mute, deaf bool) (voice *VoiceConnection, err error) { + + s.log(LogInformational, "called") + + s.RLock() + voice, _ = s.VoiceConnections[gID] + s.RUnlock() + + if voice == nil { + voice = &VoiceConnection{} + s.Lock() + s.VoiceConnections[gID] = voice + s.Unlock() + } + + voice.Lock() + voice.GuildID = gID + voice.ChannelID = cID + voice.deaf = deaf + voice.mute = mute + voice.session = s + voice.Unlock() + + // Send the request to Discord that we want to join the voice channel + data := voiceChannelJoinOp{4, voiceChannelJoinData{&gID, &cID, mute, deaf}} + s.wsMutex.Lock() + err = s.wsConn.WriteJSON(data) + s.wsMutex.Unlock() + if err != nil { + return + } + + // doesn't exactly work perfect yet.. TODO + err = voice.waitUntilConnected() + if err != nil { + s.log(LogWarning, "error waiting for voice to connect, %s", err) + voice.Close() + return + } + + return +} + +// onVoiceStateUpdate handles Voice State Update events on the data websocket. +func (s *Session) onVoiceStateUpdate(st *VoiceStateUpdate) { + + // If we don't have a connection for the channel, don't bother + if st.ChannelID == "" { + return + } + + // Check if we have a voice connection to update + s.RLock() + voice, exists := s.VoiceConnections[st.GuildID] + s.RUnlock() + if !exists { + return + } + + // We only care about events that are about us. + if s.State.User.ID != st.UserID { + return + } + + // Store the SessionID for later use. + voice.Lock() + voice.UserID = st.UserID + voice.sessionID = st.SessionID + voice.ChannelID = st.ChannelID + voice.Unlock() +} + +// onVoiceServerUpdate handles the Voice Server Update data websocket event. +// +// This is also fired if the Guild's voice region changes while connected +// to a voice channel. In that case, need to re-establish connection to +// the new region endpoint. +func (s *Session) onVoiceServerUpdate(st *VoiceServerUpdate) { + + s.log(LogInformational, "called") + + s.RLock() + voice, exists := s.VoiceConnections[st.GuildID] + s.RUnlock() + + // If no VoiceConnection exists, just skip this + if !exists { + return + } + + // If currently connected to voice ws/udp, then disconnect. + // Has no effect if not connected. + voice.Close() + + // Store values for later use + voice.Lock() + voice.token = st.Token + voice.endpoint = st.Endpoint + voice.GuildID = st.GuildID + voice.Unlock() + + // Open a connection to the voice server + err := voice.open() + if err != nil { + s.log(LogError, "onVoiceServerUpdate voice.open, %s", err) + } +} + +type identifyProperties struct { + OS string `json:"$os"` + Browser string `json:"$browser"` + Device string `json:"$device"` + Referer string `json:"$referer"` + ReferringDomain string `json:"$referring_domain"` +} + +type identifyData struct { + Token string `json:"token"` + Properties identifyProperties `json:"properties"` + LargeThreshold int `json:"large_threshold"` + Compress bool `json:"compress"` + Shard *[2]int `json:"shard,omitempty"` +} + +type identifyOp struct { + Op int `json:"op"` + Data identifyData `json:"d"` +} + +// identify sends the identify packet to the gateway +func (s *Session) identify() error { + + properties := identifyProperties{runtime.GOOS, + "Discordgo v" + VERSION, + "", + "", + "", + } + + data := identifyData{s.Token, + properties, + 250, + s.Compress, + nil, + } + + if s.ShardCount > 1 { + + if s.ShardID >= s.ShardCount { + return ErrWSShardBounds + } + + data.Shard = &[2]int{s.ShardID, s.ShardCount} + } + + op := identifyOp{2, data} + + s.wsMutex.Lock() + err := s.wsConn.WriteJSON(op) + s.wsMutex.Unlock() + if err != nil { + return err + } + + return nil +} + +func (s *Session) reconnect() { + + s.log(LogInformational, "called") + + var err error + + if s.ShouldReconnectOnError { + + wait := time.Duration(1) + + for { + s.log(LogInformational, "trying to reconnect to gateway") + + err = s.Open() + if err == nil { + s.log(LogInformational, "successfully reconnected to gateway") + + // I'm not sure if this is actually needed. + // if the gw reconnect works properly, voice should stay alive + // However, there seems to be cases where something "weird" + // happens. So we're doing this for now just to improve + // stability in those edge cases. + s.RLock() + defer s.RUnlock() + for _, v := range s.VoiceConnections { + + s.log(LogInformational, "reconnecting voice connection to guild %s", v.GuildID) + go v.reconnect() + + // This is here just to prevent violently spamming the + // voice reconnects + time.Sleep(1 * time.Second) + + } + return + } + + // Certain race conditions can call reconnect() twice. If this happens, we + // just break out of the reconnect loop + if err == ErrWSAlreadyOpen { + s.log(LogInformational, "Websocket already exists, no need to reconnect") + return + } + + s.log(LogError, "error reconnecting to gateway, %s", err) + + <-time.After(wait * time.Second) + wait *= 2 + if wait > 600 { + wait = 600 + } + } + } +} + +// Close closes a websocket and stops all listening/heartbeat goroutines. +// TODO: Add support for Voice WS/UDP connections +func (s *Session) Close() (err error) { + + s.log(LogInformational, "called") + s.Lock() + + s.DataReady = false + + if s.listening != nil { + s.log(LogInformational, "closing listening channel") + close(s.listening) + s.listening = nil + } + + // TODO: Close all active Voice Connections too + // this should force stop any reconnecting voice channels too + + if s.wsConn != nil { + + s.log(LogInformational, "sending close frame") + // To cleanly close a connection, a client should send a close + // frame and wait for the server to close the connection. + s.wsMutex.Lock() + err := s.wsConn.WriteMessage(websocket.CloseMessage, websocket.FormatCloseMessage(websocket.CloseNormalClosure, "")) + s.wsMutex.Unlock() + if err != nil { + s.log(LogInformational, "error closing websocket, %s", err) + } + + // TODO: Wait for Discord to actually close the connection. + time.Sleep(1 * time.Second) + + s.log(LogInformational, "closing gateway websocket") + err = s.wsConn.Close() + if err != nil { + s.log(LogInformational, "error closing websocket, %s", err) + } + + s.wsConn = nil + } + + s.Unlock() + + s.log(LogInformational, "emit disconnect event") + s.handleEvent(disconnectEventType, &Disconnect{}) + + return +} diff --git a/vendor/github.com/gorilla/websocket/.gitignore b/vendor/github.com/gorilla/websocket/.gitignore new file mode 100644 index 0000000..cd3fcd1 --- /dev/null +++ b/vendor/github.com/gorilla/websocket/.gitignore @@ -0,0 +1,25 @@ +# Compiled Object files, Static and Dynamic libs (Shared Objects) +*.o +*.a +*.so + +# Folders +_obj +_test + +# Architecture specific extensions/prefixes +*.[568vq] +[568vq].out + +*.cgo1.go +*.cgo2.c +_cgo_defun.c +_cgo_gotypes.go +_cgo_export.* + +_testmain.go + +*.exe + +.idea/ +*.iml diff --git a/vendor/github.com/gorilla/websocket/.travis.yml b/vendor/github.com/gorilla/websocket/.travis.yml new file mode 100644 index 0000000..a49db51 --- /dev/null +++ b/vendor/github.com/gorilla/websocket/.travis.yml @@ -0,0 +1,19 @@ +language: go +sudo: false + +matrix: + include: + - go: 1.7.x + - go: 1.8.x + - go: 1.9.x + - go: 1.10.x + - go: 1.11.x + - go: tip + allow_failures: + - go: tip + +script: + - go get -t -v ./... + - diff -u <(echo -n) <(gofmt -d .) + - go vet $(go list ./... | grep -v /vendor/) + - go test -v -race ./... diff --git a/vendor/github.com/gorilla/websocket/AUTHORS b/vendor/github.com/gorilla/websocket/AUTHORS new file mode 100644 index 0000000..1931f40 --- /dev/null +++ b/vendor/github.com/gorilla/websocket/AUTHORS @@ -0,0 +1,9 @@ +# This is the official list of Gorilla WebSocket authors for copyright +# purposes. +# +# Please keep the list sorted. + +Gary Burd +Google LLC (https://opensource.google.com/) +Joachim Bauch + diff --git a/vendor/github.com/gorilla/websocket/LICENSE b/vendor/github.com/gorilla/websocket/LICENSE new file mode 100644 index 0000000..9171c97 --- /dev/null +++ b/vendor/github.com/gorilla/websocket/LICENSE @@ -0,0 +1,22 @@ +Copyright (c) 2013 The Gorilla WebSocket Authors. All rights reserved. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions are met: + + Redistributions of source code must retain the above copyright notice, this + list of conditions and the following disclaimer. + + Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND +ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE +FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL +DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR +SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER +CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, +OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. diff --git a/vendor/github.com/gorilla/websocket/README.md b/vendor/github.com/gorilla/websocket/README.md new file mode 100644 index 0000000..20e391f --- /dev/null +++ b/vendor/github.com/gorilla/websocket/README.md @@ -0,0 +1,64 @@ +# Gorilla WebSocket + +Gorilla WebSocket is a [Go](http://golang.org/) implementation of the +[WebSocket](http://www.rfc-editor.org/rfc/rfc6455.txt) protocol. + +[![Build Status](https://travis-ci.org/gorilla/websocket.svg?branch=master)](https://travis-ci.org/gorilla/websocket) +[![GoDoc](https://godoc.org/github.com/gorilla/websocket?status.svg)](https://godoc.org/github.com/gorilla/websocket) + +### Documentation + +* [API Reference](http://godoc.org/github.com/gorilla/websocket) +* [Chat example](https://github.com/gorilla/websocket/tree/master/examples/chat) +* [Command example](https://github.com/gorilla/websocket/tree/master/examples/command) +* [Client and server example](https://github.com/gorilla/websocket/tree/master/examples/echo) +* [File watch example](https://github.com/gorilla/websocket/tree/master/examples/filewatch) + +### Status + +The Gorilla WebSocket package provides a complete and tested implementation of +the [WebSocket](http://www.rfc-editor.org/rfc/rfc6455.txt) protocol. The +package API is stable. + +### Installation + + go get github.com/gorilla/websocket + +### Protocol Compliance + +The Gorilla WebSocket package passes the server tests in the [Autobahn Test +Suite](http://autobahn.ws/testsuite) using the application in the [examples/autobahn +subdirectory](https://github.com/gorilla/websocket/tree/master/examples/autobahn). + +### Gorilla WebSocket compared with other packages + + + + + + + + + + + + + + + + + + +
github.com/gorillagolang.org/x/net
RFC 6455 Features
Passes Autobahn Test SuiteYesNo
Receive fragmented messageYesNo, see note 1
Send close messageYesNo
Send pings and receive pongsYesNo
Get the type of a received data messageYesYes, see note 2
Other Features
Compression ExtensionsExperimentalNo
Read message using io.ReaderYesNo, see note 3
Write message using io.WriteCloserYesNo, see note 3
+ +Notes: + +1. Large messages are fragmented in [Chrome's new WebSocket implementation](http://www.ietf.org/mail-archive/web/hybi/current/msg10503.html). +2. The application can get the type of a received data message by implementing + a [Codec marshal](http://godoc.org/golang.org/x/net/websocket#Codec.Marshal) + function. +3. The go.net io.Reader and io.Writer operate across WebSocket frame boundaries. + Read returns when the input buffer is full or a frame boundary is + encountered. Each call to Write sends a single frame message. The Gorilla + io.Reader and io.WriteCloser operate on a single WebSocket message. + diff --git a/vendor/github.com/gorilla/websocket/client.go b/vendor/github.com/gorilla/websocket/client.go new file mode 100644 index 0000000..2e32fd5 --- /dev/null +++ b/vendor/github.com/gorilla/websocket/client.go @@ -0,0 +1,395 @@ +// Copyright 2013 The Gorilla WebSocket Authors. All rights reserved. +// Use of this source code is governed by a BSD-style +// license that can be found in the LICENSE file. + +package websocket + +import ( + "bytes" + "context" + "crypto/tls" + "errors" + "io" + "io/ioutil" + "net" + "net/http" + "net/http/httptrace" + "net/url" + "strings" + "time" +) + +// ErrBadHandshake is returned when the server response to opening handshake is +// invalid. +var ErrBadHandshake = errors.New("websocket: bad handshake") + +var errInvalidCompression = errors.New("websocket: invalid compression negotiation") + +// NewClient creates a new client connection using the given net connection. +// The URL u specifies the host and request URI. Use requestHeader to specify +// the origin (Origin), subprotocols (Sec-WebSocket-Protocol) and cookies +// (Cookie). Use the response.Header to get the selected subprotocol +// (Sec-WebSocket-Protocol) and cookies (Set-Cookie). +// +// If the WebSocket handshake fails, ErrBadHandshake is returned along with a +// non-nil *http.Response so that callers can handle redirects, authentication, +// etc. +// +// Deprecated: Use Dialer instead. +func NewClient(netConn net.Conn, u *url.URL, requestHeader http.Header, readBufSize, writeBufSize int) (c *Conn, response *http.Response, err error) { + d := Dialer{ + ReadBufferSize: readBufSize, + WriteBufferSize: writeBufSize, + NetDial: func(net, addr string) (net.Conn, error) { + return netConn, nil + }, + } + return d.Dial(u.String(), requestHeader) +} + +// A Dialer contains options for connecting to WebSocket server. +type Dialer struct { + // NetDial specifies the dial function for creating TCP connections. If + // NetDial is nil, net.Dial is used. + NetDial func(network, addr string) (net.Conn, error) + + // NetDialContext specifies the dial function for creating TCP connections. If + // NetDialContext is nil, net.DialContext is used. + NetDialContext func(ctx context.Context, network, addr string) (net.Conn, error) + + // Proxy specifies a function to return a proxy for a given + // Request. If the function returns a non-nil error, the + // request is aborted with the provided error. + // If Proxy is nil or returns a nil *URL, no proxy is used. + Proxy func(*http.Request) (*url.URL, error) + + // TLSClientConfig specifies the TLS configuration to use with tls.Client. + // If nil, the default configuration is used. + TLSClientConfig *tls.Config + + // HandshakeTimeout specifies the duration for the handshake to complete. + HandshakeTimeout time.Duration + + // ReadBufferSize and WriteBufferSize specify I/O buffer sizes. If a buffer + // size is zero, then a useful default size is used. The I/O buffer sizes + // do not limit the size of the messages that can be sent or received. + ReadBufferSize, WriteBufferSize int + + // WriteBufferPool is a pool of buffers for write operations. If the value + // is not set, then write buffers are allocated to the connection for the + // lifetime of the connection. + // + // A pool is most useful when the application has a modest volume of writes + // across a large number of connections. + // + // Applications should use a single pool for each unique value of + // WriteBufferSize. + WriteBufferPool BufferPool + + // Subprotocols specifies the client's requested subprotocols. + Subprotocols []string + + // EnableCompression specifies if the client should attempt to negotiate + // per message compression (RFC 7692). Setting this value to true does not + // guarantee that compression will be supported. Currently only "no context + // takeover" modes are supported. + EnableCompression bool + + // Jar specifies the cookie jar. + // If Jar is nil, cookies are not sent in requests and ignored + // in responses. + Jar http.CookieJar +} + +// Dial creates a new client connection by calling DialContext with a background context. +func (d *Dialer) Dial(urlStr string, requestHeader http.Header) (*Conn, *http.Response, error) { + return d.DialContext(context.Background(), urlStr, requestHeader) +} + +var errMalformedURL = errors.New("malformed ws or wss URL") + +func hostPortNoPort(u *url.URL) (hostPort, hostNoPort string) { + hostPort = u.Host + hostNoPort = u.Host + if i := strings.LastIndex(u.Host, ":"); i > strings.LastIndex(u.Host, "]") { + hostNoPort = hostNoPort[:i] + } else { + switch u.Scheme { + case "wss": + hostPort += ":443" + case "https": + hostPort += ":443" + default: + hostPort += ":80" + } + } + return hostPort, hostNoPort +} + +// DefaultDialer is a dialer with all fields set to the default values. +var DefaultDialer = &Dialer{ + Proxy: http.ProxyFromEnvironment, + HandshakeTimeout: 45 * time.Second, +} + +// nilDialer is dialer to use when receiver is nil. +var nilDialer = *DefaultDialer + +// DialContext creates a new client connection. Use requestHeader to specify the +// origin (Origin), subprotocols (Sec-WebSocket-Protocol) and cookies (Cookie). +// Use the response.Header to get the selected subprotocol +// (Sec-WebSocket-Protocol) and cookies (Set-Cookie). +// +// The context will be used in the request and in the Dialer +// +// If the WebSocket handshake fails, ErrBadHandshake is returned along with a +// non-nil *http.Response so that callers can handle redirects, authentication, +// etcetera. The response body may not contain the entire response and does not +// need to be closed by the application. +func (d *Dialer) DialContext(ctx context.Context, urlStr string, requestHeader http.Header) (*Conn, *http.Response, error) { + if d == nil { + d = &nilDialer + } + + challengeKey, err := generateChallengeKey() + if err != nil { + return nil, nil, err + } + + u, err := url.Parse(urlStr) + if err != nil { + return nil, nil, err + } + + switch u.Scheme { + case "ws": + u.Scheme = "http" + case "wss": + u.Scheme = "https" + default: + return nil, nil, errMalformedURL + } + + if u.User != nil { + // User name and password are not allowed in websocket URIs. + return nil, nil, errMalformedURL + } + + req := &http.Request{ + Method: "GET", + URL: u, + Proto: "HTTP/1.1", + ProtoMajor: 1, + ProtoMinor: 1, + Header: make(http.Header), + Host: u.Host, + } + req = req.WithContext(ctx) + + // Set the cookies present in the cookie jar of the dialer + if d.Jar != nil { + for _, cookie := range d.Jar.Cookies(u) { + req.AddCookie(cookie) + } + } + + // Set the request headers using the capitalization for names and values in + // RFC examples. Although the capitalization shouldn't matter, there are + // servers that depend on it. The Header.Set method is not used because the + // method canonicalizes the header names. + req.Header["Upgrade"] = []string{"websocket"} + req.Header["Connection"] = []string{"Upgrade"} + req.Header["Sec-WebSocket-Key"] = []string{challengeKey} + req.Header["Sec-WebSocket-Version"] = []string{"13"} + if len(d.Subprotocols) > 0 { + req.Header["Sec-WebSocket-Protocol"] = []string{strings.Join(d.Subprotocols, ", ")} + } + for k, vs := range requestHeader { + switch { + case k == "Host": + if len(vs) > 0 { + req.Host = vs[0] + } + case k == "Upgrade" || + k == "Connection" || + k == "Sec-Websocket-Key" || + k == "Sec-Websocket-Version" || + k == "Sec-Websocket-Extensions" || + (k == "Sec-Websocket-Protocol" && len(d.Subprotocols) > 0): + return nil, nil, errors.New("websocket: duplicate header not allowed: " + k) + case k == "Sec-Websocket-Protocol": + req.Header["Sec-WebSocket-Protocol"] = vs + default: + req.Header[k] = vs + } + } + + if d.EnableCompression { + req.Header["Sec-WebSocket-Extensions"] = []string{"permessage-deflate; server_no_context_takeover; client_no_context_takeover"} + } + + if d.HandshakeTimeout != 0 { + var cancel func() + ctx, cancel = context.WithTimeout(ctx, d.HandshakeTimeout) + defer cancel() + } + + // Get network dial function. + var netDial func(network, add string) (net.Conn, error) + + if d.NetDialContext != nil { + netDial = func(network, addr string) (net.Conn, error) { + return d.NetDialContext(ctx, network, addr) + } + } else if d.NetDial != nil { + netDial = d.NetDial + } else { + netDialer := &net.Dialer{} + netDial = func(network, addr string) (net.Conn, error) { + return netDialer.DialContext(ctx, network, addr) + } + } + + // If needed, wrap the dial function to set the connection deadline. + if deadline, ok := ctx.Deadline(); ok { + forwardDial := netDial + netDial = func(network, addr string) (net.Conn, error) { + c, err := forwardDial(network, addr) + if err != nil { + return nil, err + } + err = c.SetDeadline(deadline) + if err != nil { + c.Close() + return nil, err + } + return c, nil + } + } + + // If needed, wrap the dial function to connect through a proxy. + if d.Proxy != nil { + proxyURL, err := d.Proxy(req) + if err != nil { + return nil, nil, err + } + if proxyURL != nil { + dialer, err := proxy_FromURL(proxyURL, netDialerFunc(netDial)) + if err != nil { + return nil, nil, err + } + netDial = dialer.Dial + } + } + + hostPort, hostNoPort := hostPortNoPort(u) + trace := httptrace.ContextClientTrace(ctx) + if trace != nil && trace.GetConn != nil { + trace.GetConn(hostPort) + } + + netConn, err := netDial("tcp", hostPort) + if trace != nil && trace.GotConn != nil { + trace.GotConn(httptrace.GotConnInfo{ + Conn: netConn, + }) + } + if err != nil { + return nil, nil, err + } + + defer func() { + if netConn != nil { + netConn.Close() + } + }() + + if u.Scheme == "https" { + cfg := cloneTLSConfig(d.TLSClientConfig) + if cfg.ServerName == "" { + cfg.ServerName = hostNoPort + } + tlsConn := tls.Client(netConn, cfg) + netConn = tlsConn + + var err error + if trace != nil { + err = doHandshakeWithTrace(trace, tlsConn, cfg) + } else { + err = doHandshake(tlsConn, cfg) + } + + if err != nil { + return nil, nil, err + } + } + + conn := newConn(netConn, false, d.ReadBufferSize, d.WriteBufferSize, d.WriteBufferPool, nil, nil) + + if err := req.Write(netConn); err != nil { + return nil, nil, err + } + + if trace != nil && trace.GotFirstResponseByte != nil { + if peek, err := conn.br.Peek(1); err == nil && len(peek) == 1 { + trace.GotFirstResponseByte() + } + } + + resp, err := http.ReadResponse(conn.br, req) + if err != nil { + return nil, nil, err + } + + if d.Jar != nil { + if rc := resp.Cookies(); len(rc) > 0 { + d.Jar.SetCookies(u, rc) + } + } + + if resp.StatusCode != 101 || + !strings.EqualFold(resp.Header.Get("Upgrade"), "websocket") || + !strings.EqualFold(resp.Header.Get("Connection"), "upgrade") || + resp.Header.Get("Sec-Websocket-Accept") != computeAcceptKey(challengeKey) { + // Before closing the network connection on return from this + // function, slurp up some of the response to aid application + // debugging. + buf := make([]byte, 1024) + n, _ := io.ReadFull(resp.Body, buf) + resp.Body = ioutil.NopCloser(bytes.NewReader(buf[:n])) + return nil, resp, ErrBadHandshake + } + + for _, ext := range parseExtensions(resp.Header) { + if ext[""] != "permessage-deflate" { + continue + } + _, snct := ext["server_no_context_takeover"] + _, cnct := ext["client_no_context_takeover"] + if !snct || !cnct { + return nil, resp, errInvalidCompression + } + conn.newCompressionWriter = compressNoContextTakeover + conn.newDecompressionReader = decompressNoContextTakeover + break + } + + resp.Body = ioutil.NopCloser(bytes.NewReader([]byte{})) + conn.subprotocol = resp.Header.Get("Sec-Websocket-Protocol") + + netConn.SetDeadline(time.Time{}) + netConn = nil // to avoid close in defer. + return conn, resp, nil +} + +func doHandshake(tlsConn *tls.Conn, cfg *tls.Config) error { + if err := tlsConn.Handshake(); err != nil { + return err + } + if !cfg.InsecureSkipVerify { + if err := tlsConn.VerifyHostname(cfg.ServerName); err != nil { + return err + } + } + return nil +} diff --git a/vendor/github.com/gorilla/websocket/client_clone.go b/vendor/github.com/gorilla/websocket/client_clone.go new file mode 100644 index 0000000..4f0d943 --- /dev/null +++ b/vendor/github.com/gorilla/websocket/client_clone.go @@ -0,0 +1,16 @@ +// Copyright 2013 The Gorilla WebSocket Authors. All rights reserved. +// Use of this source code is governed by a BSD-style +// license that can be found in the LICENSE file. + +// +build go1.8 + +package websocket + +import "crypto/tls" + +func cloneTLSConfig(cfg *tls.Config) *tls.Config { + if cfg == nil { + return &tls.Config{} + } + return cfg.Clone() +} diff --git a/vendor/github.com/gorilla/websocket/client_clone_legacy.go b/vendor/github.com/gorilla/websocket/client_clone_legacy.go new file mode 100644 index 0000000..babb007 --- /dev/null +++ b/vendor/github.com/gorilla/websocket/client_clone_legacy.go @@ -0,0 +1,38 @@ +// Copyright 2013 The Gorilla WebSocket Authors. All rights reserved. +// Use of this source code is governed by a BSD-style +// license that can be found in the LICENSE file. + +// +build !go1.8 + +package websocket + +import "crypto/tls" + +// cloneTLSConfig clones all public fields except the fields +// SessionTicketsDisabled and SessionTicketKey. This avoids copying the +// sync.Mutex in the sync.Once and makes it safe to call cloneTLSConfig on a +// config in active use. +func cloneTLSConfig(cfg *tls.Config) *tls.Config { + if cfg == nil { + return &tls.Config{} + } + return &tls.Config{ + Rand: cfg.Rand, + Time: cfg.Time, + Certificates: cfg.Certificates, + NameToCertificate: cfg.NameToCertificate, + GetCertificate: cfg.GetCertificate, + RootCAs: cfg.RootCAs, + NextProtos: cfg.NextProtos, + ServerName: cfg.ServerName, + ClientAuth: cfg.ClientAuth, + ClientCAs: cfg.ClientCAs, + InsecureSkipVerify: cfg.InsecureSkipVerify, + CipherSuites: cfg.CipherSuites, + PreferServerCipherSuites: cfg.PreferServerCipherSuites, + ClientSessionCache: cfg.ClientSessionCache, + MinVersion: cfg.MinVersion, + MaxVersion: cfg.MaxVersion, + CurvePreferences: cfg.CurvePreferences, + } +} diff --git a/vendor/github.com/gorilla/websocket/compression.go b/vendor/github.com/gorilla/websocket/compression.go new file mode 100644 index 0000000..813ffb1 --- /dev/null +++ b/vendor/github.com/gorilla/websocket/compression.go @@ -0,0 +1,148 @@ +// Copyright 2017 The Gorilla WebSocket Authors. All rights reserved. +// Use of this source code is governed by a BSD-style +// license that can be found in the LICENSE file. + +package websocket + +import ( + "compress/flate" + "errors" + "io" + "strings" + "sync" +) + +const ( + minCompressionLevel = -2 // flate.HuffmanOnly not defined in Go < 1.6 + maxCompressionLevel = flate.BestCompression + defaultCompressionLevel = 1 +) + +var ( + flateWriterPools [maxCompressionLevel - minCompressionLevel + 1]sync.Pool + flateReaderPool = sync.Pool{New: func() interface{} { + return flate.NewReader(nil) + }} +) + +func decompressNoContextTakeover(r io.Reader) io.ReadCloser { + const tail = + // Add four bytes as specified in RFC + "\x00\x00\xff\xff" + + // Add final block to squelch unexpected EOF error from flate reader. + "\x01\x00\x00\xff\xff" + + fr, _ := flateReaderPool.Get().(io.ReadCloser) + fr.(flate.Resetter).Reset(io.MultiReader(r, strings.NewReader(tail)), nil) + return &flateReadWrapper{fr} +} + +func isValidCompressionLevel(level int) bool { + return minCompressionLevel <= level && level <= maxCompressionLevel +} + +func compressNoContextTakeover(w io.WriteCloser, level int) io.WriteCloser { + p := &flateWriterPools[level-minCompressionLevel] + tw := &truncWriter{w: w} + fw, _ := p.Get().(*flate.Writer) + if fw == nil { + fw, _ = flate.NewWriter(tw, level) + } else { + fw.Reset(tw) + } + return &flateWriteWrapper{fw: fw, tw: tw, p: p} +} + +// truncWriter is an io.Writer that writes all but the last four bytes of the +// stream to another io.Writer. +type truncWriter struct { + w io.WriteCloser + n int + p [4]byte +} + +func (w *truncWriter) Write(p []byte) (int, error) { + n := 0 + + // fill buffer first for simplicity. + if w.n < len(w.p) { + n = copy(w.p[w.n:], p) + p = p[n:] + w.n += n + if len(p) == 0 { + return n, nil + } + } + + m := len(p) + if m > len(w.p) { + m = len(w.p) + } + + if nn, err := w.w.Write(w.p[:m]); err != nil { + return n + nn, err + } + + copy(w.p[:], w.p[m:]) + copy(w.p[len(w.p)-m:], p[len(p)-m:]) + nn, err := w.w.Write(p[:len(p)-m]) + return n + nn, err +} + +type flateWriteWrapper struct { + fw *flate.Writer + tw *truncWriter + p *sync.Pool +} + +func (w *flateWriteWrapper) Write(p []byte) (int, error) { + if w.fw == nil { + return 0, errWriteClosed + } + return w.fw.Write(p) +} + +func (w *flateWriteWrapper) Close() error { + if w.fw == nil { + return errWriteClosed + } + err1 := w.fw.Flush() + w.p.Put(w.fw) + w.fw = nil + if w.tw.p != [4]byte{0, 0, 0xff, 0xff} { + return errors.New("websocket: internal error, unexpected bytes at end of flate stream") + } + err2 := w.tw.w.Close() + if err1 != nil { + return err1 + } + return err2 +} + +type flateReadWrapper struct { + fr io.ReadCloser +} + +func (r *flateReadWrapper) Read(p []byte) (int, error) { + if r.fr == nil { + return 0, io.ErrClosedPipe + } + n, err := r.fr.Read(p) + if err == io.EOF { + // Preemptively place the reader back in the pool. This helps with + // scenarios where the application does not call NextReader() soon after + // this final read. + r.Close() + } + return n, err +} + +func (r *flateReadWrapper) Close() error { + if r.fr == nil { + return io.ErrClosedPipe + } + err := r.fr.Close() + flateReaderPool.Put(r.fr) + r.fr = nil + return err +} diff --git a/vendor/github.com/gorilla/websocket/conn.go b/vendor/github.com/gorilla/websocket/conn.go new file mode 100644 index 0000000..d2a21c1 --- /dev/null +++ b/vendor/github.com/gorilla/websocket/conn.go @@ -0,0 +1,1165 @@ +// Copyright 2013 The Gorilla WebSocket Authors. All rights reserved. +// Use of this source code is governed by a BSD-style +// license that can be found in the LICENSE file. + +package websocket + +import ( + "bufio" + "encoding/binary" + "errors" + "io" + "io/ioutil" + "math/rand" + "net" + "strconv" + "sync" + "time" + "unicode/utf8" +) + +const ( + // Frame header byte 0 bits from Section 5.2 of RFC 6455 + finalBit = 1 << 7 + rsv1Bit = 1 << 6 + rsv2Bit = 1 << 5 + rsv3Bit = 1 << 4 + + // Frame header byte 1 bits from Section 5.2 of RFC 6455 + maskBit = 1 << 7 + + maxFrameHeaderSize = 2 + 8 + 4 // Fixed header + length + mask + maxControlFramePayloadSize = 125 + + writeWait = time.Second + + defaultReadBufferSize = 4096 + defaultWriteBufferSize = 4096 + + continuationFrame = 0 + noFrame = -1 +) + +// Close codes defined in RFC 6455, section 11.7. +const ( + CloseNormalClosure = 1000 + CloseGoingAway = 1001 + CloseProtocolError = 1002 + CloseUnsupportedData = 1003 + CloseNoStatusReceived = 1005 + CloseAbnormalClosure = 1006 + CloseInvalidFramePayloadData = 1007 + ClosePolicyViolation = 1008 + CloseMessageTooBig = 1009 + CloseMandatoryExtension = 1010 + CloseInternalServerErr = 1011 + CloseServiceRestart = 1012 + CloseTryAgainLater = 1013 + CloseTLSHandshake = 1015 +) + +// The message types are defined in RFC 6455, section 11.8. +const ( + // TextMessage denotes a text data message. The text message payload is + // interpreted as UTF-8 encoded text data. + TextMessage = 1 + + // BinaryMessage denotes a binary data message. + BinaryMessage = 2 + + // CloseMessage denotes a close control message. The optional message + // payload contains a numeric code and text. Use the FormatCloseMessage + // function to format a close message payload. + CloseMessage = 8 + + // PingMessage denotes a ping control message. The optional message payload + // is UTF-8 encoded text. + PingMessage = 9 + + // PongMessage denotes a pong control message. The optional message payload + // is UTF-8 encoded text. + PongMessage = 10 +) + +// ErrCloseSent is returned when the application writes a message to the +// connection after sending a close message. +var ErrCloseSent = errors.New("websocket: close sent") + +// ErrReadLimit is returned when reading a message that is larger than the +// read limit set for the connection. +var ErrReadLimit = errors.New("websocket: read limit exceeded") + +// netError satisfies the net Error interface. +type netError struct { + msg string + temporary bool + timeout bool +} + +func (e *netError) Error() string { return e.msg } +func (e *netError) Temporary() bool { return e.temporary } +func (e *netError) Timeout() bool { return e.timeout } + +// CloseError represents a close message. +type CloseError struct { + // Code is defined in RFC 6455, section 11.7. + Code int + + // Text is the optional text payload. + Text string +} + +func (e *CloseError) Error() string { + s := []byte("websocket: close ") + s = strconv.AppendInt(s, int64(e.Code), 10) + switch e.Code { + case CloseNormalClosure: + s = append(s, " (normal)"...) + case CloseGoingAway: + s = append(s, " (going away)"...) + case CloseProtocolError: + s = append(s, " (protocol error)"...) + case CloseUnsupportedData: + s = append(s, " (unsupported data)"...) + case CloseNoStatusReceived: + s = append(s, " (no status)"...) + case CloseAbnormalClosure: + s = append(s, " (abnormal closure)"...) + case CloseInvalidFramePayloadData: + s = append(s, " (invalid payload data)"...) + case ClosePolicyViolation: + s = append(s, " (policy violation)"...) + case CloseMessageTooBig: + s = append(s, " (message too big)"...) + case CloseMandatoryExtension: + s = append(s, " (mandatory extension missing)"...) + case CloseInternalServerErr: + s = append(s, " (internal server error)"...) + case CloseTLSHandshake: + s = append(s, " (TLS handshake error)"...) + } + if e.Text != "" { + s = append(s, ": "...) + s = append(s, e.Text...) + } + return string(s) +} + +// IsCloseError returns boolean indicating whether the error is a *CloseError +// with one of the specified codes. +func IsCloseError(err error, codes ...int) bool { + if e, ok := err.(*CloseError); ok { + for _, code := range codes { + if e.Code == code { + return true + } + } + } + return false +} + +// IsUnexpectedCloseError returns boolean indicating whether the error is a +// *CloseError with a code not in the list of expected codes. +func IsUnexpectedCloseError(err error, expectedCodes ...int) bool { + if e, ok := err.(*CloseError); ok { + for _, code := range expectedCodes { + if e.Code == code { + return false + } + } + return true + } + return false +} + +var ( + errWriteTimeout = &netError{msg: "websocket: write timeout", timeout: true, temporary: true} + errUnexpectedEOF = &CloseError{Code: CloseAbnormalClosure, Text: io.ErrUnexpectedEOF.Error()} + errBadWriteOpCode = errors.New("websocket: bad write message type") + errWriteClosed = errors.New("websocket: write closed") + errInvalidControlFrame = errors.New("websocket: invalid control frame") +) + +func newMaskKey() [4]byte { + n := rand.Uint32() + return [4]byte{byte(n), byte(n >> 8), byte(n >> 16), byte(n >> 24)} +} + +func hideTempErr(err error) error { + if e, ok := err.(net.Error); ok && e.Temporary() { + err = &netError{msg: e.Error(), timeout: e.Timeout()} + } + return err +} + +func isControl(frameType int) bool { + return frameType == CloseMessage || frameType == PingMessage || frameType == PongMessage +} + +func isData(frameType int) bool { + return frameType == TextMessage || frameType == BinaryMessage +} + +var validReceivedCloseCodes = map[int]bool{ + // see http://www.iana.org/assignments/websocket/websocket.xhtml#close-code-number + + CloseNormalClosure: true, + CloseGoingAway: true, + CloseProtocolError: true, + CloseUnsupportedData: true, + CloseNoStatusReceived: false, + CloseAbnormalClosure: false, + CloseInvalidFramePayloadData: true, + ClosePolicyViolation: true, + CloseMessageTooBig: true, + CloseMandatoryExtension: true, + CloseInternalServerErr: true, + CloseServiceRestart: true, + CloseTryAgainLater: true, + CloseTLSHandshake: false, +} + +func isValidReceivedCloseCode(code int) bool { + return validReceivedCloseCodes[code] || (code >= 3000 && code <= 4999) +} + +// BufferPool represents a pool of buffers. The *sync.Pool type satisfies this +// interface. The type of the value stored in a pool is not specified. +type BufferPool interface { + // Get gets a value from the pool or returns nil if the pool is empty. + Get() interface{} + // Put adds a value to the pool. + Put(interface{}) +} + +// writePoolData is the type added to the write buffer pool. This wrapper is +// used to prevent applications from peeking at and depending on the values +// added to the pool. +type writePoolData struct{ buf []byte } + +// The Conn type represents a WebSocket connection. +type Conn struct { + conn net.Conn + isServer bool + subprotocol string + + // Write fields + mu chan bool // used as mutex to protect write to conn + writeBuf []byte // frame is constructed in this buffer. + writePool BufferPool + writeBufSize int + writeDeadline time.Time + writer io.WriteCloser // the current writer returned to the application + isWriting bool // for best-effort concurrent write detection + + writeErrMu sync.Mutex + writeErr error + + enableWriteCompression bool + compressionLevel int + newCompressionWriter func(io.WriteCloser, int) io.WriteCloser + + // Read fields + reader io.ReadCloser // the current reader returned to the application + readErr error + br *bufio.Reader + readRemaining int64 // bytes remaining in current frame. + readFinal bool // true the current message has more frames. + readLength int64 // Message size. + readLimit int64 // Maximum message size. + readMaskPos int + readMaskKey [4]byte + handlePong func(string) error + handlePing func(string) error + handleClose func(int, string) error + readErrCount int + messageReader *messageReader // the current low-level reader + + readDecompress bool // whether last read frame had RSV1 set + newDecompressionReader func(io.Reader) io.ReadCloser +} + +func newConn(conn net.Conn, isServer bool, readBufferSize, writeBufferSize int, writeBufferPool BufferPool, br *bufio.Reader, writeBuf []byte) *Conn { + + if br == nil { + if readBufferSize == 0 { + readBufferSize = defaultReadBufferSize + } else if readBufferSize < maxControlFramePayloadSize { + // must be large enough for control frame + readBufferSize = maxControlFramePayloadSize + } + br = bufio.NewReaderSize(conn, readBufferSize) + } + + if writeBufferSize <= 0 { + writeBufferSize = defaultWriteBufferSize + } + writeBufferSize += maxFrameHeaderSize + + if writeBuf == nil && writeBufferPool == nil { + writeBuf = make([]byte, writeBufferSize) + } + + mu := make(chan bool, 1) + mu <- true + c := &Conn{ + isServer: isServer, + br: br, + conn: conn, + mu: mu, + readFinal: true, + writeBuf: writeBuf, + writePool: writeBufferPool, + writeBufSize: writeBufferSize, + enableWriteCompression: true, + compressionLevel: defaultCompressionLevel, + } + c.SetCloseHandler(nil) + c.SetPingHandler(nil) + c.SetPongHandler(nil) + return c +} + +// Subprotocol returns the negotiated protocol for the connection. +func (c *Conn) Subprotocol() string { + return c.subprotocol +} + +// Close closes the underlying network connection without sending or waiting +// for a close message. +func (c *Conn) Close() error { + return c.conn.Close() +} + +// LocalAddr returns the local network address. +func (c *Conn) LocalAddr() net.Addr { + return c.conn.LocalAddr() +} + +// RemoteAddr returns the remote network address. +func (c *Conn) RemoteAddr() net.Addr { + return c.conn.RemoteAddr() +} + +// Write methods + +func (c *Conn) writeFatal(err error) error { + err = hideTempErr(err) + c.writeErrMu.Lock() + if c.writeErr == nil { + c.writeErr = err + } + c.writeErrMu.Unlock() + return err +} + +func (c *Conn) read(n int) ([]byte, error) { + p, err := c.br.Peek(n) + if err == io.EOF { + err = errUnexpectedEOF + } + c.br.Discard(len(p)) + return p, err +} + +func (c *Conn) write(frameType int, deadline time.Time, buf0, buf1 []byte) error { + <-c.mu + defer func() { c.mu <- true }() + + c.writeErrMu.Lock() + err := c.writeErr + c.writeErrMu.Unlock() + if err != nil { + return err + } + + c.conn.SetWriteDeadline(deadline) + if len(buf1) == 0 { + _, err = c.conn.Write(buf0) + } else { + err = c.writeBufs(buf0, buf1) + } + if err != nil { + return c.writeFatal(err) + } + if frameType == CloseMessage { + c.writeFatal(ErrCloseSent) + } + return nil +} + +// WriteControl writes a control message with the given deadline. The allowed +// message types are CloseMessage, PingMessage and PongMessage. +func (c *Conn) WriteControl(messageType int, data []byte, deadline time.Time) error { + if !isControl(messageType) { + return errBadWriteOpCode + } + if len(data) > maxControlFramePayloadSize { + return errInvalidControlFrame + } + + b0 := byte(messageType) | finalBit + b1 := byte(len(data)) + if !c.isServer { + b1 |= maskBit + } + + buf := make([]byte, 0, maxFrameHeaderSize+maxControlFramePayloadSize) + buf = append(buf, b0, b1) + + if c.isServer { + buf = append(buf, data...) + } else { + key := newMaskKey() + buf = append(buf, key[:]...) + buf = append(buf, data...) + maskBytes(key, 0, buf[6:]) + } + + d := time.Hour * 1000 + if !deadline.IsZero() { + d = deadline.Sub(time.Now()) + if d < 0 { + return errWriteTimeout + } + } + + timer := time.NewTimer(d) + select { + case <-c.mu: + timer.Stop() + case <-timer.C: + return errWriteTimeout + } + defer func() { c.mu <- true }() + + c.writeErrMu.Lock() + err := c.writeErr + c.writeErrMu.Unlock() + if err != nil { + return err + } + + c.conn.SetWriteDeadline(deadline) + _, err = c.conn.Write(buf) + if err != nil { + return c.writeFatal(err) + } + if messageType == CloseMessage { + c.writeFatal(ErrCloseSent) + } + return err +} + +func (c *Conn) prepWrite(messageType int) error { + // Close previous writer if not already closed by the application. It's + // probably better to return an error in this situation, but we cannot + // change this without breaking existing applications. + if c.writer != nil { + c.writer.Close() + c.writer = nil + } + + if !isControl(messageType) && !isData(messageType) { + return errBadWriteOpCode + } + + c.writeErrMu.Lock() + err := c.writeErr + c.writeErrMu.Unlock() + if err != nil { + return err + } + + if c.writeBuf == nil { + wpd, ok := c.writePool.Get().(writePoolData) + if ok { + c.writeBuf = wpd.buf + } else { + c.writeBuf = make([]byte, c.writeBufSize) + } + } + return nil +} + +// NextWriter returns a writer for the next message to send. The writer's Close +// method flushes the complete message to the network. +// +// There can be at most one open writer on a connection. NextWriter closes the +// previous writer if the application has not already done so. +// +// All message types (TextMessage, BinaryMessage, CloseMessage, PingMessage and +// PongMessage) are supported. +func (c *Conn) NextWriter(messageType int) (io.WriteCloser, error) { + if err := c.prepWrite(messageType); err != nil { + return nil, err + } + + mw := &messageWriter{ + c: c, + frameType: messageType, + pos: maxFrameHeaderSize, + } + c.writer = mw + if c.newCompressionWriter != nil && c.enableWriteCompression && isData(messageType) { + w := c.newCompressionWriter(c.writer, c.compressionLevel) + mw.compress = true + c.writer = w + } + return c.writer, nil +} + +type messageWriter struct { + c *Conn + compress bool // whether next call to flushFrame should set RSV1 + pos int // end of data in writeBuf. + frameType int // type of the current frame. + err error +} + +func (w *messageWriter) fatal(err error) error { + if w.err != nil { + w.err = err + w.c.writer = nil + } + return err +} + +// flushFrame writes buffered data and extra as a frame to the network. The +// final argument indicates that this is the last frame in the message. +func (w *messageWriter) flushFrame(final bool, extra []byte) error { + c := w.c + length := w.pos - maxFrameHeaderSize + len(extra) + + // Check for invalid control frames. + if isControl(w.frameType) && + (!final || length > maxControlFramePayloadSize) { + return w.fatal(errInvalidControlFrame) + } + + b0 := byte(w.frameType) + if final { + b0 |= finalBit + } + if w.compress { + b0 |= rsv1Bit + } + w.compress = false + + b1 := byte(0) + if !c.isServer { + b1 |= maskBit + } + + // Assume that the frame starts at beginning of c.writeBuf. + framePos := 0 + if c.isServer { + // Adjust up if mask not included in the header. + framePos = 4 + } + + switch { + case length >= 65536: + c.writeBuf[framePos] = b0 + c.writeBuf[framePos+1] = b1 | 127 + binary.BigEndian.PutUint64(c.writeBuf[framePos+2:], uint64(length)) + case length > 125: + framePos += 6 + c.writeBuf[framePos] = b0 + c.writeBuf[framePos+1] = b1 | 126 + binary.BigEndian.PutUint16(c.writeBuf[framePos+2:], uint16(length)) + default: + framePos += 8 + c.writeBuf[framePos] = b0 + c.writeBuf[framePos+1] = b1 | byte(length) + } + + if !c.isServer { + key := newMaskKey() + copy(c.writeBuf[maxFrameHeaderSize-4:], key[:]) + maskBytes(key, 0, c.writeBuf[maxFrameHeaderSize:w.pos]) + if len(extra) > 0 { + return c.writeFatal(errors.New("websocket: internal error, extra used in client mode")) + } + } + + // Write the buffers to the connection with best-effort detection of + // concurrent writes. See the concurrency section in the package + // documentation for more info. + + if c.isWriting { + panic("concurrent write to websocket connection") + } + c.isWriting = true + + err := c.write(w.frameType, c.writeDeadline, c.writeBuf[framePos:w.pos], extra) + + if !c.isWriting { + panic("concurrent write to websocket connection") + } + c.isWriting = false + + if err != nil { + return w.fatal(err) + } + + if final { + c.writer = nil + if c.writePool != nil { + c.writePool.Put(writePoolData{buf: c.writeBuf}) + c.writeBuf = nil + } + return nil + } + + // Setup for next frame. + w.pos = maxFrameHeaderSize + w.frameType = continuationFrame + return nil +} + +func (w *messageWriter) ncopy(max int) (int, error) { + n := len(w.c.writeBuf) - w.pos + if n <= 0 { + if err := w.flushFrame(false, nil); err != nil { + return 0, err + } + n = len(w.c.writeBuf) - w.pos + } + if n > max { + n = max + } + return n, nil +} + +func (w *messageWriter) Write(p []byte) (int, error) { + if w.err != nil { + return 0, w.err + } + + if len(p) > 2*len(w.c.writeBuf) && w.c.isServer { + // Don't buffer large messages. + err := w.flushFrame(false, p) + if err != nil { + return 0, err + } + return len(p), nil + } + + nn := len(p) + for len(p) > 0 { + n, err := w.ncopy(len(p)) + if err != nil { + return 0, err + } + copy(w.c.writeBuf[w.pos:], p[:n]) + w.pos += n + p = p[n:] + } + return nn, nil +} + +func (w *messageWriter) WriteString(p string) (int, error) { + if w.err != nil { + return 0, w.err + } + + nn := len(p) + for len(p) > 0 { + n, err := w.ncopy(len(p)) + if err != nil { + return 0, err + } + copy(w.c.writeBuf[w.pos:], p[:n]) + w.pos += n + p = p[n:] + } + return nn, nil +} + +func (w *messageWriter) ReadFrom(r io.Reader) (nn int64, err error) { + if w.err != nil { + return 0, w.err + } + for { + if w.pos == len(w.c.writeBuf) { + err = w.flushFrame(false, nil) + if err != nil { + break + } + } + var n int + n, err = r.Read(w.c.writeBuf[w.pos:]) + w.pos += n + nn += int64(n) + if err != nil { + if err == io.EOF { + err = nil + } + break + } + } + return nn, err +} + +func (w *messageWriter) Close() error { + if w.err != nil { + return w.err + } + if err := w.flushFrame(true, nil); err != nil { + return err + } + w.err = errWriteClosed + return nil +} + +// WritePreparedMessage writes prepared message into connection. +func (c *Conn) WritePreparedMessage(pm *PreparedMessage) error { + frameType, frameData, err := pm.frame(prepareKey{ + isServer: c.isServer, + compress: c.newCompressionWriter != nil && c.enableWriteCompression && isData(pm.messageType), + compressionLevel: c.compressionLevel, + }) + if err != nil { + return err + } + if c.isWriting { + panic("concurrent write to websocket connection") + } + c.isWriting = true + err = c.write(frameType, c.writeDeadline, frameData, nil) + if !c.isWriting { + panic("concurrent write to websocket connection") + } + c.isWriting = false + return err +} + +// WriteMessage is a helper method for getting a writer using NextWriter, +// writing the message and closing the writer. +func (c *Conn) WriteMessage(messageType int, data []byte) error { + + if c.isServer && (c.newCompressionWriter == nil || !c.enableWriteCompression) { + // Fast path with no allocations and single frame. + + if err := c.prepWrite(messageType); err != nil { + return err + } + mw := messageWriter{c: c, frameType: messageType, pos: maxFrameHeaderSize} + n := copy(c.writeBuf[mw.pos:], data) + mw.pos += n + data = data[n:] + return mw.flushFrame(true, data) + } + + w, err := c.NextWriter(messageType) + if err != nil { + return err + } + if _, err = w.Write(data); err != nil { + return err + } + return w.Close() +} + +// SetWriteDeadline sets the write deadline on the underlying network +// connection. After a write has timed out, the websocket state is corrupt and +// all future writes will return an error. A zero value for t means writes will +// not time out. +func (c *Conn) SetWriteDeadline(t time.Time) error { + c.writeDeadline = t + return nil +} + +// Read methods + +func (c *Conn) advanceFrame() (int, error) { + // 1. Skip remainder of previous frame. + + if c.readRemaining > 0 { + if _, err := io.CopyN(ioutil.Discard, c.br, c.readRemaining); err != nil { + return noFrame, err + } + } + + // 2. Read and parse first two bytes of frame header. + + p, err := c.read(2) + if err != nil { + return noFrame, err + } + + final := p[0]&finalBit != 0 + frameType := int(p[0] & 0xf) + mask := p[1]&maskBit != 0 + c.readRemaining = int64(p[1] & 0x7f) + + c.readDecompress = false + if c.newDecompressionReader != nil && (p[0]&rsv1Bit) != 0 { + c.readDecompress = true + p[0] &^= rsv1Bit + } + + if rsv := p[0] & (rsv1Bit | rsv2Bit | rsv3Bit); rsv != 0 { + return noFrame, c.handleProtocolError("unexpected reserved bits 0x" + strconv.FormatInt(int64(rsv), 16)) + } + + switch frameType { + case CloseMessage, PingMessage, PongMessage: + if c.readRemaining > maxControlFramePayloadSize { + return noFrame, c.handleProtocolError("control frame length > 125") + } + if !final { + return noFrame, c.handleProtocolError("control frame not final") + } + case TextMessage, BinaryMessage: + if !c.readFinal { + return noFrame, c.handleProtocolError("message start before final message frame") + } + c.readFinal = final + case continuationFrame: + if c.readFinal { + return noFrame, c.handleProtocolError("continuation after final message frame") + } + c.readFinal = final + default: + return noFrame, c.handleProtocolError("unknown opcode " + strconv.Itoa(frameType)) + } + + // 3. Read and parse frame length. + + switch c.readRemaining { + case 126: + p, err := c.read(2) + if err != nil { + return noFrame, err + } + c.readRemaining = int64(binary.BigEndian.Uint16(p)) + case 127: + p, err := c.read(8) + if err != nil { + return noFrame, err + } + c.readRemaining = int64(binary.BigEndian.Uint64(p)) + } + + // 4. Handle frame masking. + + if mask != c.isServer { + return noFrame, c.handleProtocolError("incorrect mask flag") + } + + if mask { + c.readMaskPos = 0 + p, err := c.read(len(c.readMaskKey)) + if err != nil { + return noFrame, err + } + copy(c.readMaskKey[:], p) + } + + // 5. For text and binary messages, enforce read limit and return. + + if frameType == continuationFrame || frameType == TextMessage || frameType == BinaryMessage { + + c.readLength += c.readRemaining + if c.readLimit > 0 && c.readLength > c.readLimit { + c.WriteControl(CloseMessage, FormatCloseMessage(CloseMessageTooBig, ""), time.Now().Add(writeWait)) + return noFrame, ErrReadLimit + } + + return frameType, nil + } + + // 6. Read control frame payload. + + var payload []byte + if c.readRemaining > 0 { + payload, err = c.read(int(c.readRemaining)) + c.readRemaining = 0 + if err != nil { + return noFrame, err + } + if c.isServer { + maskBytes(c.readMaskKey, 0, payload) + } + } + + // 7. Process control frame payload. + + switch frameType { + case PongMessage: + if err := c.handlePong(string(payload)); err != nil { + return noFrame, err + } + case PingMessage: + if err := c.handlePing(string(payload)); err != nil { + return noFrame, err + } + case CloseMessage: + closeCode := CloseNoStatusReceived + closeText := "" + if len(payload) >= 2 { + closeCode = int(binary.BigEndian.Uint16(payload)) + if !isValidReceivedCloseCode(closeCode) { + return noFrame, c.handleProtocolError("invalid close code") + } + closeText = string(payload[2:]) + if !utf8.ValidString(closeText) { + return noFrame, c.handleProtocolError("invalid utf8 payload in close frame") + } + } + if err := c.handleClose(closeCode, closeText); err != nil { + return noFrame, err + } + return noFrame, &CloseError{Code: closeCode, Text: closeText} + } + + return frameType, nil +} + +func (c *Conn) handleProtocolError(message string) error { + c.WriteControl(CloseMessage, FormatCloseMessage(CloseProtocolError, message), time.Now().Add(writeWait)) + return errors.New("websocket: " + message) +} + +// NextReader returns the next data message received from the peer. The +// returned messageType is either TextMessage or BinaryMessage. +// +// There can be at most one open reader on a connection. NextReader discards +// the previous message if the application has not already consumed it. +// +// Applications must break out of the application's read loop when this method +// returns a non-nil error value. Errors returned from this method are +// permanent. Once this method returns a non-nil error, all subsequent calls to +// this method return the same error. +func (c *Conn) NextReader() (messageType int, r io.Reader, err error) { + // Close previous reader, only relevant for decompression. + if c.reader != nil { + c.reader.Close() + c.reader = nil + } + + c.messageReader = nil + c.readLength = 0 + + for c.readErr == nil { + frameType, err := c.advanceFrame() + if err != nil { + c.readErr = hideTempErr(err) + break + } + if frameType == TextMessage || frameType == BinaryMessage { + c.messageReader = &messageReader{c} + c.reader = c.messageReader + if c.readDecompress { + c.reader = c.newDecompressionReader(c.reader) + } + return frameType, c.reader, nil + } + } + + // Applications that do handle the error returned from this method spin in + // tight loop on connection failure. To help application developers detect + // this error, panic on repeated reads to the failed connection. + c.readErrCount++ + if c.readErrCount >= 1000 { + panic("repeated read on failed websocket connection") + } + + return noFrame, nil, c.readErr +} + +type messageReader struct{ c *Conn } + +func (r *messageReader) Read(b []byte) (int, error) { + c := r.c + if c.messageReader != r { + return 0, io.EOF + } + + for c.readErr == nil { + + if c.readRemaining > 0 { + if int64(len(b)) > c.readRemaining { + b = b[:c.readRemaining] + } + n, err := c.br.Read(b) + c.readErr = hideTempErr(err) + if c.isServer { + c.readMaskPos = maskBytes(c.readMaskKey, c.readMaskPos, b[:n]) + } + c.readRemaining -= int64(n) + if c.readRemaining > 0 && c.readErr == io.EOF { + c.readErr = errUnexpectedEOF + } + return n, c.readErr + } + + if c.readFinal { + c.messageReader = nil + return 0, io.EOF + } + + frameType, err := c.advanceFrame() + switch { + case err != nil: + c.readErr = hideTempErr(err) + case frameType == TextMessage || frameType == BinaryMessage: + c.readErr = errors.New("websocket: internal error, unexpected text or binary in Reader") + } + } + + err := c.readErr + if err == io.EOF && c.messageReader == r { + err = errUnexpectedEOF + } + return 0, err +} + +func (r *messageReader) Close() error { + return nil +} + +// ReadMessage is a helper method for getting a reader using NextReader and +// reading from that reader to a buffer. +func (c *Conn) ReadMessage() (messageType int, p []byte, err error) { + var r io.Reader + messageType, r, err = c.NextReader() + if err != nil { + return messageType, nil, err + } + p, err = ioutil.ReadAll(r) + return messageType, p, err +} + +// SetReadDeadline sets the read deadline on the underlying network connection. +// After a read has timed out, the websocket connection state is corrupt and +// all future reads will return an error. A zero value for t means reads will +// not time out. +func (c *Conn) SetReadDeadline(t time.Time) error { + return c.conn.SetReadDeadline(t) +} + +// SetReadLimit sets the maximum size for a message read from the peer. If a +// message exceeds the limit, the connection sends a close message to the peer +// and returns ErrReadLimit to the application. +func (c *Conn) SetReadLimit(limit int64) { + c.readLimit = limit +} + +// CloseHandler returns the current close handler +func (c *Conn) CloseHandler() func(code int, text string) error { + return c.handleClose +} + +// SetCloseHandler sets the handler for close messages received from the peer. +// The code argument to h is the received close code or CloseNoStatusReceived +// if the close message is empty. The default close handler sends a close +// message back to the peer. +// +// The handler function is called from the NextReader, ReadMessage and message +// reader Read methods. The application must read the connection to process +// close messages as described in the section on Control Messages above. +// +// The connection read methods return a CloseError when a close message is +// received. Most applications should handle close messages as part of their +// normal error handling. Applications should only set a close handler when the +// application must perform some action before sending a close message back to +// the peer. +func (c *Conn) SetCloseHandler(h func(code int, text string) error) { + if h == nil { + h = func(code int, text string) error { + message := FormatCloseMessage(code, "") + c.WriteControl(CloseMessage, message, time.Now().Add(writeWait)) + return nil + } + } + c.handleClose = h +} + +// PingHandler returns the current ping handler +func (c *Conn) PingHandler() func(appData string) error { + return c.handlePing +} + +// SetPingHandler sets the handler for ping messages received from the peer. +// The appData argument to h is the PING message application data. The default +// ping handler sends a pong to the peer. +// +// The handler function is called from the NextReader, ReadMessage and message +// reader Read methods. The application must read the connection to process +// ping messages as described in the section on Control Messages above. +func (c *Conn) SetPingHandler(h func(appData string) error) { + if h == nil { + h = func(message string) error { + err := c.WriteControl(PongMessage, []byte(message), time.Now().Add(writeWait)) + if err == ErrCloseSent { + return nil + } else if e, ok := err.(net.Error); ok && e.Temporary() { + return nil + } + return err + } + } + c.handlePing = h +} + +// PongHandler returns the current pong handler +func (c *Conn) PongHandler() func(appData string) error { + return c.handlePong +} + +// SetPongHandler sets the handler for pong messages received from the peer. +// The appData argument to h is the PONG message application data. The default +// pong handler does nothing. +// +// The handler function is called from the NextReader, ReadMessage and message +// reader Read methods. The application must read the connection to process +// pong messages as described in the section on Control Messages above. +func (c *Conn) SetPongHandler(h func(appData string) error) { + if h == nil { + h = func(string) error { return nil } + } + c.handlePong = h +} + +// UnderlyingConn returns the internal net.Conn. This can be used to further +// modifications to connection specific flags. +func (c *Conn) UnderlyingConn() net.Conn { + return c.conn +} + +// EnableWriteCompression enables and disables write compression of +// subsequent text and binary messages. This function is a noop if +// compression was not negotiated with the peer. +func (c *Conn) EnableWriteCompression(enable bool) { + c.enableWriteCompression = enable +} + +// SetCompressionLevel sets the flate compression level for subsequent text and +// binary messages. This function is a noop if compression was not negotiated +// with the peer. See the compress/flate package for a description of +// compression levels. +func (c *Conn) SetCompressionLevel(level int) error { + if !isValidCompressionLevel(level) { + return errors.New("websocket: invalid compression level") + } + c.compressionLevel = level + return nil +} + +// FormatCloseMessage formats closeCode and text as a WebSocket close message. +// An empty message is returned for code CloseNoStatusReceived. +func FormatCloseMessage(closeCode int, text string) []byte { + if closeCode == CloseNoStatusReceived { + // Return empty message because it's illegal to send + // CloseNoStatusReceived. Return non-nil value in case application + // checks for nil. + return []byte{} + } + buf := make([]byte, 2+len(text)) + binary.BigEndian.PutUint16(buf, uint16(closeCode)) + copy(buf[2:], text) + return buf +} diff --git a/vendor/github.com/gorilla/websocket/conn_write.go b/vendor/github.com/gorilla/websocket/conn_write.go new file mode 100644 index 0000000..a509a21 --- /dev/null +++ b/vendor/github.com/gorilla/websocket/conn_write.go @@ -0,0 +1,15 @@ +// Copyright 2016 The Gorilla WebSocket Authors. All rights reserved. +// Use of this source code is governed by a BSD-style +// license that can be found in the LICENSE file. + +// +build go1.8 + +package websocket + +import "net" + +func (c *Conn) writeBufs(bufs ...[]byte) error { + b := net.Buffers(bufs) + _, err := b.WriteTo(c.conn) + return err +} diff --git a/vendor/github.com/gorilla/websocket/conn_write_legacy.go b/vendor/github.com/gorilla/websocket/conn_write_legacy.go new file mode 100644 index 0000000..37edaff --- /dev/null +++ b/vendor/github.com/gorilla/websocket/conn_write_legacy.go @@ -0,0 +1,18 @@ +// Copyright 2016 The Gorilla WebSocket Authors. All rights reserved. +// Use of this source code is governed by a BSD-style +// license that can be found in the LICENSE file. + +// +build !go1.8 + +package websocket + +func (c *Conn) writeBufs(bufs ...[]byte) error { + for _, buf := range bufs { + if len(buf) > 0 { + if _, err := c.conn.Write(buf); err != nil { + return err + } + } + } + return nil +} diff --git a/vendor/github.com/gorilla/websocket/doc.go b/vendor/github.com/gorilla/websocket/doc.go new file mode 100644 index 0000000..dcce1a6 --- /dev/null +++ b/vendor/github.com/gorilla/websocket/doc.go @@ -0,0 +1,180 @@ +// Copyright 2013 The Gorilla WebSocket Authors. All rights reserved. +// Use of this source code is governed by a BSD-style +// license that can be found in the LICENSE file. + +// Package websocket implements the WebSocket protocol defined in RFC 6455. +// +// Overview +// +// The Conn type represents a WebSocket connection. A server application calls +// the Upgrader.Upgrade method from an HTTP request handler to get a *Conn: +// +// var upgrader = websocket.Upgrader{ +// ReadBufferSize: 1024, +// WriteBufferSize: 1024, +// } +// +// func handler(w http.ResponseWriter, r *http.Request) { +// conn, err := upgrader.Upgrade(w, r, nil) +// if err != nil { +// log.Println(err) +// return +// } +// ... Use conn to send and receive messages. +// } +// +// Call the connection's WriteMessage and ReadMessage methods to send and +// receive messages as a slice of bytes. This snippet of code shows how to echo +// messages using these methods: +// +// for { +// messageType, p, err := conn.ReadMessage() +// if err != nil { +// log.Println(err) +// return +// } +// if err := conn.WriteMessage(messageType, p); err != nil { +// log.Println(err) +// return +// } +// } +// +// In above snippet of code, p is a []byte and messageType is an int with value +// websocket.BinaryMessage or websocket.TextMessage. +// +// An application can also send and receive messages using the io.WriteCloser +// and io.Reader interfaces. To send a message, call the connection NextWriter +// method to get an io.WriteCloser, write the message to the writer and close +// the writer when done. To receive a message, call the connection NextReader +// method to get an io.Reader and read until io.EOF is returned. This snippet +// shows how to echo messages using the NextWriter and NextReader methods: +// +// for { +// messageType, r, err := conn.NextReader() +// if err != nil { +// return +// } +// w, err := conn.NextWriter(messageType) +// if err != nil { +// return err +// } +// if _, err := io.Copy(w, r); err != nil { +// return err +// } +// if err := w.Close(); err != nil { +// return err +// } +// } +// +// Data Messages +// +// The WebSocket protocol distinguishes between text and binary data messages. +// Text messages are interpreted as UTF-8 encoded text. The interpretation of +// binary messages is left to the application. +// +// This package uses the TextMessage and BinaryMessage integer constants to +// identify the two data message types. The ReadMessage and NextReader methods +// return the type of the received message. The messageType argument to the +// WriteMessage and NextWriter methods specifies the type of a sent message. +// +// It is the application's responsibility to ensure that text messages are +// valid UTF-8 encoded text. +// +// Control Messages +// +// The WebSocket protocol defines three types of control messages: close, ping +// and pong. Call the connection WriteControl, WriteMessage or NextWriter +// methods to send a control message to the peer. +// +// Connections handle received close messages by calling the handler function +// set with the SetCloseHandler method and by returning a *CloseError from the +// NextReader, ReadMessage or the message Read method. The default close +// handler sends a close message to the peer. +// +// Connections handle received ping messages by calling the handler function +// set with the SetPingHandler method. The default ping handler sends a pong +// message to the peer. +// +// Connections handle received pong messages by calling the handler function +// set with the SetPongHandler method. The default pong handler does nothing. +// If an application sends ping messages, then the application should set a +// pong handler to receive the corresponding pong. +// +// The control message handler functions are called from the NextReader, +// ReadMessage and message reader Read methods. The default close and ping +// handlers can block these methods for a short time when the handler writes to +// the connection. +// +// The application must read the connection to process close, ping and pong +// messages sent from the peer. If the application is not otherwise interested +// in messages from the peer, then the application should start a goroutine to +// read and discard messages from the peer. A simple example is: +// +// func readLoop(c *websocket.Conn) { +// for { +// if _, _, err := c.NextReader(); err != nil { +// c.Close() +// break +// } +// } +// } +// +// Concurrency +// +// Connections support one concurrent reader and one concurrent writer. +// +// Applications are responsible for ensuring that no more than one goroutine +// calls the write methods (NextWriter, SetWriteDeadline, WriteMessage, +// WriteJSON, EnableWriteCompression, SetCompressionLevel) concurrently and +// that no more than one goroutine calls the read methods (NextReader, +// SetReadDeadline, ReadMessage, ReadJSON, SetPongHandler, SetPingHandler) +// concurrently. +// +// The Close and WriteControl methods can be called concurrently with all other +// methods. +// +// Origin Considerations +// +// Web browsers allow Javascript applications to open a WebSocket connection to +// any host. It's up to the server to enforce an origin policy using the Origin +// request header sent by the browser. +// +// The Upgrader calls the function specified in the CheckOrigin field to check +// the origin. If the CheckOrigin function returns false, then the Upgrade +// method fails the WebSocket handshake with HTTP status 403. +// +// If the CheckOrigin field is nil, then the Upgrader uses a safe default: fail +// the handshake if the Origin request header is present and the Origin host is +// not equal to the Host request header. +// +// The deprecated package-level Upgrade function does not perform origin +// checking. The application is responsible for checking the Origin header +// before calling the Upgrade function. +// +// Compression EXPERIMENTAL +// +// Per message compression extensions (RFC 7692) are experimentally supported +// by this package in a limited capacity. Setting the EnableCompression option +// to true in Dialer or Upgrader will attempt to negotiate per message deflate +// support. +// +// var upgrader = websocket.Upgrader{ +// EnableCompression: true, +// } +// +// If compression was successfully negotiated with the connection's peer, any +// message received in compressed form will be automatically decompressed. +// All Read methods will return uncompressed bytes. +// +// Per message compression of messages written to a connection can be enabled +// or disabled by calling the corresponding Conn method: +// +// conn.EnableWriteCompression(false) +// +// Currently this package does not support compression with "context takeover". +// This means that messages must be compressed and decompressed in isolation, +// without retaining sliding window or dictionary state across messages. For +// more details refer to RFC 7692. +// +// Use of compression is experimental and may result in decreased performance. +package websocket diff --git a/vendor/github.com/gorilla/websocket/json.go b/vendor/github.com/gorilla/websocket/json.go new file mode 100644 index 0000000..dc2c1f6 --- /dev/null +++ b/vendor/github.com/gorilla/websocket/json.go @@ -0,0 +1,60 @@ +// Copyright 2013 The Gorilla WebSocket Authors. All rights reserved. +// Use of this source code is governed by a BSD-style +// license that can be found in the LICENSE file. + +package websocket + +import ( + "encoding/json" + "io" +) + +// WriteJSON writes the JSON encoding of v as a message. +// +// Deprecated: Use c.WriteJSON instead. +func WriteJSON(c *Conn, v interface{}) error { + return c.WriteJSON(v) +} + +// WriteJSON writes the JSON encoding of v as a message. +// +// See the documentation for encoding/json Marshal for details about the +// conversion of Go values to JSON. +func (c *Conn) WriteJSON(v interface{}) error { + w, err := c.NextWriter(TextMessage) + if err != nil { + return err + } + err1 := json.NewEncoder(w).Encode(v) + err2 := w.Close() + if err1 != nil { + return err1 + } + return err2 +} + +// ReadJSON reads the next JSON-encoded message from the connection and stores +// it in the value pointed to by v. +// +// Deprecated: Use c.ReadJSON instead. +func ReadJSON(c *Conn, v interface{}) error { + return c.ReadJSON(v) +} + +// ReadJSON reads the next JSON-encoded message from the connection and stores +// it in the value pointed to by v. +// +// See the documentation for the encoding/json Unmarshal function for details +// about the conversion of JSON to a Go value. +func (c *Conn) ReadJSON(v interface{}) error { + _, r, err := c.NextReader() + if err != nil { + return err + } + err = json.NewDecoder(r).Decode(v) + if err == io.EOF { + // One value is expected in the message. + err = io.ErrUnexpectedEOF + } + return err +} diff --git a/vendor/github.com/gorilla/websocket/mask.go b/vendor/github.com/gorilla/websocket/mask.go new file mode 100644 index 0000000..577fce9 --- /dev/null +++ b/vendor/github.com/gorilla/websocket/mask.go @@ -0,0 +1,54 @@ +// Copyright 2016 The Gorilla WebSocket Authors. All rights reserved. Use of +// this source code is governed by a BSD-style license that can be found in the +// LICENSE file. + +// +build !appengine + +package websocket + +import "unsafe" + +const wordSize = int(unsafe.Sizeof(uintptr(0))) + +func maskBytes(key [4]byte, pos int, b []byte) int { + // Mask one byte at a time for small buffers. + if len(b) < 2*wordSize { + for i := range b { + b[i] ^= key[pos&3] + pos++ + } + return pos & 3 + } + + // Mask one byte at a time to word boundary. + if n := int(uintptr(unsafe.Pointer(&b[0]))) % wordSize; n != 0 { + n = wordSize - n + for i := range b[:n] { + b[i] ^= key[pos&3] + pos++ + } + b = b[n:] + } + + // Create aligned word size key. + var k [wordSize]byte + for i := range k { + k[i] = key[(pos+i)&3] + } + kw := *(*uintptr)(unsafe.Pointer(&k)) + + // Mask one word at a time. + n := (len(b) / wordSize) * wordSize + for i := 0; i < n; i += wordSize { + *(*uintptr)(unsafe.Pointer(uintptr(unsafe.Pointer(&b[0])) + uintptr(i))) ^= kw + } + + // Mask one byte at a time for remaining bytes. + b = b[n:] + for i := range b { + b[i] ^= key[pos&3] + pos++ + } + + return pos & 3 +} diff --git a/vendor/github.com/gorilla/websocket/mask_safe.go b/vendor/github.com/gorilla/websocket/mask_safe.go new file mode 100644 index 0000000..2aac060 --- /dev/null +++ b/vendor/github.com/gorilla/websocket/mask_safe.go @@ -0,0 +1,15 @@ +// Copyright 2016 The Gorilla WebSocket Authors. All rights reserved. Use of +// this source code is governed by a BSD-style license that can be found in the +// LICENSE file. + +// +build appengine + +package websocket + +func maskBytes(key [4]byte, pos int, b []byte) int { + for i := range b { + b[i] ^= key[pos&3] + pos++ + } + return pos & 3 +} diff --git a/vendor/github.com/gorilla/websocket/prepared.go b/vendor/github.com/gorilla/websocket/prepared.go new file mode 100644 index 0000000..74ec565 --- /dev/null +++ b/vendor/github.com/gorilla/websocket/prepared.go @@ -0,0 +1,102 @@ +// Copyright 2017 The Gorilla WebSocket Authors. All rights reserved. +// Use of this source code is governed by a BSD-style +// license that can be found in the LICENSE file. + +package websocket + +import ( + "bytes" + "net" + "sync" + "time" +) + +// PreparedMessage caches on the wire representations of a message payload. +// Use PreparedMessage to efficiently send a message payload to multiple +// connections. PreparedMessage is especially useful when compression is used +// because the CPU and memory expensive compression operation can be executed +// once for a given set of compression options. +type PreparedMessage struct { + messageType int + data []byte + mu sync.Mutex + frames map[prepareKey]*preparedFrame +} + +// prepareKey defines a unique set of options to cache prepared frames in PreparedMessage. +type prepareKey struct { + isServer bool + compress bool + compressionLevel int +} + +// preparedFrame contains data in wire representation. +type preparedFrame struct { + once sync.Once + data []byte +} + +// NewPreparedMessage returns an initialized PreparedMessage. You can then send +// it to connection using WritePreparedMessage method. Valid wire +// representation will be calculated lazily only once for a set of current +// connection options. +func NewPreparedMessage(messageType int, data []byte) (*PreparedMessage, error) { + pm := &PreparedMessage{ + messageType: messageType, + frames: make(map[prepareKey]*preparedFrame), + data: data, + } + + // Prepare a plain server frame. + _, frameData, err := pm.frame(prepareKey{isServer: true, compress: false}) + if err != nil { + return nil, err + } + + // To protect against caller modifying the data argument, remember the data + // copied to the plain server frame. + pm.data = frameData[len(frameData)-len(data):] + return pm, nil +} + +func (pm *PreparedMessage) frame(key prepareKey) (int, []byte, error) { + pm.mu.Lock() + frame, ok := pm.frames[key] + if !ok { + frame = &preparedFrame{} + pm.frames[key] = frame + } + pm.mu.Unlock() + + var err error + frame.once.Do(func() { + // Prepare a frame using a 'fake' connection. + // TODO: Refactor code in conn.go to allow more direct construction of + // the frame. + mu := make(chan bool, 1) + mu <- true + var nc prepareConn + c := &Conn{ + conn: &nc, + mu: mu, + isServer: key.isServer, + compressionLevel: key.compressionLevel, + enableWriteCompression: true, + writeBuf: make([]byte, defaultWriteBufferSize+maxFrameHeaderSize), + } + if key.compress { + c.newCompressionWriter = compressNoContextTakeover + } + err = c.WriteMessage(pm.messageType, pm.data) + frame.data = nc.buf.Bytes() + }) + return pm.messageType, frame.data, err +} + +type prepareConn struct { + buf bytes.Buffer + net.Conn +} + +func (pc *prepareConn) Write(p []byte) (int, error) { return pc.buf.Write(p) } +func (pc *prepareConn) SetWriteDeadline(t time.Time) error { return nil } diff --git a/vendor/github.com/gorilla/websocket/proxy.go b/vendor/github.com/gorilla/websocket/proxy.go new file mode 100644 index 0000000..bf2478e --- /dev/null +++ b/vendor/github.com/gorilla/websocket/proxy.go @@ -0,0 +1,77 @@ +// Copyright 2017 The Gorilla WebSocket Authors. All rights reserved. +// Use of this source code is governed by a BSD-style +// license that can be found in the LICENSE file. + +package websocket + +import ( + "bufio" + "encoding/base64" + "errors" + "net" + "net/http" + "net/url" + "strings" +) + +type netDialerFunc func(network, addr string) (net.Conn, error) + +func (fn netDialerFunc) Dial(network, addr string) (net.Conn, error) { + return fn(network, addr) +} + +func init() { + proxy_RegisterDialerType("http", func(proxyURL *url.URL, forwardDialer proxy_Dialer) (proxy_Dialer, error) { + return &httpProxyDialer{proxyURL: proxyURL, fowardDial: forwardDialer.Dial}, nil + }) +} + +type httpProxyDialer struct { + proxyURL *url.URL + fowardDial func(network, addr string) (net.Conn, error) +} + +func (hpd *httpProxyDialer) Dial(network string, addr string) (net.Conn, error) { + hostPort, _ := hostPortNoPort(hpd.proxyURL) + conn, err := hpd.fowardDial(network, hostPort) + if err != nil { + return nil, err + } + + connectHeader := make(http.Header) + if user := hpd.proxyURL.User; user != nil { + proxyUser := user.Username() + if proxyPassword, passwordSet := user.Password(); passwordSet { + credential := base64.StdEncoding.EncodeToString([]byte(proxyUser + ":" + proxyPassword)) + connectHeader.Set("Proxy-Authorization", "Basic "+credential) + } + } + + connectReq := &http.Request{ + Method: "CONNECT", + URL: &url.URL{Opaque: addr}, + Host: addr, + Header: connectHeader, + } + + if err := connectReq.Write(conn); err != nil { + conn.Close() + return nil, err + } + + // Read response. It's OK to use and discard buffered reader here becaue + // the remote server does not speak until spoken to. + br := bufio.NewReader(conn) + resp, err := http.ReadResponse(br, connectReq) + if err != nil { + conn.Close() + return nil, err + } + + if resp.StatusCode != 200 { + conn.Close() + f := strings.SplitN(resp.Status, " ", 2) + return nil, errors.New(f[1]) + } + return conn, nil +} diff --git a/vendor/github.com/gorilla/websocket/server.go b/vendor/github.com/gorilla/websocket/server.go new file mode 100644 index 0000000..a761824 --- /dev/null +++ b/vendor/github.com/gorilla/websocket/server.go @@ -0,0 +1,363 @@ +// Copyright 2013 The Gorilla WebSocket Authors. All rights reserved. +// Use of this source code is governed by a BSD-style +// license that can be found in the LICENSE file. + +package websocket + +import ( + "bufio" + "errors" + "io" + "net/http" + "net/url" + "strings" + "time" +) + +// HandshakeError describes an error with the handshake from the peer. +type HandshakeError struct { + message string +} + +func (e HandshakeError) Error() string { return e.message } + +// Upgrader specifies parameters for upgrading an HTTP connection to a +// WebSocket connection. +type Upgrader struct { + // HandshakeTimeout specifies the duration for the handshake to complete. + HandshakeTimeout time.Duration + + // ReadBufferSize and WriteBufferSize specify I/O buffer sizes. If a buffer + // size is zero, then buffers allocated by the HTTP server are used. The + // I/O buffer sizes do not limit the size of the messages that can be sent + // or received. + ReadBufferSize, WriteBufferSize int + + // WriteBufferPool is a pool of buffers for write operations. If the value + // is not set, then write buffers are allocated to the connection for the + // lifetime of the connection. + // + // A pool is most useful when the application has a modest volume of writes + // across a large number of connections. + // + // Applications should use a single pool for each unique value of + // WriteBufferSize. + WriteBufferPool BufferPool + + // Subprotocols specifies the server's supported protocols in order of + // preference. If this field is not nil, then the Upgrade method negotiates a + // subprotocol by selecting the first match in this list with a protocol + // requested by the client. If there's no match, then no protocol is + // negotiated (the Sec-Websocket-Protocol header is not included in the + // handshake response). + Subprotocols []string + + // Error specifies the function for generating HTTP error responses. If Error + // is nil, then http.Error is used to generate the HTTP response. + Error func(w http.ResponseWriter, r *http.Request, status int, reason error) + + // CheckOrigin returns true if the request Origin header is acceptable. If + // CheckOrigin is nil, then a safe default is used: return false if the + // Origin request header is present and the origin host is not equal to + // request Host header. + // + // A CheckOrigin function should carefully validate the request origin to + // prevent cross-site request forgery. + CheckOrigin func(r *http.Request) bool + + // EnableCompression specify if the server should attempt to negotiate per + // message compression (RFC 7692). Setting this value to true does not + // guarantee that compression will be supported. Currently only "no context + // takeover" modes are supported. + EnableCompression bool +} + +func (u *Upgrader) returnError(w http.ResponseWriter, r *http.Request, status int, reason string) (*Conn, error) { + err := HandshakeError{reason} + if u.Error != nil { + u.Error(w, r, status, err) + } else { + w.Header().Set("Sec-Websocket-Version", "13") + http.Error(w, http.StatusText(status), status) + } + return nil, err +} + +// checkSameOrigin returns true if the origin is not set or is equal to the request host. +func checkSameOrigin(r *http.Request) bool { + origin := r.Header["Origin"] + if len(origin) == 0 { + return true + } + u, err := url.Parse(origin[0]) + if err != nil { + return false + } + return equalASCIIFold(u.Host, r.Host) +} + +func (u *Upgrader) selectSubprotocol(r *http.Request, responseHeader http.Header) string { + if u.Subprotocols != nil { + clientProtocols := Subprotocols(r) + for _, serverProtocol := range u.Subprotocols { + for _, clientProtocol := range clientProtocols { + if clientProtocol == serverProtocol { + return clientProtocol + } + } + } + } else if responseHeader != nil { + return responseHeader.Get("Sec-Websocket-Protocol") + } + return "" +} + +// Upgrade upgrades the HTTP server connection to the WebSocket protocol. +// +// The responseHeader is included in the response to the client's upgrade +// request. Use the responseHeader to specify cookies (Set-Cookie) and the +// application negotiated subprotocol (Sec-WebSocket-Protocol). +// +// If the upgrade fails, then Upgrade replies to the client with an HTTP error +// response. +func (u *Upgrader) Upgrade(w http.ResponseWriter, r *http.Request, responseHeader http.Header) (*Conn, error) { + const badHandshake = "websocket: the client is not using the websocket protocol: " + + if !tokenListContainsValue(r.Header, "Connection", "upgrade") { + return u.returnError(w, r, http.StatusBadRequest, badHandshake+"'upgrade' token not found in 'Connection' header") + } + + if !tokenListContainsValue(r.Header, "Upgrade", "websocket") { + return u.returnError(w, r, http.StatusBadRequest, badHandshake+"'websocket' token not found in 'Upgrade' header") + } + + if r.Method != "GET" { + return u.returnError(w, r, http.StatusMethodNotAllowed, badHandshake+"request method is not GET") + } + + if !tokenListContainsValue(r.Header, "Sec-Websocket-Version", "13") { + return u.returnError(w, r, http.StatusBadRequest, "websocket: unsupported version: 13 not found in 'Sec-Websocket-Version' header") + } + + if _, ok := responseHeader["Sec-Websocket-Extensions"]; ok { + return u.returnError(w, r, http.StatusInternalServerError, "websocket: application specific 'Sec-WebSocket-Extensions' headers are unsupported") + } + + checkOrigin := u.CheckOrigin + if checkOrigin == nil { + checkOrigin = checkSameOrigin + } + if !checkOrigin(r) { + return u.returnError(w, r, http.StatusForbidden, "websocket: request origin not allowed by Upgrader.CheckOrigin") + } + + challengeKey := r.Header.Get("Sec-Websocket-Key") + if challengeKey == "" { + return u.returnError(w, r, http.StatusBadRequest, "websocket: not a websocket handshake: `Sec-WebSocket-Key' header is missing or blank") + } + + subprotocol := u.selectSubprotocol(r, responseHeader) + + // Negotiate PMCE + var compress bool + if u.EnableCompression { + for _, ext := range parseExtensions(r.Header) { + if ext[""] != "permessage-deflate" { + continue + } + compress = true + break + } + } + + h, ok := w.(http.Hijacker) + if !ok { + return u.returnError(w, r, http.StatusInternalServerError, "websocket: response does not implement http.Hijacker") + } + var brw *bufio.ReadWriter + netConn, brw, err := h.Hijack() + if err != nil { + return u.returnError(w, r, http.StatusInternalServerError, err.Error()) + } + + if brw.Reader.Buffered() > 0 { + netConn.Close() + return nil, errors.New("websocket: client sent data before handshake is complete") + } + + var br *bufio.Reader + if u.ReadBufferSize == 0 && bufioReaderSize(netConn, brw.Reader) > 256 { + // Reuse hijacked buffered reader as connection reader. + br = brw.Reader + } + + buf := bufioWriterBuffer(netConn, brw.Writer) + + var writeBuf []byte + if u.WriteBufferPool == nil && u.WriteBufferSize == 0 && len(buf) >= maxFrameHeaderSize+256 { + // Reuse hijacked write buffer as connection buffer. + writeBuf = buf + } + + c := newConn(netConn, true, u.ReadBufferSize, u.WriteBufferSize, u.WriteBufferPool, br, writeBuf) + c.subprotocol = subprotocol + + if compress { + c.newCompressionWriter = compressNoContextTakeover + c.newDecompressionReader = decompressNoContextTakeover + } + + // Use larger of hijacked buffer and connection write buffer for header. + p := buf + if len(c.writeBuf) > len(p) { + p = c.writeBuf + } + p = p[:0] + + p = append(p, "HTTP/1.1 101 Switching Protocols\r\nUpgrade: websocket\r\nConnection: Upgrade\r\nSec-WebSocket-Accept: "...) + p = append(p, computeAcceptKey(challengeKey)...) + p = append(p, "\r\n"...) + if c.subprotocol != "" { + p = append(p, "Sec-WebSocket-Protocol: "...) + p = append(p, c.subprotocol...) + p = append(p, "\r\n"...) + } + if compress { + p = append(p, "Sec-WebSocket-Extensions: permessage-deflate; server_no_context_takeover; client_no_context_takeover\r\n"...) + } + for k, vs := range responseHeader { + if k == "Sec-Websocket-Protocol" { + continue + } + for _, v := range vs { + p = append(p, k...) + p = append(p, ": "...) + for i := 0; i < len(v); i++ { + b := v[i] + if b <= 31 { + // prevent response splitting. + b = ' ' + } + p = append(p, b) + } + p = append(p, "\r\n"...) + } + } + p = append(p, "\r\n"...) + + // Clear deadlines set by HTTP server. + netConn.SetDeadline(time.Time{}) + + if u.HandshakeTimeout > 0 { + netConn.SetWriteDeadline(time.Now().Add(u.HandshakeTimeout)) + } + if _, err = netConn.Write(p); err != nil { + netConn.Close() + return nil, err + } + if u.HandshakeTimeout > 0 { + netConn.SetWriteDeadline(time.Time{}) + } + + return c, nil +} + +// Upgrade upgrades the HTTP server connection to the WebSocket protocol. +// +// Deprecated: Use websocket.Upgrader instead. +// +// Upgrade does not perform origin checking. The application is responsible for +// checking the Origin header before calling Upgrade. An example implementation +// of the same origin policy check is: +// +// if req.Header.Get("Origin") != "http://"+req.Host { +// http.Error(w, "Origin not allowed", http.StatusForbidden) +// return +// } +// +// If the endpoint supports subprotocols, then the application is responsible +// for negotiating the protocol used on the connection. Use the Subprotocols() +// function to get the subprotocols requested by the client. Use the +// Sec-Websocket-Protocol response header to specify the subprotocol selected +// by the application. +// +// The responseHeader is included in the response to the client's upgrade +// request. Use the responseHeader to specify cookies (Set-Cookie) and the +// negotiated subprotocol (Sec-Websocket-Protocol). +// +// The connection buffers IO to the underlying network connection. The +// readBufSize and writeBufSize parameters specify the size of the buffers to +// use. Messages can be larger than the buffers. +// +// If the request is not a valid WebSocket handshake, then Upgrade returns an +// error of type HandshakeError. Applications should handle this error by +// replying to the client with an HTTP error response. +func Upgrade(w http.ResponseWriter, r *http.Request, responseHeader http.Header, readBufSize, writeBufSize int) (*Conn, error) { + u := Upgrader{ReadBufferSize: readBufSize, WriteBufferSize: writeBufSize} + u.Error = func(w http.ResponseWriter, r *http.Request, status int, reason error) { + // don't return errors to maintain backwards compatibility + } + u.CheckOrigin = func(r *http.Request) bool { + // allow all connections by default + return true + } + return u.Upgrade(w, r, responseHeader) +} + +// Subprotocols returns the subprotocols requested by the client in the +// Sec-Websocket-Protocol header. +func Subprotocols(r *http.Request) []string { + h := strings.TrimSpace(r.Header.Get("Sec-Websocket-Protocol")) + if h == "" { + return nil + } + protocols := strings.Split(h, ",") + for i := range protocols { + protocols[i] = strings.TrimSpace(protocols[i]) + } + return protocols +} + +// IsWebSocketUpgrade returns true if the client requested upgrade to the +// WebSocket protocol. +func IsWebSocketUpgrade(r *http.Request) bool { + return tokenListContainsValue(r.Header, "Connection", "upgrade") && + tokenListContainsValue(r.Header, "Upgrade", "websocket") +} + +// bufioReaderSize size returns the size of a bufio.Reader. +func bufioReaderSize(originalReader io.Reader, br *bufio.Reader) int { + // This code assumes that peek on a reset reader returns + // bufio.Reader.buf[:0]. + // TODO: Use bufio.Reader.Size() after Go 1.10 + br.Reset(originalReader) + if p, err := br.Peek(0); err == nil { + return cap(p) + } + return 0 +} + +// writeHook is an io.Writer that records the last slice passed to it vio +// io.Writer.Write. +type writeHook struct { + p []byte +} + +func (wh *writeHook) Write(p []byte) (int, error) { + wh.p = p + return len(p), nil +} + +// bufioWriterBuffer grabs the buffer from a bufio.Writer. +func bufioWriterBuffer(originalWriter io.Writer, bw *bufio.Writer) []byte { + // This code assumes that bufio.Writer.buf[:1] is passed to the + // bufio.Writer's underlying writer. + var wh writeHook + bw.Reset(&wh) + bw.WriteByte(0) + bw.Flush() + + bw.Reset(originalWriter) + + return wh.p[:cap(wh.p)] +} diff --git a/vendor/github.com/gorilla/websocket/trace.go b/vendor/github.com/gorilla/websocket/trace.go new file mode 100644 index 0000000..834f122 --- /dev/null +++ b/vendor/github.com/gorilla/websocket/trace.go @@ -0,0 +1,19 @@ +// +build go1.8 + +package websocket + +import ( + "crypto/tls" + "net/http/httptrace" +) + +func doHandshakeWithTrace(trace *httptrace.ClientTrace, tlsConn *tls.Conn, cfg *tls.Config) error { + if trace.TLSHandshakeStart != nil { + trace.TLSHandshakeStart() + } + err := doHandshake(tlsConn, cfg) + if trace.TLSHandshakeDone != nil { + trace.TLSHandshakeDone(tlsConn.ConnectionState(), err) + } + return err +} diff --git a/vendor/github.com/gorilla/websocket/trace_17.go b/vendor/github.com/gorilla/websocket/trace_17.go new file mode 100644 index 0000000..77d05a0 --- /dev/null +++ b/vendor/github.com/gorilla/websocket/trace_17.go @@ -0,0 +1,12 @@ +// +build !go1.8 + +package websocket + +import ( + "crypto/tls" + "net/http/httptrace" +) + +func doHandshakeWithTrace(trace *httptrace.ClientTrace, tlsConn *tls.Conn, cfg *tls.Config) error { + return doHandshake(tlsConn, cfg) +} diff --git a/vendor/github.com/gorilla/websocket/util.go b/vendor/github.com/gorilla/websocket/util.go new file mode 100644 index 0000000..354001e --- /dev/null +++ b/vendor/github.com/gorilla/websocket/util.go @@ -0,0 +1,237 @@ +// Copyright 2013 The Gorilla WebSocket Authors. All rights reserved. +// Use of this source code is governed by a BSD-style +// license that can be found in the LICENSE file. + +package websocket + +import ( + "crypto/rand" + "crypto/sha1" + "encoding/base64" + "io" + "net/http" + "strings" + "unicode/utf8" +) + +var keyGUID = []byte("258EAFA5-E914-47DA-95CA-C5AB0DC85B11") + +func computeAcceptKey(challengeKey string) string { + h := sha1.New() + h.Write([]byte(challengeKey)) + h.Write(keyGUID) + return base64.StdEncoding.EncodeToString(h.Sum(nil)) +} + +func generateChallengeKey() (string, error) { + p := make([]byte, 16) + if _, err := io.ReadFull(rand.Reader, p); err != nil { + return "", err + } + return base64.StdEncoding.EncodeToString(p), nil +} + +// Octet types from RFC 2616. +var octetTypes [256]byte + +const ( + isTokenOctet = 1 << iota + isSpaceOctet +) + +func init() { + // From RFC 2616 + // + // OCTET = + // CHAR = + // CTL = + // CR = + // LF = + // SP = + // HT = + // <"> = + // CRLF = CR LF + // LWS = [CRLF] 1*( SP | HT ) + // TEXT = + // separators = "(" | ")" | "<" | ">" | "@" | "," | ";" | ":" | "\" | <"> + // | "/" | "[" | "]" | "?" | "=" | "{" | "}" | SP | HT + // token = 1* + // qdtext = > + + for c := 0; c < 256; c++ { + var t byte + isCtl := c <= 31 || c == 127 + isChar := 0 <= c && c <= 127 + isSeparator := strings.IndexRune(" \t\"(),/:;<=>?@[]\\{}", rune(c)) >= 0 + if strings.IndexRune(" \t\r\n", rune(c)) >= 0 { + t |= isSpaceOctet + } + if isChar && !isCtl && !isSeparator { + t |= isTokenOctet + } + octetTypes[c] = t + } +} + +func skipSpace(s string) (rest string) { + i := 0 + for ; i < len(s); i++ { + if octetTypes[s[i]]&isSpaceOctet == 0 { + break + } + } + return s[i:] +} + +func nextToken(s string) (token, rest string) { + i := 0 + for ; i < len(s); i++ { + if octetTypes[s[i]]&isTokenOctet == 0 { + break + } + } + return s[:i], s[i:] +} + +func nextTokenOrQuoted(s string) (value string, rest string) { + if !strings.HasPrefix(s, "\"") { + return nextToken(s) + } + s = s[1:] + for i := 0; i < len(s); i++ { + switch s[i] { + case '"': + return s[:i], s[i+1:] + case '\\': + p := make([]byte, len(s)-1) + j := copy(p, s[:i]) + escape := true + for i = i + 1; i < len(s); i++ { + b := s[i] + switch { + case escape: + escape = false + p[j] = b + j++ + case b == '\\': + escape = true + case b == '"': + return string(p[:j]), s[i+1:] + default: + p[j] = b + j++ + } + } + return "", "" + } + } + return "", "" +} + +// equalASCIIFold returns true if s is equal to t with ASCII case folding. +func equalASCIIFold(s, t string) bool { + for s != "" && t != "" { + sr, size := utf8.DecodeRuneInString(s) + s = s[size:] + tr, size := utf8.DecodeRuneInString(t) + t = t[size:] + if sr == tr { + continue + } + if 'A' <= sr && sr <= 'Z' { + sr = sr + 'a' - 'A' + } + if 'A' <= tr && tr <= 'Z' { + tr = tr + 'a' - 'A' + } + if sr != tr { + return false + } + } + return s == t +} + +// tokenListContainsValue returns true if the 1#token header with the given +// name contains a token equal to value with ASCII case folding. +func tokenListContainsValue(header http.Header, name string, value string) bool { +headers: + for _, s := range header[name] { + for { + var t string + t, s = nextToken(skipSpace(s)) + if t == "" { + continue headers + } + s = skipSpace(s) + if s != "" && s[0] != ',' { + continue headers + } + if equalASCIIFold(t, value) { + return true + } + if s == "" { + continue headers + } + s = s[1:] + } + } + return false +} + +// parseExtensions parses WebSocket extensions from a header. +func parseExtensions(header http.Header) []map[string]string { + // From RFC 6455: + // + // Sec-WebSocket-Extensions = extension-list + // extension-list = 1#extension + // extension = extension-token *( ";" extension-param ) + // extension-token = registered-token + // registered-token = token + // extension-param = token [ "=" (token | quoted-string) ] + // ;When using the quoted-string syntax variant, the value + // ;after quoted-string unescaping MUST conform to the + // ;'token' ABNF. + + var result []map[string]string +headers: + for _, s := range header["Sec-Websocket-Extensions"] { + for { + var t string + t, s = nextToken(skipSpace(s)) + if t == "" { + continue headers + } + ext := map[string]string{"": t} + for { + s = skipSpace(s) + if !strings.HasPrefix(s, ";") { + break + } + var k string + k, s = nextToken(skipSpace(s[1:])) + if k == "" { + continue headers + } + s = skipSpace(s) + var v string + if strings.HasPrefix(s, "=") { + v, s = nextTokenOrQuoted(skipSpace(s[1:])) + s = skipSpace(s) + } + if s != "" && s[0] != ',' && s[0] != ';' { + continue headers + } + ext[k] = v + } + if s != "" && s[0] != ',' { + continue headers + } + result = append(result, ext) + if s == "" { + continue headers + } + s = s[1:] + } + } + return result +} diff --git a/vendor/github.com/gorilla/websocket/x_net_proxy.go b/vendor/github.com/gorilla/websocket/x_net_proxy.go new file mode 100644 index 0000000..2e668f6 --- /dev/null +++ b/vendor/github.com/gorilla/websocket/x_net_proxy.go @@ -0,0 +1,473 @@ +// Code generated by golang.org/x/tools/cmd/bundle. DO NOT EDIT. +//go:generate bundle -o x_net_proxy.go golang.org/x/net/proxy + +// Package proxy provides support for a variety of protocols to proxy network +// data. +// + +package websocket + +import ( + "errors" + "io" + "net" + "net/url" + "os" + "strconv" + "strings" + "sync" +) + +type proxy_direct struct{} + +// Direct is a direct proxy: one that makes network connections directly. +var proxy_Direct = proxy_direct{} + +func (proxy_direct) Dial(network, addr string) (net.Conn, error) { + return net.Dial(network, addr) +} + +// A PerHost directs connections to a default Dialer unless the host name +// requested matches one of a number of exceptions. +type proxy_PerHost struct { + def, bypass proxy_Dialer + + bypassNetworks []*net.IPNet + bypassIPs []net.IP + bypassZones []string + bypassHosts []string +} + +// NewPerHost returns a PerHost Dialer that directs connections to either +// defaultDialer or bypass, depending on whether the connection matches one of +// the configured rules. +func proxy_NewPerHost(defaultDialer, bypass proxy_Dialer) *proxy_PerHost { + return &proxy_PerHost{ + def: defaultDialer, + bypass: bypass, + } +} + +// Dial connects to the address addr on the given network through either +// defaultDialer or bypass. +func (p *proxy_PerHost) Dial(network, addr string) (c net.Conn, err error) { + host, _, err := net.SplitHostPort(addr) + if err != nil { + return nil, err + } + + return p.dialerForRequest(host).Dial(network, addr) +} + +func (p *proxy_PerHost) dialerForRequest(host string) proxy_Dialer { + if ip := net.ParseIP(host); ip != nil { + for _, net := range p.bypassNetworks { + if net.Contains(ip) { + return p.bypass + } + } + for _, bypassIP := range p.bypassIPs { + if bypassIP.Equal(ip) { + return p.bypass + } + } + return p.def + } + + for _, zone := range p.bypassZones { + if strings.HasSuffix(host, zone) { + return p.bypass + } + if host == zone[1:] { + // For a zone ".example.com", we match "example.com" + // too. + return p.bypass + } + } + for _, bypassHost := range p.bypassHosts { + if bypassHost == host { + return p.bypass + } + } + return p.def +} + +// AddFromString parses a string that contains comma-separated values +// specifying hosts that should use the bypass proxy. Each value is either an +// IP address, a CIDR range, a zone (*.example.com) or a host name +// (localhost). A best effort is made to parse the string and errors are +// ignored. +func (p *proxy_PerHost) AddFromString(s string) { + hosts := strings.Split(s, ",") + for _, host := range hosts { + host = strings.TrimSpace(host) + if len(host) == 0 { + continue + } + if strings.Contains(host, "/") { + // We assume that it's a CIDR address like 127.0.0.0/8 + if _, net, err := net.ParseCIDR(host); err == nil { + p.AddNetwork(net) + } + continue + } + if ip := net.ParseIP(host); ip != nil { + p.AddIP(ip) + continue + } + if strings.HasPrefix(host, "*.") { + p.AddZone(host[1:]) + continue + } + p.AddHost(host) + } +} + +// AddIP specifies an IP address that will use the bypass proxy. Note that +// this will only take effect if a literal IP address is dialed. A connection +// to a named host will never match an IP. +func (p *proxy_PerHost) AddIP(ip net.IP) { + p.bypassIPs = append(p.bypassIPs, ip) +} + +// AddNetwork specifies an IP range that will use the bypass proxy. Note that +// this will only take effect if a literal IP address is dialed. A connection +// to a named host will never match. +func (p *proxy_PerHost) AddNetwork(net *net.IPNet) { + p.bypassNetworks = append(p.bypassNetworks, net) +} + +// AddZone specifies a DNS suffix that will use the bypass proxy. A zone of +// "example.com" matches "example.com" and all of its subdomains. +func (p *proxy_PerHost) AddZone(zone string) { + if strings.HasSuffix(zone, ".") { + zone = zone[:len(zone)-1] + } + if !strings.HasPrefix(zone, ".") { + zone = "." + zone + } + p.bypassZones = append(p.bypassZones, zone) +} + +// AddHost specifies a host name that will use the bypass proxy. +func (p *proxy_PerHost) AddHost(host string) { + if strings.HasSuffix(host, ".") { + host = host[:len(host)-1] + } + p.bypassHosts = append(p.bypassHosts, host) +} + +// A Dialer is a means to establish a connection. +type proxy_Dialer interface { + // Dial connects to the given address via the proxy. + Dial(network, addr string) (c net.Conn, err error) +} + +// Auth contains authentication parameters that specific Dialers may require. +type proxy_Auth struct { + User, Password string +} + +// FromEnvironment returns the dialer specified by the proxy related variables in +// the environment. +func proxy_FromEnvironment() proxy_Dialer { + allProxy := proxy_allProxyEnv.Get() + if len(allProxy) == 0 { + return proxy_Direct + } + + proxyURL, err := url.Parse(allProxy) + if err != nil { + return proxy_Direct + } + proxy, err := proxy_FromURL(proxyURL, proxy_Direct) + if err != nil { + return proxy_Direct + } + + noProxy := proxy_noProxyEnv.Get() + if len(noProxy) == 0 { + return proxy + } + + perHost := proxy_NewPerHost(proxy, proxy_Direct) + perHost.AddFromString(noProxy) + return perHost +} + +// proxySchemes is a map from URL schemes to a function that creates a Dialer +// from a URL with such a scheme. +var proxy_proxySchemes map[string]func(*url.URL, proxy_Dialer) (proxy_Dialer, error) + +// RegisterDialerType takes a URL scheme and a function to generate Dialers from +// a URL with that scheme and a forwarding Dialer. Registered schemes are used +// by FromURL. +func proxy_RegisterDialerType(scheme string, f func(*url.URL, proxy_Dialer) (proxy_Dialer, error)) { + if proxy_proxySchemes == nil { + proxy_proxySchemes = make(map[string]func(*url.URL, proxy_Dialer) (proxy_Dialer, error)) + } + proxy_proxySchemes[scheme] = f +} + +// FromURL returns a Dialer given a URL specification and an underlying +// Dialer for it to make network requests. +func proxy_FromURL(u *url.URL, forward proxy_Dialer) (proxy_Dialer, error) { + var auth *proxy_Auth + if u.User != nil { + auth = new(proxy_Auth) + auth.User = u.User.Username() + if p, ok := u.User.Password(); ok { + auth.Password = p + } + } + + switch u.Scheme { + case "socks5": + return proxy_SOCKS5("tcp", u.Host, auth, forward) + } + + // If the scheme doesn't match any of the built-in schemes, see if it + // was registered by another package. + if proxy_proxySchemes != nil { + if f, ok := proxy_proxySchemes[u.Scheme]; ok { + return f(u, forward) + } + } + + return nil, errors.New("proxy: unknown scheme: " + u.Scheme) +} + +var ( + proxy_allProxyEnv = &proxy_envOnce{ + names: []string{"ALL_PROXY", "all_proxy"}, + } + proxy_noProxyEnv = &proxy_envOnce{ + names: []string{"NO_PROXY", "no_proxy"}, + } +) + +// envOnce looks up an environment variable (optionally by multiple +// names) once. It mitigates expensive lookups on some platforms +// (e.g. Windows). +// (Borrowed from net/http/transport.go) +type proxy_envOnce struct { + names []string + once sync.Once + val string +} + +func (e *proxy_envOnce) Get() string { + e.once.Do(e.init) + return e.val +} + +func (e *proxy_envOnce) init() { + for _, n := range e.names { + e.val = os.Getenv(n) + if e.val != "" { + return + } + } +} + +// SOCKS5 returns a Dialer that makes SOCKSv5 connections to the given address +// with an optional username and password. See RFC 1928 and RFC 1929. +func proxy_SOCKS5(network, addr string, auth *proxy_Auth, forward proxy_Dialer) (proxy_Dialer, error) { + s := &proxy_socks5{ + network: network, + addr: addr, + forward: forward, + } + if auth != nil { + s.user = auth.User + s.password = auth.Password + } + + return s, nil +} + +type proxy_socks5 struct { + user, password string + network, addr string + forward proxy_Dialer +} + +const proxy_socks5Version = 5 + +const ( + proxy_socks5AuthNone = 0 + proxy_socks5AuthPassword = 2 +) + +const proxy_socks5Connect = 1 + +const ( + proxy_socks5IP4 = 1 + proxy_socks5Domain = 3 + proxy_socks5IP6 = 4 +) + +var proxy_socks5Errors = []string{ + "", + "general failure", + "connection forbidden", + "network unreachable", + "host unreachable", + "connection refused", + "TTL expired", + "command not supported", + "address type not supported", +} + +// Dial connects to the address addr on the given network via the SOCKS5 proxy. +func (s *proxy_socks5) Dial(network, addr string) (net.Conn, error) { + switch network { + case "tcp", "tcp6", "tcp4": + default: + return nil, errors.New("proxy: no support for SOCKS5 proxy connections of type " + network) + } + + conn, err := s.forward.Dial(s.network, s.addr) + if err != nil { + return nil, err + } + if err := s.connect(conn, addr); err != nil { + conn.Close() + return nil, err + } + return conn, nil +} + +// connect takes an existing connection to a socks5 proxy server, +// and commands the server to extend that connection to target, +// which must be a canonical address with a host and port. +func (s *proxy_socks5) connect(conn net.Conn, target string) error { + host, portStr, err := net.SplitHostPort(target) + if err != nil { + return err + } + + port, err := strconv.Atoi(portStr) + if err != nil { + return errors.New("proxy: failed to parse port number: " + portStr) + } + if port < 1 || port > 0xffff { + return errors.New("proxy: port number out of range: " + portStr) + } + + // the size here is just an estimate + buf := make([]byte, 0, 6+len(host)) + + buf = append(buf, proxy_socks5Version) + if len(s.user) > 0 && len(s.user) < 256 && len(s.password) < 256 { + buf = append(buf, 2 /* num auth methods */, proxy_socks5AuthNone, proxy_socks5AuthPassword) + } else { + buf = append(buf, 1 /* num auth methods */, proxy_socks5AuthNone) + } + + if _, err := conn.Write(buf); err != nil { + return errors.New("proxy: failed to write greeting to SOCKS5 proxy at " + s.addr + ": " + err.Error()) + } + + if _, err := io.ReadFull(conn, buf[:2]); err != nil { + return errors.New("proxy: failed to read greeting from SOCKS5 proxy at " + s.addr + ": " + err.Error()) + } + if buf[0] != 5 { + return errors.New("proxy: SOCKS5 proxy at " + s.addr + " has unexpected version " + strconv.Itoa(int(buf[0]))) + } + if buf[1] == 0xff { + return errors.New("proxy: SOCKS5 proxy at " + s.addr + " requires authentication") + } + + // See RFC 1929 + if buf[1] == proxy_socks5AuthPassword { + buf = buf[:0] + buf = append(buf, 1 /* password protocol version */) + buf = append(buf, uint8(len(s.user))) + buf = append(buf, s.user...) + buf = append(buf, uint8(len(s.password))) + buf = append(buf, s.password...) + + if _, err := conn.Write(buf); err != nil { + return errors.New("proxy: failed to write authentication request to SOCKS5 proxy at " + s.addr + ": " + err.Error()) + } + + if _, err := io.ReadFull(conn, buf[:2]); err != nil { + return errors.New("proxy: failed to read authentication reply from SOCKS5 proxy at " + s.addr + ": " + err.Error()) + } + + if buf[1] != 0 { + return errors.New("proxy: SOCKS5 proxy at " + s.addr + " rejected username/password") + } + } + + buf = buf[:0] + buf = append(buf, proxy_socks5Version, proxy_socks5Connect, 0 /* reserved */) + + if ip := net.ParseIP(host); ip != nil { + if ip4 := ip.To4(); ip4 != nil { + buf = append(buf, proxy_socks5IP4) + ip = ip4 + } else { + buf = append(buf, proxy_socks5IP6) + } + buf = append(buf, ip...) + } else { + if len(host) > 255 { + return errors.New("proxy: destination host name too long: " + host) + } + buf = append(buf, proxy_socks5Domain) + buf = append(buf, byte(len(host))) + buf = append(buf, host...) + } + buf = append(buf, byte(port>>8), byte(port)) + + if _, err := conn.Write(buf); err != nil { + return errors.New("proxy: failed to write connect request to SOCKS5 proxy at " + s.addr + ": " + err.Error()) + } + + if _, err := io.ReadFull(conn, buf[:4]); err != nil { + return errors.New("proxy: failed to read connect reply from SOCKS5 proxy at " + s.addr + ": " + err.Error()) + } + + failure := "unknown error" + if int(buf[1]) < len(proxy_socks5Errors) { + failure = proxy_socks5Errors[buf[1]] + } + + if len(failure) > 0 { + return errors.New("proxy: SOCKS5 proxy at " + s.addr + " failed to connect: " + failure) + } + + bytesToDiscard := 0 + switch buf[3] { + case proxy_socks5IP4: + bytesToDiscard = net.IPv4len + case proxy_socks5IP6: + bytesToDiscard = net.IPv6len + case proxy_socks5Domain: + _, err := io.ReadFull(conn, buf[:1]) + if err != nil { + return errors.New("proxy: failed to read domain length from SOCKS5 proxy at " + s.addr + ": " + err.Error()) + } + bytesToDiscard = int(buf[0]) + default: + return errors.New("proxy: got unknown address type " + strconv.Itoa(int(buf[3])) + " from SOCKS5 proxy at " + s.addr) + } + + if cap(buf) < bytesToDiscard { + buf = make([]byte, bytesToDiscard) + } else { + buf = buf[:bytesToDiscard] + } + if _, err := io.ReadFull(conn, buf); err != nil { + return errors.New("proxy: failed to read address from SOCKS5 proxy at " + s.addr + ": " + err.Error()) + } + + // Also need to discard the port number + if _, err := io.ReadFull(conn, buf[:2]); err != nil { + return errors.New("proxy: failed to read port from SOCKS5 proxy at " + s.addr + ": " + err.Error()) + } + + return nil +} diff --git a/vendor/github.com/kiliankoe/openmensa/.gitignore b/vendor/github.com/kiliankoe/openmensa/.gitignore new file mode 100644 index 0000000..ba2906d --- /dev/null +++ b/vendor/github.com/kiliankoe/openmensa/.gitignore @@ -0,0 +1 @@ +main diff --git a/vendor/github.com/kiliankoe/openmensa/.travis.yml b/vendor/github.com/kiliankoe/openmensa/.travis.yml new file mode 100644 index 0000000..1c9a766 --- /dev/null +++ b/vendor/github.com/kiliankoe/openmensa/.travis.yml @@ -0,0 +1,8 @@ +language: go + +go: + - tip + +notifications: + email: + on_success: never diff --git a/vendor/github.com/kiliankoe/openmensa/README.md b/vendor/github.com/kiliankoe/openmensa/README.md new file mode 100644 index 0000000..fb30706 --- /dev/null +++ b/vendor/github.com/kiliankoe/openmensa/README.md @@ -0,0 +1,28 @@ +## 🍴openmensa + +[![godoc](https://img.shields.io/badge/godoc-reference-blue.svg?style=flat-square)](https://godoc.org/github.com/kiliankoe/openmensa) [![travis](https://img.shields.io/travis/kiliankoe/openmensa.svg?style=flat-square&maxAge=2592000)](https://travis-ci.org/kiliankoe/openmensa) + +This is a small golang wrapper for the [OpenMensa](https://openmensa.org) API. Very WIP. + +Use it something like this: + +```go +import ( + "fmt" + + "github.com/kiliankoe/openmensa" +) + +func main() { + canteens, _ := openmensa.GetCanteens(79, 80) + meals, _ := canteens[0].TodaysMeals() + for _, meal := range meals { + fmt.Println(meal) + } +} + +// Hähnchenkeule mit Geflügelsoße, dazu buntes Gemüse und Petersilienkartoffeln +// Sojageschnetzeltes mit Waldpilzen, dazu Apfelrotkohl und Klöße +// Gefülltes Pizzabrötchen +// ... +``` diff --git a/vendor/github.com/kiliankoe/openmensa/canteen.go b/vendor/github.com/kiliankoe/openmensa/canteen.go new file mode 100644 index 0000000..dc863a6 --- /dev/null +++ b/vendor/github.com/kiliankoe/openmensa/canteen.go @@ -0,0 +1,76 @@ +package openmensa + +import ( + "encoding/json" + "fmt" + "net/url" + "strconv" + "strings" +) + +// A Canteen object +type Canteen struct { + ID int `json:"id"` + Name string `json:"name"` + City string `json:"city"` + Address string `json:"address"` + Coordinate *Coordinate `json:"coordinates"` +} + +func (c Canteen) String() string { + return fmt.Sprintf("%s", c.Name) +} + +// GetAllCanteens returns a list of all known canteens +// Since OpenMensa uses pagination for the results, this will result in multiple requests. +func GetAllCanteens() (canteens []*Canteen, err error) { + // FIXME: Concurrency anyone? + + url, _ := url.Parse(BaseURL + "canteens") + page := 1 + + for { + params := url.Query() + params.Set("page", strconv.Itoa(page)) + url.RawQuery = params.Encode() + + resp, err := get(url.String()) + + var currentCanteens []*Canteen + err = json.Unmarshal(resp, ¤tCanteens) + if err != nil { + return nil, err + } + + if len(currentCanteens) == 0 { + // Reached the last page + break + } + + canteens = append(canteens, currentCanteens...) + + page++ + } + + return +} + +// GetCanteens returns a list of canteen objects for the given ids +func GetCanteens(ids ...int) (canteens []*Canteen, err error) { + url, _ := url.Parse(fmt.Sprintf("%s/canteens", BaseURL)) + + stringIDs := []string{} + for _, id := range ids { + stringIDs = append(stringIDs, strconv.Itoa(id)) + } + + params := url.Query() + params.Set("ids", strings.Join(stringIDs, ",")) + url.RawQuery = params.Encode() + + resp, err := get(url.String()) + + err = json.Unmarshal(resp, &canteens) + + return +} diff --git a/vendor/github.com/kiliankoe/openmensa/coordinate.go b/vendor/github.com/kiliankoe/openmensa/coordinate.go new file mode 100644 index 0000000..cb3101c --- /dev/null +++ b/vendor/github.com/kiliankoe/openmensa/coordinate.go @@ -0,0 +1,26 @@ +package openmensa + +import ( + "encoding/json" + "errors" +) + +// A Coordinate object +type Coordinate struct { + Latitude float64 + Longitude float64 +} + +// UnmarshalJSON override for Coordinates +func (c *Coordinate) UnmarshalJSON(data []byte) error { + tmp := []interface{}{&c.Latitude, &c.Longitude} + if err := json.Unmarshal(data, &tmp); err != nil { + return err + } + + if len(tmp) != 2 { + return errors.New("Coordinate contains more than two values.") + } + + return nil +} diff --git a/vendor/github.com/kiliankoe/openmensa/meal.go b/vendor/github.com/kiliankoe/openmensa/meal.go new file mode 100644 index 0000000..ae9633f --- /dev/null +++ b/vendor/github.com/kiliankoe/openmensa/meal.go @@ -0,0 +1,42 @@ +package openmensa + +import ( + "encoding/json" + "fmt" + "time" +) + +// A Meal object +type Meal struct { + ID int `json:"id"` + Name string `json:"name"` + Category string `json:"category"` + Prices struct { + Students *float32 `json:"students"` + Employees *float32 `json:"employees"` + Pupils *float32 `json:"pupils"` + Others *float32 `json:"others"` + } `json:"prices"` + Notes []string `json:"notes"` +} + +func (m Meal) String() string { + return m.Name +} + +// TodaysMeals is a helper wrapper for Meals() for today's menu +func (c Canteen) TodaysMeals() (meals []*Meal, err error) { + now := time.Now() + return c.GetMeals(now) +} + +// GetMeals returns all meals for a given date +func (c Canteen) GetMeals(date time.Time) (meals []*Meal, err error) { + url := fmt.Sprintf("%s/canteens/%d/days/%s/meals", BaseURL, c.ID, date.Format("2006-01-02")) + + resp, err := get(url) + + err = json.Unmarshal(resp, &meals) + + return +} diff --git a/vendor/github.com/kiliankoe/openmensa/openmensa.go b/vendor/github.com/kiliankoe/openmensa/openmensa.go new file mode 100644 index 0000000..d876365 --- /dev/null +++ b/vendor/github.com/kiliankoe/openmensa/openmensa.go @@ -0,0 +1,4 @@ +package openmensa + +// BaseURL of the OpenMensa service +const BaseURL = "https://openmensa.org/api/v2/" diff --git a/vendor/github.com/kiliankoe/openmensa/util.go b/vendor/github.com/kiliankoe/openmensa/util.go new file mode 100644 index 0000000..d7aa3b6 --- /dev/null +++ b/vendor/github.com/kiliankoe/openmensa/util.go @@ -0,0 +1,20 @@ +package openmensa + +import ( + "io/ioutil" + "net/http" +) + +func get(url string) (response []byte, err error) { + resp, err := http.Get(url) + if err != nil { + return + } + + respData, err := ioutil.ReadAll(resp.Body) + if err != nil { + return + } + + return respData, err +} diff --git a/vendor/golang.org/x/crypto/AUTHORS b/vendor/golang.org/x/crypto/AUTHORS new file mode 100644 index 0000000..2b00ddb --- /dev/null +++ b/vendor/golang.org/x/crypto/AUTHORS @@ -0,0 +1,3 @@ +# This source code refers to The Go Authors for copyright purposes. +# The master list of authors is in the main Go distribution, +# visible at https://tip.golang.org/AUTHORS. diff --git a/vendor/golang.org/x/crypto/CONTRIBUTORS b/vendor/golang.org/x/crypto/CONTRIBUTORS new file mode 100644 index 0000000..1fbd3e9 --- /dev/null +++ b/vendor/golang.org/x/crypto/CONTRIBUTORS @@ -0,0 +1,3 @@ +# This source code was written by the Go contributors. +# The master list of contributors is in the main Go distribution, +# visible at https://tip.golang.org/CONTRIBUTORS. diff --git a/vendor/golang.org/x/crypto/LICENSE b/vendor/golang.org/x/crypto/LICENSE new file mode 100644 index 0000000..6a66aea --- /dev/null +++ b/vendor/golang.org/x/crypto/LICENSE @@ -0,0 +1,27 @@ +Copyright (c) 2009 The Go Authors. All rights reserved. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions are +met: + + * Redistributions of source code must retain the above copyright +notice, this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above +copyright notice, this list of conditions and the following disclaimer +in the documentation and/or other materials provided with the +distribution. + * Neither the name of Google Inc. nor the names of its +contributors may be used to endorse or promote products derived from +this software without specific prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. diff --git a/vendor/golang.org/x/crypto/PATENTS b/vendor/golang.org/x/crypto/PATENTS new file mode 100644 index 0000000..7330990 --- /dev/null +++ b/vendor/golang.org/x/crypto/PATENTS @@ -0,0 +1,22 @@ +Additional IP Rights Grant (Patents) + +"This implementation" means the copyrightable works distributed by +Google as part of the Go project. + +Google hereby grants to You a perpetual, worldwide, non-exclusive, +no-charge, royalty-free, irrevocable (except as stated in this section) +patent license to make, have made, use, offer to sell, sell, import, +transfer and otherwise run, modify and propagate the contents of this +implementation of Go, where such license applies only to those patent +claims, both currently owned or controlled by Google and acquired in +the future, licensable by Google that are necessarily infringed by this +implementation of Go. This grant does not include claims that would be +infringed only as a consequence of further modification of this +implementation. If you or your agent or exclusive licensee institute or +order or agree to the institution of patent litigation against any +entity (including a cross-claim or counterclaim in a lawsuit) alleging +that this implementation of Go or any code incorporated within this +implementation of Go constitutes direct or contributory patent +infringement, or inducement of patent infringement, then any patent +rights granted to you under this License for this implementation of Go +shall terminate as of the date such litigation is filed. diff --git a/vendor/golang.org/x/crypto/internal/subtle/aliasing.go b/vendor/golang.org/x/crypto/internal/subtle/aliasing.go new file mode 100644 index 0000000..f38797b --- /dev/null +++ b/vendor/golang.org/x/crypto/internal/subtle/aliasing.go @@ -0,0 +1,32 @@ +// Copyright 2018 The Go Authors. All rights reserved. +// Use of this source code is governed by a BSD-style +// license that can be found in the LICENSE file. + +// +build !appengine + +// Package subtle implements functions that are often useful in cryptographic +// code but require careful thought to use correctly. +package subtle // import "golang.org/x/crypto/internal/subtle" + +import "unsafe" + +// AnyOverlap reports whether x and y share memory at any (not necessarily +// corresponding) index. The memory beyond the slice length is ignored. +func AnyOverlap(x, y []byte) bool { + return len(x) > 0 && len(y) > 0 && + uintptr(unsafe.Pointer(&x[0])) <= uintptr(unsafe.Pointer(&y[len(y)-1])) && + uintptr(unsafe.Pointer(&y[0])) <= uintptr(unsafe.Pointer(&x[len(x)-1])) +} + +// InexactOverlap reports whether x and y share memory at any non-corresponding +// index. The memory beyond the slice length is ignored. Note that x and y can +// have different lengths and still not have any inexact overlap. +// +// InexactOverlap can be used to implement the requirements of the crypto/cipher +// AEAD, Block, BlockMode and Stream interfaces. +func InexactOverlap(x, y []byte) bool { + if len(x) == 0 || len(y) == 0 || &x[0] == &y[0] { + return false + } + return AnyOverlap(x, y) +} diff --git a/vendor/golang.org/x/crypto/internal/subtle/aliasing_appengine.go b/vendor/golang.org/x/crypto/internal/subtle/aliasing_appengine.go new file mode 100644 index 0000000..0cc4a8a --- /dev/null +++ b/vendor/golang.org/x/crypto/internal/subtle/aliasing_appengine.go @@ -0,0 +1,35 @@ +// Copyright 2018 The Go Authors. All rights reserved. +// Use of this source code is governed by a BSD-style +// license that can be found in the LICENSE file. + +// +build appengine + +// Package subtle implements functions that are often useful in cryptographic +// code but require careful thought to use correctly. +package subtle // import "golang.org/x/crypto/internal/subtle" + +// This is the Google App Engine standard variant based on reflect +// because the unsafe package and cgo are disallowed. + +import "reflect" + +// AnyOverlap reports whether x and y share memory at any (not necessarily +// corresponding) index. The memory beyond the slice length is ignored. +func AnyOverlap(x, y []byte) bool { + return len(x) > 0 && len(y) > 0 && + reflect.ValueOf(&x[0]).Pointer() <= reflect.ValueOf(&y[len(y)-1]).Pointer() && + reflect.ValueOf(&y[0]).Pointer() <= reflect.ValueOf(&x[len(x)-1]).Pointer() +} + +// InexactOverlap reports whether x and y share memory at any non-corresponding +// index. The memory beyond the slice length is ignored. Note that x and y can +// have different lengths and still not have any inexact overlap. +// +// InexactOverlap can be used to implement the requirements of the crypto/cipher +// AEAD, Block, BlockMode and Stream interfaces. +func InexactOverlap(x, y []byte) bool { + if len(x) == 0 || len(y) == 0 || &x[0] == &y[0] { + return false + } + return AnyOverlap(x, y) +} diff --git a/vendor/golang.org/x/crypto/nacl/secretbox/secretbox.go b/vendor/golang.org/x/crypto/nacl/secretbox/secretbox.go new file mode 100644 index 0000000..a98d1bd --- /dev/null +++ b/vendor/golang.org/x/crypto/nacl/secretbox/secretbox.go @@ -0,0 +1,173 @@ +// Copyright 2012 The Go Authors. All rights reserved. +// Use of this source code is governed by a BSD-style +// license that can be found in the LICENSE file. + +/* +Package secretbox encrypts and authenticates small messages. + +Secretbox uses XSalsa20 and Poly1305 to encrypt and authenticate messages with +secret-key cryptography. The length of messages is not hidden. + +It is the caller's responsibility to ensure the uniqueness of nonces—for +example, by using nonce 1 for the first message, nonce 2 for the second +message, etc. Nonces are long enough that randomly generated nonces have +negligible risk of collision. + +Messages should be small because: + +1. The whole message needs to be held in memory to be processed. + +2. Using large messages pressures implementations on small machines to decrypt +and process plaintext before authenticating it. This is very dangerous, and +this API does not allow it, but a protocol that uses excessive message sizes +might present some implementations with no other choice. + +3. Fixed overheads will be sufficiently amortised by messages as small as 8KB. + +4. Performance may be improved by working with messages that fit into data caches. + +Thus large amounts of data should be chunked so that each message is small. +(Each message still needs a unique nonce.) If in doubt, 16KB is a reasonable +chunk size. + +This package is interoperable with NaCl: https://nacl.cr.yp.to/secretbox.html. +*/ +package secretbox // import "golang.org/x/crypto/nacl/secretbox" + +import ( + "golang.org/x/crypto/internal/subtle" + "golang.org/x/crypto/poly1305" + "golang.org/x/crypto/salsa20/salsa" +) + +// Overhead is the number of bytes of overhead when boxing a message. +const Overhead = poly1305.TagSize + +// setup produces a sub-key and Salsa20 counter given a nonce and key. +func setup(subKey *[32]byte, counter *[16]byte, nonce *[24]byte, key *[32]byte) { + // We use XSalsa20 for encryption so first we need to generate a + // key and nonce with HSalsa20. + var hNonce [16]byte + copy(hNonce[:], nonce[:]) + salsa.HSalsa20(subKey, &hNonce, key, &salsa.Sigma) + + // The final 8 bytes of the original nonce form the new nonce. + copy(counter[:], nonce[16:]) +} + +// sliceForAppend takes a slice and a requested number of bytes. It returns a +// slice with the contents of the given slice followed by that many bytes and a +// second slice that aliases into it and contains only the extra bytes. If the +// original slice has sufficient capacity then no allocation is performed. +func sliceForAppend(in []byte, n int) (head, tail []byte) { + if total := len(in) + n; cap(in) >= total { + head = in[:total] + } else { + head = make([]byte, total) + copy(head, in) + } + tail = head[len(in):] + return +} + +// Seal appends an encrypted and authenticated copy of message to out, which +// must not overlap message. The key and nonce pair must be unique for each +// distinct message and the output will be Overhead bytes longer than message. +func Seal(out, message []byte, nonce *[24]byte, key *[32]byte) []byte { + var subKey [32]byte + var counter [16]byte + setup(&subKey, &counter, nonce, key) + + // The Poly1305 key is generated by encrypting 32 bytes of zeros. Since + // Salsa20 works with 64-byte blocks, we also generate 32 bytes of + // keystream as a side effect. + var firstBlock [64]byte + salsa.XORKeyStream(firstBlock[:], firstBlock[:], &counter, &subKey) + + var poly1305Key [32]byte + copy(poly1305Key[:], firstBlock[:]) + + ret, out := sliceForAppend(out, len(message)+poly1305.TagSize) + if subtle.AnyOverlap(out, message) { + panic("nacl: invalid buffer overlap") + } + + // We XOR up to 32 bytes of message with the keystream generated from + // the first block. + firstMessageBlock := message + if len(firstMessageBlock) > 32 { + firstMessageBlock = firstMessageBlock[:32] + } + + tagOut := out + out = out[poly1305.TagSize:] + for i, x := range firstMessageBlock { + out[i] = firstBlock[32+i] ^ x + } + message = message[len(firstMessageBlock):] + ciphertext := out + out = out[len(firstMessageBlock):] + + // Now encrypt the rest. + counter[8] = 1 + salsa.XORKeyStream(out, message, &counter, &subKey) + + var tag [poly1305.TagSize]byte + poly1305.Sum(&tag, ciphertext, &poly1305Key) + copy(tagOut, tag[:]) + + return ret +} + +// Open authenticates and decrypts a box produced by Seal and appends the +// message to out, which must not overlap box. The output will be Overhead +// bytes smaller than box. +func Open(out, box []byte, nonce *[24]byte, key *[32]byte) ([]byte, bool) { + if len(box) < Overhead { + return nil, false + } + + var subKey [32]byte + var counter [16]byte + setup(&subKey, &counter, nonce, key) + + // The Poly1305 key is generated by encrypting 32 bytes of zeros. Since + // Salsa20 works with 64-byte blocks, we also generate 32 bytes of + // keystream as a side effect. + var firstBlock [64]byte + salsa.XORKeyStream(firstBlock[:], firstBlock[:], &counter, &subKey) + + var poly1305Key [32]byte + copy(poly1305Key[:], firstBlock[:]) + var tag [poly1305.TagSize]byte + copy(tag[:], box) + + if !poly1305.Verify(&tag, box[poly1305.TagSize:], &poly1305Key) { + return nil, false + } + + ret, out := sliceForAppend(out, len(box)-Overhead) + if subtle.AnyOverlap(out, box) { + panic("nacl: invalid buffer overlap") + } + + // We XOR up to 32 bytes of box with the keystream generated from + // the first block. + box = box[Overhead:] + firstMessageBlock := box + if len(firstMessageBlock) > 32 { + firstMessageBlock = firstMessageBlock[:32] + } + for i, x := range firstMessageBlock { + out[i] = firstBlock[32+i] ^ x + } + + box = box[len(firstMessageBlock):] + out = out[len(firstMessageBlock):] + + // Now decrypt the rest. + counter[8] = 1 + salsa.XORKeyStream(out, box, &counter, &subKey) + + return ret, true +} diff --git a/vendor/golang.org/x/crypto/poly1305/poly1305.go b/vendor/golang.org/x/crypto/poly1305/poly1305.go new file mode 100644 index 0000000..f562fa5 --- /dev/null +++ b/vendor/golang.org/x/crypto/poly1305/poly1305.go @@ -0,0 +1,33 @@ +// Copyright 2012 The Go Authors. All rights reserved. +// Use of this source code is governed by a BSD-style +// license that can be found in the LICENSE file. + +/* +Package poly1305 implements Poly1305 one-time message authentication code as +specified in https://cr.yp.to/mac/poly1305-20050329.pdf. + +Poly1305 is a fast, one-time authentication function. It is infeasible for an +attacker to generate an authenticator for a message without the key. However, a +key must only be used for a single message. Authenticating two different +messages with the same key allows an attacker to forge authenticators for other +messages with the same key. + +Poly1305 was originally coupled with AES in order to make Poly1305-AES. AES was +used with a fixed key in order to generate one-time keys from an nonce. +However, in this package AES isn't used and the one-time key is specified +directly. +*/ +package poly1305 // import "golang.org/x/crypto/poly1305" + +import "crypto/subtle" + +// TagSize is the size, in bytes, of a poly1305 authenticator. +const TagSize = 16 + +// Verify returns true if mac is a valid authenticator for m with the given +// key. +func Verify(mac *[16]byte, m []byte, key *[32]byte) bool { + var tmp [16]byte + Sum(&tmp, m, key) + return subtle.ConstantTimeCompare(tmp[:], mac[:]) == 1 +} diff --git a/vendor/golang.org/x/crypto/poly1305/sum_amd64.go b/vendor/golang.org/x/crypto/poly1305/sum_amd64.go new file mode 100644 index 0000000..4dd72fe --- /dev/null +++ b/vendor/golang.org/x/crypto/poly1305/sum_amd64.go @@ -0,0 +1,22 @@ +// Copyright 2012 The Go Authors. All rights reserved. +// Use of this source code is governed by a BSD-style +// license that can be found in the LICENSE file. + +// +build amd64,!gccgo,!appengine + +package poly1305 + +// This function is implemented in sum_amd64.s +//go:noescape +func poly1305(out *[16]byte, m *byte, mlen uint64, key *[32]byte) + +// Sum generates an authenticator for m using a one-time key and puts the +// 16-byte result into out. Authenticating two different messages with the same +// key allows an attacker to forge messages at will. +func Sum(out *[16]byte, m []byte, key *[32]byte) { + var mPtr *byte + if len(m) > 0 { + mPtr = &m[0] + } + poly1305(out, mPtr, uint64(len(m)), key) +} diff --git a/vendor/golang.org/x/crypto/poly1305/sum_amd64.s b/vendor/golang.org/x/crypto/poly1305/sum_amd64.s new file mode 100644 index 0000000..2edae63 --- /dev/null +++ b/vendor/golang.org/x/crypto/poly1305/sum_amd64.s @@ -0,0 +1,125 @@ +// Copyright 2012 The Go Authors. All rights reserved. +// Use of this source code is governed by a BSD-style +// license that can be found in the LICENSE file. + +// +build amd64,!gccgo,!appengine + +#include "textflag.h" + +#define POLY1305_ADD(msg, h0, h1, h2) \ + ADDQ 0(msg), h0; \ + ADCQ 8(msg), h1; \ + ADCQ $1, h2; \ + LEAQ 16(msg), msg + +#define POLY1305_MUL(h0, h1, h2, r0, r1, t0, t1, t2, t3) \ + MOVQ r0, AX; \ + MULQ h0; \ + MOVQ AX, t0; \ + MOVQ DX, t1; \ + MOVQ r0, AX; \ + MULQ h1; \ + ADDQ AX, t1; \ + ADCQ $0, DX; \ + MOVQ r0, t2; \ + IMULQ h2, t2; \ + ADDQ DX, t2; \ + \ + MOVQ r1, AX; \ + MULQ h0; \ + ADDQ AX, t1; \ + ADCQ $0, DX; \ + MOVQ DX, h0; \ + MOVQ r1, t3; \ + IMULQ h2, t3; \ + MOVQ r1, AX; \ + MULQ h1; \ + ADDQ AX, t2; \ + ADCQ DX, t3; \ + ADDQ h0, t2; \ + ADCQ $0, t3; \ + \ + MOVQ t0, h0; \ + MOVQ t1, h1; \ + MOVQ t2, h2; \ + ANDQ $3, h2; \ + MOVQ t2, t0; \ + ANDQ $0xFFFFFFFFFFFFFFFC, t0; \ + ADDQ t0, h0; \ + ADCQ t3, h1; \ + ADCQ $0, h2; \ + SHRQ $2, t3, t2; \ + SHRQ $2, t3; \ + ADDQ t2, h0; \ + ADCQ t3, h1; \ + ADCQ $0, h2 + +DATA ·poly1305Mask<>+0x00(SB)/8, $0x0FFFFFFC0FFFFFFF +DATA ·poly1305Mask<>+0x08(SB)/8, $0x0FFFFFFC0FFFFFFC +GLOBL ·poly1305Mask<>(SB), RODATA, $16 + +// func poly1305(out *[16]byte, m *byte, mlen uint64, key *[32]key) +TEXT ·poly1305(SB), $0-32 + MOVQ out+0(FP), DI + MOVQ m+8(FP), SI + MOVQ mlen+16(FP), R15 + MOVQ key+24(FP), AX + + MOVQ 0(AX), R11 + MOVQ 8(AX), R12 + ANDQ ·poly1305Mask<>(SB), R11 // r0 + ANDQ ·poly1305Mask<>+8(SB), R12 // r1 + XORQ R8, R8 // h0 + XORQ R9, R9 // h1 + XORQ R10, R10 // h2 + + CMPQ R15, $16 + JB bytes_between_0_and_15 + +loop: + POLY1305_ADD(SI, R8, R9, R10) + +multiply: + POLY1305_MUL(R8, R9, R10, R11, R12, BX, CX, R13, R14) + SUBQ $16, R15 + CMPQ R15, $16 + JAE loop + +bytes_between_0_and_15: + TESTQ R15, R15 + JZ done + MOVQ $1, BX + XORQ CX, CX + XORQ R13, R13 + ADDQ R15, SI + +flush_buffer: + SHLQ $8, BX, CX + SHLQ $8, BX + MOVB -1(SI), R13 + XORQ R13, BX + DECQ SI + DECQ R15 + JNZ flush_buffer + + ADDQ BX, R8 + ADCQ CX, R9 + ADCQ $0, R10 + MOVQ $16, R15 + JMP multiply + +done: + MOVQ R8, AX + MOVQ R9, BX + SUBQ $0xFFFFFFFFFFFFFFFB, AX + SBBQ $0xFFFFFFFFFFFFFFFF, BX + SBBQ $3, R10 + CMOVQCS R8, AX + CMOVQCS R9, BX + MOVQ key+24(FP), R8 + ADDQ 16(R8), AX + ADCQ 24(R8), BX + + MOVQ AX, 0(DI) + MOVQ BX, 8(DI) + RET diff --git a/vendor/golang.org/x/crypto/poly1305/sum_arm.go b/vendor/golang.org/x/crypto/poly1305/sum_arm.go new file mode 100644 index 0000000..5dc321c --- /dev/null +++ b/vendor/golang.org/x/crypto/poly1305/sum_arm.go @@ -0,0 +1,22 @@ +// Copyright 2015 The Go Authors. All rights reserved. +// Use of this source code is governed by a BSD-style +// license that can be found in the LICENSE file. + +// +build arm,!gccgo,!appengine,!nacl + +package poly1305 + +// This function is implemented in sum_arm.s +//go:noescape +func poly1305_auth_armv6(out *[16]byte, m *byte, mlen uint32, key *[32]byte) + +// Sum generates an authenticator for m using a one-time key and puts the +// 16-byte result into out. Authenticating two different messages with the same +// key allows an attacker to forge messages at will. +func Sum(out *[16]byte, m []byte, key *[32]byte) { + var mPtr *byte + if len(m) > 0 { + mPtr = &m[0] + } + poly1305_auth_armv6(out, mPtr, uint32(len(m)), key) +} diff --git a/vendor/golang.org/x/crypto/poly1305/sum_arm.s b/vendor/golang.org/x/crypto/poly1305/sum_arm.s new file mode 100644 index 0000000..f70b4ac --- /dev/null +++ b/vendor/golang.org/x/crypto/poly1305/sum_arm.s @@ -0,0 +1,427 @@ +// Copyright 2015 The Go Authors. All rights reserved. +// Use of this source code is governed by a BSD-style +// license that can be found in the LICENSE file. + +// +build arm,!gccgo,!appengine,!nacl + +#include "textflag.h" + +// This code was translated into a form compatible with 5a from the public +// domain source by Andrew Moon: github.com/floodyberry/poly1305-opt/blob/master/app/extensions/poly1305. + +DATA ·poly1305_init_constants_armv6<>+0x00(SB)/4, $0x3ffffff +DATA ·poly1305_init_constants_armv6<>+0x04(SB)/4, $0x3ffff03 +DATA ·poly1305_init_constants_armv6<>+0x08(SB)/4, $0x3ffc0ff +DATA ·poly1305_init_constants_armv6<>+0x0c(SB)/4, $0x3f03fff +DATA ·poly1305_init_constants_armv6<>+0x10(SB)/4, $0x00fffff +GLOBL ·poly1305_init_constants_armv6<>(SB), 8, $20 + +// Warning: the linker may use R11 to synthesize certain instructions. Please +// take care and verify that no synthetic instructions use it. + +TEXT poly1305_init_ext_armv6<>(SB), NOSPLIT, $0 + // Needs 16 bytes of stack and 64 bytes of space pointed to by R0. (It + // might look like it's only 60 bytes of space but the final four bytes + // will be written by another function.) We need to skip over four + // bytes of stack because that's saving the value of 'g'. + ADD $4, R13, R8 + MOVM.IB [R4-R7], (R8) + MOVM.IA.W (R1), [R2-R5] + MOVW $·poly1305_init_constants_armv6<>(SB), R7 + MOVW R2, R8 + MOVW R2>>26, R9 + MOVW R3>>20, g + MOVW R4>>14, R11 + MOVW R5>>8, R12 + ORR R3<<6, R9, R9 + ORR R4<<12, g, g + ORR R5<<18, R11, R11 + MOVM.IA (R7), [R2-R6] + AND R8, R2, R2 + AND R9, R3, R3 + AND g, R4, R4 + AND R11, R5, R5 + AND R12, R6, R6 + MOVM.IA.W [R2-R6], (R0) + EOR R2, R2, R2 + EOR R3, R3, R3 + EOR R4, R4, R4 + EOR R5, R5, R5 + EOR R6, R6, R6 + MOVM.IA.W [R2-R6], (R0) + MOVM.IA.W (R1), [R2-R5] + MOVM.IA [R2-R6], (R0) + ADD $20, R13, R0 + MOVM.DA (R0), [R4-R7] + RET + +#define MOVW_UNALIGNED(Rsrc, Rdst, Rtmp, offset) \ + MOVBU (offset+0)(Rsrc), Rtmp; \ + MOVBU Rtmp, (offset+0)(Rdst); \ + MOVBU (offset+1)(Rsrc), Rtmp; \ + MOVBU Rtmp, (offset+1)(Rdst); \ + MOVBU (offset+2)(Rsrc), Rtmp; \ + MOVBU Rtmp, (offset+2)(Rdst); \ + MOVBU (offset+3)(Rsrc), Rtmp; \ + MOVBU Rtmp, (offset+3)(Rdst) + +TEXT poly1305_blocks_armv6<>(SB), NOSPLIT, $0 + // Needs 24 bytes of stack for saved registers and then 88 bytes of + // scratch space after that. We assume that 24 bytes at (R13) have + // already been used: four bytes for the link register saved in the + // prelude of poly1305_auth_armv6, four bytes for saving the value of g + // in that function and 16 bytes of scratch space used around + // poly1305_finish_ext_armv6_skip1. + ADD $24, R13, R12 + MOVM.IB [R4-R8, R14], (R12) + MOVW R0, 88(R13) + MOVW R1, 92(R13) + MOVW R2, 96(R13) + MOVW R1, R14 + MOVW R2, R12 + MOVW 56(R0), R8 + WORD $0xe1180008 // TST R8, R8 not working see issue 5921 + EOR R6, R6, R6 + MOVW.EQ $(1<<24), R6 + MOVW R6, 84(R13) + ADD $116, R13, g + MOVM.IA (R0), [R0-R9] + MOVM.IA [R0-R4], (g) + CMP $16, R12 + BLO poly1305_blocks_armv6_done + +poly1305_blocks_armv6_mainloop: + WORD $0xe31e0003 // TST R14, #3 not working see issue 5921 + BEQ poly1305_blocks_armv6_mainloop_aligned + ADD $100, R13, g + MOVW_UNALIGNED(R14, g, R0, 0) + MOVW_UNALIGNED(R14, g, R0, 4) + MOVW_UNALIGNED(R14, g, R0, 8) + MOVW_UNALIGNED(R14, g, R0, 12) + MOVM.IA (g), [R0-R3] + ADD $16, R14 + B poly1305_blocks_armv6_mainloop_loaded + +poly1305_blocks_armv6_mainloop_aligned: + MOVM.IA.W (R14), [R0-R3] + +poly1305_blocks_armv6_mainloop_loaded: + MOVW R0>>26, g + MOVW R1>>20, R11 + MOVW R2>>14, R12 + MOVW R14, 92(R13) + MOVW R3>>8, R4 + ORR R1<<6, g, g + ORR R2<<12, R11, R11 + ORR R3<<18, R12, R12 + BIC $0xfc000000, R0, R0 + BIC $0xfc000000, g, g + MOVW 84(R13), R3 + BIC $0xfc000000, R11, R11 + BIC $0xfc000000, R12, R12 + ADD R0, R5, R5 + ADD g, R6, R6 + ORR R3, R4, R4 + ADD R11, R7, R7 + ADD $116, R13, R14 + ADD R12, R8, R8 + ADD R4, R9, R9 + MOVM.IA (R14), [R0-R4] + MULLU R4, R5, (R11, g) + MULLU R3, R5, (R14, R12) + MULALU R3, R6, (R11, g) + MULALU R2, R6, (R14, R12) + MULALU R2, R7, (R11, g) + MULALU R1, R7, (R14, R12) + ADD R4<<2, R4, R4 + ADD R3<<2, R3, R3 + MULALU R1, R8, (R11, g) + MULALU R0, R8, (R14, R12) + MULALU R0, R9, (R11, g) + MULALU R4, R9, (R14, R12) + MOVW g, 76(R13) + MOVW R11, 80(R13) + MOVW R12, 68(R13) + MOVW R14, 72(R13) + MULLU R2, R5, (R11, g) + MULLU R1, R5, (R14, R12) + MULALU R1, R6, (R11, g) + MULALU R0, R6, (R14, R12) + MULALU R0, R7, (R11, g) + MULALU R4, R7, (R14, R12) + ADD R2<<2, R2, R2 + ADD R1<<2, R1, R1 + MULALU R4, R8, (R11, g) + MULALU R3, R8, (R14, R12) + MULALU R3, R9, (R11, g) + MULALU R2, R9, (R14, R12) + MOVW g, 60(R13) + MOVW R11, 64(R13) + MOVW R12, 52(R13) + MOVW R14, 56(R13) + MULLU R0, R5, (R11, g) + MULALU R4, R6, (R11, g) + MULALU R3, R7, (R11, g) + MULALU R2, R8, (R11, g) + MULALU R1, R9, (R11, g) + ADD $52, R13, R0 + MOVM.IA (R0), [R0-R7] + MOVW g>>26, R12 + MOVW R4>>26, R14 + ORR R11<<6, R12, R12 + ORR R5<<6, R14, R14 + BIC $0xfc000000, g, g + BIC $0xfc000000, R4, R4 + ADD.S R12, R0, R0 + ADC $0, R1, R1 + ADD.S R14, R6, R6 + ADC $0, R7, R7 + MOVW R0>>26, R12 + MOVW R6>>26, R14 + ORR R1<<6, R12, R12 + ORR R7<<6, R14, R14 + BIC $0xfc000000, R0, R0 + BIC $0xfc000000, R6, R6 + ADD R14<<2, R14, R14 + ADD.S R12, R2, R2 + ADC $0, R3, R3 + ADD R14, g, g + MOVW R2>>26, R12 + MOVW g>>26, R14 + ORR R3<<6, R12, R12 + BIC $0xfc000000, g, R5 + BIC $0xfc000000, R2, R7 + ADD R12, R4, R4 + ADD R14, R0, R0 + MOVW R4>>26, R12 + BIC $0xfc000000, R4, R8 + ADD R12, R6, R9 + MOVW 96(R13), R12 + MOVW 92(R13), R14 + MOVW R0, R6 + CMP $32, R12 + SUB $16, R12, R12 + MOVW R12, 96(R13) + BHS poly1305_blocks_armv6_mainloop + +poly1305_blocks_armv6_done: + MOVW 88(R13), R12 + MOVW R5, 20(R12) + MOVW R6, 24(R12) + MOVW R7, 28(R12) + MOVW R8, 32(R12) + MOVW R9, 36(R12) + ADD $48, R13, R0 + MOVM.DA (R0), [R4-R8, R14] + RET + +#define MOVHUP_UNALIGNED(Rsrc, Rdst, Rtmp) \ + MOVBU.P 1(Rsrc), Rtmp; \ + MOVBU.P Rtmp, 1(Rdst); \ + MOVBU.P 1(Rsrc), Rtmp; \ + MOVBU.P Rtmp, 1(Rdst) + +#define MOVWP_UNALIGNED(Rsrc, Rdst, Rtmp) \ + MOVHUP_UNALIGNED(Rsrc, Rdst, Rtmp); \ + MOVHUP_UNALIGNED(Rsrc, Rdst, Rtmp) + +// func poly1305_auth_armv6(out *[16]byte, m *byte, mlen uint32, key *[32]key) +TEXT ·poly1305_auth_armv6(SB), $196-16 + // The value 196, just above, is the sum of 64 (the size of the context + // structure) and 132 (the amount of stack needed). + // + // At this point, the stack pointer (R13) has been moved down. It + // points to the saved link register and there's 196 bytes of free + // space above it. + // + // The stack for this function looks like: + // + // +--------------------- + // | + // | 64 bytes of context structure + // | + // +--------------------- + // | + // | 112 bytes for poly1305_blocks_armv6 + // | + // +--------------------- + // | 16 bytes of final block, constructed at + // | poly1305_finish_ext_armv6_skip8 + // +--------------------- + // | four bytes of saved 'g' + // +--------------------- + // | lr, saved by prelude <- R13 points here + // +--------------------- + MOVW g, 4(R13) + + MOVW out+0(FP), R4 + MOVW m+4(FP), R5 + MOVW mlen+8(FP), R6 + MOVW key+12(FP), R7 + + ADD $136, R13, R0 // 136 = 4 + 4 + 16 + 112 + MOVW R7, R1 + + // poly1305_init_ext_armv6 will write to the stack from R13+4, but + // that's ok because none of the other values have been written yet. + BL poly1305_init_ext_armv6<>(SB) + BIC.S $15, R6, R2 + BEQ poly1305_auth_armv6_noblocks + ADD $136, R13, R0 + MOVW R5, R1 + ADD R2, R5, R5 + SUB R2, R6, R6 + BL poly1305_blocks_armv6<>(SB) + +poly1305_auth_armv6_noblocks: + ADD $136, R13, R0 + MOVW R5, R1 + MOVW R6, R2 + MOVW R4, R3 + + MOVW R0, R5 + MOVW R1, R6 + MOVW R2, R7 + MOVW R3, R8 + AND.S R2, R2, R2 + BEQ poly1305_finish_ext_armv6_noremaining + EOR R0, R0 + ADD $8, R13, R9 // 8 = offset to 16 byte scratch space + MOVW R0, (R9) + MOVW R0, 4(R9) + MOVW R0, 8(R9) + MOVW R0, 12(R9) + WORD $0xe3110003 // TST R1, #3 not working see issue 5921 + BEQ poly1305_finish_ext_armv6_aligned + WORD $0xe3120008 // TST R2, #8 not working see issue 5921 + BEQ poly1305_finish_ext_armv6_skip8 + MOVWP_UNALIGNED(R1, R9, g) + MOVWP_UNALIGNED(R1, R9, g) + +poly1305_finish_ext_armv6_skip8: + WORD $0xe3120004 // TST $4, R2 not working see issue 5921 + BEQ poly1305_finish_ext_armv6_skip4 + MOVWP_UNALIGNED(R1, R9, g) + +poly1305_finish_ext_armv6_skip4: + WORD $0xe3120002 // TST $2, R2 not working see issue 5921 + BEQ poly1305_finish_ext_armv6_skip2 + MOVHUP_UNALIGNED(R1, R9, g) + B poly1305_finish_ext_armv6_skip2 + +poly1305_finish_ext_armv6_aligned: + WORD $0xe3120008 // TST R2, #8 not working see issue 5921 + BEQ poly1305_finish_ext_armv6_skip8_aligned + MOVM.IA.W (R1), [g-R11] + MOVM.IA.W [g-R11], (R9) + +poly1305_finish_ext_armv6_skip8_aligned: + WORD $0xe3120004 // TST $4, R2 not working see issue 5921 + BEQ poly1305_finish_ext_armv6_skip4_aligned + MOVW.P 4(R1), g + MOVW.P g, 4(R9) + +poly1305_finish_ext_armv6_skip4_aligned: + WORD $0xe3120002 // TST $2, R2 not working see issue 5921 + BEQ poly1305_finish_ext_armv6_skip2 + MOVHU.P 2(R1), g + MOVH.P g, 2(R9) + +poly1305_finish_ext_armv6_skip2: + WORD $0xe3120001 // TST $1, R2 not working see issue 5921 + BEQ poly1305_finish_ext_armv6_skip1 + MOVBU.P 1(R1), g + MOVBU.P g, 1(R9) + +poly1305_finish_ext_armv6_skip1: + MOVW $1, R11 + MOVBU R11, 0(R9) + MOVW R11, 56(R5) + MOVW R5, R0 + ADD $8, R13, R1 + MOVW $16, R2 + BL poly1305_blocks_armv6<>(SB) + +poly1305_finish_ext_armv6_noremaining: + MOVW 20(R5), R0 + MOVW 24(R5), R1 + MOVW 28(R5), R2 + MOVW 32(R5), R3 + MOVW 36(R5), R4 + MOVW R4>>26, R12 + BIC $0xfc000000, R4, R4 + ADD R12<<2, R12, R12 + ADD R12, R0, R0 + MOVW R0>>26, R12 + BIC $0xfc000000, R0, R0 + ADD R12, R1, R1 + MOVW R1>>26, R12 + BIC $0xfc000000, R1, R1 + ADD R12, R2, R2 + MOVW R2>>26, R12 + BIC $0xfc000000, R2, R2 + ADD R12, R3, R3 + MOVW R3>>26, R12 + BIC $0xfc000000, R3, R3 + ADD R12, R4, R4 + ADD $5, R0, R6 + MOVW R6>>26, R12 + BIC $0xfc000000, R6, R6 + ADD R12, R1, R7 + MOVW R7>>26, R12 + BIC $0xfc000000, R7, R7 + ADD R12, R2, g + MOVW g>>26, R12 + BIC $0xfc000000, g, g + ADD R12, R3, R11 + MOVW $-(1<<26), R12 + ADD R11>>26, R12, R12 + BIC $0xfc000000, R11, R11 + ADD R12, R4, R9 + MOVW R9>>31, R12 + SUB $1, R12 + AND R12, R6, R6 + AND R12, R7, R7 + AND R12, g, g + AND R12, R11, R11 + AND R12, R9, R9 + MVN R12, R12 + AND R12, R0, R0 + AND R12, R1, R1 + AND R12, R2, R2 + AND R12, R3, R3 + AND R12, R4, R4 + ORR R6, R0, R0 + ORR R7, R1, R1 + ORR g, R2, R2 + ORR R11, R3, R3 + ORR R9, R4, R4 + ORR R1<<26, R0, R0 + MOVW R1>>6, R1 + ORR R2<<20, R1, R1 + MOVW R2>>12, R2 + ORR R3<<14, R2, R2 + MOVW R3>>18, R3 + ORR R4<<8, R3, R3 + MOVW 40(R5), R6 + MOVW 44(R5), R7 + MOVW 48(R5), g + MOVW 52(R5), R11 + ADD.S R6, R0, R0 + ADC.S R7, R1, R1 + ADC.S g, R2, R2 + ADC.S R11, R3, R3 + MOVM.IA [R0-R3], (R8) + MOVW R5, R12 + EOR R0, R0, R0 + EOR R1, R1, R1 + EOR R2, R2, R2 + EOR R3, R3, R3 + EOR R4, R4, R4 + EOR R5, R5, R5 + EOR R6, R6, R6 + EOR R7, R7, R7 + MOVM.IA.W [R0-R7], (R12) + MOVM.IA [R0-R7], (R12) + MOVW 4(R13), g + RET diff --git a/vendor/golang.org/x/crypto/poly1305/sum_noasm.go b/vendor/golang.org/x/crypto/poly1305/sum_noasm.go new file mode 100644 index 0000000..751eec5 --- /dev/null +++ b/vendor/golang.org/x/crypto/poly1305/sum_noasm.go @@ -0,0 +1,14 @@ +// Copyright 2018 The Go Authors. All rights reserved. +// Use of this source code is governed by a BSD-style +// license that can be found in the LICENSE file. + +// +build s390x,!go1.11 !arm,!amd64,!s390x gccgo appengine nacl + +package poly1305 + +// Sum generates an authenticator for msg using a one-time key and puts the +// 16-byte result into out. Authenticating two different messages with the same +// key allows an attacker to forge messages at will. +func Sum(out *[TagSize]byte, msg []byte, key *[32]byte) { + sumGeneric(out, msg, key) +} diff --git a/vendor/golang.org/x/crypto/poly1305/sum_ref.go b/vendor/golang.org/x/crypto/poly1305/sum_ref.go new file mode 100644 index 0000000..c4d59bd --- /dev/null +++ b/vendor/golang.org/x/crypto/poly1305/sum_ref.go @@ -0,0 +1,139 @@ +// Copyright 2012 The Go Authors. All rights reserved. +// Use of this source code is governed by a BSD-style +// license that can be found in the LICENSE file. + +package poly1305 + +import "encoding/binary" + +// sumGeneric generates an authenticator for msg using a one-time key and +// puts the 16-byte result into out. This is the generic implementation of +// Sum and should be called if no assembly implementation is available. +func sumGeneric(out *[TagSize]byte, msg []byte, key *[32]byte) { + var ( + h0, h1, h2, h3, h4 uint32 // the hash accumulators + r0, r1, r2, r3, r4 uint64 // the r part of the key + ) + + r0 = uint64(binary.LittleEndian.Uint32(key[0:]) & 0x3ffffff) + r1 = uint64((binary.LittleEndian.Uint32(key[3:]) >> 2) & 0x3ffff03) + r2 = uint64((binary.LittleEndian.Uint32(key[6:]) >> 4) & 0x3ffc0ff) + r3 = uint64((binary.LittleEndian.Uint32(key[9:]) >> 6) & 0x3f03fff) + r4 = uint64((binary.LittleEndian.Uint32(key[12:]) >> 8) & 0x00fffff) + + R1, R2, R3, R4 := r1*5, r2*5, r3*5, r4*5 + + for len(msg) >= TagSize { + // h += msg + h0 += binary.LittleEndian.Uint32(msg[0:]) & 0x3ffffff + h1 += (binary.LittleEndian.Uint32(msg[3:]) >> 2) & 0x3ffffff + h2 += (binary.LittleEndian.Uint32(msg[6:]) >> 4) & 0x3ffffff + h3 += (binary.LittleEndian.Uint32(msg[9:]) >> 6) & 0x3ffffff + h4 += (binary.LittleEndian.Uint32(msg[12:]) >> 8) | (1 << 24) + + // h *= r + d0 := (uint64(h0) * r0) + (uint64(h1) * R4) + (uint64(h2) * R3) + (uint64(h3) * R2) + (uint64(h4) * R1) + d1 := (d0 >> 26) + (uint64(h0) * r1) + (uint64(h1) * r0) + (uint64(h2) * R4) + (uint64(h3) * R3) + (uint64(h4) * R2) + d2 := (d1 >> 26) + (uint64(h0) * r2) + (uint64(h1) * r1) + (uint64(h2) * r0) + (uint64(h3) * R4) + (uint64(h4) * R3) + d3 := (d2 >> 26) + (uint64(h0) * r3) + (uint64(h1) * r2) + (uint64(h2) * r1) + (uint64(h3) * r0) + (uint64(h4) * R4) + d4 := (d3 >> 26) + (uint64(h0) * r4) + (uint64(h1) * r3) + (uint64(h2) * r2) + (uint64(h3) * r1) + (uint64(h4) * r0) + + // h %= p + h0 = uint32(d0) & 0x3ffffff + h1 = uint32(d1) & 0x3ffffff + h2 = uint32(d2) & 0x3ffffff + h3 = uint32(d3) & 0x3ffffff + h4 = uint32(d4) & 0x3ffffff + + h0 += uint32(d4>>26) * 5 + h1 += h0 >> 26 + h0 = h0 & 0x3ffffff + + msg = msg[TagSize:] + } + + if len(msg) > 0 { + var block [TagSize]byte + off := copy(block[:], msg) + block[off] = 0x01 + + // h += msg + h0 += binary.LittleEndian.Uint32(block[0:]) & 0x3ffffff + h1 += (binary.LittleEndian.Uint32(block[3:]) >> 2) & 0x3ffffff + h2 += (binary.LittleEndian.Uint32(block[6:]) >> 4) & 0x3ffffff + h3 += (binary.LittleEndian.Uint32(block[9:]) >> 6) & 0x3ffffff + h4 += (binary.LittleEndian.Uint32(block[12:]) >> 8) + + // h *= r + d0 := (uint64(h0) * r0) + (uint64(h1) * R4) + (uint64(h2) * R3) + (uint64(h3) * R2) + (uint64(h4) * R1) + d1 := (d0 >> 26) + (uint64(h0) * r1) + (uint64(h1) * r0) + (uint64(h2) * R4) + (uint64(h3) * R3) + (uint64(h4) * R2) + d2 := (d1 >> 26) + (uint64(h0) * r2) + (uint64(h1) * r1) + (uint64(h2) * r0) + (uint64(h3) * R4) + (uint64(h4) * R3) + d3 := (d2 >> 26) + (uint64(h0) * r3) + (uint64(h1) * r2) + (uint64(h2) * r1) + (uint64(h3) * r0) + (uint64(h4) * R4) + d4 := (d3 >> 26) + (uint64(h0) * r4) + (uint64(h1) * r3) + (uint64(h2) * r2) + (uint64(h3) * r1) + (uint64(h4) * r0) + + // h %= p + h0 = uint32(d0) & 0x3ffffff + h1 = uint32(d1) & 0x3ffffff + h2 = uint32(d2) & 0x3ffffff + h3 = uint32(d3) & 0x3ffffff + h4 = uint32(d4) & 0x3ffffff + + h0 += uint32(d4>>26) * 5 + h1 += h0 >> 26 + h0 = h0 & 0x3ffffff + } + + // h %= p reduction + h2 += h1 >> 26 + h1 &= 0x3ffffff + h3 += h2 >> 26 + h2 &= 0x3ffffff + h4 += h3 >> 26 + h3 &= 0x3ffffff + h0 += 5 * (h4 >> 26) + h4 &= 0x3ffffff + h1 += h0 >> 26 + h0 &= 0x3ffffff + + // h - p + t0 := h0 + 5 + t1 := h1 + (t0 >> 26) + t2 := h2 + (t1 >> 26) + t3 := h3 + (t2 >> 26) + t4 := h4 + (t3 >> 26) - (1 << 26) + t0 &= 0x3ffffff + t1 &= 0x3ffffff + t2 &= 0x3ffffff + t3 &= 0x3ffffff + + // select h if h < p else h - p + t_mask := (t4 >> 31) - 1 + h_mask := ^t_mask + h0 = (h0 & h_mask) | (t0 & t_mask) + h1 = (h1 & h_mask) | (t1 & t_mask) + h2 = (h2 & h_mask) | (t2 & t_mask) + h3 = (h3 & h_mask) | (t3 & t_mask) + h4 = (h4 & h_mask) | (t4 & t_mask) + + // h %= 2^128 + h0 |= h1 << 26 + h1 = ((h1 >> 6) | (h2 << 20)) + h2 = ((h2 >> 12) | (h3 << 14)) + h3 = ((h3 >> 18) | (h4 << 8)) + + // s: the s part of the key + // tag = (h + s) % (2^128) + t := uint64(h0) + uint64(binary.LittleEndian.Uint32(key[16:])) + h0 = uint32(t) + t = uint64(h1) + uint64(binary.LittleEndian.Uint32(key[20:])) + (t >> 32) + h1 = uint32(t) + t = uint64(h2) + uint64(binary.LittleEndian.Uint32(key[24:])) + (t >> 32) + h2 = uint32(t) + t = uint64(h3) + uint64(binary.LittleEndian.Uint32(key[28:])) + (t >> 32) + h3 = uint32(t) + + binary.LittleEndian.PutUint32(out[0:], h0) + binary.LittleEndian.PutUint32(out[4:], h1) + binary.LittleEndian.PutUint32(out[8:], h2) + binary.LittleEndian.PutUint32(out[12:], h3) +} diff --git a/vendor/golang.org/x/crypto/poly1305/sum_s390x.go b/vendor/golang.org/x/crypto/poly1305/sum_s390x.go new file mode 100644 index 0000000..7a266ce --- /dev/null +++ b/vendor/golang.org/x/crypto/poly1305/sum_s390x.go @@ -0,0 +1,49 @@ +// Copyright 2018 The Go Authors. All rights reserved. +// Use of this source code is governed by a BSD-style +// license that can be found in the LICENSE file. + +// +build s390x,go1.11,!gccgo,!appengine + +package poly1305 + +// hasVectorFacility reports whether the machine supports +// the vector facility (vx). +func hasVectorFacility() bool + +// hasVMSLFacility reports whether the machine supports +// Vector Multiply Sum Logical (VMSL). +func hasVMSLFacility() bool + +var hasVX = hasVectorFacility() +var hasVMSL = hasVMSLFacility() + +// poly1305vx is an assembly implementation of Poly1305 that uses vector +// instructions. It must only be called if the vector facility (vx) is +// available. +//go:noescape +func poly1305vx(out *[16]byte, m *byte, mlen uint64, key *[32]byte) + +// poly1305vmsl is an assembly implementation of Poly1305 that uses vector +// instructions, including VMSL. It must only be called if the vector facility (vx) is +// available and if VMSL is supported. +//go:noescape +func poly1305vmsl(out *[16]byte, m *byte, mlen uint64, key *[32]byte) + +// Sum generates an authenticator for m using a one-time key and puts the +// 16-byte result into out. Authenticating two different messages with the same +// key allows an attacker to forge messages at will. +func Sum(out *[16]byte, m []byte, key *[32]byte) { + if hasVX { + var mPtr *byte + if len(m) > 0 { + mPtr = &m[0] + } + if hasVMSL && len(m) > 256 { + poly1305vmsl(out, mPtr, uint64(len(m)), key) + } else { + poly1305vx(out, mPtr, uint64(len(m)), key) + } + } else { + sumGeneric(out, m, key) + } +} diff --git a/vendor/golang.org/x/crypto/poly1305/sum_s390x.s b/vendor/golang.org/x/crypto/poly1305/sum_s390x.s new file mode 100644 index 0000000..356c07a --- /dev/null +++ b/vendor/golang.org/x/crypto/poly1305/sum_s390x.s @@ -0,0 +1,400 @@ +// Copyright 2018 The Go Authors. All rights reserved. +// Use of this source code is governed by a BSD-style +// license that can be found in the LICENSE file. + +// +build s390x,go1.11,!gccgo,!appengine + +#include "textflag.h" + +// Implementation of Poly1305 using the vector facility (vx). + +// constants +#define MOD26 V0 +#define EX0 V1 +#define EX1 V2 +#define EX2 V3 + +// temporaries +#define T_0 V4 +#define T_1 V5 +#define T_2 V6 +#define T_3 V7 +#define T_4 V8 + +// key (r) +#define R_0 V9 +#define R_1 V10 +#define R_2 V11 +#define R_3 V12 +#define R_4 V13 +#define R5_1 V14 +#define R5_2 V15 +#define R5_3 V16 +#define R5_4 V17 +#define RSAVE_0 R5 +#define RSAVE_1 R6 +#define RSAVE_2 R7 +#define RSAVE_3 R8 +#define RSAVE_4 R9 +#define R5SAVE_1 V28 +#define R5SAVE_2 V29 +#define R5SAVE_3 V30 +#define R5SAVE_4 V31 + +// message block +#define F_0 V18 +#define F_1 V19 +#define F_2 V20 +#define F_3 V21 +#define F_4 V22 + +// accumulator +#define H_0 V23 +#define H_1 V24 +#define H_2 V25 +#define H_3 V26 +#define H_4 V27 + +GLOBL ·keyMask<>(SB), RODATA, $16 +DATA ·keyMask<>+0(SB)/8, $0xffffff0ffcffff0f +DATA ·keyMask<>+8(SB)/8, $0xfcffff0ffcffff0f + +GLOBL ·bswapMask<>(SB), RODATA, $16 +DATA ·bswapMask<>+0(SB)/8, $0x0f0e0d0c0b0a0908 +DATA ·bswapMask<>+8(SB)/8, $0x0706050403020100 + +GLOBL ·constants<>(SB), RODATA, $64 +// MOD26 +DATA ·constants<>+0(SB)/8, $0x3ffffff +DATA ·constants<>+8(SB)/8, $0x3ffffff +// EX0 +DATA ·constants<>+16(SB)/8, $0x0006050403020100 +DATA ·constants<>+24(SB)/8, $0x1016151413121110 +// EX1 +DATA ·constants<>+32(SB)/8, $0x060c0b0a09080706 +DATA ·constants<>+40(SB)/8, $0x161c1b1a19181716 +// EX2 +DATA ·constants<>+48(SB)/8, $0x0d0d0d0d0d0f0e0d +DATA ·constants<>+56(SB)/8, $0x1d1d1d1d1d1f1e1d + +// h = (f*g) % (2**130-5) [partial reduction] +#define MULTIPLY(f0, f1, f2, f3, f4, g0, g1, g2, g3, g4, g51, g52, g53, g54, h0, h1, h2, h3, h4) \ + VMLOF f0, g0, h0 \ + VMLOF f0, g1, h1 \ + VMLOF f0, g2, h2 \ + VMLOF f0, g3, h3 \ + VMLOF f0, g4, h4 \ + VMLOF f1, g54, T_0 \ + VMLOF f1, g0, T_1 \ + VMLOF f1, g1, T_2 \ + VMLOF f1, g2, T_3 \ + VMLOF f1, g3, T_4 \ + VMALOF f2, g53, h0, h0 \ + VMALOF f2, g54, h1, h1 \ + VMALOF f2, g0, h2, h2 \ + VMALOF f2, g1, h3, h3 \ + VMALOF f2, g2, h4, h4 \ + VMALOF f3, g52, T_0, T_0 \ + VMALOF f3, g53, T_1, T_1 \ + VMALOF f3, g54, T_2, T_2 \ + VMALOF f3, g0, T_3, T_3 \ + VMALOF f3, g1, T_4, T_4 \ + VMALOF f4, g51, h0, h0 \ + VMALOF f4, g52, h1, h1 \ + VMALOF f4, g53, h2, h2 \ + VMALOF f4, g54, h3, h3 \ + VMALOF f4, g0, h4, h4 \ + VAG T_0, h0, h0 \ + VAG T_1, h1, h1 \ + VAG T_2, h2, h2 \ + VAG T_3, h3, h3 \ + VAG T_4, h4, h4 + +// carry h0->h1 h3->h4, h1->h2 h4->h0, h0->h1 h2->h3, h3->h4 +#define REDUCE(h0, h1, h2, h3, h4) \ + VESRLG $26, h0, T_0 \ + VESRLG $26, h3, T_1 \ + VN MOD26, h0, h0 \ + VN MOD26, h3, h3 \ + VAG T_0, h1, h1 \ + VAG T_1, h4, h4 \ + VESRLG $26, h1, T_2 \ + VESRLG $26, h4, T_3 \ + VN MOD26, h1, h1 \ + VN MOD26, h4, h4 \ + VESLG $2, T_3, T_4 \ + VAG T_3, T_4, T_4 \ + VAG T_2, h2, h2 \ + VAG T_4, h0, h0 \ + VESRLG $26, h2, T_0 \ + VESRLG $26, h0, T_1 \ + VN MOD26, h2, h2 \ + VN MOD26, h0, h0 \ + VAG T_0, h3, h3 \ + VAG T_1, h1, h1 \ + VESRLG $26, h3, T_2 \ + VN MOD26, h3, h3 \ + VAG T_2, h4, h4 + +// expand in0 into d[0] and in1 into d[1] +#define EXPAND(in0, in1, d0, d1, d2, d3, d4) \ + VGBM $0x0707, d1 \ // d1=tmp + VPERM in0, in1, EX2, d4 \ + VPERM in0, in1, EX0, d0 \ + VPERM in0, in1, EX1, d2 \ + VN d1, d4, d4 \ + VESRLG $26, d0, d1 \ + VESRLG $30, d2, d3 \ + VESRLG $4, d2, d2 \ + VN MOD26, d0, d0 \ + VN MOD26, d1, d1 \ + VN MOD26, d2, d2 \ + VN MOD26, d3, d3 + +// pack h4:h0 into h1:h0 (no carry) +#define PACK(h0, h1, h2, h3, h4) \ + VESLG $26, h1, h1 \ + VESLG $26, h3, h3 \ + VO h0, h1, h0 \ + VO h2, h3, h2 \ + VESLG $4, h2, h2 \ + VLEIB $7, $48, h1 \ + VSLB h1, h2, h2 \ + VO h0, h2, h0 \ + VLEIB $7, $104, h1 \ + VSLB h1, h4, h3 \ + VO h3, h0, h0 \ + VLEIB $7, $24, h1 \ + VSRLB h1, h4, h1 + +// if h > 2**130-5 then h -= 2**130-5 +#define MOD(h0, h1, t0, t1, t2) \ + VZERO t0 \ + VLEIG $1, $5, t0 \ + VACCQ h0, t0, t1 \ + VAQ h0, t0, t0 \ + VONE t2 \ + VLEIG $1, $-4, t2 \ + VAQ t2, t1, t1 \ + VACCQ h1, t1, t1 \ + VONE t2 \ + VAQ t2, t1, t1 \ + VN h0, t1, t2 \ + VNC t0, t1, t1 \ + VO t1, t2, h0 + +// func poly1305vx(out *[16]byte, m *byte, mlen uint64, key *[32]key) +TEXT ·poly1305vx(SB), $0-32 + // This code processes up to 2 blocks (32 bytes) per iteration + // using the algorithm described in: + // NEON crypto, Daniel J. Bernstein & Peter Schwabe + // https://cryptojedi.org/papers/neoncrypto-20120320.pdf + LMG out+0(FP), R1, R4 // R1=out, R2=m, R3=mlen, R4=key + + // load MOD26, EX0, EX1 and EX2 + MOVD $·constants<>(SB), R5 + VLM (R5), MOD26, EX2 + + // setup r + VL (R4), T_0 + MOVD $·keyMask<>(SB), R6 + VL (R6), T_1 + VN T_0, T_1, T_0 + EXPAND(T_0, T_0, R_0, R_1, R_2, R_3, R_4) + + // setup r*5 + VLEIG $0, $5, T_0 + VLEIG $1, $5, T_0 + + // store r (for final block) + VMLOF T_0, R_1, R5SAVE_1 + VMLOF T_0, R_2, R5SAVE_2 + VMLOF T_0, R_3, R5SAVE_3 + VMLOF T_0, R_4, R5SAVE_4 + VLGVG $0, R_0, RSAVE_0 + VLGVG $0, R_1, RSAVE_1 + VLGVG $0, R_2, RSAVE_2 + VLGVG $0, R_3, RSAVE_3 + VLGVG $0, R_4, RSAVE_4 + + // skip r**2 calculation + CMPBLE R3, $16, skip + + // calculate r**2 + MULTIPLY(R_0, R_1, R_2, R_3, R_4, R_0, R_1, R_2, R_3, R_4, R5SAVE_1, R5SAVE_2, R5SAVE_3, R5SAVE_4, H_0, H_1, H_2, H_3, H_4) + REDUCE(H_0, H_1, H_2, H_3, H_4) + VLEIG $0, $5, T_0 + VLEIG $1, $5, T_0 + VMLOF T_0, H_1, R5_1 + VMLOF T_0, H_2, R5_2 + VMLOF T_0, H_3, R5_3 + VMLOF T_0, H_4, R5_4 + VLR H_0, R_0 + VLR H_1, R_1 + VLR H_2, R_2 + VLR H_3, R_3 + VLR H_4, R_4 + + // initialize h + VZERO H_0 + VZERO H_1 + VZERO H_2 + VZERO H_3 + VZERO H_4 + +loop: + CMPBLE R3, $32, b2 + VLM (R2), T_0, T_1 + SUB $32, R3 + MOVD $32(R2), R2 + EXPAND(T_0, T_1, F_0, F_1, F_2, F_3, F_4) + VLEIB $4, $1, F_4 + VLEIB $12, $1, F_4 + +multiply: + VAG H_0, F_0, F_0 + VAG H_1, F_1, F_1 + VAG H_2, F_2, F_2 + VAG H_3, F_3, F_3 + VAG H_4, F_4, F_4 + MULTIPLY(F_0, F_1, F_2, F_3, F_4, R_0, R_1, R_2, R_3, R_4, R5_1, R5_2, R5_3, R5_4, H_0, H_1, H_2, H_3, H_4) + REDUCE(H_0, H_1, H_2, H_3, H_4) + CMPBNE R3, $0, loop + +finish: + // sum vectors + VZERO T_0 + VSUMQG H_0, T_0, H_0 + VSUMQG H_1, T_0, H_1 + VSUMQG H_2, T_0, H_2 + VSUMQG H_3, T_0, H_3 + VSUMQG H_4, T_0, H_4 + + // h may be >= 2*(2**130-5) so we need to reduce it again + REDUCE(H_0, H_1, H_2, H_3, H_4) + + // carry h1->h4 + VESRLG $26, H_1, T_1 + VN MOD26, H_1, H_1 + VAQ T_1, H_2, H_2 + VESRLG $26, H_2, T_2 + VN MOD26, H_2, H_2 + VAQ T_2, H_3, H_3 + VESRLG $26, H_3, T_3 + VN MOD26, H_3, H_3 + VAQ T_3, H_4, H_4 + + // h is now < 2*(2**130-5) + // pack h into h1 (hi) and h0 (lo) + PACK(H_0, H_1, H_2, H_3, H_4) + + // if h > 2**130-5 then h -= 2**130-5 + MOD(H_0, H_1, T_0, T_1, T_2) + + // h += s + MOVD $·bswapMask<>(SB), R5 + VL (R5), T_1 + VL 16(R4), T_0 + VPERM T_0, T_0, T_1, T_0 // reverse bytes (to big) + VAQ T_0, H_0, H_0 + VPERM H_0, H_0, T_1, H_0 // reverse bytes (to little) + VST H_0, (R1) + + RET + +b2: + CMPBLE R3, $16, b1 + + // 2 blocks remaining + SUB $17, R3 + VL (R2), T_0 + VLL R3, 16(R2), T_1 + ADD $1, R3 + MOVBZ $1, R0 + CMPBEQ R3, $16, 2(PC) + VLVGB R3, R0, T_1 + EXPAND(T_0, T_1, F_0, F_1, F_2, F_3, F_4) + CMPBNE R3, $16, 2(PC) + VLEIB $12, $1, F_4 + VLEIB $4, $1, F_4 + + // setup [r²,r] + VLVGG $1, RSAVE_0, R_0 + VLVGG $1, RSAVE_1, R_1 + VLVGG $1, RSAVE_2, R_2 + VLVGG $1, RSAVE_3, R_3 + VLVGG $1, RSAVE_4, R_4 + VPDI $0, R5_1, R5SAVE_1, R5_1 + VPDI $0, R5_2, R5SAVE_2, R5_2 + VPDI $0, R5_3, R5SAVE_3, R5_3 + VPDI $0, R5_4, R5SAVE_4, R5_4 + + MOVD $0, R3 + BR multiply + +skip: + VZERO H_0 + VZERO H_1 + VZERO H_2 + VZERO H_3 + VZERO H_4 + + CMPBEQ R3, $0, finish + +b1: + // 1 block remaining + SUB $1, R3 + VLL R3, (R2), T_0 + ADD $1, R3 + MOVBZ $1, R0 + CMPBEQ R3, $16, 2(PC) + VLVGB R3, R0, T_0 + VZERO T_1 + EXPAND(T_0, T_1, F_0, F_1, F_2, F_3, F_4) + CMPBNE R3, $16, 2(PC) + VLEIB $4, $1, F_4 + VLEIG $1, $1, R_0 + VZERO R_1 + VZERO R_2 + VZERO R_3 + VZERO R_4 + VZERO R5_1 + VZERO R5_2 + VZERO R5_3 + VZERO R5_4 + + // setup [r, 1] + VLVGG $0, RSAVE_0, R_0 + VLVGG $0, RSAVE_1, R_1 + VLVGG $0, RSAVE_2, R_2 + VLVGG $0, RSAVE_3, R_3 + VLVGG $0, RSAVE_4, R_4 + VPDI $0, R5SAVE_1, R5_1, R5_1 + VPDI $0, R5SAVE_2, R5_2, R5_2 + VPDI $0, R5SAVE_3, R5_3, R5_3 + VPDI $0, R5SAVE_4, R5_4, R5_4 + + MOVD $0, R3 + BR multiply + +TEXT ·hasVectorFacility(SB), NOSPLIT, $24-1 + MOVD $x-24(SP), R1 + XC $24, 0(R1), 0(R1) // clear the storage + MOVD $2, R0 // R0 is the number of double words stored -1 + WORD $0xB2B01000 // STFLE 0(R1) + XOR R0, R0 // reset the value of R0 + MOVBZ z-8(SP), R1 + AND $0x40, R1 + BEQ novector + +vectorinstalled: + // check if the vector instruction has been enabled + VLEIB $0, $0xF, V16 + VLGVB $0, V16, R1 + CMPBNE R1, $0xF, novector + MOVB $1, ret+0(FP) // have vx + RET + +novector: + MOVB $0, ret+0(FP) // no vx + RET diff --git a/vendor/golang.org/x/crypto/poly1305/sum_vmsl_s390x.s b/vendor/golang.org/x/crypto/poly1305/sum_vmsl_s390x.s new file mode 100644 index 0000000..e548020 --- /dev/null +++ b/vendor/golang.org/x/crypto/poly1305/sum_vmsl_s390x.s @@ -0,0 +1,931 @@ +// Copyright 2018 The Go Authors. All rights reserved. +// Use of this source code is governed by a BSD-style +// license that can be found in the LICENSE file. + +// +build s390x,go1.11,!gccgo,!appengine + +#include "textflag.h" + +// Implementation of Poly1305 using the vector facility (vx) and the VMSL instruction. + +// constants +#define EX0 V1 +#define EX1 V2 +#define EX2 V3 + +// temporaries +#define T_0 V4 +#define T_1 V5 +#define T_2 V6 +#define T_3 V7 +#define T_4 V8 +#define T_5 V9 +#define T_6 V10 +#define T_7 V11 +#define T_8 V12 +#define T_9 V13 +#define T_10 V14 + +// r**2 & r**4 +#define R_0 V15 +#define R_1 V16 +#define R_2 V17 +#define R5_1 V18 +#define R5_2 V19 +// key (r) +#define RSAVE_0 R7 +#define RSAVE_1 R8 +#define RSAVE_2 R9 +#define R5SAVE_1 R10 +#define R5SAVE_2 R11 + +// message block +#define M0 V20 +#define M1 V21 +#define M2 V22 +#define M3 V23 +#define M4 V24 +#define M5 V25 + +// accumulator +#define H0_0 V26 +#define H1_0 V27 +#define H2_0 V28 +#define H0_1 V29 +#define H1_1 V30 +#define H2_1 V31 + +GLOBL ·keyMask<>(SB), RODATA, $16 +DATA ·keyMask<>+0(SB)/8, $0xffffff0ffcffff0f +DATA ·keyMask<>+8(SB)/8, $0xfcffff0ffcffff0f + +GLOBL ·bswapMask<>(SB), RODATA, $16 +DATA ·bswapMask<>+0(SB)/8, $0x0f0e0d0c0b0a0908 +DATA ·bswapMask<>+8(SB)/8, $0x0706050403020100 + +GLOBL ·constants<>(SB), RODATA, $48 +// EX0 +DATA ·constants<>+0(SB)/8, $0x18191a1b1c1d1e1f +DATA ·constants<>+8(SB)/8, $0x0000050403020100 +// EX1 +DATA ·constants<>+16(SB)/8, $0x18191a1b1c1d1e1f +DATA ·constants<>+24(SB)/8, $0x00000a0908070605 +// EX2 +DATA ·constants<>+32(SB)/8, $0x18191a1b1c1d1e1f +DATA ·constants<>+40(SB)/8, $0x0000000f0e0d0c0b + +GLOBL ·c<>(SB), RODATA, $48 +// EX0 +DATA ·c<>+0(SB)/8, $0x0000050403020100 +DATA ·c<>+8(SB)/8, $0x0000151413121110 +// EX1 +DATA ·c<>+16(SB)/8, $0x00000a0908070605 +DATA ·c<>+24(SB)/8, $0x00001a1918171615 +// EX2 +DATA ·c<>+32(SB)/8, $0x0000000f0e0d0c0b +DATA ·c<>+40(SB)/8, $0x0000001f1e1d1c1b + +GLOBL ·reduce<>(SB), RODATA, $32 +// 44 bit +DATA ·reduce<>+0(SB)/8, $0x0 +DATA ·reduce<>+8(SB)/8, $0xfffffffffff +// 42 bit +DATA ·reduce<>+16(SB)/8, $0x0 +DATA ·reduce<>+24(SB)/8, $0x3ffffffffff + +// h = (f*g) % (2**130-5) [partial reduction] +// uses T_0...T_9 temporary registers +// input: m02_0, m02_1, m02_2, m13_0, m13_1, m13_2, r_0, r_1, r_2, r5_1, r5_2, m4_0, m4_1, m4_2, m5_0, m5_1, m5_2 +// temp: t0, t1, t2, t3, t4, t5, t6, t7, t8, t9 +// output: m02_0, m02_1, m02_2, m13_0, m13_1, m13_2 +#define MULTIPLY(m02_0, m02_1, m02_2, m13_0, m13_1, m13_2, r_0, r_1, r_2, r5_1, r5_2, m4_0, m4_1, m4_2, m5_0, m5_1, m5_2, t0, t1, t2, t3, t4, t5, t6, t7, t8, t9) \ + \ // Eliminate the dependency for the last 2 VMSLs + VMSLG m02_0, r_2, m4_2, m4_2 \ + VMSLG m13_0, r_2, m5_2, m5_2 \ // 8 VMSLs pipelined + VMSLG m02_0, r_0, m4_0, m4_0 \ + VMSLG m02_1, r5_2, V0, T_0 \ + VMSLG m02_0, r_1, m4_1, m4_1 \ + VMSLG m02_1, r_0, V0, T_1 \ + VMSLG m02_1, r_1, V0, T_2 \ + VMSLG m02_2, r5_1, V0, T_3 \ + VMSLG m02_2, r5_2, V0, T_4 \ + VMSLG m13_0, r_0, m5_0, m5_0 \ + VMSLG m13_1, r5_2, V0, T_5 \ + VMSLG m13_0, r_1, m5_1, m5_1 \ + VMSLG m13_1, r_0, V0, T_6 \ + VMSLG m13_1, r_1, V0, T_7 \ + VMSLG m13_2, r5_1, V0, T_8 \ + VMSLG m13_2, r5_2, V0, T_9 \ + VMSLG m02_2, r_0, m4_2, m4_2 \ + VMSLG m13_2, r_0, m5_2, m5_2 \ + VAQ m4_0, T_0, m02_0 \ + VAQ m4_1, T_1, m02_1 \ + VAQ m5_0, T_5, m13_0 \ + VAQ m5_1, T_6, m13_1 \ + VAQ m02_0, T_3, m02_0 \ + VAQ m02_1, T_4, m02_1 \ + VAQ m13_0, T_8, m13_0 \ + VAQ m13_1, T_9, m13_1 \ + VAQ m4_2, T_2, m02_2 \ + VAQ m5_2, T_7, m13_2 \ + +// SQUARE uses three limbs of r and r_2*5 to output square of r +// uses T_1, T_5 and T_7 temporary registers +// input: r_0, r_1, r_2, r5_2 +// temp: TEMP0, TEMP1, TEMP2 +// output: p0, p1, p2 +#define SQUARE(r_0, r_1, r_2, r5_2, p0, p1, p2, TEMP0, TEMP1, TEMP2) \ + VMSLG r_0, r_0, p0, p0 \ + VMSLG r_1, r5_2, V0, TEMP0 \ + VMSLG r_2, r5_2, p1, p1 \ + VMSLG r_0, r_1, V0, TEMP1 \ + VMSLG r_1, r_1, p2, p2 \ + VMSLG r_0, r_2, V0, TEMP2 \ + VAQ TEMP0, p0, p0 \ + VAQ TEMP1, p1, p1 \ + VAQ TEMP2, p2, p2 \ + VAQ TEMP0, p0, p0 \ + VAQ TEMP1, p1, p1 \ + VAQ TEMP2, p2, p2 \ + +// carry h0->h1->h2->h0 || h3->h4->h5->h3 +// uses T_2, T_4, T_5, T_7, T_8, T_9 +// t6, t7, t8, t9, t10, t11 +// input: h0, h1, h2, h3, h4, h5 +// temp: t0, t1, t2, t3, t4, t5, t6, t7, t8, t9, t10, t11 +// output: h0, h1, h2, h3, h4, h5 +#define REDUCE(h0, h1, h2, h3, h4, h5, t0, t1, t2, t3, t4, t5, t6, t7, t8, t9, t10, t11) \ + VLM (R12), t6, t7 \ // 44 and 42 bit clear mask + VLEIB $7, $0x28, t10 \ // 5 byte shift mask + VREPIB $4, t8 \ // 4 bit shift mask + VREPIB $2, t11 \ // 2 bit shift mask + VSRLB t10, h0, t0 \ // h0 byte shift + VSRLB t10, h1, t1 \ // h1 byte shift + VSRLB t10, h2, t2 \ // h2 byte shift + VSRLB t10, h3, t3 \ // h3 byte shift + VSRLB t10, h4, t4 \ // h4 byte shift + VSRLB t10, h5, t5 \ // h5 byte shift + VSRL t8, t0, t0 \ // h0 bit shift + VSRL t8, t1, t1 \ // h2 bit shift + VSRL t11, t2, t2 \ // h2 bit shift + VSRL t8, t3, t3 \ // h3 bit shift + VSRL t8, t4, t4 \ // h4 bit shift + VESLG $2, t2, t9 \ // h2 carry x5 + VSRL t11, t5, t5 \ // h5 bit shift + VN t6, h0, h0 \ // h0 clear carry + VAQ t2, t9, t2 \ // h2 carry x5 + VESLG $2, t5, t9 \ // h5 carry x5 + VN t6, h1, h1 \ // h1 clear carry + VN t7, h2, h2 \ // h2 clear carry + VAQ t5, t9, t5 \ // h5 carry x5 + VN t6, h3, h3 \ // h3 clear carry + VN t6, h4, h4 \ // h4 clear carry + VN t7, h5, h5 \ // h5 clear carry + VAQ t0, h1, h1 \ // h0->h1 + VAQ t3, h4, h4 \ // h3->h4 + VAQ t1, h2, h2 \ // h1->h2 + VAQ t4, h5, h5 \ // h4->h5 + VAQ t2, h0, h0 \ // h2->h0 + VAQ t5, h3, h3 \ // h5->h3 + VREPG $1, t6, t6 \ // 44 and 42 bit masks across both halves + VREPG $1, t7, t7 \ + VSLDB $8, h0, h0, h0 \ // set up [h0/1/2, h3/4/5] + VSLDB $8, h1, h1, h1 \ + VSLDB $8, h2, h2, h2 \ + VO h0, h3, h3 \ + VO h1, h4, h4 \ + VO h2, h5, h5 \ + VESRLG $44, h3, t0 \ // 44 bit shift right + VESRLG $44, h4, t1 \ + VESRLG $42, h5, t2 \ + VN t6, h3, h3 \ // clear carry bits + VN t6, h4, h4 \ + VN t7, h5, h5 \ + VESLG $2, t2, t9 \ // multiply carry by 5 + VAQ t9, t2, t2 \ + VAQ t0, h4, h4 \ + VAQ t1, h5, h5 \ + VAQ t2, h3, h3 \ + +// carry h0->h1->h2->h0 +// input: h0, h1, h2 +// temp: t0, t1, t2, t3, t4, t5, t6, t7, t8 +// output: h0, h1, h2 +#define REDUCE2(h0, h1, h2, t0, t1, t2, t3, t4, t5, t6, t7, t8) \ + VLEIB $7, $0x28, t3 \ // 5 byte shift mask + VREPIB $4, t4 \ // 4 bit shift mask + VREPIB $2, t7 \ // 2 bit shift mask + VGBM $0x003F, t5 \ // mask to clear carry bits + VSRLB t3, h0, t0 \ + VSRLB t3, h1, t1 \ + VSRLB t3, h2, t2 \ + VESRLG $4, t5, t5 \ // 44 bit clear mask + VSRL t4, t0, t0 \ + VSRL t4, t1, t1 \ + VSRL t7, t2, t2 \ + VESRLG $2, t5, t6 \ // 42 bit clear mask + VESLG $2, t2, t8 \ + VAQ t8, t2, t2 \ + VN t5, h0, h0 \ + VN t5, h1, h1 \ + VN t6, h2, h2 \ + VAQ t0, h1, h1 \ + VAQ t1, h2, h2 \ + VAQ t2, h0, h0 \ + VSRLB t3, h0, t0 \ + VSRLB t3, h1, t1 \ + VSRLB t3, h2, t2 \ + VSRL t4, t0, t0 \ + VSRL t4, t1, t1 \ + VSRL t7, t2, t2 \ + VN t5, h0, h0 \ + VN t5, h1, h1 \ + VESLG $2, t2, t8 \ + VN t6, h2, h2 \ + VAQ t0, h1, h1 \ + VAQ t8, t2, t2 \ + VAQ t1, h2, h2 \ + VAQ t2, h0, h0 \ + +// expands two message blocks into the lower halfs of the d registers +// moves the contents of the d registers into upper halfs +// input: in1, in2, d0, d1, d2, d3, d4, d5 +// temp: TEMP0, TEMP1, TEMP2, TEMP3 +// output: d0, d1, d2, d3, d4, d5 +#define EXPACC(in1, in2, d0, d1, d2, d3, d4, d5, TEMP0, TEMP1, TEMP2, TEMP3) \ + VGBM $0xff3f, TEMP0 \ + VGBM $0xff1f, TEMP1 \ + VESLG $4, d1, TEMP2 \ + VESLG $4, d4, TEMP3 \ + VESRLG $4, TEMP0, TEMP0 \ + VPERM in1, d0, EX0, d0 \ + VPERM in2, d3, EX0, d3 \ + VPERM in1, d2, EX2, d2 \ + VPERM in2, d5, EX2, d5 \ + VPERM in1, TEMP2, EX1, d1 \ + VPERM in2, TEMP3, EX1, d4 \ + VN TEMP0, d0, d0 \ + VN TEMP0, d3, d3 \ + VESRLG $4, d1, d1 \ + VESRLG $4, d4, d4 \ + VN TEMP1, d2, d2 \ + VN TEMP1, d5, d5 \ + VN TEMP0, d1, d1 \ + VN TEMP0, d4, d4 \ + +// expands one message block into the lower halfs of the d registers +// moves the contents of the d registers into upper halfs +// input: in, d0, d1, d2 +// temp: TEMP0, TEMP1, TEMP2 +// output: d0, d1, d2 +#define EXPACC2(in, d0, d1, d2, TEMP0, TEMP1, TEMP2) \ + VGBM $0xff3f, TEMP0 \ + VESLG $4, d1, TEMP2 \ + VGBM $0xff1f, TEMP1 \ + VPERM in, d0, EX0, d0 \ + VESRLG $4, TEMP0, TEMP0 \ + VPERM in, d2, EX2, d2 \ + VPERM in, TEMP2, EX1, d1 \ + VN TEMP0, d0, d0 \ + VN TEMP1, d2, d2 \ + VESRLG $4, d1, d1 \ + VN TEMP0, d1, d1 \ + +// pack h2:h0 into h1:h0 (no carry) +// input: h0, h1, h2 +// output: h0, h1, h2 +#define PACK(h0, h1, h2) \ + VMRLG h1, h2, h2 \ // copy h1 to upper half h2 + VESLG $44, h1, h1 \ // shift limb 1 44 bits, leaving 20 + VO h0, h1, h0 \ // combine h0 with 20 bits from limb 1 + VESRLG $20, h2, h1 \ // put top 24 bits of limb 1 into h1 + VLEIG $1, $0, h1 \ // clear h2 stuff from lower half of h1 + VO h0, h1, h0 \ // h0 now has 88 bits (limb 0 and 1) + VLEIG $0, $0, h2 \ // clear upper half of h2 + VESRLG $40, h2, h1 \ // h1 now has upper two bits of result + VLEIB $7, $88, h1 \ // for byte shift (11 bytes) + VSLB h1, h2, h2 \ // shift h2 11 bytes to the left + VO h0, h2, h0 \ // combine h0 with 20 bits from limb 1 + VLEIG $0, $0, h1 \ // clear upper half of h1 + +// if h > 2**130-5 then h -= 2**130-5 +// input: h0, h1 +// temp: t0, t1, t2 +// output: h0 +#define MOD(h0, h1, t0, t1, t2) \ + VZERO t0 \ + VLEIG $1, $5, t0 \ + VACCQ h0, t0, t1 \ + VAQ h0, t0, t0 \ + VONE t2 \ + VLEIG $1, $-4, t2 \ + VAQ t2, t1, t1 \ + VACCQ h1, t1, t1 \ + VONE t2 \ + VAQ t2, t1, t1 \ + VN h0, t1, t2 \ + VNC t0, t1, t1 \ + VO t1, t2, h0 \ + +// func poly1305vmsl(out *[16]byte, m *byte, mlen uint64, key *[32]key) +TEXT ·poly1305vmsl(SB), $0-32 + // This code processes 6 + up to 4 blocks (32 bytes) per iteration + // using the algorithm described in: + // NEON crypto, Daniel J. Bernstein & Peter Schwabe + // https://cryptojedi.org/papers/neoncrypto-20120320.pdf + // And as moddified for VMSL as described in + // Accelerating Poly1305 Cryptographic Message Authentication on the z14 + // O'Farrell et al, CASCON 2017, p48-55 + // https://ibm.ent.box.com/s/jf9gedj0e9d2vjctfyh186shaztavnht + + LMG out+0(FP), R1, R4 // R1=out, R2=m, R3=mlen, R4=key + VZERO V0 // c + + // load EX0, EX1 and EX2 + MOVD $·constants<>(SB), R5 + VLM (R5), EX0, EX2 // c + + // setup r + VL (R4), T_0 + MOVD $·keyMask<>(SB), R6 + VL (R6), T_1 + VN T_0, T_1, T_0 + VZERO T_2 // limbs for r + VZERO T_3 + VZERO T_4 + EXPACC2(T_0, T_2, T_3, T_4, T_1, T_5, T_7) + + // T_2, T_3, T_4: [0, r] + + // setup r*20 + VLEIG $0, $0, T_0 + VLEIG $1, $20, T_0 // T_0: [0, 20] + VZERO T_5 + VZERO T_6 + VMSLG T_0, T_3, T_5, T_5 + VMSLG T_0, T_4, T_6, T_6 + + // store r for final block in GR + VLGVG $1, T_2, RSAVE_0 // c + VLGVG $1, T_3, RSAVE_1 // c + VLGVG $1, T_4, RSAVE_2 // c + VLGVG $1, T_5, R5SAVE_1 // c + VLGVG $1, T_6, R5SAVE_2 // c + + // initialize h + VZERO H0_0 + VZERO H1_0 + VZERO H2_0 + VZERO H0_1 + VZERO H1_1 + VZERO H2_1 + + // initialize pointer for reduce constants + MOVD $·reduce<>(SB), R12 + + // calculate r**2 and 20*(r**2) + VZERO R_0 + VZERO R_1 + VZERO R_2 + SQUARE(T_2, T_3, T_4, T_6, R_0, R_1, R_2, T_1, T_5, T_7) + REDUCE2(R_0, R_1, R_2, M0, M1, M2, M3, M4, R5_1, R5_2, M5, T_1) + VZERO R5_1 + VZERO R5_2 + VMSLG T_0, R_1, R5_1, R5_1 + VMSLG T_0, R_2, R5_2, R5_2 + + // skip r**4 calculation if 3 blocks or less + CMPBLE R3, $48, b4 + + // calculate r**4 and 20*(r**4) + VZERO T_8 + VZERO T_9 + VZERO T_10 + SQUARE(R_0, R_1, R_2, R5_2, T_8, T_9, T_10, T_1, T_5, T_7) + REDUCE2(T_8, T_9, T_10, M0, M1, M2, M3, M4, T_2, T_3, M5, T_1) + VZERO T_2 + VZERO T_3 + VMSLG T_0, T_9, T_2, T_2 + VMSLG T_0, T_10, T_3, T_3 + + // put r**2 to the right and r**4 to the left of R_0, R_1, R_2 + VSLDB $8, T_8, T_8, T_8 + VSLDB $8, T_9, T_9, T_9 + VSLDB $8, T_10, T_10, T_10 + VSLDB $8, T_2, T_2, T_2 + VSLDB $8, T_3, T_3, T_3 + + VO T_8, R_0, R_0 + VO T_9, R_1, R_1 + VO T_10, R_2, R_2 + VO T_2, R5_1, R5_1 + VO T_3, R5_2, R5_2 + + CMPBLE R3, $80, load // less than or equal to 5 blocks in message + + // 6(or 5+1) blocks + SUB $81, R3 + VLM (R2), M0, M4 + VLL R3, 80(R2), M5 + ADD $1, R3 + MOVBZ $1, R0 + CMPBGE R3, $16, 2(PC) + VLVGB R3, R0, M5 + MOVD $96(R2), R2 + EXPACC(M0, M1, H0_0, H1_0, H2_0, H0_1, H1_1, H2_1, T_0, T_1, T_2, T_3) + EXPACC(M2, M3, H0_0, H1_0, H2_0, H0_1, H1_1, H2_1, T_0, T_1, T_2, T_3) + VLEIB $2, $1, H2_0 + VLEIB $2, $1, H2_1 + VLEIB $10, $1, H2_0 + VLEIB $10, $1, H2_1 + + VZERO M0 + VZERO M1 + VZERO M2 + VZERO M3 + VZERO T_4 + VZERO T_10 + EXPACC(M4, M5, M0, M1, M2, M3, T_4, T_10, T_0, T_1, T_2, T_3) + VLR T_4, M4 + VLEIB $10, $1, M2 + CMPBLT R3, $16, 2(PC) + VLEIB $10, $1, T_10 + MULTIPLY(H0_0, H1_0, H2_0, H0_1, H1_1, H2_1, R_0, R_1, R_2, R5_1, R5_2, M0, M1, M2, M3, M4, T_10, T_0, T_1, T_2, T_3, T_4, T_5, T_6, T_7, T_8, T_9) + REDUCE(H0_0, H1_0, H2_0, H0_1, H1_1, H2_1, T_10, M0, M1, M2, M3, M4, T_4, T_5, T_2, T_7, T_8, T_9) + VMRHG V0, H0_1, H0_0 + VMRHG V0, H1_1, H1_0 + VMRHG V0, H2_1, H2_0 + VMRLG V0, H0_1, H0_1 + VMRLG V0, H1_1, H1_1 + VMRLG V0, H2_1, H2_1 + + SUB $16, R3 + CMPBLE R3, $0, square + +load: + // load EX0, EX1 and EX2 + MOVD $·c<>(SB), R5 + VLM (R5), EX0, EX2 + +loop: + CMPBLE R3, $64, add // b4 // last 4 or less blocks left + + // next 4 full blocks + VLM (R2), M2, M5 + SUB $64, R3 + MOVD $64(R2), R2 + REDUCE(H0_0, H1_0, H2_0, H0_1, H1_1, H2_1, T_10, M0, M1, T_0, T_1, T_3, T_4, T_5, T_2, T_7, T_8, T_9) + + // expacc in-lined to create [m2, m3] limbs + VGBM $0x3f3f, T_0 // 44 bit clear mask + VGBM $0x1f1f, T_1 // 40 bit clear mask + VPERM M2, M3, EX0, T_3 + VESRLG $4, T_0, T_0 // 44 bit clear mask ready + VPERM M2, M3, EX1, T_4 + VPERM M2, M3, EX2, T_5 + VN T_0, T_3, T_3 + VESRLG $4, T_4, T_4 + VN T_1, T_5, T_5 + VN T_0, T_4, T_4 + VMRHG H0_1, T_3, H0_0 + VMRHG H1_1, T_4, H1_0 + VMRHG H2_1, T_5, H2_0 + VMRLG H0_1, T_3, H0_1 + VMRLG H1_1, T_4, H1_1 + VMRLG H2_1, T_5, H2_1 + VLEIB $10, $1, H2_0 + VLEIB $10, $1, H2_1 + VPERM M4, M5, EX0, T_3 + VPERM M4, M5, EX1, T_4 + VPERM M4, M5, EX2, T_5 + VN T_0, T_3, T_3 + VESRLG $4, T_4, T_4 + VN T_1, T_5, T_5 + VN T_0, T_4, T_4 + VMRHG V0, T_3, M0 + VMRHG V0, T_4, M1 + VMRHG V0, T_5, M2 + VMRLG V0, T_3, M3 + VMRLG V0, T_4, M4 + VMRLG V0, T_5, M5 + VLEIB $10, $1, M2 + VLEIB $10, $1, M5 + + MULTIPLY(H0_0, H1_0, H2_0, H0_1, H1_1, H2_1, R_0, R_1, R_2, R5_1, R5_2, M0, M1, M2, M3, M4, M5, T_0, T_1, T_2, T_3, T_4, T_5, T_6, T_7, T_8, T_9) + CMPBNE R3, $0, loop + REDUCE(H0_0, H1_0, H2_0, H0_1, H1_1, H2_1, T_10, M0, M1, M3, M4, M5, T_4, T_5, T_2, T_7, T_8, T_9) + VMRHG V0, H0_1, H0_0 + VMRHG V0, H1_1, H1_0 + VMRHG V0, H2_1, H2_0 + VMRLG V0, H0_1, H0_1 + VMRLG V0, H1_1, H1_1 + VMRLG V0, H2_1, H2_1 + + // load EX0, EX1, EX2 + MOVD $·constants<>(SB), R5 + VLM (R5), EX0, EX2 + + // sum vectors + VAQ H0_0, H0_1, H0_0 + VAQ H1_0, H1_1, H1_0 + VAQ H2_0, H2_1, H2_0 + + // h may be >= 2*(2**130-5) so we need to reduce it again + // M0...M4 are used as temps here + REDUCE2(H0_0, H1_0, H2_0, M0, M1, M2, M3, M4, T_9, T_10, H0_1, M5) + +next: // carry h1->h2 + VLEIB $7, $0x28, T_1 + VREPIB $4, T_2 + VGBM $0x003F, T_3 + VESRLG $4, T_3 + + // byte shift + VSRLB T_1, H1_0, T_4 + + // bit shift + VSRL T_2, T_4, T_4 + + // clear h1 carry bits + VN T_3, H1_0, H1_0 + + // add carry + VAQ T_4, H2_0, H2_0 + + // h is now < 2*(2**130-5) + // pack h into h1 (hi) and h0 (lo) + PACK(H0_0, H1_0, H2_0) + + // if h > 2**130-5 then h -= 2**130-5 + MOD(H0_0, H1_0, T_0, T_1, T_2) + + // h += s + MOVD $·bswapMask<>(SB), R5 + VL (R5), T_1 + VL 16(R4), T_0 + VPERM T_0, T_0, T_1, T_0 // reverse bytes (to big) + VAQ T_0, H0_0, H0_0 + VPERM H0_0, H0_0, T_1, H0_0 // reverse bytes (to little) + VST H0_0, (R1) + RET + +add: + // load EX0, EX1, EX2 + MOVD $·constants<>(SB), R5 + VLM (R5), EX0, EX2 + + REDUCE(H0_0, H1_0, H2_0, H0_1, H1_1, H2_1, T_10, M0, M1, M3, M4, M5, T_4, T_5, T_2, T_7, T_8, T_9) + VMRHG V0, H0_1, H0_0 + VMRHG V0, H1_1, H1_0 + VMRHG V0, H2_1, H2_0 + VMRLG V0, H0_1, H0_1 + VMRLG V0, H1_1, H1_1 + VMRLG V0, H2_1, H2_1 + CMPBLE R3, $64, b4 + +b4: + CMPBLE R3, $48, b3 // 3 blocks or less + + // 4(3+1) blocks remaining + SUB $49, R3 + VLM (R2), M0, M2 + VLL R3, 48(R2), M3 + ADD $1, R3 + MOVBZ $1, R0 + CMPBEQ R3, $16, 2(PC) + VLVGB R3, R0, M3 + MOVD $64(R2), R2 + EXPACC(M0, M1, H0_0, H1_0, H2_0, H0_1, H1_1, H2_1, T_0, T_1, T_2, T_3) + VLEIB $10, $1, H2_0 + VLEIB $10, $1, H2_1 + VZERO M0 + VZERO M1 + VZERO M4 + VZERO M5 + VZERO T_4 + VZERO T_10 + EXPACC(M2, M3, M0, M1, M4, M5, T_4, T_10, T_0, T_1, T_2, T_3) + VLR T_4, M2 + VLEIB $10, $1, M4 + CMPBNE R3, $16, 2(PC) + VLEIB $10, $1, T_10 + MULTIPLY(H0_0, H1_0, H2_0, H0_1, H1_1, H2_1, R_0, R_1, R_2, R5_1, R5_2, M0, M1, M4, M5, M2, T_10, T_0, T_1, T_2, T_3, T_4, T_5, T_6, T_7, T_8, T_9) + REDUCE(H0_0, H1_0, H2_0, H0_1, H1_1, H2_1, T_10, M0, M1, M3, M4, M5, T_4, T_5, T_2, T_7, T_8, T_9) + VMRHG V0, H0_1, H0_0 + VMRHG V0, H1_1, H1_0 + VMRHG V0, H2_1, H2_0 + VMRLG V0, H0_1, H0_1 + VMRLG V0, H1_1, H1_1 + VMRLG V0, H2_1, H2_1 + SUB $16, R3 + CMPBLE R3, $0, square // this condition must always hold true! + +b3: + CMPBLE R3, $32, b2 + + // 3 blocks remaining + + // setup [r²,r] + VSLDB $8, R_0, R_0, R_0 + VSLDB $8, R_1, R_1, R_1 + VSLDB $8, R_2, R_2, R_2 + VSLDB $8, R5_1, R5_1, R5_1 + VSLDB $8, R5_2, R5_2, R5_2 + + VLVGG $1, RSAVE_0, R_0 + VLVGG $1, RSAVE_1, R_1 + VLVGG $1, RSAVE_2, R_2 + VLVGG $1, R5SAVE_1, R5_1 + VLVGG $1, R5SAVE_2, R5_2 + + // setup [h0, h1] + VSLDB $8, H0_0, H0_0, H0_0 + VSLDB $8, H1_0, H1_0, H1_0 + VSLDB $8, H2_0, H2_0, H2_0 + VO H0_1, H0_0, H0_0 + VO H1_1, H1_0, H1_0 + VO H2_1, H2_0, H2_0 + VZERO H0_1 + VZERO H1_1 + VZERO H2_1 + + VZERO M0 + VZERO M1 + VZERO M2 + VZERO M3 + VZERO M4 + VZERO M5 + + // H*[r**2, r] + MULTIPLY(H0_0, H1_0, H2_0, H0_1, H1_1, H2_1, R_0, R_1, R_2, R5_1, R5_2, M0, M1, M2, M3, M4, M5, T_0, T_1, T_2, T_3, T_4, T_5, T_6, T_7, T_8, T_9) + REDUCE2(H0_0, H1_0, H2_0, M0, M1, M2, M3, M4, H0_1, H1_1, T_10, M5) + + SUB $33, R3 + VLM (R2), M0, M1 + VLL R3, 32(R2), M2 + ADD $1, R3 + MOVBZ $1, R0 + CMPBEQ R3, $16, 2(PC) + VLVGB R3, R0, M2 + + // H += m0 + VZERO T_1 + VZERO T_2 + VZERO T_3 + EXPACC2(M0, T_1, T_2, T_3, T_4, T_5, T_6) + VLEIB $10, $1, T_3 + VAG H0_0, T_1, H0_0 + VAG H1_0, T_2, H1_0 + VAG H2_0, T_3, H2_0 + + VZERO M0 + VZERO M3 + VZERO M4 + VZERO M5 + VZERO T_10 + + // (H+m0)*r + MULTIPLY(H0_0, H1_0, H2_0, H0_1, H1_1, H2_1, R_0, R_1, R_2, R5_1, R5_2, M0, M3, M4, M5, V0, T_10, T_0, T_1, T_2, T_3, T_4, T_5, T_6, T_7, T_8, T_9) + REDUCE2(H0_0, H1_0, H2_0, M0, M3, M4, M5, T_10, H0_1, H1_1, H2_1, T_9) + + // H += m1 + VZERO V0 + VZERO T_1 + VZERO T_2 + VZERO T_3 + EXPACC2(M1, T_1, T_2, T_3, T_4, T_5, T_6) + VLEIB $10, $1, T_3 + VAQ H0_0, T_1, H0_0 + VAQ H1_0, T_2, H1_0 + VAQ H2_0, T_3, H2_0 + REDUCE2(H0_0, H1_0, H2_0, M0, M3, M4, M5, T_9, H0_1, H1_1, H2_1, T_10) + + // [H, m2] * [r**2, r] + EXPACC2(M2, H0_0, H1_0, H2_0, T_1, T_2, T_3) + CMPBNE R3, $16, 2(PC) + VLEIB $10, $1, H2_0 + VZERO M0 + VZERO M1 + VZERO M2 + VZERO M3 + VZERO M4 + VZERO M5 + MULTIPLY(H0_0, H1_0, H2_0, H0_1, H1_1, H2_1, R_0, R_1, R_2, R5_1, R5_2, M0, M1, M2, M3, M4, M5, T_0, T_1, T_2, T_3, T_4, T_5, T_6, T_7, T_8, T_9) + REDUCE2(H0_0, H1_0, H2_0, M0, M1, M2, M3, M4, H0_1, H1_1, M5, T_10) + SUB $16, R3 + CMPBLE R3, $0, next // this condition must always hold true! + +b2: + CMPBLE R3, $16, b1 + + // 2 blocks remaining + + // setup [r²,r] + VSLDB $8, R_0, R_0, R_0 + VSLDB $8, R_1, R_1, R_1 + VSLDB $8, R_2, R_2, R_2 + VSLDB $8, R5_1, R5_1, R5_1 + VSLDB $8, R5_2, R5_2, R5_2 + + VLVGG $1, RSAVE_0, R_0 + VLVGG $1, RSAVE_1, R_1 + VLVGG $1, RSAVE_2, R_2 + VLVGG $1, R5SAVE_1, R5_1 + VLVGG $1, R5SAVE_2, R5_2 + + // setup [h0, h1] + VSLDB $8, H0_0, H0_0, H0_0 + VSLDB $8, H1_0, H1_0, H1_0 + VSLDB $8, H2_0, H2_0, H2_0 + VO H0_1, H0_0, H0_0 + VO H1_1, H1_0, H1_0 + VO H2_1, H2_0, H2_0 + VZERO H0_1 + VZERO H1_1 + VZERO H2_1 + + VZERO M0 + VZERO M1 + VZERO M2 + VZERO M3 + VZERO M4 + VZERO M5 + + // H*[r**2, r] + MULTIPLY(H0_0, H1_0, H2_0, H0_1, H1_1, H2_1, R_0, R_1, R_2, R5_1, R5_2, M0, M1, M2, M3, M4, M5, T_0, T_1, T_2, T_3, T_4, T_5, T_6, T_7, T_8, T_9) + REDUCE(H0_0, H1_0, H2_0, H0_1, H1_1, H2_1, T_10, M0, M1, M2, M3, M4, T_4, T_5, T_2, T_7, T_8, T_9) + VMRHG V0, H0_1, H0_0 + VMRHG V0, H1_1, H1_0 + VMRHG V0, H2_1, H2_0 + VMRLG V0, H0_1, H0_1 + VMRLG V0, H1_1, H1_1 + VMRLG V0, H2_1, H2_1 + + // move h to the left and 0s at the right + VSLDB $8, H0_0, H0_0, H0_0 + VSLDB $8, H1_0, H1_0, H1_0 + VSLDB $8, H2_0, H2_0, H2_0 + + // get message blocks and append 1 to start + SUB $17, R3 + VL (R2), M0 + VLL R3, 16(R2), M1 + ADD $1, R3 + MOVBZ $1, R0 + CMPBEQ R3, $16, 2(PC) + VLVGB R3, R0, M1 + VZERO T_6 + VZERO T_7 + VZERO T_8 + EXPACC2(M0, T_6, T_7, T_8, T_1, T_2, T_3) + EXPACC2(M1, T_6, T_7, T_8, T_1, T_2, T_3) + VLEIB $2, $1, T_8 + CMPBNE R3, $16, 2(PC) + VLEIB $10, $1, T_8 + + // add [m0, m1] to h + VAG H0_0, T_6, H0_0 + VAG H1_0, T_7, H1_0 + VAG H2_0, T_8, H2_0 + + VZERO M2 + VZERO M3 + VZERO M4 + VZERO M5 + VZERO T_10 + VZERO M0 + + // at this point R_0 .. R5_2 look like [r**2, r] + MULTIPLY(H0_0, H1_0, H2_0, H0_1, H1_1, H2_1, R_0, R_1, R_2, R5_1, R5_2, M2, M3, M4, M5, T_10, M0, T_0, T_1, T_2, T_3, T_4, T_5, T_6, T_7, T_8, T_9) + REDUCE2(H0_0, H1_0, H2_0, M2, M3, M4, M5, T_9, H0_1, H1_1, H2_1, T_10) + SUB $16, R3, R3 + CMPBLE R3, $0, next + +b1: + CMPBLE R3, $0, next + + // 1 block remaining + + // setup [r²,r] + VSLDB $8, R_0, R_0, R_0 + VSLDB $8, R_1, R_1, R_1 + VSLDB $8, R_2, R_2, R_2 + VSLDB $8, R5_1, R5_1, R5_1 + VSLDB $8, R5_2, R5_2, R5_2 + + VLVGG $1, RSAVE_0, R_0 + VLVGG $1, RSAVE_1, R_1 + VLVGG $1, RSAVE_2, R_2 + VLVGG $1, R5SAVE_1, R5_1 + VLVGG $1, R5SAVE_2, R5_2 + + // setup [h0, h1] + VSLDB $8, H0_0, H0_0, H0_0 + VSLDB $8, H1_0, H1_0, H1_0 + VSLDB $8, H2_0, H2_0, H2_0 + VO H0_1, H0_0, H0_0 + VO H1_1, H1_0, H1_0 + VO H2_1, H2_0, H2_0 + VZERO H0_1 + VZERO H1_1 + VZERO H2_1 + + VZERO M0 + VZERO M1 + VZERO M2 + VZERO M3 + VZERO M4 + VZERO M5 + + // H*[r**2, r] + MULTIPLY(H0_0, H1_0, H2_0, H0_1, H1_1, H2_1, R_0, R_1, R_2, R5_1, R5_2, M0, M1, M2, M3, M4, M5, T_0, T_1, T_2, T_3, T_4, T_5, T_6, T_7, T_8, T_9) + REDUCE2(H0_0, H1_0, H2_0, M0, M1, M2, M3, M4, T_9, T_10, H0_1, M5) + + // set up [0, m0] limbs + SUB $1, R3 + VLL R3, (R2), M0 + ADD $1, R3 + MOVBZ $1, R0 + CMPBEQ R3, $16, 2(PC) + VLVGB R3, R0, M0 + VZERO T_1 + VZERO T_2 + VZERO T_3 + EXPACC2(M0, T_1, T_2, T_3, T_4, T_5, T_6)// limbs: [0, m] + CMPBNE R3, $16, 2(PC) + VLEIB $10, $1, T_3 + + // h+m0 + VAQ H0_0, T_1, H0_0 + VAQ H1_0, T_2, H1_0 + VAQ H2_0, T_3, H2_0 + + VZERO M0 + VZERO M1 + VZERO M2 + VZERO M3 + VZERO M4 + VZERO M5 + MULTIPLY(H0_0, H1_0, H2_0, H0_1, H1_1, H2_1, R_0, R_1, R_2, R5_1, R5_2, M0, M1, M2, M3, M4, M5, T_0, T_1, T_2, T_3, T_4, T_5, T_6, T_7, T_8, T_9) + REDUCE2(H0_0, H1_0, H2_0, M0, M1, M2, M3, M4, T_9, T_10, H0_1, M5) + + BR next + +square: + // setup [r²,r] + VSLDB $8, R_0, R_0, R_0 + VSLDB $8, R_1, R_1, R_1 + VSLDB $8, R_2, R_2, R_2 + VSLDB $8, R5_1, R5_1, R5_1 + VSLDB $8, R5_2, R5_2, R5_2 + + VLVGG $1, RSAVE_0, R_0 + VLVGG $1, RSAVE_1, R_1 + VLVGG $1, RSAVE_2, R_2 + VLVGG $1, R5SAVE_1, R5_1 + VLVGG $1, R5SAVE_2, R5_2 + + // setup [h0, h1] + VSLDB $8, H0_0, H0_0, H0_0 + VSLDB $8, H1_0, H1_0, H1_0 + VSLDB $8, H2_0, H2_0, H2_0 + VO H0_1, H0_0, H0_0 + VO H1_1, H1_0, H1_0 + VO H2_1, H2_0, H2_0 + VZERO H0_1 + VZERO H1_1 + VZERO H2_1 + + VZERO M0 + VZERO M1 + VZERO M2 + VZERO M3 + VZERO M4 + VZERO M5 + + // (h0*r**2) + (h1*r) + MULTIPLY(H0_0, H1_0, H2_0, H0_1, H1_1, H2_1, R_0, R_1, R_2, R5_1, R5_2, M0, M1, M2, M3, M4, M5, T_0, T_1, T_2, T_3, T_4, T_5, T_6, T_7, T_8, T_9) + REDUCE2(H0_0, H1_0, H2_0, M0, M1, M2, M3, M4, T_9, T_10, H0_1, M5) + BR next + +TEXT ·hasVMSLFacility(SB), NOSPLIT, $24-1 + MOVD $x-24(SP), R1 + XC $24, 0(R1), 0(R1) // clear the storage + MOVD $2, R0 // R0 is the number of double words stored -1 + WORD $0xB2B01000 // STFLE 0(R1) + XOR R0, R0 // reset the value of R0 + MOVBZ z-8(SP), R1 + AND $0x01, R1 + BEQ novmsl + +vectorinstalled: + // check if the vector instruction has been enabled + VLEIB $0, $0xF, V16 + VLGVB $0, V16, R1 + CMPBNE R1, $0xF, novmsl + MOVB $1, ret+0(FP) // have vx + RET + +novmsl: + MOVB $0, ret+0(FP) // no vx + RET diff --git a/vendor/golang.org/x/crypto/salsa20/salsa/hsalsa20.go b/vendor/golang.org/x/crypto/salsa20/salsa/hsalsa20.go new file mode 100644 index 0000000..4c96147 --- /dev/null +++ b/vendor/golang.org/x/crypto/salsa20/salsa/hsalsa20.go @@ -0,0 +1,144 @@ +// Copyright 2012 The Go Authors. All rights reserved. +// Use of this source code is governed by a BSD-style +// license that can be found in the LICENSE file. + +// Package salsa provides low-level access to functions in the Salsa family. +package salsa // import "golang.org/x/crypto/salsa20/salsa" + +// Sigma is the Salsa20 constant for 256-bit keys. +var Sigma = [16]byte{'e', 'x', 'p', 'a', 'n', 'd', ' ', '3', '2', '-', 'b', 'y', 't', 'e', ' ', 'k'} + +// HSalsa20 applies the HSalsa20 core function to a 16-byte input in, 32-byte +// key k, and 16-byte constant c, and puts the result into the 32-byte array +// out. +func HSalsa20(out *[32]byte, in *[16]byte, k *[32]byte, c *[16]byte) { + x0 := uint32(c[0]) | uint32(c[1])<<8 | uint32(c[2])<<16 | uint32(c[3])<<24 + x1 := uint32(k[0]) | uint32(k[1])<<8 | uint32(k[2])<<16 | uint32(k[3])<<24 + x2 := uint32(k[4]) | uint32(k[5])<<8 | uint32(k[6])<<16 | uint32(k[7])<<24 + x3 := uint32(k[8]) | uint32(k[9])<<8 | uint32(k[10])<<16 | uint32(k[11])<<24 + x4 := uint32(k[12]) | uint32(k[13])<<8 | uint32(k[14])<<16 | uint32(k[15])<<24 + x5 := uint32(c[4]) | uint32(c[5])<<8 | uint32(c[6])<<16 | uint32(c[7])<<24 + x6 := uint32(in[0]) | uint32(in[1])<<8 | uint32(in[2])<<16 | uint32(in[3])<<24 + x7 := uint32(in[4]) | uint32(in[5])<<8 | uint32(in[6])<<16 | uint32(in[7])<<24 + x8 := uint32(in[8]) | uint32(in[9])<<8 | uint32(in[10])<<16 | uint32(in[11])<<24 + x9 := uint32(in[12]) | uint32(in[13])<<8 | uint32(in[14])<<16 | uint32(in[15])<<24 + x10 := uint32(c[8]) | uint32(c[9])<<8 | uint32(c[10])<<16 | uint32(c[11])<<24 + x11 := uint32(k[16]) | uint32(k[17])<<8 | uint32(k[18])<<16 | uint32(k[19])<<24 + x12 := uint32(k[20]) | uint32(k[21])<<8 | uint32(k[22])<<16 | uint32(k[23])<<24 + x13 := uint32(k[24]) | uint32(k[25])<<8 | uint32(k[26])<<16 | uint32(k[27])<<24 + x14 := uint32(k[28]) | uint32(k[29])<<8 | uint32(k[30])<<16 | uint32(k[31])<<24 + x15 := uint32(c[12]) | uint32(c[13])<<8 | uint32(c[14])<<16 | uint32(c[15])<<24 + + for i := 0; i < 20; i += 2 { + u := x0 + x12 + x4 ^= u<<7 | u>>(32-7) + u = x4 + x0 + x8 ^= u<<9 | u>>(32-9) + u = x8 + x4 + x12 ^= u<<13 | u>>(32-13) + u = x12 + x8 + x0 ^= u<<18 | u>>(32-18) + + u = x5 + x1 + x9 ^= u<<7 | u>>(32-7) + u = x9 + x5 + x13 ^= u<<9 | u>>(32-9) + u = x13 + x9 + x1 ^= u<<13 | u>>(32-13) + u = x1 + x13 + x5 ^= u<<18 | u>>(32-18) + + u = x10 + x6 + x14 ^= u<<7 | u>>(32-7) + u = x14 + x10 + x2 ^= u<<9 | u>>(32-9) + u = x2 + x14 + x6 ^= u<<13 | u>>(32-13) + u = x6 + x2 + x10 ^= u<<18 | u>>(32-18) + + u = x15 + x11 + x3 ^= u<<7 | u>>(32-7) + u = x3 + x15 + x7 ^= u<<9 | u>>(32-9) + u = x7 + x3 + x11 ^= u<<13 | u>>(32-13) + u = x11 + x7 + x15 ^= u<<18 | u>>(32-18) + + u = x0 + x3 + x1 ^= u<<7 | u>>(32-7) + u = x1 + x0 + x2 ^= u<<9 | u>>(32-9) + u = x2 + x1 + x3 ^= u<<13 | u>>(32-13) + u = x3 + x2 + x0 ^= u<<18 | u>>(32-18) + + u = x5 + x4 + x6 ^= u<<7 | u>>(32-7) + u = x6 + x5 + x7 ^= u<<9 | u>>(32-9) + u = x7 + x6 + x4 ^= u<<13 | u>>(32-13) + u = x4 + x7 + x5 ^= u<<18 | u>>(32-18) + + u = x10 + x9 + x11 ^= u<<7 | u>>(32-7) + u = x11 + x10 + x8 ^= u<<9 | u>>(32-9) + u = x8 + x11 + x9 ^= u<<13 | u>>(32-13) + u = x9 + x8 + x10 ^= u<<18 | u>>(32-18) + + u = x15 + x14 + x12 ^= u<<7 | u>>(32-7) + u = x12 + x15 + x13 ^= u<<9 | u>>(32-9) + u = x13 + x12 + x14 ^= u<<13 | u>>(32-13) + u = x14 + x13 + x15 ^= u<<18 | u>>(32-18) + } + out[0] = byte(x0) + out[1] = byte(x0 >> 8) + out[2] = byte(x0 >> 16) + out[3] = byte(x0 >> 24) + + out[4] = byte(x5) + out[5] = byte(x5 >> 8) + out[6] = byte(x5 >> 16) + out[7] = byte(x5 >> 24) + + out[8] = byte(x10) + out[9] = byte(x10 >> 8) + out[10] = byte(x10 >> 16) + out[11] = byte(x10 >> 24) + + out[12] = byte(x15) + out[13] = byte(x15 >> 8) + out[14] = byte(x15 >> 16) + out[15] = byte(x15 >> 24) + + out[16] = byte(x6) + out[17] = byte(x6 >> 8) + out[18] = byte(x6 >> 16) + out[19] = byte(x6 >> 24) + + out[20] = byte(x7) + out[21] = byte(x7 >> 8) + out[22] = byte(x7 >> 16) + out[23] = byte(x7 >> 24) + + out[24] = byte(x8) + out[25] = byte(x8 >> 8) + out[26] = byte(x8 >> 16) + out[27] = byte(x8 >> 24) + + out[28] = byte(x9) + out[29] = byte(x9 >> 8) + out[30] = byte(x9 >> 16) + out[31] = byte(x9 >> 24) +} diff --git a/vendor/golang.org/x/crypto/salsa20/salsa/salsa2020_amd64.s b/vendor/golang.org/x/crypto/salsa20/salsa/salsa2020_amd64.s new file mode 100644 index 0000000..22afbdc --- /dev/null +++ b/vendor/golang.org/x/crypto/salsa20/salsa/salsa2020_amd64.s @@ -0,0 +1,889 @@ +// Copyright 2012 The Go Authors. All rights reserved. +// Use of this source code is governed by a BSD-style +// license that can be found in the LICENSE file. + +// +build amd64,!appengine,!gccgo + +// This code was translated into a form compatible with 6a from the public +// domain sources in SUPERCOP: https://bench.cr.yp.to/supercop.html + +// func salsa2020XORKeyStream(out, in *byte, n uint64, nonce, key *byte) +// This needs up to 64 bytes at 360(SP); hence the non-obvious frame size. +TEXT ·salsa2020XORKeyStream(SB),0,$456-40 // frame = 424 + 32 byte alignment + MOVQ out+0(FP),DI + MOVQ in+8(FP),SI + MOVQ n+16(FP),DX + MOVQ nonce+24(FP),CX + MOVQ key+32(FP),R8 + + MOVQ SP,R12 + MOVQ SP,R9 + ADDQ $31, R9 + ANDQ $~31, R9 + MOVQ R9, SP + + MOVQ DX,R9 + MOVQ CX,DX + MOVQ R8,R10 + CMPQ R9,$0 + JBE DONE + START: + MOVL 20(R10),CX + MOVL 0(R10),R8 + MOVL 0(DX),AX + MOVL 16(R10),R11 + MOVL CX,0(SP) + MOVL R8, 4 (SP) + MOVL AX, 8 (SP) + MOVL R11, 12 (SP) + MOVL 8(DX),CX + MOVL 24(R10),R8 + MOVL 4(R10),AX + MOVL 4(DX),R11 + MOVL CX,16(SP) + MOVL R8, 20 (SP) + MOVL AX, 24 (SP) + MOVL R11, 28 (SP) + MOVL 12(DX),CX + MOVL 12(R10),DX + MOVL 28(R10),R8 + MOVL 8(R10),AX + MOVL DX,32(SP) + MOVL CX, 36 (SP) + MOVL R8, 40 (SP) + MOVL AX, 44 (SP) + MOVQ $1634760805,DX + MOVQ $857760878,CX + MOVQ $2036477234,R8 + MOVQ $1797285236,AX + MOVL DX,48(SP) + MOVL CX, 52 (SP) + MOVL R8, 56 (SP) + MOVL AX, 60 (SP) + CMPQ R9,$256 + JB BYTESBETWEEN1AND255 + MOVOA 48(SP),X0 + PSHUFL $0X55,X0,X1 + PSHUFL $0XAA,X0,X2 + PSHUFL $0XFF,X0,X3 + PSHUFL $0X00,X0,X0 + MOVOA X1,64(SP) + MOVOA X2,80(SP) + MOVOA X3,96(SP) + MOVOA X0,112(SP) + MOVOA 0(SP),X0 + PSHUFL $0XAA,X0,X1 + PSHUFL $0XFF,X0,X2 + PSHUFL $0X00,X0,X3 + PSHUFL $0X55,X0,X0 + MOVOA X1,128(SP) + MOVOA X2,144(SP) + MOVOA X3,160(SP) + MOVOA X0,176(SP) + MOVOA 16(SP),X0 + PSHUFL $0XFF,X0,X1 + PSHUFL $0X55,X0,X2 + PSHUFL $0XAA,X0,X0 + MOVOA X1,192(SP) + MOVOA X2,208(SP) + MOVOA X0,224(SP) + MOVOA 32(SP),X0 + PSHUFL $0X00,X0,X1 + PSHUFL $0XAA,X0,X2 + PSHUFL $0XFF,X0,X0 + MOVOA X1,240(SP) + MOVOA X2,256(SP) + MOVOA X0,272(SP) + BYTESATLEAST256: + MOVL 16(SP),DX + MOVL 36 (SP),CX + MOVL DX,288(SP) + MOVL CX,304(SP) + ADDQ $1,DX + SHLQ $32,CX + ADDQ CX,DX + MOVQ DX,CX + SHRQ $32,CX + MOVL DX, 292 (SP) + MOVL CX, 308 (SP) + ADDQ $1,DX + SHLQ $32,CX + ADDQ CX,DX + MOVQ DX,CX + SHRQ $32,CX + MOVL DX, 296 (SP) + MOVL CX, 312 (SP) + ADDQ $1,DX + SHLQ $32,CX + ADDQ CX,DX + MOVQ DX,CX + SHRQ $32,CX + MOVL DX, 300 (SP) + MOVL CX, 316 (SP) + ADDQ $1,DX + SHLQ $32,CX + ADDQ CX,DX + MOVQ DX,CX + SHRQ $32,CX + MOVL DX,16(SP) + MOVL CX, 36 (SP) + MOVQ R9,352(SP) + MOVQ $20,DX + MOVOA 64(SP),X0 + MOVOA 80(SP),X1 + MOVOA 96(SP),X2 + MOVOA 256(SP),X3 + MOVOA 272(SP),X4 + MOVOA 128(SP),X5 + MOVOA 144(SP),X6 + MOVOA 176(SP),X7 + MOVOA 192(SP),X8 + MOVOA 208(SP),X9 + MOVOA 224(SP),X10 + MOVOA 304(SP),X11 + MOVOA 112(SP),X12 + MOVOA 160(SP),X13 + MOVOA 240(SP),X14 + MOVOA 288(SP),X15 + MAINLOOP1: + MOVOA X1,320(SP) + MOVOA X2,336(SP) + MOVOA X13,X1 + PADDL X12,X1 + MOVOA X1,X2 + PSLLL $7,X1 + PXOR X1,X14 + PSRLL $25,X2 + PXOR X2,X14 + MOVOA X7,X1 + PADDL X0,X1 + MOVOA X1,X2 + PSLLL $7,X1 + PXOR X1,X11 + PSRLL $25,X2 + PXOR X2,X11 + MOVOA X12,X1 + PADDL X14,X1 + MOVOA X1,X2 + PSLLL $9,X1 + PXOR X1,X15 + PSRLL $23,X2 + PXOR X2,X15 + MOVOA X0,X1 + PADDL X11,X1 + MOVOA X1,X2 + PSLLL $9,X1 + PXOR X1,X9 + PSRLL $23,X2 + PXOR X2,X9 + MOVOA X14,X1 + PADDL X15,X1 + MOVOA X1,X2 + PSLLL $13,X1 + PXOR X1,X13 + PSRLL $19,X2 + PXOR X2,X13 + MOVOA X11,X1 + PADDL X9,X1 + MOVOA X1,X2 + PSLLL $13,X1 + PXOR X1,X7 + PSRLL $19,X2 + PXOR X2,X7 + MOVOA X15,X1 + PADDL X13,X1 + MOVOA X1,X2 + PSLLL $18,X1 + PXOR X1,X12 + PSRLL $14,X2 + PXOR X2,X12 + MOVOA 320(SP),X1 + MOVOA X12,320(SP) + MOVOA X9,X2 + PADDL X7,X2 + MOVOA X2,X12 + PSLLL $18,X2 + PXOR X2,X0 + PSRLL $14,X12 + PXOR X12,X0 + MOVOA X5,X2 + PADDL X1,X2 + MOVOA X2,X12 + PSLLL $7,X2 + PXOR X2,X3 + PSRLL $25,X12 + PXOR X12,X3 + MOVOA 336(SP),X2 + MOVOA X0,336(SP) + MOVOA X6,X0 + PADDL X2,X0 + MOVOA X0,X12 + PSLLL $7,X0 + PXOR X0,X4 + PSRLL $25,X12 + PXOR X12,X4 + MOVOA X1,X0 + PADDL X3,X0 + MOVOA X0,X12 + PSLLL $9,X0 + PXOR X0,X10 + PSRLL $23,X12 + PXOR X12,X10 + MOVOA X2,X0 + PADDL X4,X0 + MOVOA X0,X12 + PSLLL $9,X0 + PXOR X0,X8 + PSRLL $23,X12 + PXOR X12,X8 + MOVOA X3,X0 + PADDL X10,X0 + MOVOA X0,X12 + PSLLL $13,X0 + PXOR X0,X5 + PSRLL $19,X12 + PXOR X12,X5 + MOVOA X4,X0 + PADDL X8,X0 + MOVOA X0,X12 + PSLLL $13,X0 + PXOR X0,X6 + PSRLL $19,X12 + PXOR X12,X6 + MOVOA X10,X0 + PADDL X5,X0 + MOVOA X0,X12 + PSLLL $18,X0 + PXOR X0,X1 + PSRLL $14,X12 + PXOR X12,X1 + MOVOA 320(SP),X0 + MOVOA X1,320(SP) + MOVOA X4,X1 + PADDL X0,X1 + MOVOA X1,X12 + PSLLL $7,X1 + PXOR X1,X7 + PSRLL $25,X12 + PXOR X12,X7 + MOVOA X8,X1 + PADDL X6,X1 + MOVOA X1,X12 + PSLLL $18,X1 + PXOR X1,X2 + PSRLL $14,X12 + PXOR X12,X2 + MOVOA 336(SP),X12 + MOVOA X2,336(SP) + MOVOA X14,X1 + PADDL X12,X1 + MOVOA X1,X2 + PSLLL $7,X1 + PXOR X1,X5 + PSRLL $25,X2 + PXOR X2,X5 + MOVOA X0,X1 + PADDL X7,X1 + MOVOA X1,X2 + PSLLL $9,X1 + PXOR X1,X10 + PSRLL $23,X2 + PXOR X2,X10 + MOVOA X12,X1 + PADDL X5,X1 + MOVOA X1,X2 + PSLLL $9,X1 + PXOR X1,X8 + PSRLL $23,X2 + PXOR X2,X8 + MOVOA X7,X1 + PADDL X10,X1 + MOVOA X1,X2 + PSLLL $13,X1 + PXOR X1,X4 + PSRLL $19,X2 + PXOR X2,X4 + MOVOA X5,X1 + PADDL X8,X1 + MOVOA X1,X2 + PSLLL $13,X1 + PXOR X1,X14 + PSRLL $19,X2 + PXOR X2,X14 + MOVOA X10,X1 + PADDL X4,X1 + MOVOA X1,X2 + PSLLL $18,X1 + PXOR X1,X0 + PSRLL $14,X2 + PXOR X2,X0 + MOVOA 320(SP),X1 + MOVOA X0,320(SP) + MOVOA X8,X0 + PADDL X14,X0 + MOVOA X0,X2 + PSLLL $18,X0 + PXOR X0,X12 + PSRLL $14,X2 + PXOR X2,X12 + MOVOA X11,X0 + PADDL X1,X0 + MOVOA X0,X2 + PSLLL $7,X0 + PXOR X0,X6 + PSRLL $25,X2 + PXOR X2,X6 + MOVOA 336(SP),X2 + MOVOA X12,336(SP) + MOVOA X3,X0 + PADDL X2,X0 + MOVOA X0,X12 + PSLLL $7,X0 + PXOR X0,X13 + PSRLL $25,X12 + PXOR X12,X13 + MOVOA X1,X0 + PADDL X6,X0 + MOVOA X0,X12 + PSLLL $9,X0 + PXOR X0,X15 + PSRLL $23,X12 + PXOR X12,X15 + MOVOA X2,X0 + PADDL X13,X0 + MOVOA X0,X12 + PSLLL $9,X0 + PXOR X0,X9 + PSRLL $23,X12 + PXOR X12,X9 + MOVOA X6,X0 + PADDL X15,X0 + MOVOA X0,X12 + PSLLL $13,X0 + PXOR X0,X11 + PSRLL $19,X12 + PXOR X12,X11 + MOVOA X13,X0 + PADDL X9,X0 + MOVOA X0,X12 + PSLLL $13,X0 + PXOR X0,X3 + PSRLL $19,X12 + PXOR X12,X3 + MOVOA X15,X0 + PADDL X11,X0 + MOVOA X0,X12 + PSLLL $18,X0 + PXOR X0,X1 + PSRLL $14,X12 + PXOR X12,X1 + MOVOA X9,X0 + PADDL X3,X0 + MOVOA X0,X12 + PSLLL $18,X0 + PXOR X0,X2 + PSRLL $14,X12 + PXOR X12,X2 + MOVOA 320(SP),X12 + MOVOA 336(SP),X0 + SUBQ $2,DX + JA MAINLOOP1 + PADDL 112(SP),X12 + PADDL 176(SP),X7 + PADDL 224(SP),X10 + PADDL 272(SP),X4 + MOVD X12,DX + MOVD X7,CX + MOVD X10,R8 + MOVD X4,R9 + PSHUFL $0X39,X12,X12 + PSHUFL $0X39,X7,X7 + PSHUFL $0X39,X10,X10 + PSHUFL $0X39,X4,X4 + XORL 0(SI),DX + XORL 4(SI),CX + XORL 8(SI),R8 + XORL 12(SI),R9 + MOVL DX,0(DI) + MOVL CX,4(DI) + MOVL R8,8(DI) + MOVL R9,12(DI) + MOVD X12,DX + MOVD X7,CX + MOVD X10,R8 + MOVD X4,R9 + PSHUFL $0X39,X12,X12 + PSHUFL $0X39,X7,X7 + PSHUFL $0X39,X10,X10 + PSHUFL $0X39,X4,X4 + XORL 64(SI),DX + XORL 68(SI),CX + XORL 72(SI),R8 + XORL 76(SI),R9 + MOVL DX,64(DI) + MOVL CX,68(DI) + MOVL R8,72(DI) + MOVL R9,76(DI) + MOVD X12,DX + MOVD X7,CX + MOVD X10,R8 + MOVD X4,R9 + PSHUFL $0X39,X12,X12 + PSHUFL $0X39,X7,X7 + PSHUFL $0X39,X10,X10 + PSHUFL $0X39,X4,X4 + XORL 128(SI),DX + XORL 132(SI),CX + XORL 136(SI),R8 + XORL 140(SI),R9 + MOVL DX,128(DI) + MOVL CX,132(DI) + MOVL R8,136(DI) + MOVL R9,140(DI) + MOVD X12,DX + MOVD X7,CX + MOVD X10,R8 + MOVD X4,R9 + XORL 192(SI),DX + XORL 196(SI),CX + XORL 200(SI),R8 + XORL 204(SI),R9 + MOVL DX,192(DI) + MOVL CX,196(DI) + MOVL R8,200(DI) + MOVL R9,204(DI) + PADDL 240(SP),X14 + PADDL 64(SP),X0 + PADDL 128(SP),X5 + PADDL 192(SP),X8 + MOVD X14,DX + MOVD X0,CX + MOVD X5,R8 + MOVD X8,R9 + PSHUFL $0X39,X14,X14 + PSHUFL $0X39,X0,X0 + PSHUFL $0X39,X5,X5 + PSHUFL $0X39,X8,X8 + XORL 16(SI),DX + XORL 20(SI),CX + XORL 24(SI),R8 + XORL 28(SI),R9 + MOVL DX,16(DI) + MOVL CX,20(DI) + MOVL R8,24(DI) + MOVL R9,28(DI) + MOVD X14,DX + MOVD X0,CX + MOVD X5,R8 + MOVD X8,R9 + PSHUFL $0X39,X14,X14 + PSHUFL $0X39,X0,X0 + PSHUFL $0X39,X5,X5 + PSHUFL $0X39,X8,X8 + XORL 80(SI),DX + XORL 84(SI),CX + XORL 88(SI),R8 + XORL 92(SI),R9 + MOVL DX,80(DI) + MOVL CX,84(DI) + MOVL R8,88(DI) + MOVL R9,92(DI) + MOVD X14,DX + MOVD X0,CX + MOVD X5,R8 + MOVD X8,R9 + PSHUFL $0X39,X14,X14 + PSHUFL $0X39,X0,X0 + PSHUFL $0X39,X5,X5 + PSHUFL $0X39,X8,X8 + XORL 144(SI),DX + XORL 148(SI),CX + XORL 152(SI),R8 + XORL 156(SI),R9 + MOVL DX,144(DI) + MOVL CX,148(DI) + MOVL R8,152(DI) + MOVL R9,156(DI) + MOVD X14,DX + MOVD X0,CX + MOVD X5,R8 + MOVD X8,R9 + XORL 208(SI),DX + XORL 212(SI),CX + XORL 216(SI),R8 + XORL 220(SI),R9 + MOVL DX,208(DI) + MOVL CX,212(DI) + MOVL R8,216(DI) + MOVL R9,220(DI) + PADDL 288(SP),X15 + PADDL 304(SP),X11 + PADDL 80(SP),X1 + PADDL 144(SP),X6 + MOVD X15,DX + MOVD X11,CX + MOVD X1,R8 + MOVD X6,R9 + PSHUFL $0X39,X15,X15 + PSHUFL $0X39,X11,X11 + PSHUFL $0X39,X1,X1 + PSHUFL $0X39,X6,X6 + XORL 32(SI),DX + XORL 36(SI),CX + XORL 40(SI),R8 + XORL 44(SI),R9 + MOVL DX,32(DI) + MOVL CX,36(DI) + MOVL R8,40(DI) + MOVL R9,44(DI) + MOVD X15,DX + MOVD X11,CX + MOVD X1,R8 + MOVD X6,R9 + PSHUFL $0X39,X15,X15 + PSHUFL $0X39,X11,X11 + PSHUFL $0X39,X1,X1 + PSHUFL $0X39,X6,X6 + XORL 96(SI),DX + XORL 100(SI),CX + XORL 104(SI),R8 + XORL 108(SI),R9 + MOVL DX,96(DI) + MOVL CX,100(DI) + MOVL R8,104(DI) + MOVL R9,108(DI) + MOVD X15,DX + MOVD X11,CX + MOVD X1,R8 + MOVD X6,R9 + PSHUFL $0X39,X15,X15 + PSHUFL $0X39,X11,X11 + PSHUFL $0X39,X1,X1 + PSHUFL $0X39,X6,X6 + XORL 160(SI),DX + XORL 164(SI),CX + XORL 168(SI),R8 + XORL 172(SI),R9 + MOVL DX,160(DI) + MOVL CX,164(DI) + MOVL R8,168(DI) + MOVL R9,172(DI) + MOVD X15,DX + MOVD X11,CX + MOVD X1,R8 + MOVD X6,R9 + XORL 224(SI),DX + XORL 228(SI),CX + XORL 232(SI),R8 + XORL 236(SI),R9 + MOVL DX,224(DI) + MOVL CX,228(DI) + MOVL R8,232(DI) + MOVL R9,236(DI) + PADDL 160(SP),X13 + PADDL 208(SP),X9 + PADDL 256(SP),X3 + PADDL 96(SP),X2 + MOVD X13,DX + MOVD X9,CX + MOVD X3,R8 + MOVD X2,R9 + PSHUFL $0X39,X13,X13 + PSHUFL $0X39,X9,X9 + PSHUFL $0X39,X3,X3 + PSHUFL $0X39,X2,X2 + XORL 48(SI),DX + XORL 52(SI),CX + XORL 56(SI),R8 + XORL 60(SI),R9 + MOVL DX,48(DI) + MOVL CX,52(DI) + MOVL R8,56(DI) + MOVL R9,60(DI) + MOVD X13,DX + MOVD X9,CX + MOVD X3,R8 + MOVD X2,R9 + PSHUFL $0X39,X13,X13 + PSHUFL $0X39,X9,X9 + PSHUFL $0X39,X3,X3 + PSHUFL $0X39,X2,X2 + XORL 112(SI),DX + XORL 116(SI),CX + XORL 120(SI),R8 + XORL 124(SI),R9 + MOVL DX,112(DI) + MOVL CX,116(DI) + MOVL R8,120(DI) + MOVL R9,124(DI) + MOVD X13,DX + MOVD X9,CX + MOVD X3,R8 + MOVD X2,R9 + PSHUFL $0X39,X13,X13 + PSHUFL $0X39,X9,X9 + PSHUFL $0X39,X3,X3 + PSHUFL $0X39,X2,X2 + XORL 176(SI),DX + XORL 180(SI),CX + XORL 184(SI),R8 + XORL 188(SI),R9 + MOVL DX,176(DI) + MOVL CX,180(DI) + MOVL R8,184(DI) + MOVL R9,188(DI) + MOVD X13,DX + MOVD X9,CX + MOVD X3,R8 + MOVD X2,R9 + XORL 240(SI),DX + XORL 244(SI),CX + XORL 248(SI),R8 + XORL 252(SI),R9 + MOVL DX,240(DI) + MOVL CX,244(DI) + MOVL R8,248(DI) + MOVL R9,252(DI) + MOVQ 352(SP),R9 + SUBQ $256,R9 + ADDQ $256,SI + ADDQ $256,DI + CMPQ R9,$256 + JAE BYTESATLEAST256 + CMPQ R9,$0 + JBE DONE + BYTESBETWEEN1AND255: + CMPQ R9,$64 + JAE NOCOPY + MOVQ DI,DX + LEAQ 360(SP),DI + MOVQ R9,CX + REP; MOVSB + LEAQ 360(SP),DI + LEAQ 360(SP),SI + NOCOPY: + MOVQ R9,352(SP) + MOVOA 48(SP),X0 + MOVOA 0(SP),X1 + MOVOA 16(SP),X2 + MOVOA 32(SP),X3 + MOVOA X1,X4 + MOVQ $20,CX + MAINLOOP2: + PADDL X0,X4 + MOVOA X0,X5 + MOVOA X4,X6 + PSLLL $7,X4 + PSRLL $25,X6 + PXOR X4,X3 + PXOR X6,X3 + PADDL X3,X5 + MOVOA X3,X4 + MOVOA X5,X6 + PSLLL $9,X5 + PSRLL $23,X6 + PXOR X5,X2 + PSHUFL $0X93,X3,X3 + PXOR X6,X2 + PADDL X2,X4 + MOVOA X2,X5 + MOVOA X4,X6 + PSLLL $13,X4 + PSRLL $19,X6 + PXOR X4,X1 + PSHUFL $0X4E,X2,X2 + PXOR X6,X1 + PADDL X1,X5 + MOVOA X3,X4 + MOVOA X5,X6 + PSLLL $18,X5 + PSRLL $14,X6 + PXOR X5,X0 + PSHUFL $0X39,X1,X1 + PXOR X6,X0 + PADDL X0,X4 + MOVOA X0,X5 + MOVOA X4,X6 + PSLLL $7,X4 + PSRLL $25,X6 + PXOR X4,X1 + PXOR X6,X1 + PADDL X1,X5 + MOVOA X1,X4 + MOVOA X5,X6 + PSLLL $9,X5 + PSRLL $23,X6 + PXOR X5,X2 + PSHUFL $0X93,X1,X1 + PXOR X6,X2 + PADDL X2,X4 + MOVOA X2,X5 + MOVOA X4,X6 + PSLLL $13,X4 + PSRLL $19,X6 + PXOR X4,X3 + PSHUFL $0X4E,X2,X2 + PXOR X6,X3 + PADDL X3,X5 + MOVOA X1,X4 + MOVOA X5,X6 + PSLLL $18,X5 + PSRLL $14,X6 + PXOR X5,X0 + PSHUFL $0X39,X3,X3 + PXOR X6,X0 + PADDL X0,X4 + MOVOA X0,X5 + MOVOA X4,X6 + PSLLL $7,X4 + PSRLL $25,X6 + PXOR X4,X3 + PXOR X6,X3 + PADDL X3,X5 + MOVOA X3,X4 + MOVOA X5,X6 + PSLLL $9,X5 + PSRLL $23,X6 + PXOR X5,X2 + PSHUFL $0X93,X3,X3 + PXOR X6,X2 + PADDL X2,X4 + MOVOA X2,X5 + MOVOA X4,X6 + PSLLL $13,X4 + PSRLL $19,X6 + PXOR X4,X1 + PSHUFL $0X4E,X2,X2 + PXOR X6,X1 + PADDL X1,X5 + MOVOA X3,X4 + MOVOA X5,X6 + PSLLL $18,X5 + PSRLL $14,X6 + PXOR X5,X0 + PSHUFL $0X39,X1,X1 + PXOR X6,X0 + PADDL X0,X4 + MOVOA X0,X5 + MOVOA X4,X6 + PSLLL $7,X4 + PSRLL $25,X6 + PXOR X4,X1 + PXOR X6,X1 + PADDL X1,X5 + MOVOA X1,X4 + MOVOA X5,X6 + PSLLL $9,X5 + PSRLL $23,X6 + PXOR X5,X2 + PSHUFL $0X93,X1,X1 + PXOR X6,X2 + PADDL X2,X4 + MOVOA X2,X5 + MOVOA X4,X6 + PSLLL $13,X4 + PSRLL $19,X6 + PXOR X4,X3 + PSHUFL $0X4E,X2,X2 + PXOR X6,X3 + SUBQ $4,CX + PADDL X3,X5 + MOVOA X1,X4 + MOVOA X5,X6 + PSLLL $18,X5 + PXOR X7,X7 + PSRLL $14,X6 + PXOR X5,X0 + PSHUFL $0X39,X3,X3 + PXOR X6,X0 + JA MAINLOOP2 + PADDL 48(SP),X0 + PADDL 0(SP),X1 + PADDL 16(SP),X2 + PADDL 32(SP),X3 + MOVD X0,CX + MOVD X1,R8 + MOVD X2,R9 + MOVD X3,AX + PSHUFL $0X39,X0,X0 + PSHUFL $0X39,X1,X1 + PSHUFL $0X39,X2,X2 + PSHUFL $0X39,X3,X3 + XORL 0(SI),CX + XORL 48(SI),R8 + XORL 32(SI),R9 + XORL 16(SI),AX + MOVL CX,0(DI) + MOVL R8,48(DI) + MOVL R9,32(DI) + MOVL AX,16(DI) + MOVD X0,CX + MOVD X1,R8 + MOVD X2,R9 + MOVD X3,AX + PSHUFL $0X39,X0,X0 + PSHUFL $0X39,X1,X1 + PSHUFL $0X39,X2,X2 + PSHUFL $0X39,X3,X3 + XORL 20(SI),CX + XORL 4(SI),R8 + XORL 52(SI),R9 + XORL 36(SI),AX + MOVL CX,20(DI) + MOVL R8,4(DI) + MOVL R9,52(DI) + MOVL AX,36(DI) + MOVD X0,CX + MOVD X1,R8 + MOVD X2,R9 + MOVD X3,AX + PSHUFL $0X39,X0,X0 + PSHUFL $0X39,X1,X1 + PSHUFL $0X39,X2,X2 + PSHUFL $0X39,X3,X3 + XORL 40(SI),CX + XORL 24(SI),R8 + XORL 8(SI),R9 + XORL 56(SI),AX + MOVL CX,40(DI) + MOVL R8,24(DI) + MOVL R9,8(DI) + MOVL AX,56(DI) + MOVD X0,CX + MOVD X1,R8 + MOVD X2,R9 + MOVD X3,AX + XORL 60(SI),CX + XORL 44(SI),R8 + XORL 28(SI),R9 + XORL 12(SI),AX + MOVL CX,60(DI) + MOVL R8,44(DI) + MOVL R9,28(DI) + MOVL AX,12(DI) + MOVQ 352(SP),R9 + MOVL 16(SP),CX + MOVL 36 (SP),R8 + ADDQ $1,CX + SHLQ $32,R8 + ADDQ R8,CX + MOVQ CX,R8 + SHRQ $32,R8 + MOVL CX,16(SP) + MOVL R8, 36 (SP) + CMPQ R9,$64 + JA BYTESATLEAST65 + JAE BYTESATLEAST64 + MOVQ DI,SI + MOVQ DX,DI + MOVQ R9,CX + REP; MOVSB + BYTESATLEAST64: + DONE: + MOVQ R12,SP + RET + BYTESATLEAST65: + SUBQ $64,R9 + ADDQ $64,DI + ADDQ $64,SI + JMP BYTESBETWEEN1AND255 diff --git a/vendor/golang.org/x/crypto/salsa20/salsa/salsa208.go b/vendor/golang.org/x/crypto/salsa20/salsa/salsa208.go new file mode 100644 index 0000000..9bfc092 --- /dev/null +++ b/vendor/golang.org/x/crypto/salsa20/salsa/salsa208.go @@ -0,0 +1,199 @@ +// Copyright 2012 The Go Authors. All rights reserved. +// Use of this source code is governed by a BSD-style +// license that can be found in the LICENSE file. + +package salsa + +// Core208 applies the Salsa20/8 core function to the 64-byte array in and puts +// the result into the 64-byte array out. The input and output may be the same array. +func Core208(out *[64]byte, in *[64]byte) { + j0 := uint32(in[0]) | uint32(in[1])<<8 | uint32(in[2])<<16 | uint32(in[3])<<24 + j1 := uint32(in[4]) | uint32(in[5])<<8 | uint32(in[6])<<16 | uint32(in[7])<<24 + j2 := uint32(in[8]) | uint32(in[9])<<8 | uint32(in[10])<<16 | uint32(in[11])<<24 + j3 := uint32(in[12]) | uint32(in[13])<<8 | uint32(in[14])<<16 | uint32(in[15])<<24 + j4 := uint32(in[16]) | uint32(in[17])<<8 | uint32(in[18])<<16 | uint32(in[19])<<24 + j5 := uint32(in[20]) | uint32(in[21])<<8 | uint32(in[22])<<16 | uint32(in[23])<<24 + j6 := uint32(in[24]) | uint32(in[25])<<8 | uint32(in[26])<<16 | uint32(in[27])<<24 + j7 := uint32(in[28]) | uint32(in[29])<<8 | uint32(in[30])<<16 | uint32(in[31])<<24 + j8 := uint32(in[32]) | uint32(in[33])<<8 | uint32(in[34])<<16 | uint32(in[35])<<24 + j9 := uint32(in[36]) | uint32(in[37])<<8 | uint32(in[38])<<16 | uint32(in[39])<<24 + j10 := uint32(in[40]) | uint32(in[41])<<8 | uint32(in[42])<<16 | uint32(in[43])<<24 + j11 := uint32(in[44]) | uint32(in[45])<<8 | uint32(in[46])<<16 | uint32(in[47])<<24 + j12 := uint32(in[48]) | uint32(in[49])<<8 | uint32(in[50])<<16 | uint32(in[51])<<24 + j13 := uint32(in[52]) | uint32(in[53])<<8 | uint32(in[54])<<16 | uint32(in[55])<<24 + j14 := uint32(in[56]) | uint32(in[57])<<8 | uint32(in[58])<<16 | uint32(in[59])<<24 + j15 := uint32(in[60]) | uint32(in[61])<<8 | uint32(in[62])<<16 | uint32(in[63])<<24 + + x0, x1, x2, x3, x4, x5, x6, x7, x8 := j0, j1, j2, j3, j4, j5, j6, j7, j8 + x9, x10, x11, x12, x13, x14, x15 := j9, j10, j11, j12, j13, j14, j15 + + for i := 0; i < 8; i += 2 { + u := x0 + x12 + x4 ^= u<<7 | u>>(32-7) + u = x4 + x0 + x8 ^= u<<9 | u>>(32-9) + u = x8 + x4 + x12 ^= u<<13 | u>>(32-13) + u = x12 + x8 + x0 ^= u<<18 | u>>(32-18) + + u = x5 + x1 + x9 ^= u<<7 | u>>(32-7) + u = x9 + x5 + x13 ^= u<<9 | u>>(32-9) + u = x13 + x9 + x1 ^= u<<13 | u>>(32-13) + u = x1 + x13 + x5 ^= u<<18 | u>>(32-18) + + u = x10 + x6 + x14 ^= u<<7 | u>>(32-7) + u = x14 + x10 + x2 ^= u<<9 | u>>(32-9) + u = x2 + x14 + x6 ^= u<<13 | u>>(32-13) + u = x6 + x2 + x10 ^= u<<18 | u>>(32-18) + + u = x15 + x11 + x3 ^= u<<7 | u>>(32-7) + u = x3 + x15 + x7 ^= u<<9 | u>>(32-9) + u = x7 + x3 + x11 ^= u<<13 | u>>(32-13) + u = x11 + x7 + x15 ^= u<<18 | u>>(32-18) + + u = x0 + x3 + x1 ^= u<<7 | u>>(32-7) + u = x1 + x0 + x2 ^= u<<9 | u>>(32-9) + u = x2 + x1 + x3 ^= u<<13 | u>>(32-13) + u = x3 + x2 + x0 ^= u<<18 | u>>(32-18) + + u = x5 + x4 + x6 ^= u<<7 | u>>(32-7) + u = x6 + x5 + x7 ^= u<<9 | u>>(32-9) + u = x7 + x6 + x4 ^= u<<13 | u>>(32-13) + u = x4 + x7 + x5 ^= u<<18 | u>>(32-18) + + u = x10 + x9 + x11 ^= u<<7 | u>>(32-7) + u = x11 + x10 + x8 ^= u<<9 | u>>(32-9) + u = x8 + x11 + x9 ^= u<<13 | u>>(32-13) + u = x9 + x8 + x10 ^= u<<18 | u>>(32-18) + + u = x15 + x14 + x12 ^= u<<7 | u>>(32-7) + u = x12 + x15 + x13 ^= u<<9 | u>>(32-9) + u = x13 + x12 + x14 ^= u<<13 | u>>(32-13) + u = x14 + x13 + x15 ^= u<<18 | u>>(32-18) + } + x0 += j0 + x1 += j1 + x2 += j2 + x3 += j3 + x4 += j4 + x5 += j5 + x6 += j6 + x7 += j7 + x8 += j8 + x9 += j9 + x10 += j10 + x11 += j11 + x12 += j12 + x13 += j13 + x14 += j14 + x15 += j15 + + out[0] = byte(x0) + out[1] = byte(x0 >> 8) + out[2] = byte(x0 >> 16) + out[3] = byte(x0 >> 24) + + out[4] = byte(x1) + out[5] = byte(x1 >> 8) + out[6] = byte(x1 >> 16) + out[7] = byte(x1 >> 24) + + out[8] = byte(x2) + out[9] = byte(x2 >> 8) + out[10] = byte(x2 >> 16) + out[11] = byte(x2 >> 24) + + out[12] = byte(x3) + out[13] = byte(x3 >> 8) + out[14] = byte(x3 >> 16) + out[15] = byte(x3 >> 24) + + out[16] = byte(x4) + out[17] = byte(x4 >> 8) + out[18] = byte(x4 >> 16) + out[19] = byte(x4 >> 24) + + out[20] = byte(x5) + out[21] = byte(x5 >> 8) + out[22] = byte(x5 >> 16) + out[23] = byte(x5 >> 24) + + out[24] = byte(x6) + out[25] = byte(x6 >> 8) + out[26] = byte(x6 >> 16) + out[27] = byte(x6 >> 24) + + out[28] = byte(x7) + out[29] = byte(x7 >> 8) + out[30] = byte(x7 >> 16) + out[31] = byte(x7 >> 24) + + out[32] = byte(x8) + out[33] = byte(x8 >> 8) + out[34] = byte(x8 >> 16) + out[35] = byte(x8 >> 24) + + out[36] = byte(x9) + out[37] = byte(x9 >> 8) + out[38] = byte(x9 >> 16) + out[39] = byte(x9 >> 24) + + out[40] = byte(x10) + out[41] = byte(x10 >> 8) + out[42] = byte(x10 >> 16) + out[43] = byte(x10 >> 24) + + out[44] = byte(x11) + out[45] = byte(x11 >> 8) + out[46] = byte(x11 >> 16) + out[47] = byte(x11 >> 24) + + out[48] = byte(x12) + out[49] = byte(x12 >> 8) + out[50] = byte(x12 >> 16) + out[51] = byte(x12 >> 24) + + out[52] = byte(x13) + out[53] = byte(x13 >> 8) + out[54] = byte(x13 >> 16) + out[55] = byte(x13 >> 24) + + out[56] = byte(x14) + out[57] = byte(x14 >> 8) + out[58] = byte(x14 >> 16) + out[59] = byte(x14 >> 24) + + out[60] = byte(x15) + out[61] = byte(x15 >> 8) + out[62] = byte(x15 >> 16) + out[63] = byte(x15 >> 24) +} diff --git a/vendor/golang.org/x/crypto/salsa20/salsa/salsa20_amd64.go b/vendor/golang.org/x/crypto/salsa20/salsa/salsa20_amd64.go new file mode 100644 index 0000000..f9269c3 --- /dev/null +++ b/vendor/golang.org/x/crypto/salsa20/salsa/salsa20_amd64.go @@ -0,0 +1,24 @@ +// Copyright 2012 The Go Authors. All rights reserved. +// Use of this source code is governed by a BSD-style +// license that can be found in the LICENSE file. + +// +build amd64,!appengine,!gccgo + +package salsa + +// This function is implemented in salsa2020_amd64.s. + +//go:noescape + +func salsa2020XORKeyStream(out, in *byte, n uint64, nonce, key *byte) + +// XORKeyStream crypts bytes from in to out using the given key and counters. +// In and out must overlap entirely or not at all. Counter +// contains the raw salsa20 counter bytes (both nonce and block counter). +func XORKeyStream(out, in []byte, counter *[16]byte, key *[32]byte) { + if len(in) == 0 { + return + } + _ = out[len(in)-1] + salsa2020XORKeyStream(&out[0], &in[0], uint64(len(in)), &counter[0], &key[0]) +} diff --git a/vendor/golang.org/x/crypto/salsa20/salsa/salsa20_ref.go b/vendor/golang.org/x/crypto/salsa20/salsa/salsa20_ref.go new file mode 100644 index 0000000..22126d1 --- /dev/null +++ b/vendor/golang.org/x/crypto/salsa20/salsa/salsa20_ref.go @@ -0,0 +1,234 @@ +// Copyright 2012 The Go Authors. All rights reserved. +// Use of this source code is governed by a BSD-style +// license that can be found in the LICENSE file. + +// +build !amd64 appengine gccgo + +package salsa + +const rounds = 20 + +// core applies the Salsa20 core function to 16-byte input in, 32-byte key k, +// and 16-byte constant c, and puts the result into 64-byte array out. +func core(out *[64]byte, in *[16]byte, k *[32]byte, c *[16]byte) { + j0 := uint32(c[0]) | uint32(c[1])<<8 | uint32(c[2])<<16 | uint32(c[3])<<24 + j1 := uint32(k[0]) | uint32(k[1])<<8 | uint32(k[2])<<16 | uint32(k[3])<<24 + j2 := uint32(k[4]) | uint32(k[5])<<8 | uint32(k[6])<<16 | uint32(k[7])<<24 + j3 := uint32(k[8]) | uint32(k[9])<<8 | uint32(k[10])<<16 | uint32(k[11])<<24 + j4 := uint32(k[12]) | uint32(k[13])<<8 | uint32(k[14])<<16 | uint32(k[15])<<24 + j5 := uint32(c[4]) | uint32(c[5])<<8 | uint32(c[6])<<16 | uint32(c[7])<<24 + j6 := uint32(in[0]) | uint32(in[1])<<8 | uint32(in[2])<<16 | uint32(in[3])<<24 + j7 := uint32(in[4]) | uint32(in[5])<<8 | uint32(in[6])<<16 | uint32(in[7])<<24 + j8 := uint32(in[8]) | uint32(in[9])<<8 | uint32(in[10])<<16 | uint32(in[11])<<24 + j9 := uint32(in[12]) | uint32(in[13])<<8 | uint32(in[14])<<16 | uint32(in[15])<<24 + j10 := uint32(c[8]) | uint32(c[9])<<8 | uint32(c[10])<<16 | uint32(c[11])<<24 + j11 := uint32(k[16]) | uint32(k[17])<<8 | uint32(k[18])<<16 | uint32(k[19])<<24 + j12 := uint32(k[20]) | uint32(k[21])<<8 | uint32(k[22])<<16 | uint32(k[23])<<24 + j13 := uint32(k[24]) | uint32(k[25])<<8 | uint32(k[26])<<16 | uint32(k[27])<<24 + j14 := uint32(k[28]) | uint32(k[29])<<8 | uint32(k[30])<<16 | uint32(k[31])<<24 + j15 := uint32(c[12]) | uint32(c[13])<<8 | uint32(c[14])<<16 | uint32(c[15])<<24 + + x0, x1, x2, x3, x4, x5, x6, x7, x8 := j0, j1, j2, j3, j4, j5, j6, j7, j8 + x9, x10, x11, x12, x13, x14, x15 := j9, j10, j11, j12, j13, j14, j15 + + for i := 0; i < rounds; i += 2 { + u := x0 + x12 + x4 ^= u<<7 | u>>(32-7) + u = x4 + x0 + x8 ^= u<<9 | u>>(32-9) + u = x8 + x4 + x12 ^= u<<13 | u>>(32-13) + u = x12 + x8 + x0 ^= u<<18 | u>>(32-18) + + u = x5 + x1 + x9 ^= u<<7 | u>>(32-7) + u = x9 + x5 + x13 ^= u<<9 | u>>(32-9) + u = x13 + x9 + x1 ^= u<<13 | u>>(32-13) + u = x1 + x13 + x5 ^= u<<18 | u>>(32-18) + + u = x10 + x6 + x14 ^= u<<7 | u>>(32-7) + u = x14 + x10 + x2 ^= u<<9 | u>>(32-9) + u = x2 + x14 + x6 ^= u<<13 | u>>(32-13) + u = x6 + x2 + x10 ^= u<<18 | u>>(32-18) + + u = x15 + x11 + x3 ^= u<<7 | u>>(32-7) + u = x3 + x15 + x7 ^= u<<9 | u>>(32-9) + u = x7 + x3 + x11 ^= u<<13 | u>>(32-13) + u = x11 + x7 + x15 ^= u<<18 | u>>(32-18) + + u = x0 + x3 + x1 ^= u<<7 | u>>(32-7) + u = x1 + x0 + x2 ^= u<<9 | u>>(32-9) + u = x2 + x1 + x3 ^= u<<13 | u>>(32-13) + u = x3 + x2 + x0 ^= u<<18 | u>>(32-18) + + u = x5 + x4 + x6 ^= u<<7 | u>>(32-7) + u = x6 + x5 + x7 ^= u<<9 | u>>(32-9) + u = x7 + x6 + x4 ^= u<<13 | u>>(32-13) + u = x4 + x7 + x5 ^= u<<18 | u>>(32-18) + + u = x10 + x9 + x11 ^= u<<7 | u>>(32-7) + u = x11 + x10 + x8 ^= u<<9 | u>>(32-9) + u = x8 + x11 + x9 ^= u<<13 | u>>(32-13) + u = x9 + x8 + x10 ^= u<<18 | u>>(32-18) + + u = x15 + x14 + x12 ^= u<<7 | u>>(32-7) + u = x12 + x15 + x13 ^= u<<9 | u>>(32-9) + u = x13 + x12 + x14 ^= u<<13 | u>>(32-13) + u = x14 + x13 + x15 ^= u<<18 | u>>(32-18) + } + x0 += j0 + x1 += j1 + x2 += j2 + x3 += j3 + x4 += j4 + x5 += j5 + x6 += j6 + x7 += j7 + x8 += j8 + x9 += j9 + x10 += j10 + x11 += j11 + x12 += j12 + x13 += j13 + x14 += j14 + x15 += j15 + + out[0] = byte(x0) + out[1] = byte(x0 >> 8) + out[2] = byte(x0 >> 16) + out[3] = byte(x0 >> 24) + + out[4] = byte(x1) + out[5] = byte(x1 >> 8) + out[6] = byte(x1 >> 16) + out[7] = byte(x1 >> 24) + + out[8] = byte(x2) + out[9] = byte(x2 >> 8) + out[10] = byte(x2 >> 16) + out[11] = byte(x2 >> 24) + + out[12] = byte(x3) + out[13] = byte(x3 >> 8) + out[14] = byte(x3 >> 16) + out[15] = byte(x3 >> 24) + + out[16] = byte(x4) + out[17] = byte(x4 >> 8) + out[18] = byte(x4 >> 16) + out[19] = byte(x4 >> 24) + + out[20] = byte(x5) + out[21] = byte(x5 >> 8) + out[22] = byte(x5 >> 16) + out[23] = byte(x5 >> 24) + + out[24] = byte(x6) + out[25] = byte(x6 >> 8) + out[26] = byte(x6 >> 16) + out[27] = byte(x6 >> 24) + + out[28] = byte(x7) + out[29] = byte(x7 >> 8) + out[30] = byte(x7 >> 16) + out[31] = byte(x7 >> 24) + + out[32] = byte(x8) + out[33] = byte(x8 >> 8) + out[34] = byte(x8 >> 16) + out[35] = byte(x8 >> 24) + + out[36] = byte(x9) + out[37] = byte(x9 >> 8) + out[38] = byte(x9 >> 16) + out[39] = byte(x9 >> 24) + + out[40] = byte(x10) + out[41] = byte(x10 >> 8) + out[42] = byte(x10 >> 16) + out[43] = byte(x10 >> 24) + + out[44] = byte(x11) + out[45] = byte(x11 >> 8) + out[46] = byte(x11 >> 16) + out[47] = byte(x11 >> 24) + + out[48] = byte(x12) + out[49] = byte(x12 >> 8) + out[50] = byte(x12 >> 16) + out[51] = byte(x12 >> 24) + + out[52] = byte(x13) + out[53] = byte(x13 >> 8) + out[54] = byte(x13 >> 16) + out[55] = byte(x13 >> 24) + + out[56] = byte(x14) + out[57] = byte(x14 >> 8) + out[58] = byte(x14 >> 16) + out[59] = byte(x14 >> 24) + + out[60] = byte(x15) + out[61] = byte(x15 >> 8) + out[62] = byte(x15 >> 16) + out[63] = byte(x15 >> 24) +} + +// XORKeyStream crypts bytes from in to out using the given key and counters. +// In and out must overlap entirely or not at all. Counter +// contains the raw salsa20 counter bytes (both nonce and block counter). +func XORKeyStream(out, in []byte, counter *[16]byte, key *[32]byte) { + var block [64]byte + var counterCopy [16]byte + copy(counterCopy[:], counter[:]) + + for len(in) >= 64 { + core(&block, &counterCopy, key, &Sigma) + for i, x := range block { + out[i] = in[i] ^ x + } + u := uint32(1) + for i := 8; i < 16; i++ { + u += uint32(counterCopy[i]) + counterCopy[i] = byte(u) + u >>= 8 + } + in = in[64:] + out = out[64:] + } + + if len(in) > 0 { + core(&block, &counterCopy, key, &Sigma) + for i, v := range in { + out[i] = v ^ block[i] + } + } +} diff --git a/vendor/modules.txt b/vendor/modules.txt new file mode 100644 index 0000000..7466edf --- /dev/null +++ b/vendor/modules.txt @@ -0,0 +1,11 @@ +# github.com/bwmarrin/discordgo v0.18.0 +github.com/bwmarrin/discordgo +# github.com/gorilla/websocket v1.4.0 +github.com/gorilla/websocket +# github.com/kiliankoe/openmensa v0.0.0-20160914233745-a68c3aca59c0 +github.com/kiliankoe/openmensa +# golang.org/x/crypto v0.0.0-20181025213731-e84da0312774 +golang.org/x/crypto/nacl/secretbox +golang.org/x/crypto/internal/subtle +golang.org/x/crypto/poly1305 +golang.org/x/crypto/salsa20/salsa