Browse Source

Initial commit

master
Jonas Franz 2 years ago
commit
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bot.go View File

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package main
import (
"fmt"
"github.com/bwmarrin/discordgo"
"github.com/kiliankoe/openmensa"
"os"
"os/signal"
"strings"
"syscall"
"time"
)
var canteen *openmensa.Canteen
func main() {
if len(os.Args) <= 0 {
println("Please add token as cli argument.")
return
}
dg, err := discordgo.New(fmt.Sprintf("Bot %s", os.Args[1]))
canteens, err := openmensa.GetCanteens(175)
if err != nil {
fmt.Println("error creating discord bot: ", err)
return
}
dg.AddHandler(messageCreate)
canteen = canteens[0]
// Open a websocket connection to Discord and begin listening.
err = dg.Open()
if err != nil {
fmt.Println("error opening connection,", err)
return
}
// Wait here until CTRL-C or other term signal is received.
fmt.Println("Bot is now running. Press CTRL-C to exit.")
sc := make(chan os.Signal, 1)
signal.Notify(sc, syscall.SIGINT, syscall.SIGTERM, os.Interrupt, os.Kill)
<-sc
// Cleanly close down the Discord session.
dg.Close()
}
func messageCreate(s *discordgo.Session, m *discordgo.MessageCreate) {
// Ignore all messages created by the bot itself
// This isn't required in this specific example but it's a good practice.
if m.Author.ID == s.State.User.ID {
return
}
if m.Content == "!mensa" {
sendMealsForDate(s, time.Now(), m.ChannelID)
}
}
func sendMealsForDate(s *discordgo.Session, t time.Time, channel string) {
msg, err := s.ChannelMessageSend(channel, "Just a second...")
if err != nil {
println("error sending message: ", err)
return
}
meals, err := canteen.GetMeals(t)
if err != nil {
s.ChannelMessageEdit(channel, msg.ID, "An error occured :angry:")
return
}
var messages = make([]*discordgo.MessageEmbedField, len(meals))
var footer = ""
for i, meal := range meals {
messages[i] = &discordgo.MessageEmbedField{
Name: fmt.Sprintf("%s: %s", meal.Category, meal.Name),
Value: fmt.Sprintf("%.2f€", *meal.Prices.Students),
}
if len(meal.Notes) > 0 {
footer += fmt.Sprintf("[%d] %s\n", i + 1, strings.Join(meal.Notes, ", "))
}
}
empty := ""
s.ChannelMessageEditComplex(&discordgo.MessageEdit{
Embed: &discordgo.MessageEmbed{
Title: fmt.Sprintf("** :spaghetti: Menü vom %s**", t.Format("02.01.2006")),
Fields: messages,
Footer: &discordgo.MessageEmbedFooter{
IconURL: "https://pbs.twimg.com/profile_images/643755515118505984/xzZMK7fU_400x400.png",
Text: footer,
},
},
ID: msg.ID,
Channel: msg.ChannelID,
Content: &empty,
})
}

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module git.jonasfranz.software/mensabot
require (
github.com/bwmarrin/discordgo v0.18.0
github.com/gorilla/websocket v1.4.0 // indirect
github.com/kiliankoe/openmensa v0.0.0-20160914233745-a68c3aca59c0
golang.org/x/crypto v0.0.0-20181025213731-e84da0312774 // indirect
)

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language: go
go:
- 1.7
- 1.8
- 1.9
install:
- go get github.com/bwmarrin/discordgo
- go get -v .
- go get -v github.com/golang/lint/golint
script:
- diff <(gofmt -d .) <(echo -n)
- go vet -x ./...
- golint -set_exit_status ./...
- go test -v -race ./...

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vendor/github.com/bwmarrin/discordgo/LICENSE View File

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Copyright (c) 2015, Bruce Marriner
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
* Neither the name of discordgo nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

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vendor/github.com/bwmarrin/discordgo/README.md View File

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# DiscordGo
[![GoDoc](https://godoc.org/github.com/bwmarrin/discordgo?status.svg)](https://godoc.org/github.com/bwmarrin/discordgo) [![Go report](http://goreportcard.com/badge/bwmarrin/discordgo)](http://goreportcard.com/report/bwmarrin/discordgo) [![Build Status](https://travis-ci.org/bwmarrin/discordgo.svg?branch=master)](https://travis-ci.org/bwmarrin/discordgo) [![Discord Gophers](https://img.shields.io/badge/Discord%20Gophers-%23discordgo-blue.svg)](https://discord.gg/0f1SbxBZjYoCtNPP) [![Discord API](https://img.shields.io/badge/Discord%20API-%23go_discordgo-blue.svg)](https://discord.gg/0SBTUU1wZTWT6sqd)
<img align="right" src="http://bwmarrin.github.io/discordgo/img/discordgo.png">
DiscordGo is a [Go](https://golang.org/) package that provides low level
bindings to the [Discord](https://discordapp.com/) chat client API. DiscordGo
has nearly complete support for all of the Discord API endpoints, websocket
interface, and voice interface.
If you would like to help the DiscordGo package please use
[this link](https://discordapp.com/oauth2/authorize?client_id=173113690092994561&scope=bot)
to add the official DiscordGo test bot **dgo** to your server. This provides
indispensable help to this project.
* See [dgVoice](https://github.com/bwmarrin/dgvoice) package for an example of
additional voice helper functions and features for DiscordGo
* See [dca](https://github.com/bwmarrin/dca) for an **experimental** stand alone
tool that wraps `ffmpeg` to create opus encoded audio appropriate for use with
Discord (and DiscordGo)
**For help with this package or general Go discussion, please join the [Discord
Gophers](https://discord.gg/0f1SbxBZjYq9jLBk) chat server.**
## Getting Started
### master vs develop Branch
* The master branch represents the latest released version of DiscordGo. This
branch will always have a stable and tested version of the library. Each release
is tagged and you can easily download a specific release and view release notes
on the github [releases](https://github.com/bwmarrin/discordgo/releases) page.
* The develop branch is where all development happens and almost always has
new features over the master branch. However breaking changes are frequently
added to develop and even sometimes bugs are introduced. Bugs get fixed and
the breaking changes get documented before pushing to master.
*So, what should you use?*
If you can accept the constant changing nature of *develop* then it is the
recommended branch to use. Otherwise, if you want to tail behind development
slightly and have a more stable package with documented releases then use *master*
### Installing
This assumes you already have a working Go environment, if not please see
[this page](https://golang.org/doc/install) first.
`go get` *will always pull the latest released version from the master branch.*
```sh
go get github.com/bwmarrin/discordgo
```
If you want to use the develop branch, follow these steps next.
```sh
cd $GOPATH/src/github.com/bwmarrin/discordgo
git checkout develop
```
### Usage
Import the package into your project.
```go
import "github.com/bwmarrin/discordgo"
```
Construct a new Discord client which can be used to access the variety of
Discord API functions and to set callback functions for Discord events.
```go
discord, err := discordgo.New("authentication token")
```
See Documentation and Examples below for more detailed information.
## Documentation
**NOTICE** : This library and the Discord API are unfinished.
Because of that there may be major changes to library in the future.
The DiscordGo code is fairly well documented at this point and is currently
the only documentation available. Both GoDoc and GoWalker (below) present
that information in a nice format.
- [![GoDoc](https://godoc.org/github.com/bwmarrin/discordgo?status.svg)](https://godoc.org/github.com/bwmarrin/discordgo)
- [![Go Walker](http://gowalker.org/api/v1/badge)](https://gowalker.org/github.com/bwmarrin/discordgo)
- Hand crafted documentation coming eventually.
## Examples
Below is a list of examples and other projects using DiscordGo. Please submit
an issue if you would like your project added or removed from this list
- [DiscordGo Examples](https://github.com/bwmarrin/discordgo/tree/master/examples) A collection of example programs written with DiscordGo
- [Awesome DiscordGo](https://github.com/bwmarrin/discordgo/wiki/Awesome-DiscordGo) A curated list of high quality projects using DiscordGo
## Troubleshooting
For help with common problems please reference the
[Troubleshooting](https://github.com/bwmarrin/discordgo/wiki/Troubleshooting)
section of the project wiki.
## Contributing
Contributions are very welcomed, however please follow the below guidelines.
- First open an issue describing the bug or enhancement so it can be
discussed.
- Fork the develop branch and make your changes.
- Try to match current naming conventions as closely as possible.
- This package is intended to be a low level direct mapping of the Discord API
so please avoid adding enhancements outside of that scope without first
discussing it.
- Create a Pull Request with your changes against the develop branch.
## List of Discord APIs
See [this chart](https://abal.moe/Discord/Libraries.html) for a feature
comparison and list of other Discord API libraries.
## Special Thanks
[Chris Rhodes](https://github.com/iopred) - For the DiscordGo logo and tons of PRs

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// Discordgo - Discord bindings for Go
// Available at https://github.com/bwmarrin/discordgo
// Copyright 2015-2016 Bruce Marriner <bruce@sqls.net>. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// This file contains high level helper functions and easy entry points for the
// entire discordgo package. These functions are beling developed and are very
// experimental at this point. They will most likley change so please use the
// low level functions if that's a problem.
// Package discordgo provides Discord binding for Go
package discordgo
import (
"errors"
"fmt"
"net/http"
"time"
)
// VERSION of DiscordGo, follows Semantic Versioning. (http://semver.org/)
const VERSION = "0.18.0"
// ErrMFA will be risen by New when the user has 2FA.
var ErrMFA = errors.New("account has 2FA enabled")
// New creates a new Discord session and will automate some startup
// tasks if given enough information to do so. Currently you can pass zero
// arguments and it will return an empty Discord session.
// There are 3 ways to call New:
// With a single auth token - All requests will use the token blindly,
// no verification of the token will be done and requests may fail.
// IF THE TOKEN IS FOR A BOT, IT MUST BE PREFIXED WITH `BOT `
// eg: `"Bot <token>"`
// With an email and password - Discord will sign in with the provided
// credentials.
// With an email, password and auth token - Discord will verify the auth
// token, if it is invalid it will sign in with the provided
// credentials. This is the Discord recommended way to sign in.
//
// NOTE: While email/pass authentication is supported by DiscordGo it is
// HIGHLY DISCOURAGED by Discord. Please only use email/pass to obtain a token
// and then use that authentication token for all future connections.
// Also, doing any form of automation with a user (non Bot) account may result
// in that account being permanently banned from Discord.
func New(args ...interface{}) (s *Session, err error) {
// Create an empty Session interface.
s = &Session{
State: NewState(),
Ratelimiter: NewRatelimiter(),
StateEnabled: true,
Compress: true,
ShouldReconnectOnError: true,
ShardID: 0,
ShardCount: 1,
MaxRestRetries: 3,
Client: &http.Client{Timeout: (20 * time.Second)},
sequence: new(int64),
LastHeartbeatAck: time.Now().UTC(),
}
// If no arguments are passed return the empty Session interface.
if args == nil {
return
}
// Variables used below when parsing func arguments
var auth, pass string
// Parse passed arguments
for _, arg := range args {
switch v := arg.(type) {
case []string:
if len(v) > 3 {
err = fmt.Errorf("too many string parameters provided")
return
}
// First string is either token or username
if len(v) > 0 {
auth = v[0]
}
// If second string exists, it must be a password.
if len(v) > 1 {
pass = v[1]
}
// If third string exists, it must be an auth token.
if len(v) > 2 {
s.Token = v[2]
}
case string:
// First string must be either auth token or username.
// Second string must be a password.
// Only 2 input strings are supported.
if auth == "" {
auth = v
} else if pass == "" {
pass = v
} else if s.Token == "" {
s.Token = v
} else {
err = fmt.Errorf("too many string parameters provided")
return
}
// case Config:
// TODO: Parse configuration struct
default:
err = fmt.Errorf("unsupported parameter type provided")
return
}
}
// If only one string was provided, assume it is an auth token.
// Otherwise get auth token from Discord, if a token was specified
// Discord will verify it for free, or log the user in if it is
// invalid.
if pass == "" {
s.Token = auth
} else {
err = s.Login(auth, pass)
if err != nil || s.Token == "" {
if s.MFA {
err = ErrMFA
} else {
err = fmt.Errorf("Unable to fetch discord authentication token. %v", err)
}
return
}
}
// The Session is now able to have RestAPI methods called on it.
// It is recommended that you now call Open() so that events will trigger.
return
}

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// Discordgo - Discord bindings for Go
// Available at https://github.com/bwmarrin/discordgo
// Copyright 2015-2016 Bruce Marriner <bruce@sqls.net>. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// This file contains variables for all known Discord end points. All functions
// throughout the Discordgo package use these variables for all connections
// to Discord. These are all exported and you may modify them if needed.
package discordgo
// APIVersion is the Discord API version used for the REST and Websocket API.
var APIVersion = "6"
// Known Discord API Endpoints.
var (
EndpointStatus = "https://status.discordapp.com/api/v2/"
EndpointSm = EndpointStatus + "scheduled-maintenances/"
EndpointSmActive = EndpointSm + "active.json"
EndpointSmUpcoming = EndpointSm + "upcoming.json"
EndpointDiscord = "https://discordapp.com/"
EndpointAPI = EndpointDiscord + "api/v" + APIVersion + "/"
EndpointGuilds = EndpointAPI + "guilds/"
EndpointChannels = EndpointAPI + "channels/"
EndpointUsers = EndpointAPI + "users/"
EndpointGateway = EndpointAPI + "gateway"
EndpointGatewayBot = EndpointGateway + "/bot"
EndpointWebhooks = EndpointAPI + "webhooks/"
EndpointCDN = "https://cdn.discordapp.com/"
EndpointCDNAttachments = EndpointCDN + "attachments/"
EndpointCDNAvatars = EndpointCDN + "avatars/"
EndpointCDNIcons = EndpointCDN + "icons/"
EndpointCDNSplashes = EndpointCDN + "splashes/"
EndpointCDNChannelIcons = EndpointCDN + "channel-icons/"
EndpointAuth = EndpointAPI + "auth/"
EndpointLogin = EndpointAuth + "login"
EndpointLogout = EndpointAuth + "logout"
EndpointVerify = EndpointAuth + "verify"
EndpointVerifyResend = EndpointAuth + "verify/resend"
EndpointForgotPassword = EndpointAuth + "forgot"
EndpointResetPassword = EndpointAuth + "reset"
EndpointRegister = EndpointAuth + "register"
EndpointVoice = EndpointAPI + "/voice/"
EndpointVoiceRegions = EndpointVoice + "regions"
EndpointVoiceIce = EndpointVoice + "ice"
EndpointTutorial = EndpointAPI + "tutorial/"
EndpointTutorialIndicators = EndpointTutorial + "indicators"
EndpointTrack = EndpointAPI + "track"
EndpointSso = EndpointAPI + "sso"
EndpointReport = EndpointAPI + "report"
EndpointIntegrations = EndpointAPI + "integrations"
EndpointUser = func(uID string) string { return EndpointUsers + uID }
EndpointUserAvatar = func(uID, aID string) string { return EndpointCDNAvatars + uID + "/" + aID + ".png" }
EndpointUserAvatarAnimated = func(uID, aID string) string { return EndpointCDNAvatars + uID + "/" + aID + ".gif" }
EndpointUserSettings = func(uID string) string { return EndpointUsers + uID + "/settings" }
EndpointUserGuilds = func(uID string) string { return EndpointUsers + uID + "/guilds" }
EndpointUserGuild = func(uID, gID string) string { return EndpointUsers + uID + "/guilds/" + gID }
EndpointUserGuildSettings = func(uID, gID string) string { return EndpointUsers + uID + "/guilds/" + gID + "/settings" }
EndpointUserChannels = func(uID string) string { return EndpointUsers + uID + "/channels" }
EndpointUserDevices = func(uID string) string { return EndpointUsers + uID + "/devices" }
EndpointUserConnections = func(uID string) string { return EndpointUsers + uID + "/connections" }
EndpointUserNotes = func(uID string) string { return EndpointUsers + "@me/notes/" + uID }
EndpointGuild = func(gID string) string { return EndpointGuilds + gID }
EndpointGuildChannels = func(gID string) string { return EndpointGuilds + gID + "/channels" }
EndpointGuildMembers = func(gID string) string { return EndpointGuilds + gID + "/members" }
EndpointGuildMember = func(gID, uID string) string { return EndpointGuilds + gID + "/members/" + uID }
EndpointGuildMemberRole = func(gID, uID, rID string) string { return EndpointGuilds + gID + "/members/" + uID + "/roles/" + rID }
EndpointGuildBans = func(gID string) string { return EndpointGuilds + gID + "/bans" }
EndpointGuildBan = func(gID, uID string) string { return EndpointGuilds + gID + "/bans/" + uID }
EndpointGuildIntegrations = func(gID string) string { return EndpointGuilds + gID + "/integrations" }
EndpointGuildIntegration = func(gID, iID string) string { return EndpointGuilds + gID + "/integrations/" + iID }
EndpointGuildIntegrationSync = func(gID, iID string) string { return EndpointGuilds + gID + "/integrations/" + iID + "/sync" }
EndpointGuildRoles = func(gID string) string { return EndpointGuilds + gID + "/roles" }
EndpointGuildRole = func(gID, rID string) string { return EndpointGuilds + gID + "/roles/" + rID }
EndpointGuildInvites = func(gID string) string { return EndpointGuilds + gID + "/invites" }
EndpointGuildEmbed = func(gID string) string { return EndpointGuilds + gID + "/embed" }
EndpointGuildPrune = func(gID string) string { return EndpointGuilds + gID + "/prune" }
EndpointGuildIcon = func(gID, hash string) string { return EndpointCDNIcons + gID + "/" + hash + ".png" }
EndpointGuildSplash = func(gID, hash string) string { return EndpointCDNSplashes + gID + "/" + hash + ".png" }
EndpointGuildWebhooks = func(gID string) string { return EndpointGuilds + gID + "/webhooks" }
EndpointChannel = func(cID string) string { return EndpointChannels + cID }
EndpointChannelPermissions = func(cID string) string { return EndpointChannels + cID + "/permissions" }
EndpointChannelPermission = func(cID, tID string) string { return EndpointChannels + cID + "/permissions/" + tID }
EndpointChannelInvites = func(cID string) string { return EndpointChannels + cID + "/invites" }
EndpointChannelTyping = func(cID string) string { return EndpointChannels + cID + "/typing" }
EndpointChannelMessages = func(cID string) string { return EndpointChannels + cID + "/messages" }
EndpointChannelMessage = func(cID, mID string) string { return EndpointChannels + cID + "/messages/" + mID }
EndpointChannelMessageAck = func(cID, mID string) string { return EndpointChannels + cID + "/messages/" + mID + "/ack" }
EndpointChannelMessagesBulkDelete = func(cID string) string { return EndpointChannel(cID) + "/messages/bulk-delete" }
EndpointChannelMessagesPins = func(cID string) string { return EndpointChannel(cID) + "/pins" }
EndpointChannelMessagePin = func(cID, mID string) string { return EndpointChannel(cID) + "/pins/" + mID }
EndpointGroupIcon = func(cID, hash string) string { return EndpointCDNChannelIcons + cID + "/" + hash + ".png" }
EndpointChannelWebhooks = func(cID string) string { return EndpointChannel(cID) + "/webhooks" }
EndpointWebhook = func(wID string) string { return EndpointWebhooks + wID }
EndpointWebhookToken = func(wID, token string) string { return EndpointWebhooks + wID + "/" + token }
EndpointMessageReactionsAll = func(cID, mID string) string {
return EndpointChannelMessage(cID, mID) + "/reactions"
}
EndpointMessageReactions = func(cID, mID, eID string) string {
return EndpointChannelMessage(cID, mID) + "/reactions/" + eID
}
EndpointMessageReaction = func(cID, mID, eID, uID string) string {
return EndpointMessageReactions(cID, mID, eID) + "/" + uID
}
EndpointRelationships = func() string { return EndpointUsers + "@me" + "/relationships" }
EndpointRelationship = func(uID string) string { return EndpointRelationships() + "/" + uID }
EndpointRelationshipsMutual = func(uID string) string { return EndpointUsers + uID + "/relationships" }
EndpointGuildCreate = EndpointAPI + "guilds"
EndpointInvite = func(iID string) string { return EndpointAPI + "invite/" + iID }
EndpointIntegrationsJoin = func(iID string) string { return EndpointAPI + "integrations/" + iID + "/join" }
EndpointEmoji = func(eID string) string { return EndpointAPI + "emojis/" + eID + ".png" }
EndpointOauth2 = EndpointAPI + "oauth2/"
EndpointApplications = EndpointOauth2 + "applications"
EndpointApplication = func(aID string) string { return EndpointApplications + "/" + aID }
EndpointApplicationsBot = func(aID string) string { return EndpointApplications + "/" + aID + "/bot" }
)

+ 238
- 0
vendor/github.com/bwmarrin/discordgo/event.go View File

@ -0,0 +1,238 @@
package discordgo
// EventHandler is an interface for Discord events.
type EventHandler interface {
// Type returns the type of event this handler belongs to.
Type() string
// Handle is called whenever an event of Type() happens.
// It is the receivers responsibility to type assert that the interface
// is the expected struct.
Handle(*Session, interface{})
}
// EventInterfaceProvider is an interface for providing empty interfaces for
// Discord events.
type EventInterfaceProvider interface {
// Type is the type of event this handler belongs to.
Type() string
// New returns a new instance of the struct this event handler handles.
// This is called once per event.
// The struct is provided to all handlers of the same Type().
New() interface{}
}
// interfaceEventType is the event handler type for interface{} events.
const interfaceEventType = "__INTERFACE__"
// interfaceEventHandler is an event handler for interface{} events.
type interfaceEventHandler func(*Session, interface{})
// Type returns the event type for interface{} events.
func (eh interfaceEventHandler) Type() string {
return interfaceEventType
}
// Handle is the handler for an interface{} event.
func (eh interfaceEventHandler) Handle(s *Session, i interface{}) {
eh(s, i)
}
var registeredInterfaceProviders = map[string]EventInterfaceProvider{}
// registerInterfaceProvider registers a provider so that DiscordGo can
// access it's New() method.
func registerInterfaceProvider(eh EventInterfaceProvider) {
if _, ok := registeredInterfaceProviders[eh.Type()]; ok {
return
// XXX:
// if we should error here, we need to do something with it.
// fmt.Errorf("event %s already registered", eh.Type())
}
registeredInterfaceProviders[eh.Type()] = eh
return
}
// eventHandlerInstance is a wrapper around an event handler, as functions
// cannot be compared directly.
type eventHandlerInstance struct {
eventHandler EventHandler
}
// addEventHandler adds an event handler that will be fired anytime
// the Discord WSAPI matching eventHandler.Type() fires.
func (s *Session) addEventHandler(eventHandler EventHandler) func() {
s.handlersMu.Lock()
defer s.handlersMu.Unlock()
if s.handlers == nil {
s.handlers = map[string][]*eventHandlerInstance{}
}
ehi := &eventHandlerInstance{eventHandler}
s.handlers[eventHandler.Type()] = append(s.handlers[eventHandler.Type()], ehi)
return func() {
s.removeEventHandlerInstance(eventHandler.Type(), ehi)
}
}
// addEventHandler adds an event handler that will be fired the next time
// the Discord WSAPI matching eventHandler.Type() fires.
func (s *Session) addEventHandlerOnce(eventHandler EventHandler) func() {
s.handlersMu.Lock()
defer s.handlersMu.Unlock()
if s.onceHandlers == nil {
s.onceHandlers = map[string][]*eventHandlerInstance{}
}
ehi := &eventHandlerInstance{eventHandler}
s.onceHandlers[eventHandler.Type()] = append(s.onceHandlers[eventHandler.Type()], ehi)
return func() {
s.removeEventHandlerInstance(eventHandler.Type(), ehi)
}
}
// AddHandler allows you to add an event handler that will be fired anytime
// the Discord WSAPI event that matches the function fires.
// events.go contains all the Discord WSAPI events that can be fired.
// eg:
// Session.AddHandler(func(s *discordgo.Session, m *discordgo.MessageCreate) {
// })
//
// or:
// Session.AddHandler(func(s *discordgo.Session, m *discordgo.PresenceUpdate) {
// })
// The return value of this method is a function, that when called will remove the
// event handler.
func (s *Session) AddHandler(handler interface{}) func() {
eh := handlerForInterface(handler)
if eh == nil {
s.log(LogError, "Invalid handler type, handler will never be called")
return func() {}
}
return s.addEventHandler(eh)
}
// AddHandlerOnce allows you to add an event handler that will be fired the next time
// the Discord WSAPI event that matches the function fires.
// See AddHandler for more details.
func (s *Session) AddHandlerOnce(handler interface{}) func() {
eh := handlerForInterface(handler)
if eh == nil {
s.log(LogError, "Invalid handler type, handler will never be called")
return func() {}
}
return s.addEventHandlerOnce(eh)
}
// removeEventHandler instance removes an event handler instance.
func (s *Session) removeEventHandlerInstance(t string, ehi *eventHandlerInstance) {
s.handlersMu.Lock()
defer s.handlersMu.Unlock()
handlers := s.handlers[t]
for i := range handlers {
if handlers[i] == ehi {
s.handlers[t] = append(handlers[:i], handlers[i+1:]...)
}
}
onceHandlers := s.onceHandlers[t]
for i := range onceHandlers {
if onceHandlers[i] == ehi {
s.onceHandlers[t] = append(onceHandlers[:i], handlers[i+1:]...)
}
}
}
// Handles calling permanent and once handlers for an event type.
func (s *Session) handle(t string, i interface{}) {
for _, eh := range s.handlers[t] {
if s.SyncEvents {
eh.eventHandler.Handle(s, i)
} else {
go eh.eventHandler.Handle(s, i)
}
}
if len(s.onceHandlers[t]) > 0 {
for _, eh := range s.onceHandlers[t] {
if s.SyncEvents {
eh.eventHandler.Handle(s, i)
} else {
go eh.eventHandler.Handle(s, i)
}
}
s.onceHandlers[t] = nil
}
}
// Handles an event type by calling internal methods, firing handlers and firing the
// interface{} event.
func (s *Session) handleEvent(t string, i interface{}) {
s.handlersMu.RLock()
defer s.handlersMu.RUnlock()
// All events are dispatched internally first.
s.onInterface(i)
// Then they are dispatched to anyone handling interface{} events.
s.handle(interfaceEventType, i)
// Finally they are dispatched to any typed handlers.
s.handle(t, i)
}
// setGuildIds will set the GuildID on all the members of a guild.
// This is done as event data does not have it set.
func setGuildIds(g *Guild) {
for _, c := range g.Channels {
c.GuildID = g.ID
}
for _, m := range g.Members {
m.GuildID = g.ID
}
for _, vs := range g.VoiceStates {
vs.GuildID = g.ID
}
}
// onInterface handles all internal events and routes them to the appropriate internal handler.
func (s *Session) onInterface(i interface{}) {
switch t := i.(type) {
case *Ready:
for _, g := range t.Guilds {
setGuildIds(g)
}
s.onReady(t)
case *GuildCreate:
setGuildIds(t.Guild)
case *GuildUpdate:
setGuildIds(t.Guild)
case *VoiceServerUpdate:
go s.onVoiceServerUpdate(t)
case *VoiceStateUpdate:
go s.onVoiceStateUpdate(t)
}
err := s.State.OnInterface(s, i)
if err != nil {
s.log(LogDebug, "error dispatching internal event, %s", err)
}
}
// onReady handles the ready event.
func (s *Session) onReady(r *Ready) {
// Store the SessionID within the Session struct.
s.sessionID = r.SessionID
}

+ 1030
- 0
vendor/github.com/bwmarrin/discordgo/eventhandlers.go
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View File


+ 253
- 0
vendor/github.com/bwmarrin/discordgo/events.go View File

@ -0,0 +1,253 @@
package discordgo
import (
"encoding/json"
)
// This file contains all the possible structs that can be
// handled by AddHandler/EventHandler.
// DO NOT ADD ANYTHING BUT EVENT HANDLER STRUCTS TO THIS FILE.
//go:generate go run tools/cmd/eventhandlers/main.go
// Connect is the data for a Connect event.
// This is a sythetic event and is not dispatched by Discord.
type Connect struct{}
// Disconnect is the data for a Disconnect event.
// This is a sythetic event and is not dispatched by Discord.
type Disconnect struct{}
// RateLimit is the data for a RateLimit event.
// This is a sythetic event and is not dispatched by Discord.
type RateLimit struct {
*TooManyRequests
URL string
}
// Event provides a basic initial struct for all websocket events.
type Event struct {
Operation int `json:"op"`
Sequence int64 `json:"s"`
Type string `json:"t"`
RawData json.RawMessage `json:"d"`
// Struct contains one of the other types in this file.
Struct interface{} `json:"-"`
}
// A Ready stores all data for the websocket READY event.
type Ready struct {
Version int `json:"v"`
SessionID string `json:"session_id"`
User *User `json:"user"`
ReadState []*ReadState `json:"read_state"`
PrivateChannels []*Channel `json:"private_channels"`
Guilds []*Guild `json:"guilds"`
// Undocumented fields
Settings *Settings `json:"user_settings"`
UserGuildSettings []*UserGuildSettings `json:"user_guild_settings"`
Relationships []*Relationship `json:"relationships"`
Presences []*Presence `json:"presences"`
Notes map[string]string `json:"notes"`
}
// ChannelCreate is the data for a ChannelCreate event.
type ChannelCreate struct {
*Channel
}
// ChannelUpdate is the data for a ChannelUpdate event.
type ChannelUpdate struct {
*Channel
}
// ChannelDelete is the data for a ChannelDelete event.
type ChannelDelete struct {
*Channel
}
// ChannelPinsUpdate stores data for a ChannelPinsUpdate event.
type ChannelPinsUpdate struct {
LastPinTimestamp string `json:"last_pin_timestamp"`
ChannelID string `json:"channel_id"`
}
// GuildCreate is the data for a GuildCreate event.
type GuildCreate struct {
*Guild
}
// GuildUpdate is the data for a GuildUpdate event.
type GuildUpdate struct {
*Guild
}
// GuildDelete is the data for a GuildDelete event.
type GuildDelete struct {
*Guild
}
// GuildBanAdd is the data for a GuildBanAdd event.
type GuildBanAdd struct {
User *User `json:"user"`
GuildID string `json:"guild_id"`
}
// GuildBanRemove is the data for a GuildBanRemove event.
type GuildBanRemove struct {
User *User `json:"user"`
GuildID string `json:"guild_id"`
}
// GuildMemberAdd is the data for a GuildMemberAdd event.
type GuildMemberAdd struct {
*Member
}
// GuildMemberUpdate is the data for a GuildMemberUpdate event.
type GuildMemberUpdate struct {
*Member
}
// GuildMemberRemove is the data for a GuildMemberRemove event.
type GuildMemberRemove struct {
*Member
}
// GuildRoleCreate is the data for a GuildRoleCreate event.
type GuildRoleCreate struct {
*GuildRole
}
// GuildRoleUpdate is the data for a GuildRoleUpdate event.
type GuildRoleUpdate struct {
*GuildRole
}
// A GuildRoleDelete is the data for a GuildRoleDelete event.
type GuildRoleDelete struct {
RoleID string `json:"role_id"`
GuildID string `json:"guild_id"`
}
// A GuildEmojisUpdate is the data for a guild emoji update event.
type GuildEmojisUpdate struct {
GuildID string `json:"guild_id"`
Emojis []*Emoji `json:"emojis"`
}
// A GuildMembersChunk is the data for a GuildMembersChunk event.
type GuildMembersChunk struct {
GuildID string `json:"guild_id"`
Members []*Member `json:"members"`
}
// GuildIntegrationsUpdate is the data for a GuildIntegrationsUpdate event.
type GuildIntegrationsUpdate struct {
GuildID string `json:"guild_id"`
}
// MessageAck is the data for a MessageAck event.
type MessageAck struct {
MessageID string `json:"message_id"`
ChannelID string `json:"channel_id"`
}
// MessageCreate is the data for a MessageCreate event.
type MessageCreate struct {
*Message
}
// MessageUpdate is the data for a MessageUpdate event.
type MessageUpdate struct {
*Message
}
// MessageDelete is the data for a MessageDelete event.
type MessageDelete struct {
*Message
}
// MessageReactionAdd is the data for a MessageReactionAdd event.
type MessageReactionAdd struct {
*MessageReaction
}
// MessageReactionRemove is the data for a MessageReactionRemove event.
type MessageReactionRemove struct {
*MessageReaction
}
// MessageReactionRemoveAll is the data for a MessageReactionRemoveAll event.
type MessageReactionRemoveAll struct {
*MessageReaction
}
// PresencesReplace is the data for a PresencesReplace event.
type PresencesReplace []*Presence
// PresenceUpdate is the data for a PresenceUpdate event.
type PresenceUpdate struct {
Presence
GuildID string `json:"guild_id"`
Roles []string `json:"roles"`
}
// Resumed is the data for a Resumed event.
type Resumed struct {
Trace []string `json:"_trace"`
}
// RelationshipAdd is the data for a RelationshipAdd event.
type RelationshipAdd struct {
*Relationship
}
// RelationshipRemove is the data for a RelationshipRemove event.
type RelationshipRemove struct {
*Relationship
}
// TypingStart is the data for a TypingStart event.
type TypingStart struct {
UserID string `json:"user_id"`
ChannelID string `json:"channel_id"`
Timestamp int `json:"timestamp"`
}
// UserUpdate is the data for a UserUpdate event.
type UserUpdate struct {
*User
}
// UserSettingsUpdate is the data for a UserSettingsUpdate event.
type UserSettingsUpdate map[string]interface{}
// UserGuildSettingsUpdate is the data for a UserGuildSettingsUpdate event.
type UserGuildSettingsUpdate struct {
*UserGuildSettings
}
// UserNoteUpdate is the data for a UserNoteUpdate event.
type UserNoteUpdate struct {
ID string `json:"id"`
Note string `json:"note"`
}
// VoiceServerUpdate is the data for a VoiceServerUpdate event.
type VoiceServerUpdate struct {
Token string `json:"token"`
GuildID string `json:"guild_id"`
Endpoint string `json:"endpoint"`
}
// VoiceStateUpdate is the data for a VoiceStateUpdate event.
type VoiceStateUpdate struct {
*VoiceState
}
// MessageDeleteBulk is the data for a MessageDeleteBulk event
type MessageDeleteBulk struct {
Messages []string `json:"ids"`
ChannelID string `json:"channel_id"`
}

+ 103
- 0
vendor/github.com/bwmarrin/discordgo/logging.go View File

@ -0,0 +1,103 @@
// Discordgo - Discord bindings for Go
// Available at https://github.com/bwmarrin/discordgo
// Copyright 2015-2016 Bruce Marriner <bruce@sqls.net>. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// This file contains code related to discordgo package logging
package discordgo
import (
"fmt"
"log"
"runtime"
"strings"
)
const (
// LogError level is used for critical errors that could lead to data loss
// or panic that would not be returned to a calling function.
LogError int = iota
// LogWarning level is used for very abnormal events and errors that are
// also returned to a calling function.
LogWarning
// LogInformational level is used for normal non-error activity
LogInformational
// LogDebug level is for very detailed non-error activity. This is
// very spammy and will impact performance.
LogDebug
)
// Logger can be used to replace the standard logging for discordgo
var Logger func(msgL, caller int, format string, a ...interface{})
// msglog provides package wide logging consistancy for discordgo
// the format, a... portion this command follows that of fmt.Printf
// msgL : LogLevel of the message
// caller : 1 + the number of callers away from the message source
// format : Printf style message format
// a ... : comma separated list of values to pass
func msglog(msgL, caller int, format string, a ...interface{}) {
if Logger != nil {
Logger(msgL, caller, format, a...)
} else {
pc, file, line, _ := runtime.Caller(caller)
files := strings.Split(file, "/")
file = files[len(files)-1]
name := runtime.FuncForPC(pc).Name()
fns := strings.Split(name, ".")
name = fns[len(fns)-1]
msg := fmt.Sprintf(format, a...)
log.Printf("[DG%d] %s:%d:%s() %s\n", msgL, file, line, name, msg)
}
}
// helper function that wraps msglog for the Session struct
// This adds a check to insure the message is only logged
// if the session log level is equal or higher than the
// message log level
func (s *Session) log(msgL int, format string, a ...interface{}) {
if msgL > s.LogLevel {
return
}
msglog(msgL, 2, format, a...)
}
// helper function that wraps msglog for the VoiceConnection struct
// This adds a check to insure the message is only logged
// if the voice connection log level is equal or higher than the
// message log level
func (v *VoiceConnection) log(msgL int, format string, a ...interface{}) {
if msgL > v.LogLevel {
return
}
msglog(msgL, 2, format, a...)
}
// printJSON is a helper function to display JSON data in a easy to read format.
/* NOT USED ATM
func printJSON(body []byte) {
var prettyJSON bytes.Buffer
error := json.Indent(&prettyJSON, body, "", "\t")
if error != nil {
log.Print("JSON parse error: ", error)
}
log.Println(string(prettyJSON.Bytes()))
}
*/

+ 252
- 0
vendor/github.com/bwmarrin/discordgo/message.go View File

@ -0,0 +1,252 @@
// Discordgo - Discord bindings for Go
// Available at https://github.com/bwmarrin/discordgo
// Copyright 2015-2016 Bruce Marriner <bruce@sqls.net>. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// This file contains code related to the Message struct
package discordgo
import (
"io"
"regexp"
"strings"
)
// MessageType is the type of Message
type MessageType int
// Block contains the valid known MessageType values
const (
MessageTypeDefault MessageType = iota
MessageTypeRecipientAdd
MessageTypeRecipientRemove
MessageTypeCall
MessageTypeChannelNameChange
MessageTypeChannelIconChange
MessageTypeChannelPinnedMessage
MessageTypeGuildMemberJoin
)
// A Message stores all data related to a specific Discord message.
type Message struct {
ID string `json:"id"`
ChannelID string `json:"channel_id"`
Content string `json:"content"`
Timestamp Timestamp `json:"timestamp"`
EditedTimestamp Timestamp `json:"edited_timestamp"`
MentionRoles []string `json:"mention_roles"`
Tts bool `json:"tts"`
MentionEveryone bool `json:"mention_everyone"`
Author *User `json:"author"`
Attachments []*MessageAttachment `json:"attachments"`
Embeds []*MessageEmbed `json:"embeds"`
Mentions []*User `json:"mentions"`
Reactions []*MessageReactions `json:"reactions"`
Type MessageType `json:"type"`
}
// File stores info about files you e.g. send in messages.
type File struct {
Name string
ContentType string
Reader io.Reader
}
// MessageSend stores all parameters you can send with ChannelMessageSendComplex.
type MessageSend struct {
Content string `json:"content,omitempty"`
Embed *MessageEmbed `json:"embed,omitempty"`
Tts bool `json:"tts"`
Files []*File `json:"-"`
// TODO: Remove this when compatibility is not required.
File *File `json:"-"`
}
// MessageEdit is used to chain parameters via ChannelMessageEditComplex, which
// is also where you should get the instance from.
type MessageEdit struct {
Content *string `json:"content,omitempty"`
Embed *MessageEmbed `json:"embed,omitempty"`
ID string
Channel string
}
// NewMessageEdit returns a MessageEdit struct, initialized
// with the Channel and ID.
func NewMessageEdit(channelID string, messageID string) *MessageEdit {
return &MessageEdit{
Channel: channelID,
ID: messageID,
}
}
// SetContent is the same as setting the variable Content,
// except it doesn't take a pointer.
func (m *MessageEdit) SetContent(str string) *MessageEdit {
m.Content = &str
return m
}
// SetEmbed is a convenience function for setting the embed,
// so you can chain commands.
func (m *MessageEdit) SetEmbed(embed *MessageEmbed) *MessageEdit {
m.Embed = embed
return m
}
// A MessageAttachment stores data for message attachments.
type MessageAttachment struct {
ID string `json:"id"`
URL string `json:"url"`
ProxyURL string `json:"proxy_url"`
Filename string `json:"filename"`
Width int `json:"width"`
Height int `json:"height"`
Size int `json:"size"`
}
// MessageEmbedFooter is a part of a MessageEmbed struct.
type MessageEmbedFooter struct {
Text string `json:"text,omitempty"`
IconURL string `json:"icon_url,omitempty"`
ProxyIconURL string `json:"proxy_icon_url,omitempty"`
}
// MessageEmbedImage is a part of a MessageEmbed struct.
type MessageEmbedImage struct {
URL string `json:"url,omitempty"`
ProxyURL string `json:"proxy_url,omitempty"`
Width int `json:"width,omitempty"`
Height int `json:"height,omitempty"`
}
// MessageEmbedThumbnail is a part of a MessageEmbed struct.
type MessageEmbedThumbnail struct {
URL string `json:"url,omitempty"`
ProxyURL string `json:"proxy_url,omitempty"`
Width int `json:"width,omitempty"`
Height int `json:"height,omitempty"`
}
// MessageEmbedVideo is a part of a MessageEmbed struct.
type MessageEmbedVideo struct {
URL string `json:"url,omitempty"`
ProxyURL string `json:"proxy_url,omitempty"`
Width int `json:"width,omitempty"`
Height int `json:"height,omitempty"`
}
// MessageEmbedProvider is a part of a MessageEmbed struct.
type MessageEmbedProvider struct {
URL string `json:"url,omitempty"`
Name string `json:"name,omitempty"`
}
// MessageEmbedAuthor is a part of a MessageEmbed struct.
type MessageEmbedAuthor struct {
URL string `json:"url,omitempty"`
Name string `json:"name,omitempty"`
IconURL string `json:"icon_url,omitempty"`
ProxyIconURL string `json:"proxy_icon_url,omitempty"`
}
// MessageEmbedField is a part of a MessageEmbed struct.
type MessageEmbedField struct {
Name string `json:"name,omitempty"`
Value string `json:"value,omitempty"`
Inline bool `json:"inline,omitempty"`
}
// An MessageEmbed stores data for message embeds.
type MessageEmbed struct {
URL string `json:"url,omitempty"`
Type string `json:"type,omitempty"`
Title string `json:"title,omitempty"`
Description string `json:"description,omitempty"`
Timestamp string `json:"timestamp,omitempty"`
Color int `json:"color,omitempty"`
Footer *MessageEmbedFooter `json:"footer,omitempty"`
Image *MessageEmbedImage `json:"image,omitempty"`
Thumbnail *MessageEmbedThumbnail `json:"thumbnail,omitempty"`
Video *MessageEmbedVideo `json:"video,omitempty"`
Provider *MessageEmbedProvider `json:"provider,omitempty"`
Author *MessageEmbedAuthor `json:"author,omitempty"`
Fields []*MessageEmbedField `json:"fields,omitempty"`
}
// MessageReactions holds a reactions object for a message.
type MessageReactions struct {
Count int `json:"count"`
Me bool `json:"me"`
Emoji *Emoji `json:"emoji"`
}
// ContentWithMentionsReplaced will replace all @<id> mentions with the
// username of the mention.
func (m *Message) ContentWithMentionsReplaced() (content string) {
content = m.Content
for _, user := range m.Mentions {
content = strings.NewReplacer(
"<@"+user.ID+">", "@"+user.Username,
"<@!"+user.ID+">", "@"+user.Username,
).Replace(content)
}
return
}
var patternChannels = regexp.MustCompile("<#[^>]*>")
// ContentWithMoreMentionsReplaced will replace all @<id> mentions with the
// username of the mention, but also role IDs and more.
func (m *Message) ContentWithMoreMentionsReplaced(s *Session) (content string, err error) {
content = m.Content
if !s.StateEnabled {
content = m.ContentWithMentionsReplaced()
return
}
channel, err := s.State.Channel(m.ChannelID)
if err != nil {
content = m.ContentWithMentionsReplaced()
return
}
for _, user := range m.Mentions {
nick := user.Username
member, err := s.State.Member(channel.GuildID, user.ID)
if err == nil && member.Nick != "" {
nick = member.Nick
}
content = strings.NewReplacer(
"<@"+user.ID+">", "@"+user.Username,
"<@!"+user.ID+">", "@"+nick,
).Replace(content)
}
for _, roleID := range m.MentionRoles {
role, err := s.State.Role(channel.GuildID, roleID)
if err != nil || !role.Mentionable {
continue
}
content = strings.Replace(content, "<&"+role.ID+">", "@"+role.Name, -1)
}
content = patternChannels.ReplaceAllStringFunc(content, func(mention string) string {
channel, err := s.State.Channel(mention[2 : len(mention)-1])
if err != nil || channel.Type == ChannelTypeGuildVoice {
return mention
}
return "#" + channel.Name
})
return
}

+ 17
- 0
vendor/github.com/bwmarrin/discordgo/mkdocs.yml View File

@ -0,0 +1,17 @@
site_name: DiscordGo
site_author: Bruce Marriner
site_url: http://bwmarrin.github.io/discordgo/
repo_url: https://github.com/bwmarrin/discordgo
dev_addr: 0.0.0.0:8000
theme: yeti
markdown_extensions:
- smarty
- toc:
permalink: True
- sane_lists
pages:
- 'Home': 'index.md'
- 'Getting Started': 'GettingStarted.md'

+ 126
- 0
vendor/github.com/bwmarrin/discordgo/oauth2.go View File

@ -0,0 +1,126 @@
// Discordgo - Discord bindings for Go
// Available at https://github.com/bwmarrin/discordgo
// Copyright 2015-2016 Bruce Marriner <bruce@sqls.net>. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// This file contains functions related to Discord OAuth2 endpoints
package discordgo
// ------------------------------------------------------------------------------------------------
// Code specific to Discord OAuth2 Applications
// ------------------------------------------------------------------------------------------------
// An Application struct stores values for a Discord OAuth2 Application
type Application struct {
ID string `json:"id,omitempty"`
Name string `json:"name"`
Description string `json:"description,omitempty"`
Icon string `json:"icon,omitempty"`
Secret string `json:"secret,omitempty"`
RedirectURIs *[]string `json:"redirect_uris,omitempty"`
BotRequireCodeGrant bool `json:"bot_require_code_grant,omitempty"`
BotPublic bool `json:"bot_public,omitempty"`
RPCApplicationState int `json:"rpc_application_state,omitempty"`
Flags int `json:"flags,omitempty"`
Owner *User `json:"owner"`
Bot *User `json:"bot"`
}
// Application returns an Application structure of a specific Application
// appID : The ID of an Application
func (s *Session) Application(appID string) (st *Application, err error) {
body, err := s.RequestWithBucketID("GET", EndpointApplication(appID), nil, EndpointApplication(""))
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// Applications returns all applications for the authenticated user
func (s *Session) Applications() (st []*Application, err error) {
body, err := s.RequestWithBucketID("GET", EndpointApplications, nil, EndpointApplications)
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// ApplicationCreate creates a new Application
// name : Name of Application / Bot
// uris : Redirect URIs (Not required)
func (s *Session) ApplicationCreate(ap *Application) (st *Application, err error) {
data := struct {
Name string `json:"name"`
Description string `json:"description"`
RedirectURIs *[]string `json:"redirect_uris,omitempty"`
}{ap.Name, ap.Description, ap.RedirectURIs}
body, err := s.RequestWithBucketID("POST", EndpointApplications, data, EndpointApplications)
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// ApplicationUpdate updates an existing Application
// var : desc
func (s *Session) ApplicationUpdate(appID string, ap *Application) (st *Application, err error) {
data := struct {
Name string `json:"name"`
Description string `json:"description"`
RedirectURIs *[]string `json:"redirect_uris,omitempty"`
}{ap.Name, ap.Description, ap.RedirectURIs}
body, err := s.RequestWithBucketID("PUT", EndpointApplication(appID), data, EndpointApplication(""))
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// ApplicationDelete deletes an existing Application
// appID : The ID of an Application
func (s *Session) ApplicationDelete(appID string) (err error) {
_, err = s.RequestWithBucketID("DELETE", EndpointApplication(appID), nil, EndpointApplication(""))
if err != nil {
return
}
return
}
// ------------------------------------------------------------------------------------------------
// Code specific to Discord OAuth2 Application Bots
// ------------------------------------------------------------------------------------------------
// ApplicationBotCreate creates an Application Bot Account
//
// appID : The ID of an Application
//
// NOTE: func name may change, if I can think up something better.
func (s *Session) ApplicationBotCreate(appID string) (st *User, err error) {
body, err := s.RequestWithBucketID("POST", EndpointApplicationsBot(appID), nil, EndpointApplicationsBot(""))
if err != nil {
return
}
err = unmarshal(body, &st)
return
}

+ 194
- 0
vendor/github.com/bwmarrin/discordgo/ratelimit.go View File

@ -0,0 +1,194 @@
package discordgo
import (
"net/http"
"strconv"
"strings"
"sync"
"sync/atomic"
"time"
)
// customRateLimit holds information for defining a custom rate limit
type customRateLimit struct {
suffix string
requests int
reset time.Duration
}
// RateLimiter holds all ratelimit buckets
type RateLimiter struct {
sync.Mutex
global *int64
buckets map[string]*Bucket
globalRateLimit time.Duration
customRateLimits []*customRateLimit
}
// NewRatelimiter returns a new RateLimiter
func NewRatelimiter() *RateLimiter {
return &RateLimiter{
buckets: make(map[string]*Bucket),
global: new(int64),
customRateLimits: []*customRateLimit{
&customRateLimit{
suffix: "//reactions//",
requests: 1,
reset: 200 * time.Millisecond,
},
},
}
}
// GetBucket retrieves or creates a bucket
func (r *RateLimiter) GetBucket(key string) *Bucket {
r.Lock()
defer r.Unlock()
if bucket, ok := r.buckets[key]; ok {
return bucket
}
b := &Bucket{
Remaining: 1,
Key: key,
global: r.global,
}
// Check if there is a custom ratelimit set for this bucket ID.
for _, rl := range r.customRateLimits {
if strings.HasSuffix(b.Key, rl.suffix) {
b.customRateLimit = rl
break
}
}
r.buckets[key] = b
return b
}
// GetWaitTime returns the duration you should wait for a Bucket
func (r *RateLimiter) GetWaitTime(b *Bucket, minRemaining int) time.Duration {
// If we ran out of calls and the reset time is still ahead of us
// then we need to take it easy and relax a little
if b.Remaining < minRemaining && b.reset.After(time.Now()) {
return b.reset.Sub(time.Now())
}
// Check for global ratelimits
sleepTo := time.Unix(0, atomic.LoadInt64(r.global))
if now := time.Now(); now.Before(sleepTo) {
return sleepTo.Sub(now)
}
return 0
}
// LockBucket Locks until a request can be made
func (r *RateLimiter) LockBucket(bucketID string) *Bucket {
return r.LockBucketObject(r.GetBucket(bucketID))
}
// LockBucketObject Locks an already resolved bucket until a request can be made
func (r *RateLimiter) LockBucketObject(b *Bucket) *Bucket {
b.Lock()
if wait := r.GetWaitTime(b, 1); wait > 0 {
time.Sleep(wait)
}
b.Remaining--
return b
}
// Bucket represents a ratelimit bucket, each bucket gets ratelimited individually (-global ratelimits)
type Bucket struct {
sync.Mutex
Key string
Remaining int
limit int
reset time.Time
global *int64
lastReset time.Time
customRateLimit *customRateLimit
Userdata interface{}
}